Changeset 10867 for code/branches/campaignHS15/data
- Timestamp:
- Nov 26, 2015, 2:39:07 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/campaignHS15/data/levels/expeditionSector.oxw
r10839 r10867 46 46 cSpawn = {-50, 0, 0} 47 47 48 cStationA = {1400, 400, -800}48 cStationA = {1400, 400, -800} 49 49 cNewShip = {1000, 250, -350} 50 50 51 cPlanet1 = {-9000, -8000, 14000} 52 cPlanet2 = {12000, -1500, -10000} 53 54 cEnemyBasePlanet = {-20000, -5500, -8000} 55 56 cField1 = {-5000, -4000, -3000} 57 cField2 = {4000, 2000, 4500} 51 cPlanet1 = {-9000, -8000, 14000} 52 cPlanet2 = {12000, -1500, -10000} 53 54 cEnemyBasePlanet = {-20000, -5500, -8000} 55 56 cEnemyBaseStation1 = {-15000, -5000, -4000} 57 --[[ 58 cEnemyBaseStation2 = {-16000, -5500, -4000} 59 cEnemyBaseStation3 = {-14000, -4500, -4000} 60 ]]-- 61 62 cField1 = {-5000, -4000, -3000} 63 cField2 = {4000, 2000, 4500} 58 64 59 65 --[[ Function to print Coordinates. Quotes not included! ]]-- … … 227 233 </Pawn> 228 234 235 <!-- EnemyStation --> 236 237 <Pawn name="statB" team=1 radarname="EnemyBase" position="<?lua printC(cEnemyBaseStation1) ?>" direction="<?lua printC(cSpawn) ?>" yaw=45 pitch=-5 roll=-25 initialhealth=10000 maxhealth=10000 > 238 <templates> 239 <Template link="station" /> 240 </templates> 241 </Pawn> 242 243 <!--TODO: The Other Stations are flying away... 244 245 <Pawn name="statB" team=1 radarname="EnemyBase" position="<?lua printC(cEnemyBaseStation2) ?>" direction="<?lua printC(cSpawn) ?>" yaw=45 pitch=-5 roll=-25 initialhealth=10000 maxhealth=10000 > 246 <templates> 247 <Template link="station" /> 248 </templates> 249 </Pawn> 250 251 <Pawn name="statB" team=1 radarname="EnemyBase" position="<?lua printC(cEnemyBaseStation3) ?>" direction="<?lua printC(cSpawn) ?>" yaw=45 pitch=-5 roll=-25 initialhealth=10000 maxhealth=10000 > 252 <templates> 253 <Template link="station" /> 254 </templates> 255 </Pawn> 256 257 --> 258 229 259 <!-- New SpaceShip as destination of dock A--> 230 260 <SpaceShip … … 253 283 254 284 <!-- Asteroids you have to fly through to get to the EnemyBase --> 255 285 256 286 <?lua 257 287 dofile("includes/asteroidField.lua") 258 288 asteroidField(cField1[1], cField1[2], cField1[3], 20, 30, 4500, 500, 0) 259 ?> 289 ?> 260 290 261 291 <!-- Other Asteroid-Fields --> … … 264 294 dofile("includes/asteroidField.lua") 265 295 asteroidField(cField2[1], cField2[2], cField2[3], 20, 30, 4500, 500, 0) 266 ?> 296 ?> 267 297 268 298 <!-- Planets --> … … 282 312 atmospheresize="80.0f" 283 313 imagesize="1024.0f" 284 collisiondamage =2285 enablecollisiondamage =true286 visible=true287 active=true314 collisiondamage=2 315 enablecollisiondamage=true 316 visible=true 317 active=true 288 318 > 289 319 <attached> … … 314 344 atmospheresize="80.0f" 315 345 imagesize="1024.0f" 316 collisiondamage =2317 enablecollisiondamage =true318 visible=true319 active=true346 collisiondamage=2 347 enablecollisiondamage=true 348 visible=true 349 active=true 320 350 > 321 351 <attached> … … 348 378 atmospheresize="80.0f" 349 379 imagesize="1024.0f" 350 collisiondamage =2351 enablecollisiondamage =true352 visible=true353 active=true380 collisiondamage=2 381 enablecollisiondamage=true 382 visible=true 383 active=true 354 384 > 355 385 <attached> … … 361 391 </Planet> 362 392 393 <!--TODO: Fix Enemies and their coordinates 394 395 <?lua 396 rows = 10 397 colomns = 10 398 for k = 1, rows, 1 399 do 400 ?> 401 <?lua 402 for i = 1, colomns, 1 403 do 404 x = -10000+k*100 405 y = -5000+i*100 406 ?> 407 <SpaceShip visible=false active=false name="Enemies" radarname="Attacker" position="<?lua print(y)?>,-4000,<?lua print(x)?>" lookat="0,0,0" team=1> 408 <templates> 409 <Template link="spaceshippirate" /> 410 </templates> 411 </SpaceShip> 412 <?lua end ?> 413 <?lua end ?> 414 --> 415 363 416 </Scene> 364 417 </Level>
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