Changeset 11034 for code/branches/presentationHS15/data
- Timestamp:
- Jan 4, 2016, 10:13:21 AM (9 years ago)
- Location:
- code/branches/presentationHS15
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationHS15
- Property svn:mergeinfo changed
/code/branches/fabienHS15 merged: 11027,11033
- Property svn:mergeinfo changed
-
code/branches/presentationHS15/data/levels/notifications.oxw
r9348 r11034 19 19 <?lua include("includes/notifications.oxi") ?> 20 20 21 <NotificationQueueCEGUI 22 name="narrative" 23 targets="simpleNotification,commandNotification" 24 size=3 25 displayTime=3.9 26 position="0.2, 0, 0.1, 0" 27 fontSize="23" 28 fontColor="0.3, 1, 0.2, 0.8" 29 alignment="HorzCentred" 30 displaySize="0.6, 0, 0, 0" 31 /> 32 21 33 <Scene 22 34 ambientlight = "0.5, 0.5, 0.5" … … 25 37 26 38 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 39 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 27 40 28 <CommandNotification preMessage="Open the PickupInventory by pressing '" postMessage="'." command="OrxonoxOverlay toggleVisibilityPickupInventory">41 <CommandNotification preMessage="Open the PickupInventory by pressing '" postMessage="'." command="OrxonoxOverlay show PickupInventory"> 29 42 <events> 30 43 <trigger> … … 44 57 <Billboard position="0,0,100" colour="1.0,0,1.0" material="Examples/Flare" /> 45 58 46 <?lua47 for i = 1, 10, 1 do48 ?>49 <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />50 <?lua end ?>51 52 59 </Scene> 53 60 </Level> -
code/branches/presentationHS15/data/levels/templates/pickupRepresentationTemplates.oxt
r10961 r11034 326 326 <MunitionContainer munitiontype="SplitMunition" munitionamount=8 magazinesamount=0 /> 327 327 <MunitionContainer munitiontype="RocketMunition" munitionamount=0 magazinesamount=2 /> 328 <MunitionContainer munitiontype="MineMunition" munitionamount=0 magazinesamount=2 /> 328 329 </munitioncontainers> 329 </MunitionPickup></Template> 330 </MunitionPickup> 331 </Template> 330 332 331 333 <Template name=hugemunitionpickupRepresentation> … … 359 361 <MunitionContainer munitiontype="IceMunition" munitionamount=0 magazinesamount=10 /> 360 362 <MunitionContainer munitiontype="GravityBombMunition" munitionamount=0 magazinesamount=10 /> 363 <MunitionContainer munitiontype="MineMunition" munitionamount=0 magazinesamount=10 /> 361 364 </munitioncontainers> 362 365 </MunitionPickup>
Note: See TracChangeset
for help on using the changeset viewer.