Changeset 10962
- Timestamp:
- Dec 9, 2015, 4:03:59 PM (9 years ago)
- Location:
- code/branches/presentationHS15
- Files:
-
- 2 deleted
- 44 edited
- 2 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationHS15
- Property svn:mergeinfo changed
/code/branches/explosionChunksHS15 (added) merged: 10641,10669,10752-10753,10755,10786,10807,10810,10837,10937,10939,10942
- Property svn:mergeinfo changed
-
code/branches/presentationHS15/data/levels/HeavyCruiser.oxw
r9943 r10962 553 553 554 554 <Pawn team=1 health=1000 initialhealth=1000 maxhealth=1000 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=10000 name=HeavyCruiser_body radarname = "HeavyCruiser" > 555 <explosion> 556 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_sparks2" scale=2.5 /> 557 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flame2" scale=2.5 /> 558 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" scale=12 /> 559 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" scale=2.5 /> 560 561 <ExplosionPart offset="50,50,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_sparks2" scale=2.5 delay=0.3 /> 562 <ExplosionPart offset="50,50,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flame2" scale=2.5 delay=0.3 /> 563 <ExplosionPart offset="50,50,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" scale=12 delay=0.3 /> 564 <ExplosionPart offset="50,50,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" scale=2.5 delay=0.3 /> 565 566 <ExplosionPart offset="50,-50,-50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_sparks2" scale=2.5 delay=0.6 /> 567 <ExplosionPart offset="50,-50,-50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flame2" scale=2.5 delay=0.6 /> 568 <ExplosionPart offset="50,-50,-50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" scale=12 delay=0.6 /> 569 <ExplosionPart offset="50,-50,-50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" scale=2.5 delay=0.6 /> 570 571 <ExplosionPart offset="-50,0,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_sparks2" scale=2.5 delay=0.9 /> 572 <ExplosionPart offset="-50,0,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flame2" scale=2.5 delay=0.9 /> 573 <ExplosionPart offset="-50,0,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" scale=12 delay=0.9 /> 574 <ExplosionPart offset="-50,0,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" scale=2.5 delay=0.9 /> 575 </explosion> 555 576 <attached> 556 577 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_body.mesh" scale="40" /> … … 718 739 719 740 <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" > 741 742 <explosion> 743 <ExplosionPart offset="-140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 744 <ExplosionPart offset="-140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 745 <ExplosionPart offset="-140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 746 </explosion> 720 747 721 748 <attached> … … 758 785 759 786 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmLfront radarname = "HIDDEN" > 787 788 <explosion> 789 <ExplosionPart offset="-141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 790 <ExplosionPart offset="-141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 791 <ExplosionPart offset="-141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 792 </explosion> 793 760 794 <attached> 761 795 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmLfront.mesh" scale="40" /> … … 772 806 773 807 <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmR radarname = "HIDDEN" > 808 <explosion> 809 <ExplosionPart offset="140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 810 <ExplosionPart offset="140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 811 <ExplosionPart offset="140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 812 </explosion> 774 813 <attached> 775 814 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmR.mesh" scale="40" /> … … 811 850 812 851 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=sidearmRfront radarname = "HIDDEN" > 852 <explosion> 853 <ExplosionPart offset="141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 854 <ExplosionPart offset="141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 855 <ExplosionPart offset="141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 856 </explosion> 813 857 <attached> 814 858 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmRfront.mesh" scale="40" /> … … 825 869 826 870 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_frontL radarname = "HIDDEN" > 871 <explosion> 872 <ExplosionPart offset="-80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 873 <ExplosionPart offset="-80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 874 <ExplosionPart offset="-80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 875 </explosion> 827 876 <attached> 828 877 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_frontL.mesh" scale="40" /> … … 836 885 837 886 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_frontR radarname = "HIDDEN" > 887 <explosion> 888 <ExplosionPart offset="80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 889 <ExplosionPart offset="80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 890 <ExplosionPart offset="80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 891 </explosion> 838 892 <attached> 839 893 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_frontR.mesh" scale="40" /> … … 847 901 848 902 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_partL radarname = "HIDDEN" > 903 <explosion> 904 <ExplosionPart offset="-94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 905 <ExplosionPart offset="-94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 906 <ExplosionPart offset="-94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 907 </explosion> 849 908 <attached> 850 909 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_partL.mesh" scale="40" /> … … 858 917 859 918 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_partR radarname = "HIDDEN" > 919 <explosion> 920 <ExplosionPart offset="94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 921 <ExplosionPart offset="94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 922 <ExplosionPart offset="94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 923 </explosion> 860 924 <attached> 861 925 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_partR.mesh" scale="40" /> -
code/branches/presentationHS15/data/levels/emptyLevel.oxw
r10629 r10962 1 <LevelInfo1 <LevelInfo 2 2 name = "Empty level" 3 3 description = "A level with absolutely nothing in it." … … 13 13 14 14 <?lua 15 include("templates/spaceshipAssff2.oxt") 16 include("templates/spaceshipPirate.oxt") 15 include("templates/spaceshipAssff.oxt") 17 16 include("templates/spaceshipEscort.oxt") 18 include("templates/spaceshipRing.oxt") 19 include("templates/spaceshipSwallow.oxt") 17 include("templates/spaceshipHover.oxt") 20 18 ?> 21 19 … … 33 31 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 34 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 33 34 <SpaceShip 35 team = "1" 36 position = "1000,0,0" 37 > 38 <templates> 39 <Template link=spaceshipassff /> 40 </templates> 41 </SpaceShip> 42 <SpaceShip 43 team = "1" 44 position = "1000,200,0" 45 > 46 <templates> 47 <Template link=spaceshiphover /> 48 </templates> 49 50 </SpaceShip> 51 <SpaceShip 52 team = "1" 53 position = "1000,400,0" 54 > 55 <templates> 56 <Template link=spaceshipescort /> 57 </templates> 58 59 60 61 </SpaceShip> 35 62 36 63 </Scene> -
code/branches/presentationHS15/data/levels/iiiJohnVane_EscapeTheBastards.oxw
r9992 r10962 288 288 </WaypointController> 289 289 </controller> 290 <explosion > 291 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 292 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 293 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 294 </explosion> 290 295 </Pawn> 291 296 -
code/branches/presentationHS15/data/levels/kecks.oxw
r10262 r10962 348 348 349 349 350 <Pawn health=20 position="0, 112900, 0" direction="0,-1,0" name="boxDestroyed" collisionType=dynamic mass=100000 radarname = "Gravitation Box" >350 <Pawn health=20 position="0, 112900, 0" direction="0,-1,0" name="boxDestroyed" collisionType=dynamic mass=100000 radarname = "Gravitation Box" explosionchunks=0 > 351 351 <attached> 352 352 <Model position="0,0,0" scale="10" mesh="CuboidBody.mesh" /> … … 359 359 </WaypointController> 360 360 </controller> 361 <explosion > 362 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 363 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 364 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 365 </explosion> 361 366 </Pawn> 362 367 -
code/branches/presentationHS15/data/levels/missionOne.oxw
r10961 r10962 526 526 </WaypointController> 527 527 </controller> 528 <explosion > 529 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 530 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 531 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 532 </explosion> 528 533 </Pawn> 529 534 … … 544 549 </WaypointController> 545 550 </controller> 551 <explosion > 552 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 553 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 554 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 555 </explosion> 546 556 </Pawn> 547 557 … … 562 572 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 563 573 </collisionShapes> 574 <explosion > 575 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 576 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 577 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 578 </explosion> 564 579 </Pawn> 565 580 … … 580 595 </WaypointController> 581 596 </controller> 597 <explosion > 598 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 599 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 600 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 601 </explosion> 582 602 </Pawn> 583 603 -
code/branches/presentationHS15/data/levels/templates/FPS.oxt
r10258 r10962 24 24 <BoxCollisionShape position="0,-25,0" halfExtents="15,20,15" /> 25 25 </collisionShapes> 26 <explosion > 27 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 28 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 29 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 30 </explosion> 26 31 27 32 <camerapositions> -
code/branches/presentationHS15/data/levels/templates/FPS_HS14.oxt
r10262 r10962 29 29 <CameraPosition position="-1,1,2.2" drag=false mouselook=true /> 30 30 </camerapositions> 31 <explosion > 32 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 33 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 34 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 35 </explosion> 31 36 32 37 <?lua -
code/branches/presentationHS15/data/levels/templates/HeavyCruiser.oxt
r10961 r10962 383 383 <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/> --> 384 384 </collisionShapes> 385 <explosion > 386 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 387 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 388 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 389 </explosion> 385 390 <?lua 386 391 include("../includes/weaponSettingsHeavyCruiser.oxi") -
code/branches/presentationHS15/data/levels/templates/HeavyCruiserBody.oxt
r10961 r10962 210 210 <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="frontR, HOOK"/> --> 211 211 </collisionShapes> 212 <explosion > 213 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 214 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 215 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 216 </explosion> 212 217 <?lua 213 218 include("../includes/weaponSettingsHeavyCruiserBody.oxi") -
code/branches/presentationHS15/data/levels/templates/ModularSpaceShipTest.oxt
r10961 r10962 116 116 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> 117 117 </collisionShapes> 118 119 <explosion > 120 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 121 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 122 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 123 </explosion> 118 124 <?lua 119 125 include("../includes/weaponSettingsAssff.oxi") -
code/branches/presentationHS15/data/levels/templates/bigship.oxt
r10961 r10962 83 83 84 84 </collisionShapes> 85 86 <explosion > 87 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 88 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 89 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 90 91 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 92 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 93 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 94 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 95 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 96 </explosion> 85 97 <?lua 86 98 include("../includes/weaponSettingsbigship.oxi") -
code/branches/presentationHS15/data/levels/templates/enemyInvader.oxt
r10961 r10962 55 55 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 56 56 </collisionShapes> 57 <explosion > 58 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 59 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 61 62 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 63 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 </explosion> 57 68 <?lua 58 69 include("../includes/invaderWeapon.oxi") -
code/branches/presentationHS15/data/levels/templates/spaceshipAssff.oxt
r10961 r10962 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 7 explosionchunks = 68 7 9 8 health = 100 … … 57 56 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 58 57 </collisionShapes> 58 <explosion> 59 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 61 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 62 63 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 </explosion> 59 68 <?lua 60 69 include("../includes/weaponSettingsAssff.oxi") -
code/branches/presentationHS15/data/levels/templates/spaceshipAssff2.oxt
r10961 r10962 57 57 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 58 58 </collisionShapes> 59 <explosion > 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 61 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 62 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 63 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 </explosion> 59 70 <?lua 60 71 include("../includes/weaponSettingsAssff2.oxi") -
code/branches/presentationHS15/data/levels/templates/spaceshipCollateralDamage.oxt
r10961 r10962 62 62 63 63 </collisionShapes> 64 65 <explosion > 66 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 67 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 68 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 69 70 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 71 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 72 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 73 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 74 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 75 </explosion> 64 76 65 77 -
code/branches/presentationHS15/data/levels/templates/spaceshipDodgeRace.oxt
r10961 r10962 60 60 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 61 61 </collisionShapes> 62 <explosion > 63 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 65 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 66 67 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 70 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 71 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 72 </explosion> 62 73 <?lua 63 74 include("../includes/invaderWeapon.oxi") -
code/branches/presentationHS15/data/levels/templates/spaceshipEscort.oxt
r10961 r10962 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 7 explosionchunks = 47 explosionchunks = 10 8 8 9 9 health = 80 … … 56 56 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 57 57 </collisionShapes> 58 <explosion> 59 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 61 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 62 63 <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 </explosion> 58 70 <?lua 59 71 include("../includes/weaponSettingsEscort.oxi") -
code/branches/presentationHS15/data/levels/templates/spaceshipGhost.oxt
r10961 r10962 52 52 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 53 53 </collisionShapes> 54 <explosion > 55 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 56 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 57 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 58 59 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 60 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 61 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 62 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 63 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 </explosion> 54 65 <?lua 55 66 include("../includes/weaponSettingsGhost.oxi") -
code/branches/presentationHS15/data/levels/templates/spaceshipH2.oxt
r8858 r10962 41 41 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 42 42 </collisionShapes> 43 <explosion > 44 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 45 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 46 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 47 48 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 49 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 50 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 51 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 52 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 53 </explosion> 43 54 44 55 </SpaceShip> -
code/branches/presentationHS15/data/levels/templates/spaceshipHXY.oxt
r8858 r10962 35 35 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 36 36 </collisionShapes> 37 <explosion > 38 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 39 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 40 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 41 42 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 43 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 44 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 45 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 46 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 47 </explosion> 37 48 38 49 <?lua -
code/branches/presentationHS15/data/levels/templates/spaceshipHXYSL.oxt
r8858 r10962 34 34 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 35 35 </collisionShapes> 36 <explosion > 37 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 38 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 39 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 40 41 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 42 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 43 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 44 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 45 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 46 </explosion> 36 47 37 48 <?lua -
code/branches/presentationHS15/data/levels/templates/spaceshipHeartAttack.oxt
r10961 r10962 63 63 <BoxCollisionShape position="-5,5,4.3" halfExtents="1.4, 1.5, 1.4" /> 64 64 </collisionShapes> 65 <explosion > 66 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 67 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 68 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 69 70 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 71 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 72 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 73 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 74 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 75 </explosion> 65 76 <?lua 66 77 include("../includes/weaponSettingsHeartAttack.oxi") -
code/branches/presentationHS15/data/levels/templates/spaceshipHover.oxt
r10960 r10962 49 49 <BoxCollisionShape position="0,-2 ,7" halfExtents="7, 4 ,30" /> 50 50 </collisionShapes> 51 <explosion> 52 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 53 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" scale=2 /> 54 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 55 56 <ExplosionPart mesh="explosionparts/pirate_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 57 <ExplosionPart mesh="explosionparts/pirate_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 58 <ExplosionPart mesh="explosionparts/pirate_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 59 <ExplosionPart mesh="explosionparts/pirate_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 60 </explosion> 51 61 52 62 <?lua -
code/branches/presentationHS15/data/levels/templates/spaceshipInvader.oxt
r10961 r10962 59 59 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 60 60 </collisionShapes> 61 <explosion > 62 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 63 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 65 66 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 70 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 71 </explosion> 61 72 <?lua 62 73 include("../includes/invaderWeapon.oxi") -
code/branches/presentationHS15/data/levels/templates/spaceshipPirate.oxt
r10961 r10962 53 53 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 54 54 </collisionShapes> 55 <explosion> 56 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 57 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" scale=2 /> 58 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 59 60 <ExplosionPart mesh="explosionparts/pirate_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 61 <ExplosionPart mesh="explosionparts/pirate_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 62 <ExplosionPart mesh="explosionparts/pirate_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 63 <ExplosionPart mesh="explosionparts/pirate_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 </explosion> 55 65 56 66 <?lua -
code/branches/presentationHS15/data/levels/templates/spaceshipRace.oxt
r10961 r10962 57 57 58 58 </collisionShapes> 59 <explosion > 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 61 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 62 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 63 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 </explosion> 59 70 <?lua 60 71 include("../includes/weaponSettingsAssff.oxi") -
code/branches/presentationHS15/data/levels/templates/spaceshipRing.oxt
r10961 r10962 53 53 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 54 54 </collisionShapes> 55 <explosion > 56 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 57 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 58 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 59 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 61 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 62 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 63 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 </explosion> 55 66 <?lua 56 67 include("../includes/weaponSettingsRing.oxi") -
code/branches/presentationHS15/data/levels/templates/spaceshipSpacecruiser.oxt
r10961 r10962 66 66 67 67 </collisionShapes> 68 <explosion > 69 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 70 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 71 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 72 73 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 74 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 75 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 76 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 77 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 78 </explosion> 68 79 <?lua 69 80 include("../includes/weaponSettingsSpacecruiser.oxi") -
code/branches/presentationHS15/data/levels/templates/spaceshipSwallow.oxt
r10961 r10962 49 49 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 50 50 </collisionShapes> 51 <explosion > 52 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 53 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 54 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 55 56 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 57 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 58 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 59 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 60 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 61 </explosion> 51 62 <?lua 52 63 include("../includes/weaponSettingsSwallow.oxi") -
code/branches/presentationHS15/data/levels/templates/spaceshipTransporter.oxt
r8858 r10962 34 34 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 35 35 </collisionShapes> 36 <explosion > 37 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 38 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 39 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 40 41 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 42 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 43 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 44 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 45 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 46 </explosion> 36 47 37 48 <?lua -
code/branches/presentationHS15/data/levels/templates/spaceshipTransporterSL.oxt
r8858 r10962 34 34 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 35 35 </collisionShapes> 36 <explosion > 37 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 38 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 39 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 40 41 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 42 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 43 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 44 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 45 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 46 </explosion> 36 47 37 48 <?lua -
code/branches/presentationHS15/data/levels/templates/spaceshipTurret.oxt
r10961 r10962 44 44 <SphereCollisionShape radius="10" position = "0,0,0"/> 45 45 </collisionShapes> 46 <explosion > 47 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 48 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 49 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 50 51 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 52 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 53 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 54 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 55 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 56 </explosion> 46 57 <?lua 47 58 include("../includes/weaponSettingsTurret.oxi") -
code/branches/presentationHS15/src/libraries/tools/ParticleInterface.cc
r10624 r10962 233 233 this->particleSystem_->setKeepParticlesInLocalSpace(keep); 234 234 } 235 236 void ParticleInterface::setDimensions(float scale) 237 { 238 this->particleSystem_->setDefaultDimensions(scale * this->particleSystem_->getDefaultWidth(), scale * this->particleSystem_->getDefaultHeight()); 239 } 235 240 } -
code/branches/presentationHS15/src/libraries/tools/ParticleInterface.h
r10624 r10962 75 75 void setDetailLevel(unsigned int level); 76 76 77 void setDimensions(float scale); 78 77 79 protected: 78 80 virtual void changedTimeFactor(float factor_new, float factor_old); -
code/branches/presentationHS15/src/modules/dodgerace/DodgeRace.cc
r10624 r10962 71 71 for (int i = 0; i < 7; i++) 72 72 { 73 BigExplosion* chunk = new BigExplosion(this->center_->getContext()); 74 chunk->setPosition(Vector3(600, 0, 100.f * i - 300)); 75 chunk->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() 76 chunk->setScale(20); 73 WeakPtr<ExplosionPart> chunk5 = new ExplosionPart(this->center_->getContext()); 74 chunk5->setPosition(Vector3(600, 0, 100.f * i - 300)); 75 chunk5->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() 76 chunk5->setScale(10); 77 chunk5->setEffect1("Orxonox/explosion2b"); 78 chunk5->setEffect2("Orxonox/smoke6"); 79 chunk5->Explode(); 80 77 81 } 78 82 } -
code/branches/presentationHS15/src/modules/dodgerace/DodgeRace.h
r10624 r10962 56 56 57 57 #include "core/command/ConsoleCommand.h" 58 #include "worldentities/BigExplosion.h"59 58 60 59 #include "gametypes/Deathmatch.h" -
code/branches/presentationHS15/src/modules/invader/Invader.cc
r10624 r10962 51 51 52 52 #include "core/command/ConsoleCommand.h" 53 #include "worldentities/ BigExplosion.h"53 #include "worldentities/ExplosionPart.h" 54 54 55 55 namespace orxonox … … 82 82 for (int i = 0; i < 7; i++) 83 83 { 84 BigExplosion* chunk = new BigExplosion(this->center_->getContext()); 85 chunk->setPosition(Vector3(600, 0, 100.f * i - 300)); 86 chunk->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() 87 chunk->setScale(20); 84 85 WeakPtr<ExplosionPart> chunk5 = new ExplosionPart(this->center_->getContext()); 86 chunk5->setPosition(this->center_->getPosition()); 87 chunk5->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() 88 chunk5->setScale(10); 89 chunk5->setEffect1("Orxonox/explosion2b"); 90 chunk5->setEffect2("Orxonox/smoke6"); 91 chunk5->setMinSpeed(0); 92 chunk5->setMaxSpeed(0); 93 chunk5->Explode(); 94 88 95 } 89 96 } -
code/branches/presentationHS15/src/orxonox/OrxonoxPrereqs.h
r10961 r10962 176 176 177 177 // worldentities 178 class BigExplosion;179 178 class CameraPosition; 180 179 class ControllableEntity; -
code/branches/presentationHS15/src/orxonox/items/ShipPart.cc
r10624 r10962 41 41 #include "worldentities/StaticEntity.h" 42 42 #include "items/PartDestructionEvent.h" 43 #include "worldentities/BigExplosion.h"44 43 #include "chat/ChatManager.h" 45 44 … … 105 104 void ShipPart::explode() 106 105 { 107 BigExplosion* chunk = new BigExplosion(this->getContext());108 chunk->setPosition(this->parent_->getPosition() + this->parent_->getOrientation() * (this->explosionPosition_));109 // chunk->setPosition(this->parent_->getPosition() + this->parent_->getOrientation() * Vector3(this->entityList_[0]->getLocalInertia()));110 chunk->setVelocity(this->parent_->getVelocity());106 // BigExplosion* chunk = new BigExplosion(this->getContext()); 107 // chunk->setPosition(this->parent_->getPosition() + this->parent_->getOrientation() * (this->explosionPosition_)); 108 // //chunk->setPosition(this->parent_->getPosition() + this->parent_->getOrientation() * Vector3(this->entityList_[0]->getLocalInertia())); 109 // chunk->setVelocity(this->parent_->getVelocity()); 111 110 112 111 // this->explosionSound_->setPosition(this->parent_->getPosition()); -
code/branches/presentationHS15/src/orxonox/worldentities/CMakeLists.txt
r8706 r10962 6 6 ControllableEntity.cc 7 7 Drone.cc 8 BigExplosion.cc9 8 EffectContainer.cc 10 9 ExplosionChunk.cc … … 12 11 SpawnPoint.cc 13 12 TeamSpawnPoint.cc 13 ExplosionPart.cc 14 14 ) 15 15 -
code/branches/presentationHS15/src/orxonox/worldentities/pawns/Pawn.cc
r10961 r10962 41 41 #include "graphics/ParticleSpawner.h" 42 42 #include "worldentities/ExplosionChunk.h" 43 #include "worldentities/ BigExplosion.h"43 #include "worldentities/ExplosionPart.h" 44 44 #include "weaponsystem/WeaponSystem.h" 45 45 #include "weaponsystem/WeaponSlot.h" … … 84 84 this->aimPosition_ = Vector3::ZERO; 85 85 86 //this->explosionPartList_ = NULL; 87 86 88 if (GameMode::isMaster()) 87 89 { … … 136 138 XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); 137 139 XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); 138 XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues( 7);140 XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(0); 139 141 140 142 XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); … … 145 147 XMLPortParam(Pawn, "shieldrechargerate", setShieldRechargeRate, getShieldRechargeRate, xmlelement, mode).defaultValues(0); 146 148 XMLPortParam(Pawn, "shieldrechargewaittime", setShieldRechargeWaitTime, getShieldRechargeWaitTime, xmlelement, mode).defaultValues(1.0f); 149 XMLPortObject(Pawn, ExplosionPart, "explosion", addExplosionPart, getExplosionPart, xmlelement, mode); 147 150 148 151 XMLPortParam(Pawn, "explosionSound", setExplosionSound, getExplosionSound, xmlelement, mode); … … 164 167 void Pawn::tick(float dt) 165 168 { 169 //BigExplosion* chunk = new BigExplosion(this->getContext()); 166 170 SUPER(Pawn, tick, dt); 167 171 … … 368 372 if (GameMode::isMaster()) 369 373 { 370 this->deatheffect();371 374 this->goWithStyle(); 372 375 } … … 375 378 void Pawn::goWithStyle() 376 379 { 380 377 381 this->bAlive_ = false; 378 382 this->setDestroyWhenPlayerLeft(false); 379 383 380 BigExplosion* chunk = new BigExplosion(this->getContext()); 381 chunk->setPosition(this->getPosition()); 382 chunk->setVelocity(this->getVelocity()); 384 while(!explosionPartList_.empty()) 385 { 386 explosionPartList_.back()->setPosition(this->getPosition()); 387 explosionPartList_.back()->setVelocity(this->getVelocity()); 388 explosionPartList_.back()->setOrientation(this->getOrientation()); 389 explosionPartList_.back()->Explode(); 390 explosionPartList_.pop_back(); 391 } 392 393 for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) 394 { 395 ExplosionChunk* chunk = new ExplosionChunk(this->getContext()); 396 chunk->setPosition(this->getPosition()); 397 } 383 398 384 399 this->explosionSound_->setPosition(this->getPosition()); 385 400 this->explosionSound_->play(); 386 }387 void Pawn::deatheffect()388 {389 // play death effect390 /*{391 ParticleSpawner* effect = new ParticleSpawner(this->getContext());392 effect->setPosition(this->getPosition());393 effect->setOrientation(this->getOrientation());394 effect->setDestroyAfterLife(true);395 effect->setSource("Orxonox/explosion2b");396 effect->setLifetime(4.0f);397 }398 {399 ParticleSpawner* effect = new ParticleSpawner(this->getContext());400 effect->setPosition(this->getPosition());401 effect->setOrientation(this->getOrientation());402 effect->setDestroyAfterLife(true);403 effect->setSource("Orxonox/smoke6");404 effect->setLifetime(4.0f);405 }406 {407 ParticleSpawner* effect = new ParticleSpawner(this->getContext());408 effect->setPosition(this->getPosition());409 effect->setOrientation(this->getOrientation());410 effect->setDestroyAfterLife(true);411 effect->setSource("Orxonox/sparks");412 effect->setLifetime(4.0f);413 }*/414 415 416 {417 ParticleSpawner* effect = new ParticleSpawner(this->getContext());418 effect->setPosition(this->getPosition());419 effect->setOrientation(this->getOrientation());420 effect->setDestroyAfterLife(true);421 effect->setSource("orxonox/explosion_flash2");422 effect->setLifetime(5.0f);423 }424 {425 ParticleSpawner* effect = new ParticleSpawner(this->getContext());426 effect->setPosition(this->getPosition());427 effect->setOrientation(this->getOrientation());428 effect->setDestroyAfterLife(true);429 effect->setSource("orxonox/explosion_flame2");430 effect->setLifetime(5.0f);431 }432 {433 ParticleSpawner* effect = new ParticleSpawner(this->getContext());434 effect->setPosition(this->getPosition());435 effect->setOrientation(this->getOrientation());436 effect->setDestroyAfterLife(true);437 effect->setSource("orxonox/explosion_shockwave2");438 effect->scale(20);439 effect->setLifetime(5.0f);440 }{441 ParticleSpawner* effect = new ParticleSpawner(this->getContext());442 effect->setPosition(this->getPosition());443 effect->setOrientation(this->getOrientation());444 effect->setDestroyAfterLife(true);445 effect->setSource("orxonox/explosion_sparks2");446 effect->setLifetime(5.0f);447 }448 {449 ParticleSpawner* effect = new ParticleSpawner(this->getContext());450 effect->setPosition(this->getPosition());451 effect->setOrientation(this->getOrientation());452 effect->setDestroyAfterLife(true);453 effect->setSource("orxonox/explosion_streak2");454 effect->setLifetime(5.0f);455 }456 {457 ParticleSpawner* effect = new ParticleSpawner(this->getContext());458 effect->setPosition(this->getPosition());459 effect->setOrientation(this->getOrientation());460 effect->setDestroyAfterLife(true);461 effect->setSource("orxonox/explosion_afterglow");462 effect->scale(20);463 effect->setLifetime(5.0f);464 }465 466 467 for (unsigned int i = 0; i < this->numexplosionchunks_; ++i)468 {469 ExplosionChunk* chunk = new ExplosionChunk(this->getContext());470 chunk->setPosition(this->getPosition());471 }472 401 } 473 402 … … 476 405 Check whether the Pawn has a @ref Orxonox::WeaponSystem and fire it with the specified firemode if it has one. 477 406 */ 407 478 408 void Pawn::fired(unsigned int firemode) 479 409 { … … 488 418 this->spawneffect(); 489 419 } 420 421 422 void Pawn::addExplosionPart(ExplosionPart* ePart) 423 {this->explosionPartList_.push_back(ePart);} 424 425 426 ExplosionPart * Pawn::getExplosionPart() 427 {return this->explosionPartList_.back();} 428 429 490 430 491 431 /* WeaponSystem: -
code/branches/presentationHS15/src/orxonox/worldentities/pawns/Pawn.h
r10961 r10962 33 33 34 34 #include <string> 35 #include <vector> 35 36 #include "interfaces/PickupCarrier.h" 36 37 #include "interfaces/RadarViewable.h" 37 38 #include "worldentities/ControllableEntity.h" 39 #include "worldentities/ExplosionPart.h" 38 40 39 41 … … 142 144 virtual void fired(unsigned int firemode); 143 145 virtual void postSpawn(); 146 147 void addExplosionPart(ExplosionPart* ePart); 148 ExplosionPart * getExplosionPart(); 144 149 145 150 void addWeaponSlot(WeaponSlot * wSlot); … … 206 211 virtual Controller* getSlave(); 207 212 virtual void goWithStyle(); 208 virtual void deatheffect();209 213 virtual void spawneffect(); 210 214 … … 241 245 unsigned int numexplosionchunks_; 242 246 247 std::vector<ExplosionPart*> explosionPartList_; 248 243 249 private: 244 250 void registerVariables(); -
code/branches/presentationHS15/src/orxonox/worldentities/pawns/SpaceShip.cc
r10961 r10962 115 115 116 116 XMLPortObject(SpaceShip, Engine, "engines", addEngine, getEngine, xmlelement, mode); 117 118 117 119 } 118 120
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