Changeset 10914
- Timestamp:
- Dec 2, 2015, 9:23:00 AM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/campaignHS15/data/levels/expeditionSector.oxw
r10896 r10914 104 104 105 105 BASE-STORY-LINE: 106 We receive alien radio activity, you are asked to dock into the station, and change into the faster spaceship,[Quest: Dock to station, Event: when docked, change spaceship as in the main level! This triggers the next quest to fly in to the sector] after that 107 [Quest: fly to sector] go into the sector 5c [Event: when in range, Planet becomes visible, an enemy base station, as well es the enmies, around 25 of them], you want to warn your commander, but 5 of the patroling enemies discover[WAYPOINT-Controlled Enemies] you so they hund and try to kill you [Quest: destroy the Aliens who want to hunt you, and escape, Event: 5 of the enemies are hunting you] 108 [Quest: Triggerd after all 5 enemies are dead, if you die, you fail the mission! AFter destroying the enemies, go to your base and report what you have discovered!] 106 We receive a message from commander (SimpleNotification -> SpawnTrigger) about alien radio activity in a nearby sector and are asked to change our spaceship 107 QUEST1: Dock to Station and get better Spaceship 108 TRIGGER: Docked to Station 109 EVENT: Change Spaceship and Sector 5C becomes visilbe 110 111 We are asked to go to the sector and explore it 112 QUEST2.1: Go to Sector 5C and see what you can find there 113 TRIGGER: Distance Trigger at enemy spacestation, with a rather large radius 114 EVENT: The 25 Enemies and there SpaceStation become visible, the planet should stay invisible; the patroling enemies on your way back become visible as well. 115 116 On your way back you discover the patroling enemy spaceships, they attack you, but you must survive and report to your commander about an possible upcoming attack from the aliens 117 QUEST2.2: Destroy the patroling spaceships, spare no one 118 TRIGGER: -------- The patroling spaceships should triggered bythemselves? 119 EVENT: After destroying all 5 enemy ships, you can return to your base and safety, the Distancetrigger for next quest is activated 120 FAIL: You fail if you die here 121 122 After destroying the enemy ships, you make it bake to your station in time to report about the hord of enemies you saw and start preparing for the upcoming fight! 123 QUEST3: Go back to spacestation 124 TRIGGER: Distancetrigger i suppose? 125 EVENT: You win this level, and the main level is unlocked. 109 126 --> 110 127 … … 417 434 418 435 <SpaceShip visible=true active=true name="Enemies" radarname="Attacker" position="-2700,-800,-800" lookat="0,0,0" team=1> 419 <templates>420 <Template link=spaceship escort/>421 </templates>422 <controller>423 <WaypointController accuracy=10 team=3>424 <waypoints>425 < Model mesh="cube.mesh" scale=8 position="-2700,-800,-800" />426 < Model mesh="cube.mesh" scale=8 position="-3400,-1200,-200" />427 < Model mesh="cube.mesh" scale=8 position="-1600,-1000,-200" />428 < Model mesh="cube.mesh" scale=8 position="-2000,-1600,-1700" />436 <templates> 437 <Template link=spaceshippirate /> 438 </templates> 439 <controller> 440 <WaypointPatrolController accuracy=40 alertnessradius=100 team=1> 441 <waypoints> 442 <StaticEntity position="-3400,-1200,-200" /> 443 <StaticEntity position="-1600,-1000,-200" /> 444 <StaticEntity position="-1700,-1400,-940" /> 445 <StaticEntity position="-2100,-1200,-1250" /> 429 446 <StaticEntity position="-2700,-800,-800" /> 430 </waypoints> 431 </WaypointController> 432 </controller> 433 </SpaceShip> 447 </waypoints> 448 </WaypointPatrolController> 449 </controller> 450 </SpaceShip> 451 452 <SpaceShip visible=true active=true name="Enemies" radarname="Attacker" position="-3400,-1200,-200" lookat="0,0,0" team=1> 453 <templates> 454 <Template link=spaceshippirate /> 455 </templates> 456 <controller> 457 <WaypointPatrolController accuracy=40 alertnessradius=100 team=1> 458 <waypoints> 459 <StaticEntity position="-1600,-1000,-200" /> 460 <StaticEntity position="-1700,-1400,-940" /> 461 <StaticEntity position="-2100,-1200,-1250" /> 462 <StaticEntity position="-2700,-800,-800" /> 463 <StaticEntity position="-3400,-1200,-200" /> 464 </waypoints> 465 </WaypointPatrolController> 466 </controller> 467 </SpaceShip> 468 469 <SpaceShip visible=true active=true name="Enemies" radarname="Attacker" position="-1600,-1000,-200" lookat="0,0,0" team=1> 470 <templates> 471 <Template link=spaceshippirate /> 472 </templates> 473 <controller> 474 <WaypointPatrolController accuracy=40 alertnessradius=100 team=1> 475 <waypoints> 476 <StaticEntity position="-1700,-1400,-940" /> 477 <StaticEntity position="-2100,-1200,-1250" /> 478 <StaticEntity position="-2700,-800,-800" /> 479 <StaticEntity position="-3400,-1200,-200" /> 480 <StaticEntity position="-1600,-1000,-200" /> 481 </waypoints> 482 </WaypointPatrolController> 483 </controller> 484 </SpaceShip> 485 486 <SpaceShip visible=true active=true name="Enemies" radarname="Attacker" position="-1700,-1400,-940" lookat="0,0,0" team=1> 487 <templates> 488 <Template link=spaceshippirate /> 489 </templates> 490 <controller> 491 <WaypointPatrolController accuracy=40 alertnessradius=100 team=1> 492 <waypoints> 493 <StaticEntity position="-2100,-1200,-1250" /> 494 <StaticEntity position="-2700,-800,-800" /> 495 <StaticEntity position="-3400,-1200,-200" /> 496 <StaticEntity position="-1600,-1000,-200" /> 497 <StaticEntity position="-1700,-1400,-940" /> 498 </waypoints> 499 </WaypointPatrolController> 500 </controller> 501 </SpaceShip> 502 503 <SpaceShip visible=true active=true name="Enemies" radarname="Attacker" position="-2100,-1200,-1250" lookat="0,0,0" team=1> 504 <templates> 505 <Template link=spaceshippirate /> 506 </templates> 507 <controller> 508 <WaypointPatrolController accuracy=40 alertnessradius=100 team=1> 509 <waypoints> 510 <StaticEntity position="-2700,-800,-800" /> 511 <StaticEntity position="-3400,-1200,-200" /> 512 <StaticEntity position="-1600,-1000,-200" /> 513 <StaticEntity position="-1700,-1400,-940" /> 514 <StaticEntity position="-2100,-1200,-1250" /> 515 </waypoints> 516 </WaypointPatrolController> 517 </controller> 518 </SpaceShip> 434 519 435 520
Note: See TracChangeset
for help on using the changeset viewer.