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Timestamp:
Nov 25, 2015, 8:34:39 PM (9 years ago)
Author:
luhug
Message:

updated luaTest.oxw

File:
1 edited

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  • code/branches/planetLevelHS15/data/levels/luaTest.oxw

    r10833 r10860  
    2222<!-- randomly generate houses -->
    2323<?lua
    24   function randomHouses(x,y,cellSize)
     24function randomHouses(x,y,cellSize)
    2525    returnString = ""
    2626    for currentX = 1, x, 1 do
    2727      for currentY = 1, y, 1 do
    28         houseNr = math.floor(math.random()*4)
     28        houseNr = math.floor(math.random()*4 + 1)
    2929        orientation = math.floor(math.random()*4)
    30         houses = {"PrimeTower","Glasstower1","ETH","Hausc1","haus5","haus1"}
    31               houseString = houses[houseNr]
    32        
    33         returnString = returnString .. "<StaticEntity position=\"" .. (currentX - (cellSize/2)) .. "," .. (currentX - (cellSize/2)) .. "," .. (houseHeight/2) .. "\" direction=\"0,0,1\" pitch=\"0\" roll=\"0\" yaw=\"" .. (orientation*90) .. "\"> <attached> <Model position=\"0,0,0\" mesh=\"" .. houseString .. ".mesh\" scale3D=\"100\"/></attached></StaticEntity>\n\n"
     30        houses = {"Glasstower1","ETH","Hausc1","PrimeTower"}
     31        scales = {100,100,100,7}
     32        collisionShapes = {"","","<BoxCollisionShape position=\"0,0,+50\" halfExtents=\"100, 100, 50\" /><BoxCollisionShape position=\"-50,50,200\" halfExtents=\"50, 50, 100\" scale=\"1.4286\"/><BoxCollisionShape      position=\"50,0,300\" halfExtents=\"50, 100, 200\" scale=\"1.4286\"/><BoxCollisionShape      position=\"50,50,600\" halfExtents=\"50, 50, 100\" scale=\"1.4286\"/><BoxCollisionShape      position=\"-25,-25,150\" halfExtents=\"25, 25, 50\" scale=\"1.4286\"/><BoxCollisionShape      position=\"-25,+75,350\" halfExtents=\"25, 25, 50\" scale=\"1.4286\"/><BoxCollisionShape      position=\"75,-25,550\" halfExtents=\"25, 25, 50\" scale=\"1.4286\"/>","",""}
     33        returnString = returnString .. "<StaticEntity collisionType=\"static\" position=\"" .. (currentX*cellSize - (cellSize/2)) .. "," .. (currentY*cellSize - (cellSize/2)) .. ",0\" direction=\"0,1,0\" pitch=\"0\" roll=\"0\" yaw=\"" .. (orientation*90) .. "\">  <attached> <Model position=\"0,0,0\" mesh=\"" .. houses[houseNr] .. ".mesh\" scale=\"" .. scales[houseNr] .. "\"/></attached><collisionShapes>" .. collisionShapes[houseNr] .. "</collisionShapes></StaticEntity>\n\n"
    3434      end
    3535    end
    3636    return returnString
    37   end
     37end
    3838
    3939?>
     
    5050  >
    5151
    52     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    53     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
     52   
     53    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort direction="0,1,0" />
    5454
    55     <?lua print(randomHouses(5,5,500)) ?>
    56    
    57   </Scene>
     55    <?lua print(randomHouses(2,2,1000)) ?>
     56  <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=0 friction=0.01 yaw=90 roll=90 >
     57    <attached>
     58        <Model position="0,0,0" mesh="skyboxHoenggerberg.mesh" scale3D="1000000,1000000,1000000" lodLevel="0"/>
     59        <--!<PortalEndPoint position="0,0,0" id="1" distance="40" target="Pawn" design="PortalDefault"/>-->
     60        <Light type="point" position="0,0,0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
     61    </attached>
     62</StaticEntity>  </Scene>
    5863</Level>
    5964
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