Changeset 10919
- Timestamp:
- Dec 5, 2015, 10:47:51 PM (9 years ago)
- Location:
- code/branches/cpp11_v2
- Files:
-
- 92 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v2/src/libraries/core/BaseObject.cc
r10916 r10919 163 163 this->setName(name); 164 164 165 for ( ObjectList<XMLNameListener>::iterator it = ObjectList<XMLNameListener>::begin(); it != ObjectList<XMLNameListener>::end(); ++it)166 it->loadedNewXMLName(this);165 for (XMLNameListener* listener : ObjectList<XMLNameListener>()) 166 listener->loadedNewXMLName(this); 167 167 } 168 168 -
code/branches/cpp11_v2/src/libraries/core/ClassTreeMask.cc
r10916 r10919 915 915 916 916 // Iterate through all subnodes 917 for ( std::list<ClassTreeMaskNode*>::iterator it1 = node->subnodes_.begin(); it1 != node->subnodes_.end(); ++it1)917 for (ClassTreeMaskNode* subnode : node->subnodes_) 918 918 { 919 919 // Recursive call to this function with the subnode 920 this->create( *it1);920 this->create(subnode); 921 921 922 922 // Only execute the following code if the current node is included, meaning some of the subnodes might be included too … … 926 926 927 927 // Iterate through all direct children 928 for (std::set<const Identifier*>::iterator it 2 = directChildren.begin(); it2 != directChildren.end(); ++it2)928 for (std::set<const Identifier*>::iterator it = directChildren.begin(); it != directChildren.end(); ++it) 929 929 { 930 930 // Check if the subnode (it1) is a child of the directChild (it2) 931 if ( (*it1)->getClass()->isA(*it2))931 if (subnode->getClass()->isA(*it)) 932 932 { 933 933 // Yes it is - remove the directChild (it2) from the list, because it will already be handled by a recursive call to the create() function 934 directChildren.erase(it 2);934 directChildren.erase(it); 935 935 936 936 // Check if the removed directChild was exactly the subnode 937 if (! (*it1)->getClass()->isExactlyA(*it2))937 if (!subnode->getClass()->isExactlyA(*it)) 938 938 { 939 939 // No, it wasn't exactly the subnode - therefore there are some classes between 940 940 941 941 // Add the previously removed directChild (it2) to the subclass-list 942 this->subclasses_.insert(this->subclasses_.end(), std::pair<const Identifier*, bool>(*it 2, true));942 this->subclasses_.insert(this->subclasses_.end(), std::pair<const Identifier*, bool>(*it, true)); 943 943 944 944 // Insert all directChildren of the directChild 945 directChildren.insert((*it 2)->getDirectChildren().begin(), (*it2)->getDirectChildren().end());945 directChildren.insert((*it)->getDirectChildren().begin(), (*it)->getDirectChildren().end()); 946 946 947 947 // Restart the scan with the expanded set of directChildren -
code/branches/cpp11_v2/src/libraries/core/Core.cc
r10916 r10919 460 460 { 461 461 // Update UpdateListeners before general ticking 462 for ( ObjectList<UpdateListener>::iterator it = ObjectList<UpdateListener>::begin(); it != ObjectList<UpdateListener>::end(); ++it)463 it->preUpdate(time);462 for (UpdateListener* listener : ObjectList<UpdateListener>()) 463 listener->preUpdate(time); 464 464 if (this->bGraphicsLoaded_) 465 465 { … … 479 479 { 480 480 // Update UpdateListeners just before rendering 481 for ( ObjectList<UpdateListener>::iterator it = ObjectList<UpdateListener>::begin(); it != ObjectList<UpdateListener>::end(); ++it)482 it->postUpdate(time);481 for (UpdateListener* listener : ObjectList<UpdateListener>()) 482 listener->postUpdate(time); 483 483 if (this->bGraphicsLoaded_) 484 484 { -
code/branches/cpp11_v2/src/libraries/core/CoreConfig.cc
r10813 r10919 108 108 { 109 109 // Inform listeners 110 ObjectList<DevModeListener>::iterator it = ObjectList<DevModeListener>::begin(); 111 for (; it != ObjectList<DevModeListener>::end(); ++it) 112 it->devModeChanged(bDevMode_); 110 for (DevModeListener* listener : ObjectList<DevModeListener>()) 111 listener->devModeChanged(bDevMode_); 113 112 } 114 113 -
code/branches/cpp11_v2/src/libraries/core/CoreStaticInitializationHandler.cc
r10916 r10919 129 129 { 130 130 // iterate over all contexts 131 for ( ObjectList<Context>::iterator it_context = ObjectList<Context>::begin(); it_context != ObjectList<Context>::end(); ++it_context)132 it_context->destroyObjectList(identifier);131 for (Context* context : ObjectList<Context>()) 132 context->destroyObjectList(identifier); 133 133 } 134 134 } -
code/branches/cpp11_v2/src/libraries/core/Game.cc
r10918 r10919 115 115 116 116 // After the core has been created, we can safely instantiate the GameStates that don't require graphics 117 for (std::map<std::string, GameStateInfo>::const_iterator it = gameStateDeclarations_s.begin(); 118 it != gameStateDeclarations_s.end(); ++it) 119 { 120 if (!it->second.bGraphicsMode) 121 constructedStates_[it->second.stateName] = GameStateFactory::fabricate(it->second); 117 for (const auto& mapEntry : gameStateDeclarations_s) 118 { 119 if (!mapEntry.second.bGraphicsMode) 120 constructedStates_[mapEntry.second.stateName] = GameStateFactory::fabricate(mapEntry.second); 122 121 } 123 122 … … 262 261 { 263 262 // Note: The first element is the empty root state, which doesn't need ticking 264 for (GameStateVector::const_iterator it = this->loadedStates_.begin() + 1; 265 it != this->loadedStates_.end(); ++it) 263 for (const std::shared_ptr<GameState>& state : this->loadedStates_) 266 264 { 267 265 try … … 269 267 // Add tick time for most of the states 270 268 uint64_t timeBeforeTick = 0; 271 if ( (*it)->getInfo().bIgnoreTickTime)269 if (state->getInfo().bIgnoreTickTime) 272 270 timeBeforeTick = this->gameClock_->getRealMicroseconds(); 273 (*it)->update(*this->gameClock_);274 if ( (*it)->getInfo().bIgnoreTickTime)271 state->update(*this->gameClock_); 272 if (state->getInfo().bIgnoreTickTime) 275 273 this->subtractTickTime(static_cast<int32_t>(this->gameClock_->getRealMicroseconds() - timeBeforeTick)); 276 274 } 277 275 catch (...) 278 276 { 279 orxout(user_error) << "An exception occurred while updating '" << (*it)->getName() << "': " << Exception::handleMessage() << endl;277 orxout(user_error) << "An exception occurred while updating '" << state->getName() << "': " << Exception::handleMessage() << endl; 280 278 orxout(user_error) << "This should really never happen!" << endl; 281 279 orxout(user_error) << "Unloading all GameStates depending on the one that crashed." << endl; 282 280 std::shared_ptr<GameStateTreeNode> current = this->loadedTopStateNode_; 283 while (current->name_ != (*it)->getName() && current)281 while (current->name_ != state->getName() && current) 284 282 current = current->parent_.lock(); 285 283 if (current && current->parent_.lock()) … … 520 518 521 519 // Construct all the GameStates that require graphics 522 for (std::map<std::string, GameStateInfo>::const_iterator it = gameStateDeclarations_s.begin(); 523 it != gameStateDeclarations_s.end(); ++it) 524 { 525 if (it->second.bGraphicsMode) 520 for (const auto& mapEntry : gameStateDeclarations_s) 521 { 522 if (mapEntry.second.bGraphicsMode) 526 523 { 527 524 // Game state loading failure is serious --> don't catch 528 std::shared_ptr<GameState> gameState = GameStateFactory::fabricate( it->second);525 std::shared_ptr<GameState> gameState = GameStateFactory::fabricate(mapEntry.second); 529 526 if (!constructedStates_.insert(std::make_pair( 530 it->second.stateName, gameState)).second)527 mapEntry.second.stateName, gameState)).second) 531 528 assert(false); // GameState was already created! 532 529 } -
code/branches/cpp11_v2/src/libraries/core/GraphicsManager.cc
r10845 r10919 389 389 GUIManager::getInstance().setCamera(camera); 390 390 391 for ( ObjectList<ViewportEventListener>::iterator it = ObjectList<ViewportEventListener>::begin(); it != ObjectList<ViewportEventListener>::end(); ++it)392 it->cameraChanged(this->viewport_, oldCamera);391 for (ViewportEventListener* listener : ObjectList<ViewportEventListener>()) 392 listener->cameraChanged(this->viewport_, oldCamera); 393 393 } 394 394 -
code/branches/cpp11_v2/src/libraries/core/NamespaceNode.cc
r10917 r10919 149 149 150 150 int i = 0; 151 for ( std::map<std::string, NamespaceNode*>::const_iterator it = this->subnodes_.begin(); it != this->subnodes_.end(); i++, ++it)151 for (const auto& mapEntry : this->subnodes_) 152 152 { 153 153 if (i > 0) 154 154 output += ", "; 155 155 156 output += it->second->toString(); 156 output += mapEntry.second->toString(); 157 i++; 157 158 } 158 159 -
code/branches/cpp11_v2/src/libraries/core/ThreadPool.cc
r8394 r10919 83 83 bool ThreadPool::passFunction( const ExecutorPtr& executor, bool addThread ) 84 84 { 85 std::vector<Thread*>::iterator it; 86 for ( it=this->threadPool_.begin(); it!=this->threadPool_.end(); ++it ) 85 for ( Thread* thread : threadPool_ ) 87 86 { 88 if ( ! (*it)->isWorking() )87 if ( ! thread->isWorking() ) 89 88 { 90 89 // If that fails, then there is some code error 91 OrxVerify( (*it)->evaluateExecutor( executor ), "ERROR: could not evaluate Executor" );90 OrxVerify( thread->evaluateExecutor( executor ), "ERROR: could not evaluate Executor" ); 92 91 return true; 93 92 } … … 105 104 void ThreadPool::synchronise() 106 105 { 107 std::vector<Thread*>::iterator it; 108 for ( it=this->threadPool_.begin(); it!=this->threadPool_.end(); ++it ) 106 for ( Thread* thread : this->threadPool_ ) 109 107 { 110 (*it)->waitUntilFinished();108 thread->waitUntilFinished(); 111 109 } 112 110 } -
code/branches/cpp11_v2/src/libraries/core/WindowEventListener.cc
r10624 r10919 45 45 /*static*/ void WindowEventListener::moveWindow() 46 46 { 47 for ( ObjectList<WindowEventListener>::iterator it = ObjectList<WindowEventListener>::begin(); it; ++it)48 it->windowMoved();47 for (WindowEventListener* listener : ObjectList<WindowEventListener>()) 48 listener->windowMoved(); 49 49 } 50 50 … … 54 54 windowWidth_s = newWidth; 55 55 windowHeight_s = newHeight; 56 for ( ObjectList<WindowEventListener>::iterator it = ObjectList<WindowEventListener>::begin(); it; ++it)57 it->windowResized(newWidth, newHeight);56 for (WindowEventListener* listener : ObjectList<WindowEventListener>()) 57 listener->windowResized(newWidth, newHeight); 58 58 } 59 59 … … 61 61 /*static*/ void WindowEventListener::changeWindowFocus(bool bFocus) 62 62 { 63 for ( ObjectList<WindowEventListener>::iterator it = ObjectList<WindowEventListener>::begin(); it; ++it)64 it->windowFocusChanged(bFocus);63 for (WindowEventListener* listener : ObjectList<WindowEventListener>()) 64 listener->windowFocusChanged(bFocus); 65 65 } 66 66 } -
code/branches/cpp11_v2/src/libraries/core/class/Identifier.cc
r10917 r10919 79 79 delete this->factory_; 80 80 81 for ( std::list<const InheritsFrom*>::const_iterator it = this->manualDirectParents_.begin(); it != this->manualDirectParents_.end(); ++it)82 delete (*it);81 for (const InheritsFrom* manualDirectParent : this->manualDirectParents_) 82 delete manualDirectParent; 83 83 84 84 // erase this Identifier from all related identifiers 85 for ( std::list<const Identifier*>::const_iterator it = this->parents_.begin(); it != this->parents_.end(); ++it)86 const_cast<Identifier*>( *it)->children_.erase(this);87 for ( std::list<const Identifier*>::const_iterator it = this->directParents_.begin(); it != this->directParents_.end(); ++it)88 const_cast<Identifier*>( *it)->directChildren_.erase(this);85 for (const Identifier* parent : this->parents_) 86 const_cast<Identifier*>(parent)->children_.erase(this); 87 for (const Identifier* directParent : this->directParents_) 88 const_cast<Identifier*>(directParent)->directChildren_.erase(this); 89 89 for (const Identifier* child : this->children_) 90 90 const_cast<Identifier*>(child)->parents_.remove(this); … … 184 184 185 185 // initialize all parents 186 for ( std::list<const Identifier*>::const_iterator it = this->parents_.begin(); it != this->parents_.end(); ++it)187 const_cast<Identifier*>( *it)->finishInitialization(); // initialize parent186 for (const Identifier* parent : this->parents_) 187 const_cast<Identifier*>(parent)->finishInitialization(); // initialize parent 188 188 189 189 // parents of parents are no direct parents of this identifier 190 190 this->directParents_ = this->parents_; 191 for ( std::list<const Identifier*>::const_iterator it_parent = this->parents_.begin(); it_parent != this->parents_.end(); ++it_parent)192 for ( std::list<const Identifier*>::const_iterator it_parent_parent = const_cast<Identifier*>(*it_parent)->parents_.begin(); it_parent_parent != const_cast<Identifier*>(*it_parent)->parents_.end(); ++it_parent_parent)193 this->directParents_.remove( *it_parent_parent);191 for (const Identifier* parent : this->parents_) 192 for (const Identifier* parent_parent : const_cast<Identifier*>(parent)->parents_) 193 this->directParents_.remove(parent_parent); 194 194 195 195 this->verifyIdentifierTrace(); … … 200 200 201 201 // initialize all direct parents 202 for ( std::list<const InheritsFrom*>::const_iterator it = this->manualDirectParents_.begin(); it != this->manualDirectParents_.end(); ++it)202 for (const InheritsFrom* manualDirectParent : this->manualDirectParents_) 203 203 { 204 Identifier* directParent = (*it)->getParent();204 Identifier* directParent = manualDirectParent->getParent(); 205 205 this->directParents_.push_back(directParent); 206 206 directParent->finishInitialization(); // initialize parent … … 208 208 209 209 // direct parents and their parents are also parents of this identifier (but only add them once) 210 for ( std::list<const Identifier*>::const_iterator it_parent = this->directParents_.begin(); it_parent != this->directParents_.end(); ++it_parent)210 for (const Identifier* parent : this->directParents_) 211 211 { 212 for ( std::list<const Identifier*>::const_iterator it_parent_parent = const_cast<Identifier*>(*it_parent)->parents_.begin(); it_parent_parent != const_cast<Identifier*>(*it_parent)->parents_.end(); ++it_parent_parent)213 this->addIfNotExists(this->parents_, *it_parent_parent);214 this->addIfNotExists(this->parents_, *it_parent);212 for (const Identifier* parent_parent : const_cast<Identifier*>(parent)->parents_) 213 this->addIfNotExists(this->parents_, parent_parent); 214 this->addIfNotExists(this->parents_, parent); 215 215 } 216 216 } … … 224 224 225 225 // tell all parents that this identifier is a child 226 for ( std::list<const Identifier*>::const_iterator it = this->parents_.begin(); it != this->parents_.end(); ++it)227 const_cast<Identifier*>( *it)->children_.insert(this);226 for (const Identifier* parent : this->parents_) 227 const_cast<Identifier*>(parent)->children_.insert(this); 228 228 229 229 // tell all direct parents that this identifier is a direct child 230 for ( std::list<const Identifier*>::const_iterator it = this->directParents_.begin(); it != this->directParents_.end(); ++it)231 { 232 const_cast<Identifier*>( *it)->directChildren_.insert(this);230 for (const Identifier* directChild : this->directParents_) 231 { 232 const_cast<Identifier*>(directChild)->directChildren_.insert(this); 233 233 234 234 // Create the super-function dependencies 235 (*it)->createSuperFunctionCaller();235 directChild->createSuperFunctionCaller(); 236 236 } 237 237 … … 265 265 if (parent->isVirtualBase()) 266 266 { 267 for ( std::list<const Identifier*>::const_iterator it_parent_parent = const_cast<Identifier*>(parent)->parents_.begin(); it_parent_parent != const_cast<Identifier*>(parent)->parents_.end(); ++it_parent_parent)268 this->addIfNotExists(expectedIdentifierTrace, *it_parent_parent);267 for (const Identifier* parent_parent : const_cast<Identifier*>(parent)->parents_) 268 this->addIfNotExists(expectedIdentifierTrace, parent_parent); 269 269 this->addIfNotExists(expectedIdentifierTrace, parent); 270 270 } … … 274 274 for (const Identifier* directParent : this->directParents_) 275 275 { 276 for ( std::list<const Identifier*>::const_iterator it_parent_parent = const_cast<Identifier*>(directParent)->parents_.begin(); it_parent_parent != const_cast<Identifier*>(directParent)->parents_.end(); ++it_parent_parent)277 this->addIfNotExists(expectedIdentifierTrace, *it_parent_parent);276 for (const Identifier* parent_parent : const_cast<Identifier*>(directParent)->parents_) 277 this->addIfNotExists(expectedIdentifierTrace, parent_parent); 278 278 this->addIfNotExists(expectedIdentifierTrace, directParent); 279 279 } … … 290 290 291 291 orxout(internal_warning) << " Expected trace (according to class hierarchy definitions):" << endl << " "; 292 for ( std::list<const Identifier*>::const_iterator it_parent = expectedIdentifierTrace.begin(); it_parent != expectedIdentifierTrace.end(); ++it_parent)293 orxout(internal_warning) << " " << (*it_parent)->getName();292 for (const Identifier* parent : expectedIdentifierTrace) 293 orxout(internal_warning) << " " << parent->getName(); 294 294 orxout(internal_warning) << endl; 295 295 -
code/branches/cpp11_v2/src/libraries/core/class/Identifier.h
r10918 r10919 458 458 return; 459 459 460 for ( ObjectListIterator<T> it = ObjectList<T>::begin(); it; ++it)461 this->setConfigValues( *it, *it);460 for (T* object : ObjectList<T>()) 461 this->setConfigValues(object, object); 462 462 463 463 if (updateChildren) -
code/branches/cpp11_v2/src/libraries/core/class/Super.h
r10817 r10919 103 103 { \ 104 104 ClassIdentifier<T>* identifier = ClassIdentifier<T>::getIdentifier(); \ 105 for ( std::set<const Identifier*>::iterator it = identifier->getDirectChildren().begin(); it != identifier->getDirectChildren().end(); ++it) \105 for (const Identifier* child : identifier->getDirectChildren()) \ 106 106 { \ 107 if (((ClassIdentifier<T>*) (*it))->bSuperFunctionCaller_##functionname##_isFallback_ && ((ClassIdentifier<T>*)(*it))->superFunctionCaller_##functionname##_) \107 if (((ClassIdentifier<T>*)child)->bSuperFunctionCaller_##functionname##_isFallback_ && ((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_) \ 108 108 { \ 109 delete ((ClassIdentifier<T>*) (*it))->superFunctionCaller_##functionname##_; \110 ((ClassIdentifier<T>*) (*it))->superFunctionCaller_##functionname##_ = nullptr; \111 ((ClassIdentifier<T>*) (*it))->bSuperFunctionCaller_##functionname##_isFallback_ = false; \109 delete ((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_; \ 110 ((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_ = nullptr; \ 111 ((ClassIdentifier<T>*)child)->bSuperFunctionCaller_##functionname##_isFallback_ = false; \ 112 112 } \ 113 113 \ 114 if (!((ClassIdentifier<T>*) (*it))->superFunctionCaller_##functionname##_) \114 if (!((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_) \ 115 115 { \ 116 orxout(verbose, context::super) << "Added SuperFunctionCaller for " << #functionname << ": " << ClassIdentifier<T>::getIdentifier()->getName() << " <- " << ((ClassIdentifier<T>*) (*it))->getName() << endl; \117 ((ClassIdentifier<T>*) (*it))->superFunctionCaller_##functionname##_ = new SuperFunctionClassCaller_##functionname <T>; \116 orxout(verbose, context::super) << "Added SuperFunctionCaller for " << #functionname << ": " << ClassIdentifier<T>::getIdentifier()->getName() << " <- " << ((ClassIdentifier<T>*)child)->getName() << endl; \ 117 ((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_ = new SuperFunctionClassCaller_##functionname <T>; \ 118 118 } \ 119 else if (((ClassIdentifier<T>*) (*it))->superFunctionCaller_##functionname##_->getParentIdentifier() != ClassIdentifier<T>::getIdentifier()) \120 orxout(internal_warning, context::super) << "SuperFunctionCaller for " << #functionname << " in " << ((ClassIdentifier<T>*) (*it))->getName() << " calls function of " << ((ClassIdentifier<T>*)(*it))->superFunctionCaller_##functionname##_->getParentIdentifier()->getName() << " but " << ClassIdentifier<T>::getIdentifier()->getName() << " is also possible (do you use multiple inheritance?)" << endl; \119 else if (((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_->getParentIdentifier() != ClassIdentifier<T>::getIdentifier()) \ 120 orxout(internal_warning, context::super) << "SuperFunctionCaller for " << #functionname << " in " << ((ClassIdentifier<T>*)child)->getName() << " calls function of " << ((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_->getParentIdentifier()->getName() << " but " << ClassIdentifier<T>::getIdentifier()->getName() << " is also possible (do you use multiple inheritance?)" << endl; \ 121 121 } \ 122 122 } \ … … 171 171 172 172 // Iterate through all children 173 for ( std::set<const Identifier*>::iterator it = identifier->getDirectChildren().begin(); it != identifier->getDirectChildren().end(); ++it)173 for (const Identifier* child : identifier->getDirectChildren()) 174 174 { 175 175 // Check if the caller is a fallback-caller 176 if (((ClassIdentifier<T>*) (*it))->bSuperFunctionCaller_##functionname##_isFallback_ && ((ClassIdentifier<T>*)(*it))->superFunctionCaller_##functionname##_)176 if (((ClassIdentifier<T>*)child)->bSuperFunctionCaller_##functionname##_isFallback_ && ((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_) 177 177 { 178 178 // Delete the fallback caller an prepare to get a real caller 179 delete ((ClassIdentifier<T>*) (*it))->superFunctionCaller_##functionname##_;180 ((ClassIdentifier<T>*) (*it))->superFunctionCaller_##functionname##_ = nullptr;181 ((ClassIdentifier<T>*) (*it))->bSuperFunctionCaller_##functionname##_isFallback_ = false;179 delete ((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_; 180 ((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_ = nullptr; 181 ((ClassIdentifier<T>*)child)->bSuperFunctionCaller_##functionname##_isFallback_ = false; 182 182 } 183 183 184 184 // Check if there's not already a caller 185 if (!((ClassIdentifier<T>*) (*it))->superFunctionCaller_##functionname##_)185 if (!((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_) 186 186 { 187 187 // Add the SuperFunctionCaller 188 orxout(verbose, context::super) << "adding functionpointer to " << ((ClassIdentifier<T>*) (*it))->getName() << endl;189 ((ClassIdentifier<T>*) (*it))->superFunctionCaller_##functionname##_ = new SuperFunctionClassCaller_##functionname <T>;188 orxout(verbose, context::super) << "adding functionpointer to " << ((ClassIdentifier<T>*)child)->getName() << endl; 189 ((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_ = new SuperFunctionClassCaller_##functionname <T>; 190 190 } 191 191 192 192 // If there is already a caller, but for another parent, print a warning 193 else if (((ClassIdentifier<T>*) (*it))->superFunctionCaller_##functionname##_->getParentIdentifier() != ClassIdentifier<T>::getIdentifier())194 orxout(internal_warning, context::super) << "SuperFunctionCaller for " << #functionname << " in " << ((ClassIdentifier<T>*) (*it))->getName() << " calls function of " << ((ClassIdentifier<T>*)(*it))->superFunctionCaller_##functionname##_->getParentIdentifier()->getName() << " but " << ClassIdentifier<T>::getIdentifier()->getName() << " is also possible (do you use multiple inheritance?)" << endl;193 else if (((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_->getParentIdentifier() != ClassIdentifier<T>::getIdentifier()) 194 orxout(internal_warning, context::super) << "SuperFunctionCaller for " << #functionname << " in " << ((ClassIdentifier<T>*)child)->getName() << " calls function of " << ((ClassIdentifier<T>*)child)->superFunctionCaller_##functionname##_->getParentIdentifier()->getName() << " but " << ClassIdentifier<T>::getIdentifier()->getName() << " is also possible (do you use multiple inheritance?)" << endl; 195 195 } 196 196 } -
code/branches/cpp11_v2/src/libraries/core/command/ArgumentCompletionFunctions.cc
r10918 r10919 334 334 ArgumentCompletionList threads; 335 335 336 for ( std::list<unsigned int>::const_iterator it = threadnumbers.begin(); it != threadnumbers.end(); ++it)337 threads.emplace_back(multi_cast<std::string>( *it));336 for (unsigned int threadnumber : threadnumbers) 337 threads.emplace_back(multi_cast<std::string>(threadnumber)); 338 338 339 339 return threads; -
code/branches/cpp11_v2/src/libraries/core/command/CommandEvaluation.cc
r10916 r10919 328 328 329 329 // iterate through all groups and their commands and calculate the distance to the current command. keep the best. 330 for (const auto& mapEntry : ConsoleCommandManager::getInstance().getCommandsLC())331 { 332 if (mapEntry .first != "")333 { 334 for ( std::map<std::string, ConsoleCommand*>::const_iterator it_name = mapEntry.second.begin(); it_name != mapEntry.second.end(); ++it_name)335 { 336 std::string command = mapEntry .first + " " + it_name->first;330 for (const auto& mapEntryGroup : ConsoleCommandManager::getInstance().getCommandsLC()) 331 { 332 if (mapEntryGroup.first != "") 333 { 334 for (const auto& mapEntryName : mapEntryGroup.second) 335 { 336 std::string command = mapEntryGroup.first + " " + mapEntryName.first; 337 337 unsigned int distance = getLevenshteinDistance(command, token0_LC + " " + token1_LC); 338 338 if (distance < nearestDistance) -
code/branches/cpp11_v2/src/libraries/core/command/TclThreadManager.cc
r10916 r10919 145 145 { 146 146 boost::shared_lock<boost::shared_mutex> lock(*this->interpreterBundlesMutex_); 147 for ( std::map<unsigned int, TclInterpreterBundle*>::const_iterator it = this->interpreterBundles_.begin(); it != this->interpreterBundles_.end(); ++it)147 for (const auto& mapEntry : this->interpreterBundles_) 148 148 { 149 if ( it->first == 0)149 if (mapEntry.first == 0) 150 150 continue; // We'll handle the default interpreter later (and without threads of course) 151 151 152 TclInterpreterBundle* bundle = it->second;152 TclInterpreterBundle* bundle = mapEntry.second; 153 153 if (!bundle->queue_.empty()) 154 154 { -
code/branches/cpp11_v2/src/libraries/core/commandline/CommandLineParser.cc
r10916 r10919 110 110 { 111 111 // first shove all the shortcuts in a map 112 for (std::map<std::string, CommandLineArgument*>::const_iterator it = cmdLineArgs_.begin(); 113 it != cmdLineArgs_.end(); ++it) 112 for (const auto& mapEntry : cmdLineArgs_) 114 113 { 115 OrxAssert(cmdLineArgsShortcut_.find( it->second->getShortcut()) == cmdLineArgsShortcut_.end(),114 OrxAssert(cmdLineArgsShortcut_.find(mapEntry.second->getShortcut()) == cmdLineArgsShortcut_.end(), 116 115 "Cannot have two command line shortcut with the same name."); 117 if (! it->second->getShortcut().empty())118 cmdLineArgsShortcut_[ it->second->getShortcut()] = it->second;116 if (!mapEntry.second->getShortcut().empty()) 117 cmdLineArgsShortcut_[mapEntry.second->getShortcut()] = mapEntry.second; 119 118 } 120 119 bFirstTimeParse_ = false; … … 257 256 // determine maximum name size 258 257 size_t maxNameSize = 0; 259 for (std::map<std::string, CommandLineArgument*>::const_iterator it = inst.cmdLineArgs_.begin(); 260 it != inst.cmdLineArgs_.end(); ++it) 261 { 262 maxNameSize = std::max(it->second->getName().size(), maxNameSize); 258 for (const auto& mapEntry : inst.cmdLineArgs_) 259 { 260 maxNameSize = std::max(mapEntry.second->getName().size(), maxNameSize); 263 261 } 264 262 … … 267 265 infoStr << "Available options:" << endl; 268 266 269 for (std::map<std::string, CommandLineArgument*>::const_iterator it = inst.cmdLineArgs_.begin(); 270 it != inst.cmdLineArgs_.end(); ++it) 271 { 272 if (!it->second->getShortcut().empty()) 273 infoStr << " [-" << it->second->getShortcut() << "] "; 267 for (const auto& mapEntry : inst.cmdLineArgs_) 268 { 269 if (!mapEntry.second->getShortcut().empty()) 270 infoStr << " [-" << mapEntry.second->getShortcut() << "] "; 274 271 else 275 272 infoStr << " "; 276 infoStr << "--" << it->second->getName() << ' ';277 if ( it->second->getValue().isType<bool>())273 infoStr << "--" << mapEntry.second->getName() << ' '; 274 if (mapEntry.second->getValue().isType<bool>()) 278 275 infoStr << " "; 279 276 else 280 277 infoStr << "ARG "; 281 278 // fill with the necessary amount of blanks 282 infoStr << std::string(maxNameSize - it->second->getName().size(), ' ');283 infoStr << ": " << it->second->getInformation();279 infoStr << std::string(maxNameSize - mapEntry.second->getName().size(), ' '); 280 infoStr << ": " << mapEntry.second->getInformation(); 284 281 infoStr << endl; 285 282 } -
code/branches/cpp11_v2/src/libraries/core/config/SettingsConfigFile.cc
r10768 r10919 142 142 // todo: can this be done more efficiently? looks like some identifiers will be updated multiple times. 143 143 144 for ( ContainerMap::const_iterator it = this->containers_.begin(); it != this->containers_.end(); ++it)145 { 146 it->second.second->update();147 it->second.second->getIdentifier()->updateConfigValues();144 for (const auto& mapEntry : this->containers_) 145 { 146 mapEntry.second.second->update(); 147 mapEntry.second.second->getIdentifier()->updateConfigValues(); 148 148 } 149 149 } -
code/branches/cpp11_v2/src/libraries/core/input/InputBuffer.cc
r10916 r10919 75 75 InputBuffer::~InputBuffer() 76 76 { 77 for (std::list<BaseInputBufferListenerTuple*>::const_iterator it = this->listeners_.begin(); 78 it != this->listeners_.end(); ++it) 79 delete *it; 77 for (BaseInputBufferListenerTuple* listener : this->listeners_) 78 delete listener; 80 79 } 81 80 -
code/branches/cpp11_v2/src/libraries/core/input/InputManager.cc
r10917 r10919 531 531 { 532 532 // Make sure we don't add two high priority states with the same priority 533 for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); 534 it != this->statesByName_.end(); ++it) 533 for (const auto& mapEntry : this->statesByName_) 535 534 { 536 if ( it->second->getPriority() == priority)535 if (mapEntry.second->getPriority() == priority) 537 536 { 538 537 orxout(internal_warning, context::input) << "Could not add an InputState with the same priority '" -
code/branches/cpp11_v2/src/libraries/core/input/JoyStickQuantityListener.cc
r10624 r10919 47 47 { 48 48 joyStickList_s = joyStickList; 49 for ( ObjectList<JoyStickQuantityListener>::iterator it = ObjectList<JoyStickQuantityListener>::begin(); it; ++it)50 it->JoyStickQuantityChanged(joyStickList);49 for (JoyStickQuantityListener* listener : ObjectList<JoyStickQuantityListener>()) 50 listener->JoyStickQuantityChanged(joyStickList); 51 51 } 52 52 } -
code/branches/cpp11_v2/src/libraries/core/input/KeyBinder.cc
r10918 r10919 274 274 275 275 // Parse bindings and create the ConfigValueContainers if necessary 276 for ( std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)277 { 278 it->second->readBinding(this->configFile_, this->fallbackConfigFile_);279 addButtonToCommand( it->second->bindingString_, it->second);276 for (const auto& mapEntry : allButtons_) 277 { 278 mapEntry.second->readBinding(this->configFile_, this->fallbackConfigFile_); 279 addButtonToCommand(mapEntry.second->bindingString_, mapEntry.second); 280 280 } 281 281 … … 380 380 void KeyBinder::clearBindings() 381 381 { 382 for ( std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)383 it->second->clear();382 for (const auto& mapEntry : allButtons_) 383 mapEntry.second->clear(); 384 384 385 385 for (BufferedParamCommand* command : paramCommandBuffer_) -
code/branches/cpp11_v2/src/libraries/core/input/KeyBinderManager.cc
r10829 r10919 76 76 { 77 77 // Delete all remaining KeyBinders 78 for ( std::map<std::string, KeyBinder*>::const_iterator it = this->binders_.begin(); it != this->binders_.end(); ++it)79 delete it->second;78 for (const auto& mapEntry : this->binders_) 79 delete mapEntry.second; 80 80 81 81 // Reset console commands -
code/branches/cpp11_v2/src/libraries/core/input/KeyDetector.cc
r10765 r10919 70 70 { 71 71 // Assign every button/axis the same command, but with its name as argument 72 for ( std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)73 it->second->parse(__CC_KeyDetector_callback_name + ' ' + it->second->groupName_ + "." + it->second->name_);72 for (const auto& mapEntry : allButtons_) 73 mapEntry.second->parse(__CC_KeyDetector_callback_name + ' ' + mapEntry.second->groupName_ + "." + mapEntry.second->name_); 74 74 } 75 75 -
code/branches/cpp11_v2/src/libraries/core/module/ModuleInstance.cc
r10917 r10919 76 76 this->staticallyInitializedInstancesByType_.clear(); 77 77 for (const auto& mapEntry : copy) 78 for ( std::set<StaticallyInitializedInstance*>::iterator it2 = mapEntry.second.begin(); it2 != mapEntry.second.end(); ++it2)79 delete (*it2);78 for (StaticallyInitializedInstance* instance : mapEntry.second) 79 delete instance; 80 80 } 81 81 -
code/branches/cpp11_v2/src/libraries/network/Client.cc
r10624 r10919 161 161 { 162 162 std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); 163 std::vector<packet::Gamestate*>::iterator it; 164 for( it = gamestates.begin(); it != gamestates.end(); ++it ) 163 for( packet::Gamestate* gamestate : gamestates ) 165 164 { 166 (*it)->send( static_cast<Host*>(this) );165 gamestate->send( static_cast<Host*>(this) ); 167 166 } 168 167 } -
code/branches/cpp11_v2/src/libraries/network/ClientConnectionListener.cc
r10624 r10919 44 44 void ClientConnectionListener::broadcastClientConnected(unsigned int clientID) 45 45 { 46 for ( ObjectList<ClientConnectionListener>::iterator it = ObjectList<ClientConnectionListener>::begin(); it != ObjectList<ClientConnectionListener>::end(); ++it)47 it->clientConnected(clientID);46 for (ClientConnectionListener* listener : ObjectList<ClientConnectionListener>()) 47 listener->clientConnected(clientID); 48 48 } 49 49 50 50 void ClientConnectionListener::broadcastClientDisconnected(unsigned int clientID) 51 51 { 52 for ( ObjectList<ClientConnectionListener>::iterator it = ObjectList<ClientConnectionListener>::begin(); it != ObjectList<ClientConnectionListener>::end(); ++it)53 it->clientDisconnected(clientID);52 for (ClientConnectionListener* listener : ObjectList<ClientConnectionListener>()) 53 listener->clientDisconnected(clientID); 54 54 } 55 55 -
code/branches/cpp11_v2/src/libraries/network/Connection.cc
r10768 r10919 237 237 void Connection::disconnectPeersInternal() 238 238 { 239 std::map<uint32_t, ENetPeer*>::iterator it; 240 for( it=this->peerMap_.begin(); it!=this->peerMap_.end(); ++it ) 241 { 242 enet_peer_disconnect(it->second, 0); 239 for( const auto& mapEntry : this->peerMap_ ) 240 { 241 enet_peer_disconnect(mapEntry.second, 0); 243 242 } 244 243 uint32_t iterations = NETWORK_DISCONNECT_TIMEOUT/NETWORK_WAIT_TIMEOUT; -
code/branches/cpp11_v2/src/libraries/network/FunctionCallManager.cc
r10918 r10919 54 54 void FunctionCallManager::sendCalls(orxonox::Host* host) 55 55 { 56 std::map<uint32_t, packet::FunctionCalls*>::iterator it; 57 for (it = FunctionCallManager::sPeerMap_.begin(); it != FunctionCallManager::sPeerMap_.end(); ++it ) 56 for (const auto& mapEntry : FunctionCallManager::sPeerMap_ ) 58 57 { 59 58 assert(!FunctionCallManager::sPeerMap_.empty()); 60 it->second->send(host);59 mapEntry.second->send(host); 61 60 } 62 61 FunctionCallManager::sPeerMap_.clear(); -
code/branches/cpp11_v2/src/libraries/network/GamestateManager.cc
r10769 r10919 70 70 { 71 71 if( this->currentGamestate_ ) 72 delete this->currentGamestate_;std::map<unsigned int, packet::Gamestate*>::iterator it; 73 for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it ) 74 delete it->second; 75 std::map<uint32_t, peerInfo>::iterator peerIt; 76 std::map<uint32_t, packet::Gamestate*>::iterator gamestateIt; 77 for( peerIt = peerMap_.begin(); peerIt != peerMap_.end(); ++peerIt ) 78 { 79 for( gamestateIt = peerIt->second.gamestates.begin(); gamestateIt != peerIt->second.gamestates.end(); ++gamestateIt ) 80 delete gamestateIt->second; 72 delete this->currentGamestate_; 73 for( const auto& mapEntry : gamestateQueue ) 74 delete mapEntry.second; 75 for( const auto& mapEntryPeer : peerMap_ ) 76 { 77 for( const auto& mapEntryGamestate : mapEntryPeer.second.gamestates ) 78 delete mapEntryGamestate.second; 81 79 } 82 80 // this->trafficControl_->destroy(); … … 107 105 if( this->gamestateQueue.empty() ) 108 106 return true; 109 std::map<unsigned int, packet::Gamestate*>::iterator it;110 107 // now push only the most recent gamestates we received (ignore obsolete ones) 111 for( it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++)112 { 113 OrxVerify(processGamestate( it->second), "ERROR: could not process Gamestate");114 sendAck( it->second->getID(), it->second->getPeerID() );115 delete it->second;108 for(const auto& mapEntry : gamestateQueue) 109 { 110 OrxVerify(processGamestate(mapEntry.second), "ERROR: could not process Gamestate"); 111 sendAck( mapEntry.second->getID(), mapEntry.second->getPeerID() ); 112 delete mapEntry.second; 116 113 } 117 114 // now clear the queue … … 177 174 std::vector<packet::Gamestate*> peerGamestates; 178 175 179 std::map<uint32_t, peerInfo>::iterator peerIt; 180 for( peerIt=peerMap_.begin(); peerIt!=peerMap_.end(); ++peerIt ) 181 { 182 if( !peerIt->second.isSynched ) 176 for( const auto& mapEntry : peerMap_ ) 177 { 178 if( !mapEntry.second.isSynched ) 183 179 { 184 180 orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; 185 181 continue; 186 182 } 187 orxout(verbose_more, context::network) << "client id: " << peerIt->first << endl;183 orxout(verbose_more, context::network) << "client id: " << mapEntry.first << endl; 188 184 orxout(verbose_more, context::network) << "Server: doing gamestate gamestate preparation" << endl; 189 int peerID = peerIt->first; //get client id190 191 unsigned int lastAckedGamestateID = peerIt->second.lastAckedGamestateID;185 int peerID = mapEntry.first; //get client id 186 187 unsigned int lastAckedGamestateID = mapEntry.second.lastAckedGamestateID; 192 188 193 189 packet::Gamestate* baseGamestate=nullptr; … … 340 336 { 341 337 assert(peerMap_.find(peerID)!=peerMap_.end()); 342 std::map<uint32_t, packet::Gamestate*>::iterator peerIt; 343 for( peerIt = peerMap_[peerID].gamestates.begin(); peerIt!=peerMap_[peerID].gamestates.end(); ++peerIt ) 344 { 345 delete peerIt->second; 338 for( const auto& mapEntry : peerMap_[peerID].gamestates ) 339 { 340 delete mapEntry.second; 346 341 } 347 342 peerMap_.erase(peerMap_.find(peerID)); -
code/branches/cpp11_v2/src/libraries/network/Host.cc
r10916 r10919 107 107 void Host::doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) 108 108 { 109 for ( ObjectList<NetworkChatListener>::iterator it = ObjectList<NetworkChatListener>::begin(); it != ObjectList<NetworkChatListener>::end(); ++it)110 it->incomingChat(message, sourceID);109 for (NetworkChatListener* listener : ObjectList<NetworkChatListener>()) 110 listener->incomingChat(message, sourceID); 111 111 } 112 112 -
code/branches/cpp11_v2/src/libraries/network/MasterServer.cc
r10765 r10919 49 49 MasterServer::listServers( void ) 50 50 { 51 /* get an iterator */52 std::list<ServerListElem>::iterator i;53 54 51 /* print list header */ 55 52 orxout(user_info) << "List of connected servers" << std::endl; 56 53 57 54 /* loop through list elements */ 58 for( i = MasterServer::getInstance()->mainlist.serverlist.begin(); 59 i != MasterServer::getInstance()->mainlist.serverlist.end(); ++i ) 55 for( const ServerListElem& elem : MasterServer::getInstance()->mainlist.serverlist ) 60 56 { 61 orxout(user_info) << " " << (*i).ServerInfo.getServerIP() << std::endl;57 orxout(user_info) << " " << elem.ServerInfo.getServerIP() << std::endl; 62 58 } 63 59 … … 112 108 MasterServer::helper_sendlist( ENetEvent *event ) 113 109 { 114 /* get an iterator */115 std::list<ServerListElem>::iterator i;116 117 110 /* packet holder */ 118 111 ENetPacket *reply; 119 112 120 113 /* loop through list elements */ 121 for( i = mainlist.serverlist.begin(); i 122 != mainlist.serverlist.end(); ++i ) 114 for( const ServerListElem& elem : mainlist.serverlist ) 123 115 { 124 116 /* send this particular server */ 125 117 /* build reply string */ 126 int packetlen = MSPROTO_SERVERLIST_ITEM_LEN + 1 + (*i).ServerInfo.getServerIP().length() + 1 + (*i).ServerInfo.getServerName().length() + 1 + sizeof((*i).ServerInfo.getClientNumber()) + 1;118 int packetlen = MSPROTO_SERVERLIST_ITEM_LEN + 1 + elem.ServerInfo.getServerIP().length() + 1 + elem.ServerInfo.getServerName().length() + 1 + sizeof(elem.ServerInfo.getClientNumber()) + 1; 127 119 char *tosend = (char *)calloc(packetlen ,1 ); 128 120 if( !tosend ) … … 131 123 } 132 124 sprintf( tosend, "%s %s %s %u", MSPROTO_SERVERLIST_ITEM, 133 (*i).ServerInfo.getServerIP().c_str(), (*i).ServerInfo.getServerName().c_str(), (*i).ServerInfo.getClientNumber());125 elem.ServerInfo.getServerIP().c_str(), elem.ServerInfo.getServerName().c_str(), elem.ServerInfo.getClientNumber()); 134 126 135 127 /* create packet from it */ … … 167 159 MasterServer::helper_cleanupServers( void ) 168 160 { 169 /* get an iterator */170 std::list<ServerListElem>::iterator i;171 172 161 if( mainlist.serverlist.size() == 0 ) 173 162 return; 174 163 175 164 /* loop through list elements */ 176 for( i = mainlist.serverlist.begin(); i 177 != mainlist.serverlist.end(); ++i ) 165 for( const ServerListElem& elem : mainlist.serverlist ) 178 166 { /* see if we have a disconnected peer */ 179 if( (*i).peer &&180 ( (*i).peer->state == ENET_PEER_STATE_DISCONNECTED ||181 (*i).peer->state == ENET_PEER_STATE_ZOMBIE ))167 if( elem.peer && 168 (elem.peer->state == ENET_PEER_STATE_DISCONNECTED || 169 elem.peer->state == ENET_PEER_STATE_ZOMBIE )) 182 170 { 183 171 /* Remove it from the list */ 184 orxout(internal_warning) << (char*) (*i).peer->data << " timed out.\n";185 mainlist.delServerByName( (*i).ServerInfo.getServerName() );172 orxout(internal_warning) << (char*)elem.peer->data << " timed out.\n"; 173 mainlist.delServerByName( elem.ServerInfo.getServerName() ); 186 174 187 175 /* stop iterating, we manipulated the list */ -
code/branches/cpp11_v2/src/libraries/network/PeerList.cc
r10765 r10919 65 65 bool 66 66 PeerList::remPeerByAddr( ENetAddress addr ) 67 { /* get an iterator */ 68 std::list<ENetPeer *>::iterator i; 69 67 { 70 68 /* loop through list elements */ 71 for( i = peerlist.begin(); i != peerlist.end(); ++i)72 if( !sub_compAddr( (*i)->address, addr ) )69 for( ENetPeer* peer : peerlist ) 70 if( !sub_compAddr(peer->address, addr ) ) 73 71 { /* found this name, remove and quit */ 74 this->peerlist.remove( *i);72 this->peerlist.remove( peer ); 75 73 return true; 76 74 } … … 82 80 ENetPeer * 83 81 PeerList::findPeerByAddr( ENetAddress addr ) 84 { /* get an iterator */ 85 std::list<ENetPeer *>::iterator i; 86 82 { 87 83 /* loop through list elements */ 88 for( i = peerlist.begin(); i != peerlist.end(); ++i)89 if( !sub_compAddr( (*i)->address, addr ) )84 for( ENetPeer* peer : peerlist ) 85 if( !sub_compAddr(peer->address, addr ) ) 90 86 /* found this name, remove and quit */ 91 return *i;87 return peer; 92 88 93 89 /* not found */ -
code/branches/cpp11_v2/src/libraries/network/Server.cc
r10768 r10919 232 232 { 233 233 std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); 234 std::vector<packet::Gamestate*>::iterator it; 235 for( it = gamestates.begin(); it != gamestates.end(); ++it ) 234 for( packet::Gamestate* gamestate : gamestates ) 236 235 { 237 (*it)->send(static_cast<Host*>(this));236 gamestate->send(static_cast<Host*>(this)); 238 237 } 239 238 return true; … … 434 433 return true; 435 434 436 std::vector<uint32_t>::iterator it; 437 for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) 438 if( *it == targetID ) 435 for( uint32_t id : this->clientIDs_ ) 436 if( id == targetID ) 439 437 return true; 440 438 -
code/branches/cpp11_v2/src/libraries/network/packet/ClassID.cc
r10769 r10919 55 55 56 56 //calculate total needed size (for all strings and integers) 57 std::map<std::string, Identifier*>::const_iterator it = IdentifierManager::getInstance().getIdentifierByStringMap().begin(); 58 for(;it != IdentifierManager::getInstance().getIdentifierByStringMap().end();++it){ 59 id = it->second; 57 for(const auto& mapEntry : IdentifierManager::getInstance().getIdentifierByStringMap()){ 58 id = mapEntry.second; 60 59 if(id == nullptr || !id->hasFactory()) 61 60 continue; -
code/branches/cpp11_v2/src/libraries/network/packet/Gamestate.cc
r10918 r10919 213 213 { 214 214 std::list<uint32_t> v1; 215 ObjectList<Synchronisable>::iterator it; 216 for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) 217 { 218 if (it->getObjectID() == OBJECTID_UNKNOWN) 219 { 220 if (it->objectMode_ != 0x0) 215 for (Synchronisable* synchronisable : ObjectList<Synchronisable>()) 216 { 217 if (synchronisable->getObjectID() == OBJECTID_UNKNOWN) 218 { 219 if (synchronisable->objectMode_ != 0x0) 221 220 { 222 221 orxout(user_error, context::packets) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << endl; 223 222 orxout(user_error, context::packets) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << endl; 224 orxout(user_error, context::packets) << "Objects class: " << it->getIdentifier()->getName() << endl;223 orxout(user_error, context::packets) << "Objects class: " << synchronisable->getIdentifier()->getName() << endl; 225 224 assert(false); 226 225 } … … 228 227 else 229 228 { 230 std::list<uint32_t>::iterator it2; 231 for (it2 = v1.begin(); it2 != v1.end(); ++it2) 229 for (uint32_t id : v1) 232 230 { 233 if ( it->getObjectID() == *it2)231 if (synchronisable->getObjectID() == id) 234 232 { 235 233 orxout(user_error, context::packets) << "Found duplicate objectIDs on the client!" << endl … … 239 237 } 240 238 } 241 v1.push_back( it->getObjectID());239 v1.push_back(synchronisable->getObjectID()); 242 240 } 243 241 } … … 762 760 uint32_t size = 0; 763 761 uint32_t nrOfVariables = 0; 764 // get the start of the Synchronisable list765 ObjectList<Synchronisable>::iterator it;766 762 // get total size of gamestate 767 for( it = ObjectList<Synchronisable>::begin(); it; ++it){768 size+= it->getSize(id, mode); // size of the actual data of the synchronisable769 nrOfVariables += it->getNrOfVariables();763 for(Synchronisable* synchronisable : ObjectList<Synchronisable>()){ 764 size+=synchronisable->getSize(id, mode); // size of the actual data of the synchronisable 765 nrOfVariables += synchronisable->getNrOfVariables(); 770 766 } 771 767 // orxout() << "allocating " << nrOfVariables << " ints" << endl; -
code/branches/cpp11_v2/src/libraries/network/packet/ServerInformation.h
r10857 r10919 50 50 void send( ENetPeer* peer ); 51 51 void setServerName(std::string name) { this->serverName_ = name; } 52 std::string getServerName() { return this->serverName_; }52 std::string getServerName() const { return this->serverName_; } 53 53 void setServerIP( std::string IP ) { this->serverIP_ = IP; } 54 std::string getServerIP() { return this->serverIP_; }54 std::string getServerIP() const { return this->serverIP_; } 55 55 void setClientNumber( int clientNumber ) { this->clientNumber_ = clientNumber; } 56 int getClientNumber() { return this->clientNumber_; }57 uint32_t getServerRTT() { return this->serverRTT_; }56 int getClientNumber() const { return this->clientNumber_; } 57 uint32_t getServerRTT() const { return this->serverRTT_; } 58 58 59 59 private: -
code/branches/cpp11_v2/src/libraries/network/synchronisable/Synchronisable.cc
r10916 r10919 266 266 assert(this->classID_==this->getIdentifier()->getNetworkID()); 267 267 assert(this->objectID_!=OBJECTID_UNKNOWN); 268 std::vector<SynchronisableVariableBase*>::iterator i;269 268 270 269 // start copy header … … 276 275 // orxout(verbose, context::network) << "objectid: " << this->objectID_ << ":"; 277 276 // copy to location 278 for( i=syncList_.begin(); i!=syncList_.end(); ++i)279 { 280 uint32_t varsize = (*i)->getData( mem, mode );277 for(SynchronisableVariableBase* variable : syncList_) 278 { 279 uint32_t varsize = variable->getData( mem, mode ); 281 280 // orxout(verbose, context::network) << " " << varsize; 282 281 tempsize += varsize; … … 348 347 assert( this->getContextID() == syncHeader2.getContextID() ); 349 348 mem += SynchronisableHeader::getSize(); 350 std::vector<SynchronisableVariableBase *>::iterator i; 351 for(i=syncList_.begin(); i!=syncList_.end(); ++i) 349 for(SynchronisableVariableBase* variable : syncList_) 352 350 { 353 351 assert( mem <= data+syncHeader2.getDataSize()+SynchronisableHeader::getSize() ); // always make sure we don't exceed the datasize in our stream 354 (*i)->putData( mem, mode, forceCallback );352 variable->putData( mem, mode, forceCallback ); 355 353 } 356 354 assert(mem == data+syncHeaderLight.getDataSize()+SynchronisableHeader::getSize() ); … … 388 386 assert( mode==state_ ); 389 387 tsize += this->dataSize_; 390 std::vector<SynchronisableVariableBase*>::iterator i; 391 for(i=stringList_.begin(); i!=stringList_.end(); ++i) 392 { 393 tsize += (*i)->getSize( mode ); 388 for(SynchronisableVariableBase* variable : stringList_) 389 { 390 tsize += variable->getSize( mode ); 394 391 } 395 392 return tsize; -
code/branches/cpp11_v2/src/libraries/tools/interfaces/ToolsInterfaceCompilation.cc
r10624 r10919 60 60 float oldFactor = TimeFactorListener::timefactor_s; 61 61 TimeFactorListener::timefactor_s = factor; 62 for ( ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it)63 it->changedTimeFactor(factor, oldFactor);62 for (TimeFactorListener* listener : ObjectList<TimeFactorListener>()) 63 listener->changedTimeFactor(factor, oldFactor); 64 64 } 65 65 -
code/branches/cpp11_v2/src/libraries/util/Serialise.h
r10916 r10919 679 679 template <class T> inline void saveAndIncrease( const std::set<T>& variable, uint8_t*& mem ) 680 680 { 681 typename std::set<T>::const_iterator it = variable.begin();682 681 saveAndIncrease( (uint32_t)variable.size(), mem ); 683 for( ; it!=variable.end(); ++it)684 saveAndIncrease( *it, mem );682 for( const T& elem : variable ) 683 saveAndIncrease( elem, mem ); 685 684 } 686 685 -
code/branches/cpp11_v2/src/modules/docking/Dock.cc
r10916 r10919 214 214 { 215 215 PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); 216 for( ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)217 { 218 if( it->dock(player))216 for(Dock* dock : ObjectList<Dock>()) 217 { 218 if(dock->dock(player)) 219 219 break; 220 220 } … … 224 224 { 225 225 PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); 226 for( ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)227 { 228 if( it->undock(player))226 for(Dock* dock : ObjectList<Dock>()) 227 { 228 if(dock->undock(player)) 229 229 break; 230 230 } … … 295 295 int i = 0; 296 296 PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); 297 for( ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)298 { 299 if( it->candidates_.find(player) != it->candidates_.end())297 for(Dock* dock : ObjectList<Dock>()) 298 { 299 if(dock->candidates_.find(player) != dock->candidates_.end()) 300 300 i++; 301 301 } … … 306 306 { 307 307 PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); 308 for( ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)309 { 310 if( it->candidates_.find(player) != it->candidates_.end())308 for(Dock* dock : ObjectList<Dock>()) 309 { 310 if(dock->candidates_.find(player) != dock->candidates_.end()) 311 311 { 312 312 if(index == 0) 313 return *it;313 return dock; 314 314 index--; 315 315 } -
code/branches/cpp11_v2/src/modules/docking/DockingEffect.cc
r10916 r10919 65 65 66 66 DockingTarget *DockingEffect::findTarget(std::string name) { 67 for ( ObjectList<DockingTarget>::iterator it = ObjectList<DockingTarget>::begin(); it != ObjectList<DockingTarget>::end(); ++it)67 for (DockingTarget* target : ObjectList<DockingTarget>()) 68 68 { 69 if ( (*it)->getName().compare(name) == 0)70 return (*it);69 if (target->getName().compare(name) == 0) 70 return target; 71 71 } 72 72 return nullptr; -
code/branches/cpp11_v2/src/modules/dodgerace/DodgeRace.cc
r10768 r10919 136 136 if (player == nullptr) 137 137 { 138 for ( ObjectList<DodgeRaceShip>::iterator it = ObjectList<DodgeRaceShip>::begin(); it != ObjectList<DodgeRaceShip>::end(); ++it)139 { 140 player = *it;138 for (DodgeRaceShip* ship : ObjectList<DodgeRaceShip>()) 139 { 140 player = ship; 141 141 } 142 142 } -
code/branches/cpp11_v2/src/modules/dodgerace/DodgeRaceShip.cc
r10818 r10919 154 154 if (game == nullptr) 155 155 { 156 for ( ObjectList<DodgeRace>::iterator it = ObjectList<DodgeRace>::begin(); it != ObjectList<DodgeRace>::end(); ++it)156 for (DodgeRace* race : ObjectList<DodgeRace>()) 157 157 { 158 game = *it;158 game = race; 159 159 } 160 160 } -
code/branches/cpp11_v2/src/modules/gametypes/SpaceRace.cc
r9804 r10919 88 88 this->cantMove_ = true; 89 89 90 for ( ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it)91 it->setActive(false);90 for (Engine* engine : ObjectList<Engine>()) 91 engine->setActive(false); 92 92 } 93 93 … … 95 95 if (!this->isStartCountdownRunning() && this->cantMove_) 96 96 { 97 for ( ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it)98 it->setActive(true);97 for (Engine* engine : ObjectList<Engine>()) 98 engine->setActive(true); 99 99 100 100 this->cantMove_= false; -
code/branches/cpp11_v2/src/modules/gametypes/SpaceRaceController.cc
r10917 r10919 61 61 if (ObjectList<SpaceRaceManager>::size() != 1) 62 62 orxout(internal_warning) << "Expected 1 instance of SpaceRaceManager but found " << ObjectList<SpaceRaceManager>::size() << endl; 63 for ( ObjectList<SpaceRaceManager>::iterator it = ObjectList<SpaceRaceManager>::begin(); it != ObjectList<SpaceRaceManager>::end(); ++it)64 { 65 checkpoints = it->getAllCheckpoints();66 nextRaceCheckpoint_ = it->findCheckpoint(0);63 for (SpaceRaceManager* manager : ObjectList<SpaceRaceManager>()) 64 { 65 checkpoints = manager->getAllCheckpoints(); 66 nextRaceCheckpoint_ = manager->findCheckpoint(0); 67 67 } 68 68 … … 187 187 { 188 188 int numberOfWays = 0; // counts number of ways from this Point to the last point 189 for ( std::set<int>::iterator it = currentCheckpoint->getNextCheckpoints().begin(); it!= currentCheckpoint->getNextCheckpoints().end(); ++it)190 { 191 if (currentCheckpoint == findCheckpoint( *it))189 for (int checkpointIndex : currentCheckpoint->getNextCheckpoints()) 190 { 191 if (currentCheckpoint == findCheckpoint(checkpointIndex)) 192 192 { 193 193 //orxout() << currentCheckpoint->getCheckpointIndex()<<endl; 194 194 continue; 195 195 } 196 if (findCheckpoint( *it) == nullptr)197 orxout(internal_warning) << "Problematic Point: " << (*it)<< endl;196 if (findCheckpoint(checkpointIndex) == nullptr) 197 orxout(internal_warning) << "Problematic Point: " << checkpointIndex << endl; 198 198 else 199 numberOfWays += rekSimulationCheckpointsReached(findCheckpoint( *it), zaehler);199 numberOfWays += rekSimulationCheckpointsReached(findCheckpoint(checkpointIndex), zaehler); 200 200 } 201 201 zaehler[currentCheckpoint] += numberOfWays; … … 255 255 { 256 256 float minimum = std::numeric_limits<float>::max(); 257 for ( std::set<int>::iterator it = currentCheckPoint->getNextCheckpoints().begin(); it != currentCheckPoint->getNextCheckpoints().end(); ++it)257 for (int checkpointIndex : currentCheckPoint->getNextCheckpoints()) 258 258 { 259 259 int dist_currentCheckPoint_currentPosition = static_cast<int> ((currentPosition- currentCheckPoint->getPosition()).length()); 260 260 261 minimum = std::min(minimum, dist_currentCheckPoint_currentPosition + recCalculateDistance(findCheckpoint( *it), currentCheckPoint->getPosition()));261 minimum = std::min(minimum, dist_currentCheckPoint_currentPosition + recCalculateDistance(findCheckpoint(checkpointIndex), currentCheckPoint->getPosition())); 262 262 // minimum of distanz from 'currentPosition' to the next static Checkpoint 263 263 } -
code/branches/cpp11_v2/src/modules/invader/Invader.cc
r10768 r10919 98 98 if (player == nullptr) 99 99 { 100 for ( ObjectList<InvaderShip>::iterator it = ObjectList<InvaderShip>::begin(); it != ObjectList<InvaderShip>::end(); ++it)101 player = *it;100 for (InvaderShip* ship : ObjectList<InvaderShip>()) 101 player = ship; 102 102 } 103 103 return player; -
code/branches/cpp11_v2/src/modules/invader/InvaderEnemy.cc
r10818 r10919 75 75 if (game == nullptr) 76 76 { 77 for ( ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it)78 game = *it;77 for (Invader* invader : ObjectList<Invader>()) 78 game = invader; 79 79 } 80 80 return game; -
code/branches/cpp11_v2/src/modules/invader/InvaderShip.cc
r10818 r10919 184 184 if (game == nullptr) 185 185 { 186 for ( ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it)187 game = *it;186 for (Invader* invader : ObjectList<Invader>()) 187 game = invader; 188 188 } 189 189 return game; -
code/branches/cpp11_v2/src/modules/jump/JumpProjectile.cc
r10768 r10919 69 69 Vector3 projectilePosition = getPosition(); 70 70 71 for ( ObjectList<JumpEnemy>::iterator it = ObjectList<JumpEnemy>::begin(); it != ObjectList<JumpEnemy>::end(); ++it)71 for (JumpEnemy* enemy : ObjectList<JumpEnemy>()) 72 72 { 73 Vector3 enemyPosition = it->getPosition();74 float enemyWidth = it->getWidth();75 float enemyHeight = it->getHeight();73 Vector3 enemyPosition = enemy->getPosition(); 74 float enemyWidth = enemy->getWidth(); 75 float enemyHeight = enemy->getHeight(); 76 76 77 77 if(projectilePosition.x > enemyPosition.x-enemyWidth && projectilePosition.x < enemyPosition.x+enemyWidth && projectilePosition.z > enemyPosition.z-enemyHeight && projectilePosition.z < enemyPosition.z+enemyHeight) 78 78 { 79 it->dead_ = true;79 enemy->dead_ = true; 80 80 } 81 81 } -
code/branches/cpp11_v2/src/modules/objects/Attacher.cc
r10916 r10919 101 101 return; 102 102 103 for ( ObjectList<WorldEntity>::iterator it = ObjectList<WorldEntity>::begin(); it != ObjectList<WorldEntity>::end(); ++it)103 for (WorldEntity* worldEntity : ObjectList<WorldEntity>()) 104 104 { 105 if ( it->getName() == this->targetname_)105 if (worldEntity->getName() == this->targetname_) 106 106 { 107 this->target_ = *it;108 this->attachToParent( *it);107 this->target_ = worldEntity; 108 this->attachToParent(worldEntity); 109 109 } 110 110 } -
code/branches/cpp11_v2/src/modules/objects/ForceField.cc
r9945 r10919 118 118 { 119 119 // Iterate over all objects that could possibly be affected by the ForceField. 120 for ( ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it)120 for (MobileEntity* mobileEntity : ObjectList<MobileEntity>()) 121 121 { 122 122 // The direction of the orientation of the force field. … … 125 125 126 126 // Vector from the center of the force field to the object its acting on. 127 Vector3 distanceVector = it->getWorldPosition() - (this->getWorldPosition() + (this->halfLength_ * direction));127 Vector3 distanceVector = mobileEntity->getWorldPosition() - (this->getWorldPosition() + (this->halfLength_ * direction)); 128 128 129 129 // The object is outside a ball around the center with radius length/2 of the ForceField. … … 132 132 133 133 // The distance of the object form the orientation vector. (Or rather the smallest distance from the orientation vector) 134 float distanceFromDirectionVector = (( it->getWorldPosition() - this->getWorldPosition()).crossProduct(direction)).length();134 float distanceFromDirectionVector = ((mobileEntity->getWorldPosition() - this->getWorldPosition()).crossProduct(direction)).length(); 135 135 136 136 // If the object in a tube of radius 'radius' around the direction of orientation. … … 140 140 // Apply a force to the object in the direction of the orientation. 141 141 // The force is highest when the object is directly on the direction vector, with a linear decrease, finally reaching zero, when distanceFromDirectionVector = radius. 142 it->applyCentralForce((this->radius_ - distanceFromDirectionVector)/this->radius_ * this->velocity_ * direction);142 mobileEntity->applyCentralForce((this->radius_ - distanceFromDirectionVector)/this->radius_ * this->velocity_ * direction); 143 143 } 144 144 } … … 146 146 { 147 147 // Iterate over all objects that could possibly be affected by the ForceField. 148 for ( ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it)149 { 150 Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition();148 for (MobileEntity* mobileEntity : ObjectList<MobileEntity>()) 149 { 150 Vector3 distanceVector = mobileEntity->getWorldPosition() - this->getWorldPosition(); 151 151 float distance = distanceVector.length(); 152 152 // If the object is within 'radius' distance. … … 155 155 distanceVector.normalise(); 156 156 // Apply a force proportional to the velocity, with highest force at the origin of the sphere, linear decreasing until reaching a distance of 'radius' from the origin, where the force reaches zero. 157 it->applyCentralForce((this->radius_ - distance)/this->radius_ * this->velocity_ * distanceVector);157 mobileEntity->applyCentralForce((this->radius_ - distance)/this->radius_ * this->velocity_ * distanceVector); 158 158 } 159 159 } … … 162 162 { 163 163 // Iterate over all objects that could possibly be affected by the ForceField. 164 for ( ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it)165 { 166 Vector3 distanceVector = this->getWorldPosition() - it->getWorldPosition();164 for (MobileEntity* mobileEntity : ObjectList<MobileEntity>()) 165 { 166 Vector3 distanceVector = this->getWorldPosition() - mobileEntity->getWorldPosition(); 167 167 float distance = distanceVector.length(); 168 168 // If the object is within 'radius' distance and no more than 'length' away from the boundary of the sphere. … … 172 172 distanceVector.normalise(); 173 173 // Apply a force proportional to the velocity, with highest force at the boundary of the sphere, linear decreasing until reaching a distance of 'radius-length' from the origin, where the force reaches zero. 174 it->applyCentralForce((distance-range)/range * this->velocity_ * distanceVector);174 mobileEntity->applyCentralForce((distance-range)/range * this->velocity_ * distanceVector); 175 175 } 176 176 } … … 179 179 { 180 180 // Iterate over all objects that could possibly be affected by the ForceField. 181 for ( ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it)182 { 183 Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition();181 for (MobileEntity* mobileEntity : ObjectList<MobileEntity>()) 182 { 183 Vector3 distanceVector = mobileEntity->getWorldPosition() - this->getWorldPosition(); 184 184 float distance = distanceVector.length(); 185 185 // If the object is within 'radius' distance and especially further away than massRadius_ … … 197 197 198 198 // Note: this so called force is actually an acceleration! 199 it->applyCentralForce((-1) * (ForceField::attenFactor_ * ForceField::gravConstant_ * this->getMass()) / (distance * distance) * distanceVector);199 mobileEntity->applyCentralForce((-1) * (ForceField::attenFactor_ * ForceField::gravConstant_ * this->getMass()) / (distance * distance) * distanceVector); 200 200 } 201 201 } … … 204 204 { 205 205 // Iterate over all objects that could possibly be affected by the ForceField. 206 for ( ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it)207 { 208 Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition();206 for (MobileEntity* mobileEntity : ObjectList<MobileEntity>()) 207 { 208 Vector3 distanceVector = mobileEntity->getWorldPosition() - this->getWorldPosition(); 209 209 float distance = distanceVector.length(); 210 210 if (distance < this->radius_ && distance > this->massRadius_) … … 212 212 // Add a Acceleration in forceDirection_. 213 213 // Vector3(0,0,0) is the direction, where the force should work. 214 it->addAcceleration(forceDirection_ , Vector3(0,0,0));214 mobileEntity->addAcceleration(forceDirection_ , Vector3(0,0,0)); 215 215 } 216 216 } -
code/branches/cpp11_v2/src/modules/objects/SpaceBoundaries.cc
r10916 r10919 73 73 { 74 74 pawnsIn_.clear(); 75 for(ObjectList<Pawn>::iterator current = ObjectList<Pawn>::begin(); current != ObjectList<Pawn>::end(); ++current) 76 { 77 Pawn* currentPawn = *current; 75 for(Pawn* currentPawn : ObjectList<Pawn>()) 76 { 78 77 if( this->reaction_ == 0 ) 79 78 { -
code/branches/cpp11_v2/src/modules/objects/controllers/TurretController.cc
r10818 r10919 103 103 Pawn* minScorePawn = nullptr; 104 104 105 for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) 106 { 107 Pawn* entity = orxonox_cast<Pawn*>(*it); 108 if (!entity || FormationController::sameTeam(turret, entity, this->getGametype())) 105 for (Pawn* pawn : ObjectList<Pawn>()) 106 { 107 if (!pawn || FormationController::sameTeam(turret, pawn, this->getGametype())) 109 108 continue; 110 tempScore = turret->isInRange( entity);109 tempScore = turret->isInRange(pawn); 111 110 if(tempScore != -1.f) 112 111 { … … 114 113 { 115 114 minScore = tempScore; 116 minScorePawn = entity;115 minScorePawn = pawn; 117 116 } 118 117 } -
code/branches/cpp11_v2/src/modules/objects/eventsystem/EventFilter.cc
r10916 r10919 70 70 { 71 71 bool success = false; 72 for ( std::list<EventName*>::const_iterator it = this->names_.begin(); it != this->names_.end(); ++it)72 for (EventName* name : this->names_) 73 73 { 74 if ( (*it)->getName() == event.name_)74 if (name->getName() == event.name_) 75 75 { 76 76 success = true; -
code/branches/cpp11_v2/src/modules/objects/eventsystem/EventListener.cc
r9667 r10919 78 78 return; 79 79 80 for ( ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it)81 if ( it->getName() == this->eventName_)82 this->addEventSource( *it, "");80 for (BaseObject* object : ObjectList<BaseObject>()) 81 if (object->getName() == this->eventName_) 82 this->addEventSource(object, ""); 83 83 } 84 84 -
code/branches/cpp11_v2/src/modules/objects/eventsystem/EventTarget.cc
r9667 r10919 73 73 this->target_ = name; 74 74 75 for ( ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it)76 if ( it->getName() == this->target_)77 this->addEventTarget( *it);75 for (BaseObject* object : ObjectList<BaseObject>()) 76 if (object->getName() == this->target_) 77 this->addEventTarget(object); 78 78 } 79 79 -
code/branches/cpp11_v2/src/modules/objects/triggers/Trigger.cc
r10916 r10919 346 346 { 347 347 // Iterate over all Triggers. 348 for ( ObjectList<Trigger>::iterator it = ObjectList<Trigger>::begin(); it != ObjectList<Trigger>::end(); ++it)349 it->setVisible(bVisible);348 for (Trigger* trigger : ObjectList<Trigger>()) 349 trigger->setVisible(bVisible); 350 350 } 351 351 -
code/branches/cpp11_v2/src/modules/overlays/hud/HUDRadar.cc
r10917 r10919 165 165 { 166 166 const std::set<RadarViewable*>& objectSet = this->getCreator()->getScene()->getRadar()->getRadarObjects(); 167 std::set<RadarViewable*>::const_iterator it; 168 for( it=objectSet.begin(); it!=objectSet.end(); ++it ) 169 this->addObject(*it); 167 for( RadarViewable* viewable : objectSet ) 168 this->addObject(viewable); 170 169 this->radarTick(0); 171 170 } … … 183 182 184 183 // update the distances for all objects 185 std::map<RadarViewable*,Ogre::PanelOverlayElement*>::iterator it;186 187 184 188 185 if(RadarMode_) … … 201 198 } 202 199 203 for( it = this->radarObjects_.begin(); it != this->radarObjects_.end(); ++it)200 for( const auto& mapEntry : this->radarObjects_ ) 204 201 { 205 202 // Make sure the object really is a WorldEntity 206 const WorldEntity* wePointer = it->first->getWorldEntity();203 const WorldEntity* wePointer = mapEntry.first->getWorldEntity(); 207 204 if( !wePointer ) 208 205 { … … 210 207 assert(0); 211 208 } 212 bool isFocus = ( it->first == focusObject);209 bool isFocus = (mapEntry.first == focusObject); 213 210 // set size to fit distance... 214 211 float distance = (wePointer->getWorldPosition() - this->owner_->getPosition()).length(); … … 217 214 float size; 218 215 if(RadarMode_) 219 size = maximumDotSize3D_ * halfDotSizeDistance_ / (halfDotSizeDistance_ + distance) * it->first->getRadarObjectScale();216 size = maximumDotSize3D_ * halfDotSizeDistance_ / (halfDotSizeDistance_ + distance) * mapEntry.first->getRadarObjectScale(); 220 217 else 221 size = maximumDotSize_ * halfDotSizeDistance_ / (halfDotSizeDistance_ + distance) * it->first->getRadarObjectScale();222 it->second->setDimensions(size, size);218 size = maximumDotSize_ * halfDotSizeDistance_ / (halfDotSizeDistance_ + distance) * mapEntry.first->getRadarObjectScale(); 219 mapEntry.second->setDimensions(size, size); 223 220 224 221 // calc position on radar... … … 234 231 int zOrder = determineMap3DZOrder(this->owner_->getPosition(), this->owner_->getOrientation() * WorldEntity::FRONT, this->owner_->getOrientation() * WorldEntity::UP, wePointer->getWorldPosition(), detectionLimit_); 235 232 if(overXZPlain == false /*&& (it->second->getZOrder() > 100 * this->overlay_->getZOrder())*/) // it appears that zOrder of attached Overlayelements is 100 times the zOrder of the Overlay 236 it->second->_notifyZOrder(this->overlay_->getZOrder() * 100 - 70 + zOrder);233 mapEntry.second->_notifyZOrder(this->overlay_->getZOrder() * 100 - 70 + zOrder); 237 234 if(overXZPlain == true /*&& (it->second->getZOrder() <= 100 * this->overlay_->getZOrder())*/) 238 it->second->_notifyZOrder(this->overlay_->getZOrder() * 100 + 70 + zOrder);235 mapEntry.second->_notifyZOrder(this->overlay_->getZOrder() * 100 + 70 + zOrder); 239 236 } 240 237 else … … 242 239 243 240 coord *= math::pi / 3.5f; // small adjustment to make it fit the texture 244 it->second->setPosition((1.0f + coord.x - size) * 0.5f, (1.0f - coord.y - size) * 0.5f);241 mapEntry.second->setPosition((1.0f + coord.x - size) * 0.5f, (1.0f - coord.y - size) * 0.5f); 245 242 246 243 if( distance < detectionLimit_ || detectionLimit_ < 0 ) 247 it->second->show();244 mapEntry.second->show(); 248 245 else 249 it->second->hide();246 mapEntry.second->hide(); 250 247 251 248 // if this object is in focus, then set the focus marker … … 255 252 this->marker_->setPosition((1.0f + coord.x - size * 1.5f) * 0.5f, (1.0f - coord.y - size * 1.5f) * 0.5f); 256 253 if(RadarMode_) 257 this->marker_->_notifyZOrder( it->second->getZOrder() -1);254 this->marker_->_notifyZOrder(mapEntry.second->getZOrder() -1); 258 255 this->marker_->show(); 259 256 } -
code/branches/cpp11_v2/src/modules/pickup/PickupSpawner.cc
r10765 r10919 158 158 159 159 // Iterate trough all Pawns. 160 for( ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)160 for(Pawn* pawn : ObjectList<Pawn>()) 161 161 { 162 162 if(spawner == nullptr) // Stop if the PickupSpawner has been deleted (e.g. because it has run out of pickups to distribute). 163 163 break; 164 164 165 Vector3 distance = it->getWorldPosition() - this->getWorldPosition();166 PickupCarrier* carrier = static_cast<PickupCarrier*>( *it);165 Vector3 distance = pawn->getWorldPosition() - this->getWorldPosition(); 166 PickupCarrier* carrier = static_cast<PickupCarrier*>(pawn); 167 167 // If a PickupCarrier, that fits the target-range of the Pickupable spawned by this PickupSpawner, is in trigger-distance and the carrier is not blocked. 168 168 if(distance.length() < this->triggerDistance_ && carrier != nullptr && this->blocked_.find(carrier) == this->blocked_.end()) 169 169 { 170 170 if(carrier->isTarget(this->pickup_)) 171 this->trigger( *it);171 this->trigger(pawn); 172 172 } 173 173 } -
code/branches/cpp11_v2/src/modules/tetris/Tetris.cc
r10917 r10919 136 136 return false; 137 137 138 for( std::list<StrongPtr<TetrisStone>>::const_iterator it = this->stones_.begin(); it != this->stones_.end(); ++it)139 { 140 const Vector3& currentStonePosition = (*it)->getPosition(); //!< Saves the position of the currentStone138 for(TetrisStone* someStone : this->stones_) 139 { 140 const Vector3& currentStonePosition = someStone->getPosition(); //!< Saves the position of the currentStone 141 141 142 142 if((position.x == currentStonePosition.x) && abs(position.y-currentStonePosition.y) < this->center_->getStoneSize()) … … 192 192 193 193 // check for collisions with all stones 194 for( std::list<StrongPtr<TetrisStone>>::const_iterator it = this->stones_.begin(); it != this->stones_.end(); ++it)194 for(TetrisStone* someStone : this->stones_) 195 195 { 196 196 //Vector3 currentStonePosition = rotateVector((*it)->getPosition(), this->activeBrick_->getRotationCount()); 197 const Vector3& currentStonePosition = (*it)->getPosition(); //!< Saves the position of the currentStone197 const Vector3& currentStonePosition = someStone->getPosition(); //!< Saves the position of the currentStone 198 198 199 199 //filter out cases where the falling stone is already below a steady stone -
code/branches/cpp11_v2/src/modules/towerdefense/TowerDefenseEnemy.cc
r10818 r10919 49 49 if (game == nullptr) 50 50 { 51 for ( ObjectList<TowerDefense>::iterator it = ObjectList<TowerDefense>::begin(); it != ObjectList<TowerDefense>::end(); ++it)52 game = *it;51 for (TowerDefense* towerDefense : ObjectList<TowerDefense>()) 52 game = towerDefense; 53 53 } 54 54 return game; -
code/branches/cpp11_v2/src/modules/weapons/projectiles/GravityBombField.cc
r10765 r10919 125 125 126 126 //Check if any pawn is inside the shockwave and hit it with dammage proportional to the distance between explosion centre and pawn. Make sure, the same pawn is damaged only once. 127 for ( ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)127 for (Pawn* pawn : ObjectList<Pawn>()) 128 128 { 129 Vector3 distanceVector = it->getWorldPosition()-this->getWorldPosition();129 Vector3 distanceVector = pawn->getWorldPosition()-this->getWorldPosition(); 130 130 //orxout(debug_output) << "Found Pawn:" << it->getWorldPosition() << endl; 131 131 if(distanceVector.length()< forceSphereRadius_) 132 132 { 133 133 //orxout(debug_output) << "Force sphere radius is: " << forceSphereRadius_ << " Distance to Pawn is: " << distanceVector.length(); 134 if (std::find(victimsAlreadyDamaged_.begin(),victimsAlreadyDamaged_.end(), *it) == victimsAlreadyDamaged_.end())134 if (std::find(victimsAlreadyDamaged_.begin(),victimsAlreadyDamaged_.end(),pawn) == victimsAlreadyDamaged_.end()) 135 135 { 136 136 //orxout(debug_output) << "Found Pawn to damage: " << it->getWorldPosition() << endl; 137 137 float damage = FORCE_FIELD_EXPLOSION_DAMMAGE*(1-distanceVector.length()/EXPLOSION_RADIUS); 138 138 //orxout(debug_output) << "Damage: " << damage << endl; 139 it->hit(shooter_, it->getWorldPosition(), nullptr, damage, 0,0);140 victimsAlreadyDamaged_.push_back( *it);139 pawn->hit(shooter_, pawn->getWorldPosition(), nullptr, damage, 0,0); 140 victimsAlreadyDamaged_.push_back(pawn); 141 141 } 142 142 } -
code/branches/cpp11_v2/src/orxonox/LevelManager.cc
r10916 r10919 78 78 { 79 79 // Delete all the LevelInfoItem objects because the LevelManager created them 80 std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = availableLevels_.begin(); 81 for (; it != availableLevels_.end(); ++it) 82 delete *it; 80 for (LevelInfoItem* info : availableLevels_) 81 delete info; 83 82 } 84 83 … … 279 278 280 279 // Find the LevelInfo object we've just loaded (if there was one) 281 for( ObjectList<LevelInfo>::iterator item = ObjectList<LevelInfo>::begin(); item != ObjectList<LevelInfo>::end(); ++item)282 if( item->getXMLFilename() == *it)283 info = item->copy();280 for(LevelInfo* levelInfo : ObjectList<LevelInfo>()) 281 if(levelInfo->getXMLFilename() == *it) 282 info = levelInfo->copy(); 284 283 285 284 // We don't need the loaded stuff anymore -
code/branches/cpp11_v2/src/orxonox/MoodManager.cc
r10624 r10919 103 103 /*static*/ void MoodListener::changedMood(const std::string& mood) 104 104 { 105 for ( ObjectList<MoodListener>::iterator it = ObjectList<MoodListener>::begin(); it; ++it)106 it->moodChanged(mood);105 for (MoodListener* listener : ObjectList<MoodListener>()) 106 listener->moodChanged(mood); 107 107 } 108 108 } -
code/branches/cpp11_v2/src/orxonox/PlayerManager.cc
r10768 r10919 111 111 else 112 112 { 113 for ( ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it)114 if (i t->getClientID() == clientID)115 return (*it);113 for (PlayerInfo* info : ObjectList<PlayerInfo>()) 114 if (info->getClientID() == clientID) 115 return info; 116 116 } 117 117 return nullptr; -
code/branches/cpp11_v2/src/orxonox/Radar.cc
r10768 r10919 84 84 this->radarObjects_.insert(rv); 85 85 // iterate through all radarlisteners and notify them 86 for ( ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener)87 { 88 (*itListener)->addObject(rv);86 for (RadarListener* listener : ObjectList<RadarListener>()) 87 { 88 listener->addObject(rv); 89 89 } 90 90 } … … 95 95 this->radarObjects_.erase(rv); 96 96 // iterate through all radarlisteners and notify them 97 for ( ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener)98 { 99 (*itListener)->removeObject(rv);97 for (RadarListener* listener : ObjectList<RadarListener>()) 98 { 99 listener->removeObject(rv); 100 100 } 101 101 } … … 130 130 } 131 131 132 for ( ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener)133 { 134 (*itListener)->radarTick(dt);132 for (RadarListener* listener : ObjectList<RadarListener>()) 133 { 134 listener->radarTick(dt); 135 135 } 136 136 } … … 200 200 // iterate through all Radar Objects 201 201 unsigned int i = 0; 202 for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it, ++i) 203 { 204 orxout(debug_output) << i++ << ": " << (*it)->getRVWorldPosition() << endl; 202 for (RadarViewable* viewable : ObjectList<RadarViewable>()) 203 { 204 orxout(debug_output) << i++ << ": " << viewable->getRVWorldPosition() << endl; 205 ++i; 205 206 } 206 207 } … … 208 209 void Radar::radarObjectChanged(RadarViewable* rv) 209 210 { 210 for ( ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener)211 { 212 (*itListener)->objectChanged(rv);211 for (RadarListener* listener : ObjectList<RadarListener>()) 212 { 213 listener->objectChanged(rv); 213 214 } 214 215 } -
code/branches/cpp11_v2/src/orxonox/Scene.cc
r10916 r10919 389 389 /*static*/ void Scene::consoleCommand_debugDrawPhysics(bool bDraw, bool bFill, float fillAlpha) 390 390 { 391 for ( ObjectListIterator<Scene> it = ObjectList<Scene>::begin(); it != ObjectList<Scene>::end(); ++it)392 it->setDebugDrawPhysics(bDraw, bFill, fillAlpha);391 for (Scene* scene : ObjectList<Scene>()) 392 scene->setDebugDrawPhysics(bDraw, bFill, fillAlpha); 393 393 } 394 394 } -
code/branches/cpp11_v2/src/orxonox/chat/ChatHistory.cc
r10818 r10919 160 160 void ChatHistory::debug_printhist() 161 161 { 162 /* create deque iterator */163 std::deque<std::string>::iterator it;164 165 162 /* output all the strings */ 166 for( it = this->hist_buffer.begin(); it != this->hist_buffer.end(); 167 ++it ) 168 orxout(debug_output) << *it << endl; 163 for( const std::string& hist : this->hist_buffer ) 164 orxout(debug_output) << hist << endl; 169 165 170 166 /* output size */ -
code/branches/cpp11_v2/src/orxonox/collisionshapes/CompoundCollisionShape.cc
r10917 r10919 200 200 bool bEmpty = true; // Whether the CompoundCollisionShape is empty. 201 201 // Iterate over all CollisionShapes that belong to this CompoundCollisionShape. 202 for ( std::map<CollisionShape*, btCollisionShape*>::const_iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); ++it)202 for (const auto& mapEntry : this->attachedShapes_) 203 203 { 204 204 // TODO: Make sure this is correct. 205 if ( it->second)205 if (mapEntry.second) 206 206 { 207 207 bEmpty = false; 208 if (! it->first->hasTransform() && bPrimitive)209 primitive = it->second;208 if (!mapEntry.first->hasTransform() && bPrimitive) 209 primitive = mapEntry.second; 210 210 else 211 211 { -
code/branches/cpp11_v2/src/orxonox/controllers/FormationController.cc
r10916 r10919 97 97 this->removeFromFormation(); 98 98 99 for ( ObjectList<FormationController>::iterator it = ObjectList<FormationController>::begin(); it; ++it)100 { 101 if ( *it!= this)99 for (FormationController* controller : ObjectList<FormationController>()) 100 { 101 if (controller != this) 102 102 { 103 if ( it->myMaster_ == this)103 if (controller->myMaster_ == this) 104 104 { 105 orxout(internal_error) << this << " is still master in " << (*it)<< endl;106 it->myMaster_ = nullptr;105 orxout(internal_error) << this << " is still master in " << controller << endl; 106 controller->myMaster_ = nullptr; 107 107 } 108 108 109 109 while (true) 110 110 { 111 std::vector<FormationController*>::iterator it2 = std::find( it->slaves_.begin(), it->slaves_.end(), this);112 if (it2 != it->slaves_.end())111 std::vector<FormationController*>::iterator it2 = std::find(controller->slaves_.begin(), controller->slaves_.end(), this); 112 if (it2 != controller->slaves_.end()) 113 113 { 114 orxout(internal_error) << this << " is still slave in " << (*it)<< endl;115 it->slaves_.erase(it2);114 orxout(internal_error) << this << " is still slave in " << controller << endl; 115 controller->slaves_.erase(it2); 116 116 } 117 117 else … … 140 140 void FormationController::formationflight(const bool form) 141 141 { 142 for ( ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)142 for (Pawn* pawn : ObjectList<Pawn>()) 143 143 { 144 144 Controller* controller = nullptr; 145 145 146 if ( it->getController())147 controller = it->getController();148 else if ( it->getXMLController())149 controller = it->getXMLController();146 if (pawn->getController()) 147 controller = pawn->getController(); 148 else if (pawn->getXMLController()) 149 controller = pawn->getXMLController(); 150 150 151 151 if (!controller) … … 171 171 void FormationController::masteraction(const int action) 172 172 { 173 for ( ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)173 for (Pawn* pawn : ObjectList<Pawn>()) 174 174 { 175 175 Controller* controller = nullptr; 176 176 177 if ( it->getController())178 controller = it->getController();179 else if ( it->getXMLController())180 controller = it->getXMLController();177 if (pawn->getController()) 178 controller = pawn->getController(); 179 else if (pawn->getXMLController()) 180 controller = pawn->getXMLController(); 181 181 182 182 if (!controller) … … 201 201 void FormationController::passivebehaviour(const bool passive) 202 202 { 203 for ( ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)203 for (Pawn* pawn : ObjectList<Pawn>()) 204 204 { 205 205 Controller* controller = nullptr; 206 206 207 if ( it->getController())208 controller = it->getController();209 else if ( it->getXMLController())210 controller = it->getXMLController();207 if (pawn->getController()) 208 controller = pawn->getController(); 209 else if (pawn->getXMLController()) 210 controller = pawn->getXMLController(); 211 211 212 212 if (!controller) … … 228 228 void FormationController::formationsize(const int size) 229 229 { 230 for ( ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)230 for (Pawn* pawn : ObjectList<Pawn>()) 231 231 { 232 232 Controller* controller = nullptr; 233 233 234 if ( it->getController())235 controller = it->getController();236 else if ( it->getXMLController())237 controller = it->getXMLController();234 if (pawn->getController()) 235 controller = pawn->getController(); 236 else if (pawn->getXMLController()) 237 controller = pawn->getXMLController(); 238 238 239 239 if (!controller) … … 398 398 int teamSize = 0; 399 399 //go through all pawns 400 for ( ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)400 for (Pawn* pawn : ObjectList<Pawn>()) 401 401 { 402 402 … … 405 405 if (!gt) 406 406 { 407 gt= it->getGametype();408 } 409 if (!FormationController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>( *it),gt))407 gt=pawn->getGametype(); 408 } 409 if (!FormationController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(pawn),gt)) 410 410 continue; 411 411 … … 413 413 Controller* controller = nullptr; 414 414 415 if ( it->getController())416 controller = it->getController();417 else if ( it->getXMLController())418 controller = it->getXMLController();415 if (pawn->getController()) 416 controller = pawn->getController(); 417 else if (pawn->getXMLController()) 418 controller = pawn->getXMLController(); 419 419 420 420 if (!controller) … … 422 422 423 423 //is pawn oneself? 424 if (orxonox_cast<ControllableEntity*>( *it) == this->getControllableEntity())424 if (orxonox_cast<ControllableEntity*>(pawn) == this->getControllableEntity()) 425 425 continue; 426 426 … … 433 433 continue; 434 434 435 float distance = ( it->getPosition() - this->getControllableEntity()->getPosition()).length();435 float distance = (pawn->getPosition() - this->getControllableEntity()->getPosition()).length(); 436 436 437 437 // is pawn in range? … … 520 520 newMaster->myMaster_ = nullptr; 521 521 522 for( std::vector<FormationController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++)523 { 524 (*it)->myMaster_ = newMaster;522 for(FormationController* slave : newMaster->slaves_) 523 { 524 slave->myMaster_ = newMaster; 525 525 } 526 526 } … … 549 549 newMaster->myMaster_ = nullptr; 550 550 551 for( std::vector<FormationController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++)551 for(FormationController* slave : newMaster->slaves_) 552 552 { 553 (*it)->myMaster_ = newMaster;553 slave->myMaster_ = newMaster; 554 554 } 555 555 } … … 777 777 std::vector<FormationController*> allMasters; 778 778 779 for ( ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)779 for (Pawn* pawn : ObjectList<Pawn>()) 780 780 { 781 781 Controller* controller = nullptr; 782 782 783 if ( it->getController())784 controller = it->getController();785 else if ( it->getXMLController())786 controller = it->getXMLController();783 if (pawn->getController()) 784 controller = pawn->getController(); 785 else if (pawn->getXMLController()) 786 controller = pawn->getXMLController(); 787 787 788 788 if (!controller) … … 791 791 currentHumanController = orxonox_cast<NewHumanController*>(controller); 792 792 793 if(currentHumanController) humanPawn = *it;793 if(currentHumanController) humanPawn = pawn; 794 794 795 795 FormationController *aiController = orxonox_cast<FormationController*>(controller); … … 808 808 int i = 0; 809 809 810 for( std::vector<FormationController*>::iterator it = allMasters.begin(); it != allMasters.end(); it++, i++)811 { 812 if (!FormationController::sameTeam( (*it)->getControllableEntity(), humanPawn, (*it)->getGametype())) continue;813 distance = posHuman - (*it)->getControllableEntity()->getPosition().length();810 for(FormationController* master : allMasters) 811 { 812 if (!FormationController::sameTeam(master->getControllableEntity(), humanPawn, master->getGametype())) continue; 813 distance = posHuman - master->getControllableEntity()->getPosition().length(); 814 814 if(distance < minDistance) index = i; 815 i++; 815 816 } 816 817 allMasters[index]->followInit(humanPawn); … … 847 848 NewHumanController *currentHumanController = nullptr; 848 849 849 for ( ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)850 { 851 if (! it->getController())852 continue; 853 854 currentHumanController = orxonox_cast<NewHumanController*>( it->getController());850 for (Pawn* pawn : ObjectList<Pawn>()) 851 { 852 if (!pawn->getController()) 853 continue; 854 855 currentHumanController = orxonox_cast<NewHumanController*>(pawn->getController()); 855 856 if(currentHumanController) 856 857 { 857 if (!FormationController::sameTeam(this->getControllableEntity(), *it, this->getGametype())) continue;858 humanPawn = *it;858 if (!FormationController::sameTeam(this->getControllableEntity(), pawn, this->getGametype())) continue; 859 humanPawn = pawn; 859 860 break; 860 861 } … … 918 919 this->forgetTarget(); 919 920 920 for ( ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)921 { 922 if (FormationController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>( *it), this->getGametype()))921 for (Pawn* pawn : ObjectList<Pawn>()) 922 { 923 if (FormationController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(pawn), this->getGametype())) 923 924 continue; 924 925 925 926 /* So AI won't choose invisible Spaceships as target */ 926 if (! it->getRadarVisibility())927 continue; 928 929 if (static_cast<ControllableEntity*>( *it) != this->getControllableEntity())927 if (!pawn->getRadarVisibility()) 928 continue; 929 930 if (static_cast<ControllableEntity*>(pawn) != this->getControllableEntity()) 930 931 { 931 932 float speed = this->getControllableEntity()->getVelocity().length(); 932 933 Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); 933 Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition();934 if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / math::twoPi)934 Vector3 distanceNew = pawn->getPosition() - this->getControllableEntity()->getPosition(); 935 if (!this->target_ || pawn->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / math::twoPi) 935 936 < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / math::twoPi) + rnd(-250, 250)) 936 937 { 937 this->setTarget( *it);938 this->setTarget(pawn); 938 939 } 939 940 } -
code/branches/cpp11_v2/src/orxonox/controllers/ScriptController.cc
r10765 r10919 121 121 122 122 /* Debugging: print all the scriptcontroller object pointers */ 123 for(ObjectList<ScriptController>::iterator it = 124 ObjectList<ScriptController>::begin(); 125 it != ObjectList<ScriptController>::end(); ++it) 126 { orxout(verbose) << "Have object in list: " << *it << endl; } 123 for(ScriptController* controller : ObjectList<ScriptController>()) 124 { orxout(verbose) << "Have object in list: " << controller << endl; } 127 125 128 126 /* Find the first one with a nonzero ID */ 129 for(ObjectList<ScriptController>::iterator it = 130 ObjectList<ScriptController>::begin(); 131 it != ObjectList<ScriptController>::end(); ++it) 127 for(ScriptController* controller : ObjectList<ScriptController>()) 132 128 { 133 129 // TODO: do some selection here. Currently just returns the first one 134 if( (*it)->getID() > 0 )135 { orxout(verbose) << "Controller to return: " << *it<< endl;136 return *it;130 if( controller->getID() > 0 ) 131 { orxout(verbose) << "Controller to return: " << controller << endl; 132 return controller; 137 133 } 138 134 -
code/branches/cpp11_v2/src/orxonox/controllers/WaypointPatrolController.cc
r10768 r10919 87 87 float shortestsqdistance = (float)static_cast<unsigned int>(-1); 88 88 89 for ( ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)89 for (Pawn* pawn : ObjectList<Pawn>()) 90 90 { 91 if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>( *it), this->getGametype()))91 if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(pawn), this->getGametype())) 92 92 continue; 93 93 94 float sqdistance = it->getPosition().squaredDistance(myposition);94 float sqdistance = pawn->getPosition().squaredDistance(myposition); 95 95 if (sqdistance < shortestsqdistance) 96 96 { 97 97 shortestsqdistance = sqdistance; 98 this->target_ = (*it);98 this->target_ = pawn; 99 99 } 100 100 } -
code/branches/cpp11_v2/src/orxonox/gamestates/GSLevel.cc
r10916 r10919 164 164 // Note: Temporarily moved to GSRoot. 165 165 //// Call the scene objects 166 //for ( ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it)167 // it->tick(time.getDeltaTime() * this->timeFactor_);166 //for (Tickable* tickable : ObjectList<Tickable>()) 167 // tickable->tick(time.getDeltaTime() * this->timeFactor_); 168 168 } 169 169 170 170 void GSLevel::prepareObjectTracking() 171 171 { 172 for ( ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it)173 this->staticObjects_.insert( *it);172 for (BaseObject* baseObject : ObjectList<BaseObject>()) 173 this->staticObjects_.insert(baseObject); 174 174 } 175 175 … … 178 178 orxout(internal_info) << "Remaining objects:" << endl; 179 179 unsigned int i = 0; 180 for ( ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it)181 { 182 std::set<BaseObject*>::const_iterator find = this->staticObjects_.find( *it);180 for (BaseObject* baseObject : ObjectList<BaseObject>()) 181 { 182 std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(baseObject); 183 183 if (find == this->staticObjects_.end()) 184 184 { 185 orxout(internal_warning) << ++i << ": " << it->getIdentifier()->getName() << " (" << *it << "), references: " << it->getReferenceCount() << endl;185 orxout(internal_warning) << ++i << ": " << baseObject->getIdentifier()->getName() << " (" << baseObject << "), references: " << baseObject->getReferenceCount() << endl; 186 186 } 187 187 } … … 235 235 // export all states 236 236 std::vector<GSLevelMementoState*> states; 237 for ( ObjectList<GSLevelMemento>::iterator it = ObjectList<GSLevelMemento>::begin(); it != ObjectList<GSLevelMemento>::end(); ++it)238 { 239 GSLevelMementoState* state = it->exportMementoState();237 for (GSLevelMemento* memento : ObjectList<GSLevelMemento>()) 238 { 239 GSLevelMementoState* state = memento->exportMementoState(); 240 240 if (state) 241 241 states.push_back(state); … … 247 247 248 248 // import all states 249 for ( ObjectList<GSLevelMemento>::iterator it = ObjectList<GSLevelMemento>::begin(); it != ObjectList<GSLevelMemento>::end(); ++it)250 it->importMementoState(states);249 for (GSLevelMemento* memento : ObjectList<GSLevelMemento>()) 250 memento->importMementoState(states); 251 251 252 252 // delete states -
code/branches/cpp11_v2/src/orxonox/gamestates/GSRoot.cc
r10818 r10919 74 74 { 75 75 unsigned int nr=0; 76 for ( ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it; ++it)77 { 78 Synchronisable* synchronisable = orxonox_cast<Synchronisable*>( *it);76 for (BaseObject* baseObject : ObjectList<BaseObject>()) 77 { 78 Synchronisable* synchronisable = orxonox_cast<Synchronisable*>(baseObject); 79 79 if (synchronisable) 80 orxout(debug_output) << "object: " << it->getIdentifier()->getName() << " id: " << synchronisable->getObjectID() << endl;80 orxout(debug_output) << "object: " << baseObject->getIdentifier()->getName() << " id: " << synchronisable->getObjectID() << endl; 81 81 else 82 orxout(debug_output) << "object: " << it->getIdentifier()->getName() << endl;82 orxout(debug_output) << "object: " << baseObject->getIdentifier()->getName() << endl; 83 83 nr++; 84 84 } -
code/branches/cpp11_v2/src/orxonox/gametypes/Gametype.cc
r10917 r10919 571 571 // find correct scene 572 572 Scene* scene = nullptr; 573 for ( ObjectList<Scene>::iterator it = ObjectList<Scene>::begin(); it != ObjectList<Scene>::end(); ++it)574 { 575 if ( it->getName() == state->sceneName_)576 { 577 scene = *it;573 for (Scene* someScene : ObjectList<Scene>()) 574 { 575 if (someScene->getName() == state->sceneName_) 576 { 577 scene = someScene; 578 578 break; 579 579 } -
code/branches/cpp11_v2/src/orxonox/gametypes/Mission.cc
r10624 r10919 101 101 void Mission::setTeams() 102 102 { //Set pawn-colours 103 for ( ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)103 for (Pawn* pawn : ObjectList<Pawn>()) 104 104 { 105 Pawn* pawn = static_cast<Pawn*>(*it);106 105 if (!pawn) 107 106 continue; … … 111 110 void Mission::endMission(bool accomplished) 112 111 { 113 for ( ObjectList<Mission>::iterator it = ObjectList<Mission>::begin(); it != ObjectList<Mission>::end(); ++it)112 for (Mission* mission : ObjectList<Mission>()) 114 113 { //TODO: make sure that only the desired mission is ended !! This is a dirty HACK, that would end ALL missions! 115 it->setMissionAccomplished(accomplished);116 it->end();114 mission->setMissionAccomplished(accomplished); 115 mission->end(); 117 116 } 118 117 } … … 120 119 void Mission::setLivesWrapper(unsigned int amount) 121 120 { 122 for ( ObjectList<Mission>::iterator it = ObjectList<Mission>::begin(); it != ObjectList<Mission>::end(); ++it)121 for (Mission* mission : ObjectList<Mission>()) 123 122 { //TODO: make sure that only the desired mission is ended !! This is a dirty HACK, that would affect ALL missions! 124 it->setLives(amount);123 mission->setLives(amount); 125 124 } 126 125 } -
code/branches/cpp11_v2/src/orxonox/infos/GametypeInfo.cc
r10624 r10919 461 461 void GametypeInfo::dispatchAnnounceMessage(const std::string& message) const 462 462 { 463 for ( ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)464 it->announcemessage(this, message);463 for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) 464 listener->announcemessage(this, message); 465 465 } 466 466 467 467 void GametypeInfo::dispatchKillMessage(const std::string& message) const 468 468 { 469 for ( ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)470 it->killmessage(this, message);469 for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) 470 listener->killmessage(this, message); 471 471 } 472 472 473 473 void GametypeInfo::dispatchDeathMessage(const std::string& message) const 474 474 { 475 for ( ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)476 it->deathmessage(this, message);475 for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) 476 listener->deathmessage(this, message); 477 477 } 478 478 479 479 void GametypeInfo::dispatchStaticMessage(const std::string& message, const ColourValue& colour) const 480 480 { 481 for ( ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)482 it->staticmessage(this, message, colour);481 for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) 482 listener->staticmessage(this, message, colour); 483 483 } 484 484 485 485 void GametypeInfo::dispatchFadingMessage(const std::string& message) const 486 486 { 487 for ( ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)488 it->fadingmessage(this, message);487 for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) 488 listener->fadingmessage(this, message); 489 489 } 490 490 } -
code/branches/cpp11_v2/src/orxonox/interfaces/NotificationListener.cc
r10624 r10919 108 108 { 109 109 // Iterate through all NotificationListeners and notify them by calling the method they overloaded. 110 for( ObjectList<NotificationListener>::iterator it = ObjectList<NotificationListener>::begin(); it != ObjectList<NotificationListener>::end(); ++it)110 for(NotificationListener* listener : ObjectList<NotificationListener>()) 111 111 { 112 112 // If the notification is a message. 113 113 if(!isCommand) 114 it->registerNotification(message, sender, notificationMessageType::Value(messageType));114 listener->registerNotification(message, sender, notificationMessageType::Value(messageType)); 115 115 116 116 // If the notification is a command. … … 119 119 notificationCommand::Value command = str2Command(message); 120 120 if(command != notificationCommand::none) 121 it->executeCommand(command, sender);121 listener->executeCommand(command, sender); 122 122 } 123 123 } -
code/branches/cpp11_v2/src/orxonox/interfaces/PickupCarrier.cc
r10916 r10919 101 101 // Go recursively through all children to check whether they are a target. 102 102 std::vector<PickupCarrier*>* children = this->getCarrierChildren(); 103 for( std::vector<PickupCarrier*>::const_iterator it = children->begin(); it != children->end(); it++)103 for(PickupCarrier* carrier : *children) 104 104 { 105 if( (*it)->isTarget(pickup))105 if(carrier->isTarget(pickup)) 106 106 { 107 107 isTarget = true; -
code/branches/cpp11_v2/src/orxonox/interfaces/PickupListener.cc
r10624 r10919 74 74 75 75 // Iterate through all PickupListeners and notify them by calling the method they overloaded. 76 for( ObjectList<PickupListener>::iterator it = ObjectList<PickupListener>::begin(); it != ObjectList<PickupListener>::end(); ++it)77 it->pickupChangedUsed(pickup, used);76 for(PickupListener* listener : ObjectList<PickupListener>()) 77 listener->pickupChangedUsed(pickup, used); 78 78 } 79 79 … … 92 92 93 93 // Iterate through all PickupListeners and notify them by calling the method they overloaded. 94 for( ObjectList<PickupListener>::iterator it = ObjectList<PickupListener>::begin(); it != ObjectList<PickupListener>::end(); ++it)95 it->pickupChangedPickedUp(pickup, pickedUp);94 for(PickupListener* listener : ObjectList<PickupListener>()) 95 listener->pickupChangedPickedUp(pickup, pickedUp); 96 96 } 97 97 -
code/branches/cpp11_v2/src/orxonox/items/MultiStateEngine.cc
r10916 r10919 85 85 { 86 86 // We have no ship, so the effects are not attached and won't be destroyed automatically 87 for ( std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it)88 for (std::vector<WorldEntity*>::const_iterator it 2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsBegin(); ++it2)89 (*it 2)->destroy();87 for (EffectContainer* container : this->effectContainers_) 88 for (std::vector<WorldEntity*>::const_iterator it = container->getEffectsBegin(); it != container->getEffectsBegin(); ++it) 89 (*it)->destroy(); 90 90 if (this->defEngineSndNormal_) 91 91 this->defEngineSndNormal_->destroy(); … … 178 178 179 179 // Update all effect conditions 180 for ( std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it)181 (*it)->updateCondition();180 for (EffectContainer* container : this->effectContainers_) 181 container->updateCondition(); 182 182 } 183 183 } … … 198 198 this->getShip()->attach(defEngineSndBoost_); 199 199 200 for ( std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it)201 for (std::vector<WorldEntity*>::const_iterator it 2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsEnd(); ++it2)202 this->getShip()->attach(*it 2);200 for (EffectContainer* container : this->effectContainers_) 201 for (std::vector<WorldEntity*>::const_iterator it = container->getEffectsBegin(); it != container->getEffectsEnd(); ++it) 202 this->getShip()->attach(*it); 203 203 } 204 204 -
code/branches/cpp11_v2/src/orxonox/overlays/OverlayGroup.cc
r10916 r10919 170 170 /*static*/ void OverlayGroup::toggleVisibility(const std::string& name) 171 171 { 172 for (O bjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)173 { 174 if ( (*it)->getName() == name)175 (*it)->setVisible(!((*it)->isVisible()));172 for (OverlayGroup* group : ObjectList<OverlayGroup>()) 173 { 174 if (group->getName() == name) 175 group->setVisible(!(group->isVisible())); 176 176 } 177 177 } … … 185 185 /*static*/ void OverlayGroup::show(const std::string& name) 186 186 { 187 for (O bjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)188 { 189 if ( (*it)->getName() == name)187 for (OverlayGroup* group : ObjectList<OverlayGroup>()) 188 { 189 if (group->getName() == name) 190 190 { 191 if( (*it)->isVisible())192 (*it)->changedVisibility();191 if(group->isVisible()) 192 group->changedVisibility(); 193 193 else 194 (*it)->setVisible(!((*it)->isVisible()));194 group->setVisible(!(group->isVisible())); 195 195 } 196 196 } … … 208 208 /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale) 209 209 { 210 for (O bjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)211 { 212 if ( (*it)->getName() == name)213 (*it)->scale(Vector2(scale, scale));210 for (OverlayGroup* group : ObjectList<OverlayGroup>()) 211 { 212 if (group->getName() == name) 213 group->scale(Vector2(scale, scale)); 214 214 } 215 215 } … … 226 226 /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll) 227 227 { 228 for (O bjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)229 { 230 if ( (*it)->getName() == name)231 (*it)->scroll(scroll);228 for (OverlayGroup* group : ObjectList<OverlayGroup>()) 229 { 230 if (group->getName() == name) 231 group->scroll(scroll); 232 232 } 233 233 } -
code/branches/cpp11_v2/src/orxonox/sound/SoundManager.cc
r10918 r10919 294 294 { 295 295 case SoundType::All: 296 for ( ObjectList<BaseSound>::iterator it = ObjectList<BaseSound>::begin(); it != ObjectList<BaseSound>::end(); ++it)297 (*it)->updateVolume();296 for (BaseSound* sound : ObjectList<BaseSound>()) 297 sound->updateVolume(); 298 298 break; 299 299 case SoundType::Music: 300 for ( ObjectList<AmbientSound>::iterator it = ObjectList<AmbientSound>::begin(); it != ObjectList<AmbientSound>::end(); ++it)301 (*it)->updateVolume();300 for (AmbientSound* sound : ObjectList<AmbientSound>()) 301 sound->updateVolume(); 302 302 break; 303 303 case SoundType::Effects: 304 for ( ObjectList<WorldSound>::iterator it = ObjectList<WorldSound>::begin(); it != ObjectList<WorldSound>::end(); ++it)305 (*it)->updateVolume();304 for (WorldSound* sound : ObjectList<WorldSound>()) 305 sound->updateVolume(); 306 306 break; 307 307 default: -
code/branches/cpp11_v2/src/orxonox/sound/WorldAmbientSound.cc
r10918 r10919 114 114 115 115 //HACK: Assuption - there is only one WorldAmbientSound in a level and only one level is used. 116 for (ObjectList<WorldAmbientSound>::iterator it = ObjectList<WorldAmbientSound>::begin(); 117 it != ObjectList<WorldAmbientSound>::end(); ++it) 116 for (WorldAmbientSound* sound : ObjectList<WorldAmbientSound>()) 118 117 { 119 while( it->ambientSound_->setAmbientSource(WorldAmbientSound::soundList_[WorldAmbientSound::soundNumber_]) == false){118 while(sound->ambientSound_->setAmbientSource(WorldAmbientSound::soundList_[WorldAmbientSound::soundNumber_]) == false){ 120 119 WorldAmbientSound::soundNumber_ = (WorldAmbientSound::soundNumber_ + 1) % WorldAmbientSound::soundList_.size(); 121 120 } -
code/branches/cpp11_v2/src/orxonox/weaponsystem/WeaponPack.cc
r10916 r10919 153 153 void WeaponPack::notifyWeapons() 154 154 { 155 for ( std::vector<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)156 (*it)->setWeaponPack(this);155 for (Weapon* weapon : this->weapons_) 156 weapon->setWeaponPack(this); 157 157 } 158 158 } -
code/branches/cpp11_v2/src/orxonox/worldentities/ControllableEntity.cc
r10916 r10919 108 108 this->camera_->destroy(); 109 109 110 for ( std::list<StrongPtr<CameraPosition>>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)111 (*it)->destroy();110 for (CameraPosition* cameraPosition : this->cameraPositions_) 111 cameraPosition->destroy(); 112 112 113 113 if (this->getScene()->getSceneManager()) -
code/branches/cpp11_v2/src/orxonox/worldentities/EffectContainer.cc
r10916 r10919 103 103 bool result = (bool)lua_toboolean(this->lua_->getInternalLuaState(), -1); 104 104 lua_pop(this->lua_->getInternalLuaState(), 1); 105 for ( std::vector<WorldEntity*>::const_iterator it = this->effects_.begin(); it != this->effects_.end(); ++it)105 for (WorldEntity* effect : this->effects_) 106 106 { 107 (*it)->setMainState(result);107 effect->setMainState(result); 108 108 } 109 109 } -
code/branches/cpp11_v2/src/orxonox/worldentities/pawns/ModularSpaceShip.cc
r10916 r10919 174 174 void ModularSpaceShip::killShipPartStatic(std::string name) 175 175 { 176 for ( std::map<StaticEntity*, ShipPart*>::const_iterator it = ModularSpaceShip::partMap_s->begin(); it != ModularSpaceShip::partMap_s->end(); ++it)177 { 178 if ( it->second->getName() == name)179 { 180 it->second->death();176 for (const auto& mapEntry : *ModularSpaceShip::partMap_s) 177 { 178 if (mapEntry.second->getName() == name) 179 { 180 mapEntry.second->death(); 181 181 return; 182 182 } … … 193 193 void ModularSpaceShip::killShipPart(std::string name) 194 194 { 195 for ( std::map<StaticEntity*, ShipPart*>::const_iterator it = ModularSpaceShip::partMap_.begin(); it != ModularSpaceShip::partMap_.end(); ++it)196 { 197 if ( it->second->getName() == name)198 { 199 it->second->death();195 for (const auto& mapEntry : ModularSpaceShip::partMap_) 196 { 197 if (mapEntry.second->getName() == name) 198 { 199 mapEntry.second->death(); 200 200 return; 201 201 } -
code/branches/cpp11_v2/src/orxonox/worldentities/pawns/Pawn.cc
r10768 r10919 574 574 bool Pawn::hasSlaves() 575 575 { 576 for (ObjectList<FormationController>::iterator it = 577 ObjectList<FormationController>::begin(); 578 it != ObjectList<FormationController>::end(); ++it ) 576 for (FormationController* controller : ObjectList<FormationController>()) 579 577 { 580 578 // checks if the pawn's controller has a slave 581 if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController())579 if (this->hasHumanController() && controller->getMaster() == this->getPlayer()->getController()) 582 580 return true; 583 581 } … … 587 585 // A function that returns a slave of the pawn's controller 588 586 Controller* Pawn::getSlave(){ 589 for (ObjectList<FormationController>::iterator it = 590 ObjectList<FormationController>::begin(); 591 it != ObjectList<FormationController>::end(); ++it ) 592 { 593 if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) 594 return it->getController(); 587 for (FormationController* controller : ObjectList<FormationController>()) 588 { 589 if (this->hasHumanController() && controller->getMaster() == this->getPlayer()->getController()) 590 return controller->getController(); 595 591 } 596 592 return nullptr; -
code/branches/cpp11_v2/src/orxonox/worldentities/pawns/TeamBaseMatchBase.cc
r10916 r10919 92 92 93 93 // Call this so bots stop shooting at the base after they converted it 94 for ( ObjectList<ArtificialController>::iterator it = ObjectList<ArtificialController>::begin(); it != ObjectList<ArtificialController>::end(); ++it)95 it->abandonTarget(this);94 for (ArtificialController* controller : ObjectList<ArtificialController>()) 95 controller->abandonTarget(this); 96 96 } 97 97 } -
code/branches/cpp11_v2/test/util/MathTest.cc
r9114 r10919 245 245 246 246 // all numbers must satisfy 0 <= <number> < 1 247 for ( std::set<float>::iterator it = numbers.begin(); it != numbers.end(); ++it)247 for (float number : numbers) 248 248 { 249 EXPECT_LE(min, *it);250 EXPECT_GT(max, *it);249 EXPECT_LE(min, number); 250 EXPECT_GT(max, number); 251 251 } 252 252 } … … 268 268 269 269 // all numbers must satisfy 0 <= <number> < <max> 270 for ( std::set<float>::iterator it = numbers.begin(); it != numbers.end(); ++it)270 for (float number : numbers) 271 271 { 272 EXPECT_LE(min, *it);273 EXPECT_GT(max, *it);272 EXPECT_LE(min, number); 273 EXPECT_GT(max, number); 274 274 } 275 275 } … … 291 291 292 292 // all numbers must satisfy <min> <= <number> < <max> 293 for ( std::set<float>::iterator it = numbers.begin(); it != numbers.end(); ++it)293 for (float number : numbers) 294 294 { 295 EXPECT_LE(min, *it);296 EXPECT_GT(max, *it);295 EXPECT_LE(min, number); 296 EXPECT_GT(max, number); 297 297 } 298 298 } … … 315 315 316 316 // all numbers must be either 1 oder -1 317 for ( std::set<float>::iterator it = numbers.begin(); it != numbers.end(); ++it)318 EXPECT_TRUE( *it == 1 || *it== -1);317 for (float number : numbers) 318 EXPECT_TRUE(number == 1 || number == -1); 319 319 } 320 320
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