Changeset 10871 for code/branches/campaignHS15/data
- Timestamp:
- Nov 27, 2015, 9:25:52 AM (9 years ago)
- File:
-
- 1 edited
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code/branches/campaignHS15/data/levels/AITest.oxw
r10870 r10871 35 35 36 36 <!-- HERE STARTS DEMO FOR THE "WAYPOINTS" --> 37 <!--37 <!-- 38 38 <Model mesh="cube.mesh" scale=8 position=" 0,2000,-600" /> 39 <Model mesh="cube.mesh" scale=8 position=" 0,2000,- 700" />40 <Model mesh="cube.mesh" scale=8 position=" 100,2000,-700" />41 <Model mesh="cube.mesh" scale=8 position=" 100,2000,-600" />39 <Model mesh="cube.mesh" scale=8 position=" 0,2000,-800" /> 40 <Model mesh="cube.mesh" scale=8 position="200,2000,-800" /> 41 <Model mesh="cube.mesh" scale=8 position="200,2000,-600" /> 42 42 <Model mesh="cube.mesh" scale=8 position="0,0,0" /> 43 43 … … 50 50 <actionpoints> 51 51 <Actionpoint position=" 0,2000,-600" action="FLY" loopStart=true/> 52 <Actionpoint position=" 0,2000,- 700" action="FLY" />53 <Actionpoint position=" 100,2000,-700" action="FLY" />54 <Actionpoint position=" 100,2000,-600" action="FLY" loopEnd=true />52 <Actionpoint position=" 0,2000,-800" action="FLY" /> 53 <Actionpoint position="200,2000,-800" action="FLY" /> 54 <Actionpoint position="200,2000,-600" action="FLY" loopEnd=true /> 55 55 </actionpoints> 56 56 </DivisionController> … … 62 62 <!-- HERE STARTS DEMO FOR THE ACTIONPOINTS. 63 63 P.S. Never set protectMe in the first actionpoint: if human didn't spawn, that actionpoint will be skipped --> 64 <!--64 65 65 <Model mesh="cube.mesh" scale=8 position="0,0,0" /> 66 66 … … 123 123 </templates> 124 124 </SpaceShip> 125 -->125 126 126 127 127 <!-- HERE ENDS DEMO FOR THE ACTIONPOINTS --> … … 210 210 <!-- HERE ENDS DEMO FOR FIGHTING --> 211 211 <!-- HERE STARTS DEMO FOR FORMATIONS --> 212 212 <!-- 213 213 <Model mesh="cube.mesh" scale=8 position=" 0,2000, 0" /> 214 214 <Model mesh="cube.mesh" scale=8 position=" 0,2000,-2000" /> … … 259 259 </controller> 260 260 </SpaceShip> 261 261 --> 262 262 <!-- HERE ENDS DEMO FOR FORMATIONS --> 263 263
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