Changeset 10888 for code/branches/campaignHS15/data
- Timestamp:
- Nov 29, 2015, 6:36:21 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/campaignHS15/data/levels/AITest.oxw
r10886 r10888 18 18 include("templates/spaceshipRing.oxt") 19 19 include("templates/spaceshipSwallow.oxt") 20 include("templates/pickupRepresentationTemplates.oxt") 20 21 ?> 22 21 23 22 24 <Level> … … 30 32 skybox = "Orxonox/Starbox" 31 33 > 32 34 <?lua 35 include("includes/pickups.oxi") 36 ?> 33 37 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 34 <TeamSpawnPoint team= 0 position="3000, -1500, 1000" lookat="1,1,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />38 <TeamSpawnPoint team=1 position="1500, 1500, 1500" lookat="1,1,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> 35 39 40 <!-- 41 <PickupSpawner pickup=largedamageboostpickup position="0,0,0" triggerDistance="20" respawnTime="30" maxSpawnedItems="10" /> 42 <PickupSpawner pickup=crazyhealthpickup position="0,0,0" triggerDistance="50" respawnTime="30" maxSpawnedItems="10" /> 43 <PickupSpawner pickup=hugeshieldpickup position="4000,4500, 4500" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> 44 <PickupSpawner pickup=smalljumppickup position="6500,6500, 6000" triggerDistance="20" respawnTime="10" maxSpawnedItems="99" /> 45 <PickupSpawner pickup=largedamageboostpickup position="9500,9500, 9500" triggerDistance="20" respawnTime="30" maxSpawnedItems="10" /> 46 <PickupSpawner pickup=largedamageboostpickup position="13000,13000,13000" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 47 --> 36 48 <!-- HERE STARTS DEMO FOR THE "WAYPOINTS" --> 37 49 <!-- 50 <SpaceShip position="-1500, -1500, -1500" lookat="0,0,0" team=0 name="ss1"> 51 <templates> 52 <Template link=spaceshipassff /> 53 </templates> 54 <controller> 55 <DivisionController team=0 formationMode="finger4"> 56 <actionpoints> 57 <Model mesh="cube.mesh" scale=8 position=" 0,2000,-600" /> 58 <Model mesh="cube.mesh" scale=8 position=" 0,2000,-1000" /> 59 <Model mesh="cube.mesh" scale=8 position="400,2000,-1000" /> 60 <Model mesh="cube.mesh" scale=8 position="400,2000,-600" /> 61 </actionpoints> 62 </DivisionController> 63 </controller> 64 </SpaceShip> 65 --> 66 <!-- those two are same --> 67 68 <!-- 38 69 <Model mesh="cube.mesh" scale=8 position=" 0,2000,-600" /> 39 <Model mesh="cube.mesh" scale=8 position=" 0,2000,-800" /> 40 <Model mesh="cube.mesh" scale=8 position="200,2000,-800" /> 41 <Model mesh="cube.mesh" scale=8 position="200,2000,-600" /> 42 <Model mesh="cube.mesh" scale=8 position="0,0,0" /> 43 70 <Model mesh="cube.mesh" scale=8 position=" 0,2000,-1000" /> 71 <Model mesh="cube.mesh" scale=8 position="400,2000,-1000" /> 72 <Model mesh="cube.mesh" scale=8 position="400,2000,-600" /> 44 73 <SpaceShip position="-1500, 1500, -1000" lookat="0,0,0" team=0 name="ss1"> 45 74 <templates> … … 50 79 <actionpoints> 51 80 <Actionpoint position=" 0,2000,-600" action="FLY" loopStart=true/> 52 <Actionpoint position=" 0,2000,- 800" action="FLY" />53 <Actionpoint position=" 200,2000,-800" action="FLY" />54 <Actionpoint position=" 200,2000,-600" action="FLY" loopEnd=true />81 <Actionpoint position=" 0,2000,-1000" action="FLY" /> 82 <Actionpoint position="400,2000,-1000" action="FLY" /> 83 <Actionpoint position="400,2000,-600" action="FLY" loopEnd=true /> 55 84 </actionpoints> 56 85 </DivisionController> 57 86 </controller> 58 </SpaceShip> 59 -->87 </SpaceShip> --> 88 60 89 <!-- HERE ENDS DEMO FOR THE "WAYPOINTS" --> 61 90 62 91 <!-- HERE STARTS DEMO FOR THE ACTIONPOINTS. 63 92 P.S. Never set protectMe in the first actionpoint: if human didn't spawn, that actionpoint will be skipped --> 64 93 <!-- 65 94 <Model mesh="cube.mesh" scale=8 position="0,0,0" /> 66 95 … … 124 153 </SpaceShip> 125 154 126 155 --> 127 156 <!-- HERE ENDS DEMO FOR THE ACTIONPOINTS --> 128 157 <!-- HERE STARTS DEMO FOR FIGHTING --> 129 <!-- 158 159 130 160 <SpaceShip position="-4000, 1500, -1000" lookat="0,0,0" team=0 name="ss2"> 131 161 <templates> … … 242 272 </controller> 243 273 </SpaceShip> 244 --> 274 245 275 246 276 <!-- HERE ENDS DEMO FOR FIGHTING -->
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