Changeset 11050 for code/branches/presentationHS15
- Timestamp:
- Jan 9, 2016, 4:37:30 PM (9 years ago)
- Location:
- code/branches/presentationHS15/data
- Files:
-
- 12 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationHS15/data/gui/layouts/InGameMenu.layout
r10961 r11050 19 19 <Property Name="Alpha" Value="0.9" /> 20 20 <Event Name="Clicked" Function="InGameMenu.button_reloadLevel_clicked"/> 21 </Window> 21 </Window> 22 22 <Window Type="MenuWidgets/Button" Name="orxonox/InGameMenu_MainMenuButton" > 23 23 <Property Name="Text" Value="Main Menu" /> -
code/branches/presentationHS15/data/levels/emptyLevel.oxw
r10963 r11050 1 1 <LevelInfo 2 2 name = "Empty level" 3 3 description = "A level with absolutely nothing in it." … … 29 29 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 30 30 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 31 32 31 33 32 </Scene> 34 33 </Level> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsAssff.oxi
r10961 r11050 48 48 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 49 49 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 50 </munition> 50 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsCollateral.oxi
r10961 r11050 50 50 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 51 51 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 52 </munition> 52 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsEscort.oxi
r10961 r11050 28 28 <munition> 29 29 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 30 </munition> 30 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsEscortMine.oxi
r11026 r11050 32 32 <IceMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 33 33 <MineMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 34 </munition> 34 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsFPS.oxi
r10961 r11050 53 53 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/> 54 54 <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 /> 55 </munition> 55 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsFPS_HS14.oxi
r10961 r11050 53 53 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/> 54 54 <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 /> 55 </munition> 55 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsHXY.oxi
r10961 r11050 28 28 <LaserMunition initialmagazines=10 maxmagazines=10 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 29 29 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 30 </munition> 30 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsRing.oxi
r10961 r11050 1 1 <weaponslots> 2 <WeaponSlot position="11,0,-7" /> 2 <WeaponSlot position="11,0,-7" /> 3 3 <WeaponSlot position="-11,0,-7" /> 4 4 <WeaponSlot position="0,0,-7" /> -
code/branches/presentationHS15/data/levels/templates/spaceshipEscort.oxt
r10963 r11050 105 105 <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> 106 106 /> 107 108 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" /> 109 107 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" /> 110 108 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" /> 111 112 109 </EffectContainer> 113 110 <EffectContainer condition="not idle"> … … 118 115 119 116 </EffectContainer> 120 121 117 <EffectContainer condition="normal or boost"> 122 123 124 118 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 125 126 119 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 127 120 </EffectContainer> -
code/branches/presentationHS15/data/levels/templates/spaceshipEscortMine.oxt
r11026 r11050 105 105 <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> 106 106 /> 107 108 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" /> 109 107 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" /> 110 108 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" /> 111 112 109 </EffectContainer> 113 110 <EffectContainer condition="not idle"> … … 118 115 119 116 </EffectContainer> 120 121 117 <EffectContainer condition="normal or boost"> 122 123 124 118 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 125 126 119 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 127 120 </EffectContainer> 128 129 121 <EffectContainer condition="boost"> 130 122 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
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