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Ignore:
Timestamp:
Dec 9, 2015, 2:45:58 PM (9 years ago)
Author:
maxima
Message:

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

Location:
code/branches/presentationHS15
Files:
1 deleted
27 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentationHS15

  • code/branches/presentationHS15/data/levels/includes/invaderWeapon.oxi

    r9943 r10961  
    77      <WeaponSet firemode=1 />
    88    </weaponsets>
    9     <weapons>
     9    <weaponpacks>
    1010      <WeaponPack>
    1111        <links>
     
    2525        </links>
    2626      </WeaponPack>
    27     </weapons>
     27    </weaponpacks>
     28    <munition>
     29      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/>
     30    </munition>
  • code/branches/presentationHS15/data/levels/includes/invaderWeaponEnemy.oxi

    r9943 r10961  
    77      <WeaponSet firemode=1 />
    88    </weaponsets>
    9     <weapons>
     9    <weaponpacks>
    1010      <WeaponPack>
    1111        <links>
     
    2525        </links>
    2626      </WeaponPack>
    27     </weapons>
     27    </weaponpacks>
     28    <munition>
     29      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/>
     30    </munition>
  • code/branches/presentationHS15/data/levels/includes/pickups.oxi

    r9348 r10961  
    7878/>
    7979
     80<PickupRepresentation
     81    name = "destroy"
     82    pickupName = "Destroy Pickup"
     83    pickupDescription = "Destroy all pickups you have."
     84    spawnerTemplate = "destroypickupRepresentation"
     85    inventoryRepresentation = "detroyPickup"
     86/>
     87
     88<PickupRepresentation
     89    name = "destroycarrier"
     90    pickupName = "Destroy Carrier Pickup"
     91    pickupDescription = "destroys you."
     92    spawnerTemplate = "destroycarrierpickupRepresentation"
     93    inventoryRepresentation = "destroyCarrierPickup"
     94/>
     95
    8096<!-- Speed pickups -->
    8197
     
    138154/>
    139155
     156<!-- Munition pickups -->
     157
     158<PickupRepresentation
     159    name = "smallmunitionpickup"
     160    pickupName = "Small munition"
     161    pickupDescription = "Gives a small amount of munition."
     162    spawnerTemplate = "smallmunitionpickupRepresentation"
     163    inventoryRepresentation = "SmallMunition"
     164/>
     165
     166<PickupRepresentation
     167    name = "mediummunitionpickup"
     168    pickupName = "Medium munition"
     169    pickupDescription = "Gives a medium amount of munition."
     170    spawnerTemplate = "mediummunitionpickupRepresentation"
     171    inventoryRepresentation = "MediumMunition"
     172/>
     173
     174<PickupRepresentation
     175    name = "hugemunitionpickup"
     176    pickupName = "Huge munition"
     177    pickupDescription = "Gives a huge amount of munition."
     178    spawnerTemplate = "hugemunitionpickupRepresentation"
     179    inventoryRepresentation = "HugeMunition"
     180/>
     181
    140182<!-- Pickup Collection pickups -->
    141183
     
    175217
    176218<PickupRepresentation
    177     name = "largedamageboostpickup"
    178     pickupName = "Large DamageBoost Pickup"
     219    name = "hugedamageboostpickup"
     220    pickupName = "Huge DamageBoost Pickup"
    179221    pickupDescription = "Multiplies the ship damage with 7."
    180     spawnerTemplate = "largedamageboostpickupRepresentation"
    181     inventoryRepresentation = "LargeDamageBoost"
     222    spawnerTemplate = "hugedamageboostpickupRepresentation"
     223    inventoryRepresentation = "HugeDamageBoost"
    182224/>
    183225
     
    207249    inventoryRepresentation = "HugeShrink"
    208250/>
     251
     252<!-- Boost Pickup -->
     253
     254<PickupRepresentation
     255    name = "smallboostpickup"
     256    pickupName = "Small Boost"
     257    pickupDescription = "Restores the boost by a bit"
     258    spawnerTemplate = "smallboostpickupRepresentation"
     259    inventoryRepresentation = "SmallBoost"
     260/>
     261
     262<PickupRepresentation
     263    name = "mediumboostpickup"
     264    pickupName = "Medium Boost"
     265    pickupDescription = "Restores the boost"
     266    spawnerTemplate = "mediumboostpickupRepresentation"
     267    inventoryRepresentation = "MediumBoost"
     268/>
     269
     270<PickupRepresentation
     271    name = "hugeboostpickup"
     272    pickupName = "Huge Boost"
     273    pickupDescription = "Restores the boost considerably"
     274    spawnerTemplate = "hugeboostpickupRepresentation"
     275    inventoryRepresentation = "HugeBoost"
     276/>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsAssff.oxi

    r10677 r10961  
    1010      <WeaponSet firemode=3 />
    1111    </weaponsets>
    12     <weapons>
     12    <weaponpacks>
    1313      <WeaponPack>
    1414        <links>
     
    2424            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
    2525          </attached>
    26           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    27           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     26          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     27          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    2828          <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    2929        </Weapon>
     
    3434            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
    3535          </attached>
    36           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    37           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
     36          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
     37          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    3838          <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=23 />
    3939        </Weapon>
    4040        <Weapon>
    4141          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
    42           <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
     42          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=8 />
    4343        </Weapon>
    4444      </WeaponPack>
    45     </weapons>
     45    </weaponpacks>
     46    <munition>
     47      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=2 replenishinterval=7.5/>
     48      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     49      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     50    </munition>   
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsAssff2.oxi

    r10677 r10961  
    99      <WeaponSet firemode=2 />
    1010      <WeaponSet firemode=3 />
    11     </weaponsets>
    12     <weapons>
     11    </weaponsets> 
     12    <weaponpacks>
    1313      <WeaponPack>
    1414        <links>
     
    2323            <BlinkingBillboard position="-1.9, -.5, -5.5" material="PE/lensflare" colour="0.128, 0.28, 1" amplitude=0.25 frequency=16 quadratic=0 />
    2424          </attached>
    25           <HsW01 mode=0 munitionpershot=0 delay=0.125 healthamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" />
    26           <HsW01 mode=0 munitionpershot=0 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" />
     25          <HsW01 mode=0 munitionpershot=1 delay=0.125 healthamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" />
     26          <HsW01 mode=0 munitionpershot=1 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" />
    2727          <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" shielddamage=23 />
    2828        </Weapon>
     
    3232            <BlinkingBillboard position="1.9, -.5, -5.5" material="PE/lensflare" colour="0.128, 0.28, 1" amplitude=0.25 frequency=16 quadratic=0 />
    3333          </attached>
    34           <HsW01 mode=0 munitionpershot=0 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6,1.3,-2.0" />
    35           <HsW01 mode=0 munitionpershot=0 delay=0.125 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1,1.6,-2.0" />
     34          <HsW01 mode=0 munitionpershot=1 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6,1.3,-2.0" />
     35          <HsW01 mode=0 munitionpershot=1 delay=0.125 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1,1.6,-2.0" />
    3636          <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" shielddamage=23 />
    3737        </Weapon>
    3838        <Weapon>
    3939          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 />
    40           <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 />
     40          <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 fuel=10 />
    4141        </Weapon>
    4242      </WeaponPack>
    43     </weapons>
     43    </weaponpacks>
     44    <munition>
     45      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     46      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     47      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     48    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsCollateral.oxi

    r9664 r10961  
    1010      <WeaponSet firemode=3 />
    1111    </weaponsets>
    12     <weapons>
     12    <weaponpacks>
    1313      <WeaponPack>
    1414        <links>
     
    2525            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="90" yaw="-90" position="-1.5, 1, -0.3" scale=0.6 /> <!-- MACHINE GUN -->
    2626          </attached>
    27           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    28           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    29           <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
     27          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     28          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     29          <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    3030        </Weapon>
    3131
     
    3636            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="90" yaw="-90" position="1.8, 1, -0.3" scale=0.6 /> <!-- MACHINE GUN -->
    3737          </attached>
    38           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    39           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
     38          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
     39          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    4040          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    4141        </Weapon>
    4242        <Weapon>
    4343          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
    44           <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
     44          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 />
    4545        </Weapon>
    4646      </WeaponPack>
    47     </weapons>
     47    </weaponpacks>
     48    <munition>
     49      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     50      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     51      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     52    </munition>   
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsEscort.oxi

    r9763 r10961  
    77      <WeaponSet firemode=1 />
    88    </weaponsets>
    9     <weapons>
     9    <weaponpacks>
    1010      <WeaponPack>
    1111        <links>
     
    1414        </links>
    1515        <Weapon>
    16           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
    17           <!--HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam2.mesh" /-->
     16          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
    1817        </Weapon>
    1918        <Weapon>
    20           <HsW01 mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
    21           <!--HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam2.mesh" /-->
     19          <HsW01 mode=0 munitionpershot=1 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
    2220        </Weapon>
    2321      </WeaponPack>
     
    2725        </links>
    2826      </WeaponPack>
    29     </weapons>
     27    </weaponpacks>
     28    <munition>
     29      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     30    </munition>     
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsFPS.oxi

    r9348 r10961  
    1111      <WeaponSet firemode=1 />
    1212    </weaponsets>
    13     <weapons>
     13    <weaponpacks>
    1414      <WeaponPack firemode=0>
    1515        <links>
     
    4949        /-->
    5050      </WeaponPack>
    51     </weapons>
     51    </weaponpacks>
     52    <munition>
     53      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/>
     54      <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 />
     55    </munition>   
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsFPS_HS14.oxi

    r10262 r10961  
    1111      <WeaponSet firemode=1 />
    1212    </weaponsets>
    13     <weapons>
     13    <weaponpacks>
    1414      <WeaponPack firemode=0>
    1515        <links>
     
    4949        /-->
    5050      </WeaponPack>
    51     </weapons>
     51    </weaponpacks>
     52    <munition>
     53      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/>
     54      <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 />
     55    </munition>     
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsFS15.oxi

    r10622 r10961  
    1212  <WeaponSet firemode=4 />
    1313</weaponsets>
    14 <weapons>
     14<weaponpacks>
    1515  <WeaponPack>
    1616    <links>
     
    3838      <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
    3939      <RocketFireOld mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
    40       <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
     40      <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 />
    4141    </Weapon>
    4242  </WeaponPack>
     
    4949    </Weapon-->
    5050  </WeaponPack>
    51 </weapons>
     51</weaponpacks>
     52<munition>
     53  <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     54  <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     55  <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     56  <GravityBombMunition initialmagazines=3 maxmagazines=3 munitionpermagazine=1 />
     57</munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsGhost.oxi

    r8857 r10961  
    1111      <WeaponSet firemode=2 />
    1212    </weaponsets>
    13     <weapons>
     13    <weaponpacks>
    1414      <WeaponPack>
    1515        <links>
     
    1919        </links>
    2020        <Weapon>
    21           <HsW01 mode=0 munitionpershot=0 healthdamage=3.14159 delay=0 material="Flares/point_lensflare" />
    22           <HsW01 mode=0 munitionpershot=0 healthdamage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
     21          <HsW01 mode=0 munitionpershot=1 healthdamage=3.14159 delay=0 material="Flares/point_lensflare" />
     22          <HsW01 mode=0 munitionpershot=1 healthdamage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
    2323          <LightningGun mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 />
    2424        </Weapon>
    2525        <Weapon>
    26           <HsW01 mode=0 munitionpershot=0 damage=3.14159 delay=0  material="Flares/point_lensflare" />
    27           <HsW01 mode=0 munitionpershot=0 damage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
     26          <HsW01 mode=0 munitionpershot=1 damage=3.14159 delay=0  material="Flares/point_lensflare" />
     27          <HsW01 mode=0 munitionpershot=1 damage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
    2828          <LightningGun mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 />
    2929        </Weapon>
    3030        <Weapon>
    31           <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 />
     31          <SimpleRocketFire mode=2 munitionpershot=1 muzzleoffset="0,0,0" damage=50 />
    3232        </Weapon>
    3333        <Weapon>
    34           <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 delay=0.1 />
     34          <SimpleRocketFire mode=2 munitionpershot=1 muzzleoffset="0,0,0" damage=50 delay=0.1 />
    3535        </Weapon>
    3636      </WeaponPack>
    37     </weapons>
     37    </weaponpacks>
     38    <munition>
     39      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     40      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     41      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     42    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsH2.oxi

    r7679 r10961  
    88      <WeaponSet firemode=1 />
    99    </weaponsets>
    10     <weapons>
     10    <weaponpacks>
    1111      <WeaponPack>
    1212        <links>
     
    1818            <Model mesh="hs-w01s.mesh" roll="180" position="0.1, 0.0, 0.0" scale=2 />
    1919          </attached>
    20           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" />
    21           <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" />
     20          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" />
     21          <HsW01 mode=0 munitionpershot=1 delay=0     damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" />
    2222        </Weapon>
    2323        <Weapon>
     
    2626            <Model mesh="hs-w01s.mesh" roll="180" position="-0.1, 0.0, 0.0" scale=2 />
    2727          </attached>
    28           <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" />
    29           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" />
     28          <HsW01 mode=0 munitionpershot=1 delay=0     damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" />
     29          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" />
    3030        </Weapon>
    3131      </WeaponPack>
     
    4242        </Weapon>
    4343      </WeaponPack>
    44     </weapons>
     44    </weaponpacks>
     45    <munition>
     46      <LaserMunition initialmagazines=10 maxmagazines=10 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     47    </munition>
    4548
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsHXY.oxi

    r8755 r10961  
    77      <WeaponSet firemode=1 />
    88    </weaponsets>
    9     <weapons>
     9    <weaponpacks>
    1010      <WeaponPack>
    1111        <links>
     
    2424        </Weapon>
    2525      </WeaponPack>
    26     </weapons>
     26    </weaponpacks>
     27    <munition>
     28      <LaserMunition initialmagazines=10 maxmagazines=10 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     29      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     30    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsHeartAttack.oxi

    r10622 r10961  
    1111      <WeaponSet firemode=3 />
    1212    </weaponsets>
    13     <weapons>
     13    <weaponpacks>
    1414      <WeaponPack>
    1515        <links>
     
    2020        </links>
    2121        <Weapon>
    22           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />
    23           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />
    24           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />
    25           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />
     22          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />
     23          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />
     24          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />
     25          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />
    2626        </Weapon>
    2727        <Weapon>
    28           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />
    29           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />
    30           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />
    31           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />
     28          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />
     29          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />
     30          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />
     31          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />
    3232        </Weapon>
    3333        <Weapon>
    34           <LaserFire mode=1 munitionpershot=0 muzzleoffset="2.2,6,16" damage=30 shielddamage=20 />
    35           <LaserFire mode=1 munitionpershot=0 muzzleoffset="-2.2,6,16" damage=30 shielddamage=20 />
    36           <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
     34          <LaserFire mode=1 munitionpershot=1 muzzleoffset="2.2,6,16" damage=30 shielddamage=20 />
     35          <LaserFire mode=1 munitionpershot=1 muzzleoffset="-2.2,6,16" damage=30 shielddamage=20 />
     36          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 />
    3737          <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
    3838        </Weapon>
     
    4040        </Weapon>
    4141      </WeaponPack>
    42       <WeaponPack>
    43         <links>
    44           <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
    45         </links>
    46         <!--Weapon>
    47           <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
    48         </Weapon-->
    49       </WeaponPack>
    50     </weapons>
     42    </weaponpacks>
     43    <munition>
     44      <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=6.0/>
     45      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     46      <RocketMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=1 />
     47      <GravityBombMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     48    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsHeavyCruiser.oxi

    r9943 r10961  
    1010      <WeaponSet firemode=3 />
    1111    </weaponsets>
    12     <weapons>
     12    <weaponpacks>
    1313      <WeaponPack>
    1414        <links>
     
    2424            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
    2525          </attached>
    26           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    27           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     26          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     27          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    2828          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    2929        </Weapon>
     
    3434            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,-10.3" scale=0.6 />
    3535          </attached>
    36           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    37           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
     36          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
     37          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    3838          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    3939        </Weapon>
    4040        <Weapon>
    4141          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
    42           <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
     42          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 />
    4343        </Weapon>
    4444      </WeaponPack>
    45       <WeaponPack>
    46         <links>
    47           <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
    48         </links>
    49         <!--Weapon>
    50           <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
    51         </Weapon-->
    52       </WeaponPack>
    53     </weapons>
     45    </weaponpacks>
     46    <munition>
     47      <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=5.0/>
     48      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     49      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     50    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsHeavyCruiserBody.oxi

    r9943 r10961  
    1010      <WeaponSet firemode=3 />
    1111    </weaponsets>
    12     <weapons>
     12    <weaponpacks>
    1313      <WeaponPack>
    1414        <links>
     
    2121          <attached>
    2222          </attached>
    23           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    24           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     23          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     24          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    2525          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    2626        </Weapon>
     
    2828          <attached>
    2929          </attached>
    30           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    31           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
     30          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
     31          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    3232          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    3333        </Weapon>
    3434        <Weapon>
    3535          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
    36           <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
     36          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 />
    3737        </Weapon>
    3838      </WeaponPack>
     
    4545        </Weapon-->
    4646      </WeaponPack>
    47     </weapons>
     47    </weaponpacks>
     48    <munition>
     49      <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.0/>
     50      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     51      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     52    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsHover.oxi

    r10960 r10961  
    77  <WeaponSet firemode=1 />
    88</weaponsets>
    9 <weapons>
     9<weaponpacks>
    1010  <WeaponPack>
    1111    <links>
     
    2525    </links>
    2626  </WeaponPack>
    27 </weapons>
     27</weaponpacks> 
     28<munition>
     29  <IceMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
     30</munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsImmTest.oxi

    r8706 r10961  
    1010      <WeaponSet firemode=3 />
    1111    </weaponsets>
    12     <weapons>
     12    <weaponpacks>
    1313      <WeaponPack>
    1414        <links>
     
    4444        <Weapon>
    4545          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" shielddamage=50 />
    46           <RocketFire mode=3 muzzleoffset="0,0,0" healthdamage=80 shielddamage=20 />
     46          <RocketFire mode=3 muzzleoffset="0,0,0" healthdamage=80 shielddamage=20 fuel=10 />
    4747        </Weapon>
    4848      </WeaponPack>
     
    5555        </Weapon-->
    5656      </WeaponPack>
    57     </weapons>
     57    </weaponpacks>
     58    <munition>
     59      <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.0/>
     60      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     61      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     62    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsPirate.oxi

    r7679 r10961  
    77      <WeaponSet firemode=1 />
    88    </weaponsets>
    9     <weapons>
     9    <weaponpacks>
    1010      <WeaponPack>
    1111        <links>
     
    1414        </links>
    1515        <Weapon>
    16           <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" />
    17           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
     16          <HsW01 mode=0 munitionpershot=1 delay=0     damage=2.5 material="Flares/point_lensflare" />
     17          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
    1818        </Weapon>
    1919        <Weapon>
    20           <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" />
    21           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
     20          <HsW01 mode=0 munitionpershot=1 delay=0     damage=2.5 material="Flares/point_lensflare" />
     21          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
    2222        </Weapon>
    2323      </WeaponPack>
    24     </weapons>
     24    </weaponpacks>
     25    <munition>
     26      <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.0/>
     27    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsRing.oxi

    r10650 r10961  
    1 <weaponslots>
    2   <WeaponSlot position="11,0,-7" />
    3   <WeaponSlot position="0,0,-7" />
    4   <WeaponSlot position="-11,0,-7" />
    5 </weaponslots>
    6 <weaponsets>
    7   <WeaponSet firemode=0 />
    8   <WeaponSet firemode=1 />
    9 </weaponsets>
    10 <weapons>
    11   <WeaponPack>
    12     <links>
    13       <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
    14       <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
    15     </links>
    16     <Weapon>
    17       <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset="11,0,-3" freezefactor=0.5 freezetime=2.0 />
    18     </Weapon>
    19     <Weapon>
    20       <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" -11,0,-3" freezefactor=0.5 freezetime=2.0 />
    21     </Weapon>
    22     <Weapon>
    23       <GravityBombFire mode=1 munitionpershot=0 delay=0.125 damage=3 muzzleoffset="0,0,-7"/>
    24     </Weapon>
    25   </WeaponPack>
    26 </weapons>
     1    <weaponslots>
     2      <WeaponSlot position="11,0,-7" />     
     3      <WeaponSlot position="-11,0,-7" />
     4      <WeaponSlot position="0,0,-7" />
     5    </weaponslots>
     6    <weaponsets>
     7      <WeaponSet firemode=0 />
     8      <WeaponSet firemode=1 />
     9      <WeaponSet firemode=2 />
     10    </weaponsets>
     11    <weaponpacks>
     12      <WeaponPack>
     13        <links>
     14          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
     15          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
     16          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
     17        </links>
     18        <Weapon>
     19          <LaserFire mode=0 munitionpershot=1 damage=10 shielddamage=5 />
     20          <IceGun mode=1 munitionpershot=1 delay=0.125 damage=9.3 muzzleoffset="11,0,-3" freezefactor=0.5 freezetime=2.0 />
     21        </Weapon>
     22        <Weapon>
     23          <LaserFire mode=0 munitionpershot=1 damage=10 shielddamage=5 />
     24          <IceGun mode=1 munitionpershot=1 delay=0.125 damage=9.3 muzzleoffset=" -11,0,-3" freezefactor=0.5 freezetime=2.0 />
     25        </Weapon>
     26        <Weapon>
     27          <GravityBombFire mode=2 munitionpershot=1 delay=0.125 damage=3 muzzleoffset="0,0,-7"/>
     28        </Weapon>
     29      </WeaponPack>
     30    </weaponpacks>
     31    <munition>
     32      <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     33      <GravityBombMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=1 />
     34      <IceMunition initialmagazines=16 maxmagazines=16 munitionpermagazine=1 />
     35    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsSpacecruiser.oxi

    r9348 r10961  
    1414      <WeaponSet firemode=3 />
    1515    </weaponsets>
    16     <weapons>
     16    <weaponpacks>
    1717      <WeaponPack>
    1818        <links>
     
    2828            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
    2929          </attached>
    30           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    31           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     30          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     31          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    3232          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    3333        </Weapon>
     
    3838            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
    3939          </attached>
    40           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    41           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
     40          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
     41          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    4242          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    4343        </Weapon>
    4444        <Weapon>
    4545          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
    46           <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
     46          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 />
    4747        </Weapon>
    4848        <Weapon>
     
    5252            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
    5353          </attached>
    54           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    55           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     54          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     55          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    5656          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    5757        </Weapon>
     
    6262            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
    6363          </attached>
    64           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    65           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
     64          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
     65          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    6666          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    6767        </Weapon>
     
    7272            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
    7373          </attached>
    74           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    75           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     74          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     75          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    7676          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    7777        </Weapon>
     
    8282            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
    8383          </attached>
    84           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    85           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
     84          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
     85          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    8686          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    8787        </Weapon>
    8888      </WeaponPack>
    89     </weapons>
     89    </weaponpacks>
     90    <munition>
     91      <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     92      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     93      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     94    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsSwallow.oxi

    r10629 r10961  
    22      <WeaponSlot position=" 8,1.66,-17.5" />
    33      <WeaponSlot position="-8,1.66,-17.5" />
     4      <WeaponSlot position="0,1.66,-17.5" />
    45    </weaponslots>
    56    <weaponsets>
     
    78      <WeaponSet firemode=1 />
    89    </weaponsets>
    9     <weapons>
     10    <weaponpacks>
    1011      <WeaponPack>
    1112        <links>
     
    1415        </links>
    1516        <Weapon>
    16           <SplitGun mode=0 munitionpershot=0 damage=6.0 muzzleoffset="0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 />
     17          <SplitGun mode=0 munitionpershot=1 damage=6.0 muzzleoffset="0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 />
     18          <LaserFire mode=1 munitionpershot=1 damage=10.0 muzzleoffset="0.5,0.6,1.7" />
    1719        </Weapon>
    1820        <Weapon>
    19           <SplitGun mode=0 munitionpershot=0 damage=6.0 muzzleoffset="-0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 />
    20         </Weapon>
     21          <SplitGun mode=0 munitionpershot=1 damage=6.0 muzzleoffset="-0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 />
     22          <LaserFire mode=1 munitionpershot=1 damage=10.0 muzzleoffset="-0.5,0.6,1.7" />
     23        </Weapon>       
    2124      </WeaponPack>
    22     </weapons>
     25    </weaponpacks>
     26    <munition>
     27      <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     28      <SplitMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     29    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsTransporter.oxi

    r8891 r10961  
    77      <WeaponSet firemode=1 />
    88    </weaponsets>
    9     <weapons>
     9    <weaponpacks>
    1010      <WeaponPack>
    1111        <links>
     
    1414        </links>
    1515        <Weapon>
    16           <HsW01 mode=0 munitionpershot=0 delay=0.1   damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    17           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     16          <HsW01 mode=0 munitionpershot=1 delay=0.1   damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     17          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    1818          <LightningGun mode=1 muzzleoffset="0,0,0"   damage=3.14159 shielddamage=20 />
    1919        </Weapon>
    2020        <Weapon>
    21           <HsW01 mode=0 munitionpershot=0 delay=0.1   damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    22           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     21          <HsW01 mode=0 munitionpershot=1 delay=0.1   damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     22          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    2323          <LightningGun mode=1 muzzleoffset="0,0,0"   damage=3.14159 shielddamage=20 />
    2424        </Weapon>
    2525      </WeaponPack>
    26     </weapons>
     26    </weaponpacks>
     27    <munition>
     28      <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     29      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     30    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsTurret.oxi

    r10216 r10961  
    55      <WeaponSet firemode=0 />
    66    </weaponsets>
    7     <weapons>
     7    <weaponpacks>
    88      <WeaponPack>
    99        <links>
     
    2020        </Weapon>
    2121      </WeaponPack>
    22     </weapons>
     22    </weaponpacks>
     23    <munition>
     24      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     25    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsTurret1.oxi

    r10262 r10961  
    55      <WeaponSet firemode=0 />
    66    </weaponsets>
    7     <weapons>
     7    <weaponpacks>
    88      <WeaponPack>
    99        <links>
     
    2020        </Weapon>
    2121      </WeaponPack>
    22     </weapons>
     22    </weaponpacks>
     23    <munition>
     24      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     25    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsbigship.oxi

    r9664 r10961  
    1010      <WeaponSet firemode=3 />
    1111    </weaponsets>
    12     <weapons>
     12    <weaponpacks>
    1313      <WeaponPack>
    1414        <links>
     
    2121          <attached>
    2222          </attached>
    23           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    24           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     23          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     24          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    2525          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    2626        </Weapon>
     
    2929           
    3030          </attached>
    31           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    32           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
     31          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
     32          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    3333          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    3434        </Weapon>
    3535        <Weapon>
    3636          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
    37           <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
     37          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 />
    3838        </Weapon>
    3939      </WeaponPack>
     
    4646        </Weapon-->
    4747      </WeaponPack>
    48     </weapons>
     48    </weaponpacks>
     49    <munition>
     50      <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     51      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     52      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     53    </munition>
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