- Timestamp:
- Nov 30, 2015, 5:41:43 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/campaignHS15/data/levels/shuttleRetaliation.oxw
r10892 r10904 237 237 </EventMultiTrigger> 238 238 239 <EventMultiTrigger name="spawned" stayactive=true activations=1> 240 <events> 241 <trigger> 242 <EventListener event="spawntrigger" /> 243 </trigger> 244 </events> 245 </EventMultiTrigger> 246 239 247 <DistanceTrigger name="reachedSector" position="<?lua printC(cSector) ?>" distance="<?lua print(radSector) ?>" target="SpaceShip" beaconMode="identify" targetname="Commander" stayactive=true /> 240 248 … … 263 271 <events> 264 272 <activity> 265 <Trigger mode=or>266 <EventTrigger invert=true>267 <events>268 <trigger>269 <EventListener event="alliesReachedWait" />270 </trigger>271 </events>272 </EventTrigger>273 <EventTrigger>274 <events>275 <trigger>276 <EventListener event="noMercy" />277 </trigger>278 </events>279 </EventTrigger>280 <Trigger mode=and>281 <EventTrigger>282 <events>283 <trigger>284 <EventListener event="fightBegun" />285 </trigger>286 </events>287 </EventTrigger>288 <EventTrigger invert=true>289 <events>290 <trigger>291 <EventListener event="oneUnitLeft" />292 </trigger>293 </events>294 </EventTrigger>295 </Trigger>296 </Trigger>273 <Trigger mode=or> 274 <EventTrigger invert=true> 275 <events> 276 <trigger> 277 <EventListener event="alliesReachedWait" /> 278 </trigger> 279 </events> 280 </EventTrigger> 281 <EventTrigger> 282 <events> 283 <trigger> 284 <EventListener event="noMercy" /> 285 </trigger> 286 </events> 287 </EventTrigger> 288 <Trigger mode=and> 289 <EventTrigger> 290 <events> 291 <trigger> 292 <EventListener event="fightBegun" /> 293 </trigger> 294 </events> 295 </EventTrigger> 296 <EventTrigger invert=true> 297 <events> 298 <trigger> 299 <EventListener event="oneUnitLeft" /> 300 </trigger> 301 </events> 302 </EventTrigger> 303 </Trigger> 304 </Trigger> 297 305 </activity> 298 306 </events> … … 454 462 </EventMultiTrigger> 455 463 456 <EventMultiTrigger name=" AllUnitsDown" stayactive=true>464 <EventMultiTrigger name="allUnitsDown" stayactive=true> 457 465 <events> 458 466 <trigger> … … 799 807 <events> 800 808 <trigger> 801 <EventListener event=" AllUnitsDown" />809 <EventListener event="allUnitsDown" /> 802 810 </trigger> 803 811 </events> … … 961 969 <events> 962 970 <activity> 963 <EventListener event="cloakBeacon" />971 <EventListener event="enemyPlanetVisible" /> 964 972 </activity> 965 973 <visibility> 966 <EventListener event="cloakBeacon" />974 <EventListener event="enemyPlanetVisible" /> 967 975 </visibility> 968 976 </events> 977 </Planet> 978 979 <EventMultiTrigger name="enemyPlanetMulti"> 980 <events> 981 <trigger> 982 <EventListener event="enemyPlanet" /> 983 </trigger> 984 </events> 985 </EventMultiTrigger> 986 987 <EventMultiTrigger name="enemyPlanetVisible"> 988 <events> 989 <trigger> 990 <Trigger mode=and> 991 <EventTrigger> 992 <events> 993 <trigger> 994 <EventListener event="cloakBeacon" /> 995 </trigger> 996 </events> 997 </EventTrigger> 998 <EventTrigger invert=true> 999 <events> 1000 <trigger> 1001 <EventListener event="enemyPlanetMulti" /> 1002 </trigger> 1003 </events> 1004 </EventTrigger> 1005 </Trigger> 1006 </trigger> 1007 </events> 1008 </EventMultiTrigger> 1009 1010 <!-- Pawn that represents the planet during destruction --> 1011 1012 <Pawn team=1 health=300 name="enemyPlanet" position="<?lua printC(cEnemyBasePlanet) ?>" collisionType=dynamic mass=5000000 radarname="Enemy home planet"> 969 1013 <collisionShapes> 970 <SphereCollisionShape radius="5000" position="0,0,0" /> 971 </collisionShapes> 972 </Planet> 973 974 <!-- Pawn that represents the planet during destruction --> 975 976 <Pawn active=false team=1 initialhealth=500 health=500 maxhealth=500 position="<?lua printC(cEnemyBasePlanet) ?>" radarname="Enemy Home Planet" name="enemyPlanet"> 977 <events> 978 <activity> 979 <EventListener event="oneUnitLeft" /> 980 </activity> 981 </events> 982 <collisionShapes> 983 <SphereCollisionShape radius="6000" position="0,0,0" /> 1014 <SphereCollisionShape position="0,0,0" radius=5500/> 984 1015 </collisionShapes> 985 1016 </Pawn> 986 987 1017 <!--SHIPS --> 988 1018 … … 1007 1037 do 1008 1038 ?> 1009 <Actionpoint position="<?lua printC(addC(cPathToEntry[i], rUnit)) ?>" action="fly" 1039 <Actionpoint position="<?lua printC(addC(cPathToEntry[i], rUnit)) ?>" action="fly"/> 1010 1040 <?lua end ?> 1011 1041 </actionpoints> … … 1068 1098 </events> 1069 1099 <controller> 1070 <DivisionController name="enemyControll " active=false team=1 formationMode="diamond" spread=100>1100 <DivisionController name="enemyController" active=false team=1 formationMode="diamond" spread=100> 1071 1101 <actionpoints> 1072 1102 <Actionpoint position="<?lua printC(cEnemyNow) ?>" action="fightall" /> … … 1089 1119 </events> 1090 1120 <controller> 1091 <SectionController name="enemyControll " active=false team=1>1121 <SectionController name="enemyController" active=false team=1> 1092 1122 </SectionController> 1093 1123 </controller> … … 1107 1137 </events> 1108 1138 <controller> 1109 <WingmanController name="enemyControll " active=false team=1>1139 <WingmanController name="enemyController" active=false team=1> 1110 1140 </WingmanController> 1111 1141 </controller> … … 1125 1155 </events> 1126 1156 <controller> 1127 <WingmanController name="enemyControll " active=false team=1>1157 <WingmanController name="enemyController" active=false team=1> 1128 1158 </WingmanController> 1129 1159 </controller>
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