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Changeset 10870 for code


Ignore:
Timestamp:
Nov 27, 2015, 9:00:14 AM (9 years ago)
Author:
gania
Message:
 
File:
1 edited

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  • code/branches/campaignHS15/data/levels/AITest.oxw

    r10868 r10870  
    6262<!-- HERE STARTS DEMO FOR THE ACTIONPOINTS.
    6363P.S. Never set protectMe in the first actionpoint: if human didn't spawn, that actionpoint will be skipped -->
    64        
     64       <!--
    6565    <Model mesh="cube.mesh" scale=8 position="0,0,0" />
    6666
     
    123123      </templates>
    124124    </SpaceShip>
    125  
     125  -->
    126126   
    127127<!-- HERE ENDS DEMO FOR THE ACTIONPOINTS -->
    128128<!-- HERE STARTS DEMO FOR FIGHTING -->
    129    <!--
     129    <!--
    130130    <SpaceShip position="-2000, 1500, -1000" lookat="0,0,0" team=0 name="ss2">
    131131      <templates>
     
    133133      </templates>
    134134      <controller>
    135         <DivisionController team=0 formationMode="finger4">
     135        <DivisionController team=0 formationMode="WALL">
    136136          <actionpoints>
    137137            <Actionpoint position="0,0,0" action="ATTACK" attack="ss3" />
     
    210210<!-- HERE ENDS DEMO FOR FIGHTING -->
    211211<!-- HERE STARTS DEMO FOR FORMATIONS -->
    212     <!--
     212   
    213213    <Model mesh="cube.mesh" scale=8 position="   0,2000,    0" />
    214214    <Model mesh="cube.mesh" scale=8 position="   0,2000,-2000" />
     
    221221      </templates>
    222222      <controller>
    223         <DivisionController team=0 formationMode="WALL" spread=100>
     223        <DivisionController team=0 formationMode="DIAMOND" spread=100>
    224224          <actionpoints>
    225225            <Actionpoint position="   0,2000,    0" action="FLY" loopStart=true/>
     
    259259      </controller>
    260260    </SpaceShip>
    261     -->
     261   
    262262<!-- HERE ENDS DEMO FOR FORMATIONS -->
    263263   
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