Changeset 10860 for code/branches/planetLevelHS15/data/levels
- Timestamp:
- Nov 25, 2015, 8:34:39 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/planetLevelHS15/data/levels/luaTest.oxw
r10833 r10860 22 22 <!-- randomly generate houses --> 23 23 <?lua 24 24 function randomHouses(x,y,cellSize) 25 25 returnString = "" 26 26 for currentX = 1, x, 1 do 27 27 for currentY = 1, y, 1 do 28 houseNr = math.floor(math.random()*4 )28 houseNr = math.floor(math.random()*4 + 1) 29 29 orientation = math.floor(math.random()*4) 30 houses = {" PrimeTower","Glasstower1","ETH","Hausc1","haus5","haus1"}31 houseString = houses[houseNr] 32 33 returnString = returnString .. "<StaticEntity position=\"" .. (currentX - (cellSize/2)) .. "," .. (currentX - (cellSize/2)) .. "," .. (houseHeight/2) .. "\" direction=\"0,0,1\" pitch=\"0\" roll=\"0\" yaw=\"" .. (orientation*90) .. "\"> <attached> <Model position=\"0,0,0\" mesh=\"" .. houseString .. ".mesh\" scale3D=\"100\"/></attached></StaticEntity>\n\n"30 houses = {"Glasstower1","ETH","Hausc1","PrimeTower"} 31 scales = {100,100,100,7} 32 collisionShapes = {"","","<BoxCollisionShape position=\"0,0,+50\" halfExtents=\"100, 100, 50\" /><BoxCollisionShape position=\"-50,50,200\" halfExtents=\"50, 50, 100\" scale=\"1.4286\"/><BoxCollisionShape position=\"50,0,300\" halfExtents=\"50, 100, 200\" scale=\"1.4286\"/><BoxCollisionShape position=\"50,50,600\" halfExtents=\"50, 50, 100\" scale=\"1.4286\"/><BoxCollisionShape position=\"-25,-25,150\" halfExtents=\"25, 25, 50\" scale=\"1.4286\"/><BoxCollisionShape position=\"-25,+75,350\" halfExtents=\"25, 25, 50\" scale=\"1.4286\"/><BoxCollisionShape position=\"75,-25,550\" halfExtents=\"25, 25, 50\" scale=\"1.4286\"/>","",""} 33 returnString = returnString .. "<StaticEntity collisionType=\"static\" position=\"" .. (currentX*cellSize - (cellSize/2)) .. "," .. (currentY*cellSize - (cellSize/2)) .. ",0\" direction=\"0,1,0\" pitch=\"0\" roll=\"0\" yaw=\"" .. (orientation*90) .. "\"> <attached> <Model position=\"0,0,0\" mesh=\"" .. houses[houseNr] .. ".mesh\" scale=\"" .. scales[houseNr] .. "\"/></attached><collisionShapes>" .. collisionShapes[houseNr] .. "</collisionShapes></StaticEntity>\n\n" 34 34 end 35 35 end 36 36 return returnString 37 37 end 38 38 39 39 ?> … … 50 50 > 51 51 52 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>53 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />52 53 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort direction="0,1,0" /> 54 54 55 <?lua print(randomHouses(5,5,500)) ?> 56 57 </Scene> 55 <?lua print(randomHouses(2,2,1000)) ?> 56 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=0 friction=0.01 yaw=90 roll=90 > 57 <attached> 58 <Model position="0,0,0" mesh="skyboxHoenggerberg.mesh" scale3D="1000000,1000000,1000000" lodLevel="0"/> 59 <--!<PortalEndPoint position="0,0,0" id="1" distance="40" target="Pawn" design="PortalDefault"/>--> 60 <Light type="point" position="0,0,0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 61 </attached> 62 </StaticEntity> </Scene> 58 63 </Level> 59 64
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