Changeset 1099
- Timestamp:
- Apr 17, 2008, 2:43:23 PM (17 years ago)
- Location:
- code/branches/hud2/src/orxonox
- Files:
-
- 5 added
- 5 deleted
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/hud2/src/orxonox/CMakeLists.txt
r991 r1099 5 5 # SpaceshipSteering.cc 6 6 hud/HUD.cc 7 hud/Bar .cc7 hud/BarOverlayElement.cc 8 8 particle/ParticleInterface.cc 9 9 tools/BillboardSet.cc -
code/branches/hud2/src/orxonox/Orxonox.cc
r1002 r1099 311 311 //orxonoxHUD_->setEnergyDistr(20,20,60); 312 312 //hudOverlay->show(); 313 314 313 315 314 316 /* -
code/branches/hud2/src/orxonox/hud/HUD.cc
r1012 r1099 30 30 #include <OgreOverlay.h> 31 31 #include <OgreOverlayContainer.h> 32 #include <OgreOverlayManager.h> 32 #include <OgreOverlayManager.h>ma 33 33 #include <OgreSceneNode.h> 34 34 #include <OgreEntity.h> 35 35 36 36 #include "HUD.h" 37 #include "Bar .h"38 #include " Factories.h"37 #include "BarOverlayElement.h" 38 #include "OverlayElementFactories.h" 39 39 // ugly hack 40 40 #include "Orxonox.h" … … 45 45 using namespace Ogre; 46 46 47 48 49 50 51 47 HUD::HUD(int zoom){ 52 48 53 49 Ogre::OverlayManager& overlayManager = Ogre::OverlayManager::getSingleton(); 54 55 // energyCounter = new Bar(0,0,100,20,Bar::LEFT,Bar::YELLOW,"Orxonox/HUD/energyCounterPanel/energyCounter"); 50 51 BarOverlayElementFactory *barOverlayElementFactory = new BarOverlayElementFactory(); 52 overlayManager.addOverlayElementFactory(barOverlayElementFactory); 53 54 SmartBarOverlayElementFactory *smartBarOverlayElementFactory = new SmartBarOverlayElementFactory(); 55 overlayManager.addOverlayElementFactory(smartBarOverlayElementFactory); 56 57 Ogre::Overlay* orxonoxOverlay = overlayManager.create("Orxonox/HUD"); 56 58 57 59 Ogre::OverlayContainer* energyCounterPanel = static_cast<Ogre::OverlayContainer*>(overlayManager.createOverlayElement("Panel", "Orxonox/HUD/energyCounterPanel")); 60 61 energyCounter = static_cast<SmartBarOverlayElement*>(overlayManager.createOverlayElement("SmartBar", "energyCounter")); 62 energyCounter->show(); 63 64 energyCounterPanel->addChild(energyCounter); 65 energyCounterPanel->show(); 66 67 orxonoxOverlay->add2D(energyCounterPanel); 68 orxonoxOverlay->show(); 69 70 // important: don't use SceneManager to create the node! but register the creator scene manager. 71 /* ogreNode_ = new Ogre::SceneNode(Orxonox::getSingleton()->getSceneManager(), "hudNoedely"); 72 73 ogreNode_->setPosition(80,-60,-200); 74 ogreNode_->setScale(0.4,0.4,0.4); 75 // ugly hack, but I haven't figured out yet how we could change this, since we really need the 76 // scene manager.. 77 ogreNode_->attachObject(Orxonox::getSingleton()->getSceneManager()->createEntity("head", "ogrehead.mesh")); 78 // orxonoxOverlay->add3D(ogreNode_); 79 */ 80 58 81 energyCounterPanel->setLeft(-50); 59 82 energyCounterPanel->setTop(10); … … 62 85 energyCounterPanel->setHorizontalAlignment(Ogre::GHA_CENTER); 63 86 energyCounterPanel->setMetricsMode(Ogre::GMM_PIXELS); 64 energyCounterPanel->show(); 65 // energyCounterPanel->addChild(energyCounter->element); 87 88 energyCounter->initSmartBarOverlayElement(-100,0,200,20,BarOverlayElement::LEFT); 89 energyCounter->reset(80); 66 90 67 BarOverlayElementFactory *factory = new BarOverlayElementFactory();68 overlayManager.addOverlayElementFactory(factory);69 Ogre::OverlayElement* BarElement = overlayManager.createOverlayElementFromFactory("Bar", "BarElement");70 71 energyCounterPanel->addChild(BarElement);72 73 Ogre::Overlay* orxonoxOverlay = overlayManager.create("Orxonox/HUD");74 orxonoxOverlay->add2D(energyCounterPanel);75 76 // important: don't use SceneManager to create the node! but register the creator scene manager.77 ogreNode_ = new Ogre::SceneNode(Orxonox::getSingleton()->getSceneManager(), "hudNoedely");78 91 79 ogreNode_->setPosition(80,-60,-200);80 ogreNode_->setScale(0.4,0.4,0.4);81 // ugly hack, but I haven't figured out yet how we could change this, since we really need the82 // scene manager..83 ogreNode_->attachObject(Orxonox::getSingleton()->getSceneManager()->createEntity("head", "ogrehead.mesh"));84 orxonoxOverlay->add3D(ogreNode_);85 86 orxonoxOverlay->show();87 92 } 88 93 89 void HUD::tick(float dt)94 /* void HUD::tick(float dt) 90 95 { 91 96 if (this->ogreNode_) … … 96 101 } 97 102 } 98 103 */ 99 104 HUD::~HUD(void){} 100 105 … … 108 113 109 114 110 /*#include "OrxonoxStableHeaders.h"111 112 #include <OgreOverlayManager.h>113 #include <OgreOverlayElement.h>114 #include <OgreStringConverter.h>115 116 #include "HUD.h"117 #include "Bar.h"118 119 namespace orxonox120 {121 using namespace Ogre;122 123 HUD::HUD(void)124 {125 init();126 127 setTime(99,55);128 129 setTargetWindowName("HURRA");130 setTargetWindowDistance(12);131 setTargetWindowStatus("Dead");132 setTargetWindowDistance(30);133 134 setEnergyValue(60);135 136 setShieldLeftTopValue(true);137 setShieldRightTopValue(false);138 setShieldLeftBottomValue(false);139 setShieldRightBottomValue(true);140 141 setRocket1(11);142 setRocket2(22);143 setRocket3(33);144 setRocket4(44);145 146 setEnergyDistr(33,33,34);147 148 setPrimar(3);149 150 energyDistrPixelX_ = 100;151 energyDistrPixelY_ = 86;152 153 154 }155 156 157 HUD::~HUD( void ){158 159 }160 161 void HUD::setTime(int i, int j){162 timeMin_=i;163 timeSec_=j;164 timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_));165 }166 167 void HUD::setTargetWindowName(std::string i){168 targetWindowName_=i;169 targetWindowNameText_->setCaption( targetWindowName_ );170 }171 172 void HUD::setTargetWindowStatus(std::string i){173 targetWindowStatus_=i;174 targetWindowStatusText_->setCaption( targetWindowStatus_ );175 }176 177 void HUD::setTargetWindowDistance(int i){178 targetWindowDistance_=i;179 targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" );180 }181 182 void HUD::setTargetWindowHitRating(int i){183 targetWindowHitRating_=i;184 targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" );185 }186 187 void HUD::setEnergyValue(int i){188 energyValue_=i;189 energyLength_->setWidth((int)((float)energyValue_/(float)100*200));190 }191 192 void HUD::setShieldLeftTopValue(bool i){193 shieldLeftTopValue_=i;194 if (shieldLeftTopValue_) shieldLeftTop_->show();195 else shieldLeftTop_->hide();196 }197 198 void HUD::setShieldRightTopValue(bool i){199 shieldRightTopValue_=i;200 if (shieldRightTopValue_) shieldRightTop_->show();201 else shieldRightTop_->hide();202 }203 204 void HUD::setShieldLeftBottomValue(bool i){205 shieldLeftBottomValue_=i;206 if (shieldLeftBottomValue_) shieldLeftBottom_->show();207 else shieldLeftBottom_->hide();208 }209 210 void HUD::setShieldRightBottomValue(bool i){211 shieldRightBottomValue_=i;212 if (shieldRightBottomValue_) shieldRightBottom_->show();213 else shieldRightBottom_->hide();214 }215 216 void HUD::setRocket1(int i){217 rocket1_=i;218 rocketNum1_->setCaption(StringConverter::toString(rocket1_));219 }220 221 void HUD::setRocket2(int i){222 rocket2_=i;223 rocketNum2_->setCaption(StringConverter::toString(rocket2_));224 }225 226 void HUD::setRocket3(int i){227 rocket3_=i;228 rocketNum3_->setCaption(StringConverter::toString(rocket3_));229 }230 231 void HUD::setRocket4(int i){232 rocket4_=i;233 rocketNum4_->setCaption(StringConverter::toString(rocket4_));234 }235 236 void HUD::setEnergyDistr(float s, float e, float l){237 energyDistrShield_=s;238 energyDistrEngine_=e;239 energyDistrLaser_=l;240 241 float energyDistrShieldInv_ = 100 - energyDistrShield_;242 float energyDistrEngineInv_ = 100 - energyDistrEngine_;243 float energyDistrLaserInv_ = 100 - energyDistrLaser_;244 245 float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_));246 float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_;247 float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_;248 249 energyDistrPoint_->setLeft((int)energyDistrX_-3);250 energyDistrPoint_->setTop((int)energyDistrY_-3);251 252 }253 254 void HUD::setPrimar(int i){255 primarValue_=i;256 if(i==1){257 primarChoice_->setLeft(2);258 primarChoice_->setWidth(48);259 }260 if(i==2){261 primarChoice_->setLeft(51);262 primarChoice_->setWidth(49);263 }264 else{265 primarChoice_->setLeft(101);266 primarChoice_->setWidth(48);267 }268 }269 270 271 272 void HUD::init(void)273 {274 timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text");275 276 targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name");277 targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText");278 targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText");279 targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText");280 281 energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground");282 283 shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop");284 shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop");285 shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom");286 shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom");287 288 rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1");289 rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2");290 rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3");291 rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4");292 293 // FIXME: unused vars!294 float energyDistrPixelX_ = 100;295 float energyDistrPixelY_ = 86;296 energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint");297 298 primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice");299 }300 301 }302 */ -
code/branches/hud2/src/orxonox/hud/HUD.h
r1012 r1099 38 38 39 39 #include "core/Tickable.h" 40 #include "Bar .h"40 #include "BarOverlayElement.h" 41 41 42 42 43 43 namespace orxonox 44 44 { 45 class _OrxonoxExport HUD : Tickable45 class _OrxonoxExport HUD// : Tickable 46 46 { 47 47 private: … … 51 51 ~HUD(); 52 52 53 virtual void tick(float);53 // virtual void tick(float); 54 54 55 Bar* energyCounter;56 Ogre::SceneNode* ogreNode_;55 SmartBarOverlayElement* energyCounter; 56 // Ogre::SceneNode* ogreNode_; 57 57 }; 58 58 } 59 59 60 60 61 62 63 64 65 66 67 68 61 #endif 69 70 /*#ifndef _HUD_H__71 #define _HUD_H__72 73 #include <string>74 75 #include <OgrePrerequisites.h>76 77 #include "../OrxonoxPrereqs.h"78 79 80 namespace orxonox81 {82 class _OrxonoxExport HUD83 {84 private:85 Ogre::OverlayElement* timeText_;86 Ogre::OverlayElement* targetWindowNameText_;87 Ogre::OverlayElement* targetWindowStatusText_;88 Ogre::OverlayElement* targetWindowDistanceText_;89 Ogre::OverlayElement* targetWindowHitRatingText_;90 Ogre::OverlayElement* energyLength_;91 Ogre::OverlayElement* shieldLeftTop_;92 Ogre::OverlayElement* shieldRightTop_;93 Ogre::OverlayElement* shieldLeftBottom_;94 Ogre::OverlayElement* shieldRightBottom_;95 Ogre::OverlayElement* rocketNum1_;96 Ogre::OverlayElement* rocketNum2_;97 Ogre::OverlayElement* rocketNum3_;98 Ogre::OverlayElement* rocketNum4_;99 Ogre::OverlayElement* energyDistrPoint_;100 Ogre::OverlayElement* primarChoice_;101 102 int timeMin_;103 int timeSec_;104 105 std::string targetWindowName_;106 std::string targetWindowStatus_;107 int targetWindowDistance_;108 int targetWindowHitRating_;109 110 int energyValue_;111 112 bool shieldLeftTopValue_;113 bool shieldRightTopValue_;114 bool shieldLeftBottomValue_;115 bool shieldRightBottomValue_;116 117 int rocket1_;118 int rocket2_;119 int rocket3_;120 int rocket4_;121 122 float energyDistrShield_;123 float energyDistrEngine_;124 float energyDistrLaser_;125 126 float energyDistrPixelX_;127 float energyDistrPixelY_;128 129 int primarValue_;130 131 public:132 HUD( void );133 ~HUD( void );134 void init( void );135 136 void setTime(int i, int j);137 void setTargetWindowName(std::string i);138 void setTargetWindowStatus(std::string i);139 void setTargetWindowDistance(int i);140 void setTargetWindowHitRating(int i);141 void setEnergyValue(int i);142 void setShieldLeftTopValue(bool i);143 void setShieldRightTopValue(bool i);144 void setShieldLeftBottomValue(bool i);145 void setShieldRightBottomValue(bool i);146 void setRocket1(int i);147 void setRocket2(int i);148 void setRocket3(int i);149 void setRocket4(int i);150 void setEnergyDistr(float s, float e, float l);151 void setPrimar(int i);152 153 };154 }155 156 #endif /* _HUD_H__ */
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