Changeset 11052 for code/trunk/data/levels
- Timestamp:
- Jan 9, 2016, 6:26:20 PM (9 years ago)
- Location:
- code/trunk
- Files:
-
- 1 deleted
- 66 edited
- 12 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/data/levels/FPS_Level_HS14.oxw
r10262 r11052 67 67 maxshieldhealth = "50" 68 68 shieldabsorption = "0.8" 69 reloadrate= "100"70 reloadwaittime= "0.1"69 shieldrechargerate = "100" 70 shieldrechargewaittime = "0.1" 71 71 name = "Tanis1" 72 72 radarname = "Light Destroyer" > … … 197 197 maxshieldhealth = "200" 198 198 shieldabsorption = "0.8" 199 reloadrate= "1"200 reloadwaittime= "1"199 shieldrechargerate = "1" 200 shieldrechargewaittime = "1" 201 201 name = "Tanis0" 202 202 radarname = "Tanis big ship" > … … 216 216 maxshieldhealth = "50" 217 217 shieldabsorption = "0.8" 218 reloadrate= "1"219 reloadwaittime= "1"218 shieldrechargerate = "1" 219 shieldrechargewaittime = "1" 220 220 name = "Tanis0" 221 221 radarname = "Pirate1" > … … 239 239 maxshieldhealth = "50" 240 240 shieldabsorption = "0.8" 241 reloadrate= "1"242 reloadwaittime= "1"241 shieldrechargerate = "1" 242 shieldrechargewaittime = "1" 243 243 name = "Tanis0" 244 244 radarname = "Pirate2" > -
code/trunk/data/levels/HeavyCruiser.oxw
r9943 r11052 553 553 554 554 <Pawn team=1 health=1000 initialhealth=1000 maxhealth=1000 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=10000 name=HeavyCruiser_body radarname = "HeavyCruiser" > 555 <explosion> 556 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_sparks2" scale=2.5 /> 557 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flame2" scale=2.5 /> 558 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" scale=12 /> 559 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" scale=2.5 /> 560 561 <ExplosionPart offset="50,50,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_sparks2" scale=2.5 delay=0.3 /> 562 <ExplosionPart offset="50,50,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flame2" scale=2.5 delay=0.3 /> 563 <ExplosionPart offset="50,50,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" scale=12 delay=0.3 /> 564 <ExplosionPart offset="50,50,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" scale=2.5 delay=0.3 /> 565 566 <ExplosionPart offset="50,-50,-50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_sparks2" scale=2.5 delay=0.6 /> 567 <ExplosionPart offset="50,-50,-50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flame2" scale=2.5 delay=0.6 /> 568 <ExplosionPart offset="50,-50,-50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" scale=12 delay=0.6 /> 569 <ExplosionPart offset="50,-50,-50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" scale=2.5 delay=0.6 /> 570 571 <ExplosionPart offset="-50,0,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_sparks2" scale=2.5 delay=0.9 /> 572 <ExplosionPart offset="-50,0,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flame2" scale=2.5 delay=0.9 /> 573 <ExplosionPart offset="-50,0,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" scale=12 delay=0.9 /> 574 <ExplosionPart offset="-50,0,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" scale=2.5 delay=0.9 /> 575 </explosion> 555 576 <attached> 556 577 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_body.mesh" scale="40" /> … … 718 739 719 740 <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" > 741 742 <explosion> 743 <ExplosionPart offset="-140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 744 <ExplosionPart offset="-140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 745 <ExplosionPart offset="-140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 746 </explosion> 720 747 721 748 <attached> … … 758 785 759 786 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmLfront radarname = "HIDDEN" > 787 788 <explosion> 789 <ExplosionPart offset="-141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 790 <ExplosionPart offset="-141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 791 <ExplosionPart offset="-141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 792 </explosion> 793 760 794 <attached> 761 795 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmLfront.mesh" scale="40" /> … … 772 806 773 807 <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmR radarname = "HIDDEN" > 808 <explosion> 809 <ExplosionPart offset="140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 810 <ExplosionPart offset="140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 811 <ExplosionPart offset="140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 812 </explosion> 774 813 <attached> 775 814 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmR.mesh" scale="40" /> … … 811 850 812 851 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=sidearmRfront radarname = "HIDDEN" > 852 <explosion> 853 <ExplosionPart offset="141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 854 <ExplosionPart offset="141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 855 <ExplosionPart offset="141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 856 </explosion> 813 857 <attached> 814 858 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmRfront.mesh" scale="40" /> … … 825 869 826 870 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_frontL radarname = "HIDDEN" > 871 <explosion> 872 <ExplosionPart offset="-80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 873 <ExplosionPart offset="-80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 874 <ExplosionPart offset="-80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 875 </explosion> 827 876 <attached> 828 877 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_frontL.mesh" scale="40" /> … … 836 885 837 886 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_frontR radarname = "HIDDEN" > 887 <explosion> 888 <ExplosionPart offset="80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 889 <ExplosionPart offset="80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 890 <ExplosionPart offset="80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 891 </explosion> 838 892 <attached> 839 893 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_frontR.mesh" scale="40" /> … … 847 901 848 902 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_partL radarname = "HIDDEN" > 903 <explosion> 904 <ExplosionPart offset="-94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 905 <ExplosionPart offset="-94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 906 <ExplosionPart offset="-94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 907 </explosion> 849 908 <attached> 850 909 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_partL.mesh" scale="40" /> … … 858 917 859 918 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_partR radarname = "HIDDEN" > 919 <explosion> 920 <ExplosionPart offset="94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 921 <ExplosionPart offset="94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 922 <ExplosionPart offset="94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 923 </explosion> 860 924 <attached> 861 925 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_partR.mesh" scale="40" /> -
code/trunk/data/levels/emptyLevel.oxw
r10629 r11052 13 13 14 14 <?lua 15 include("templates/spaceshipAssff2.oxt")16 include("templates/spaceshipPirate.oxt")17 15 include("templates/spaceshipEscort.oxt") 18 include("templates/spaceshipRing.oxt")19 include("templates/spaceshipSwallow.oxt")20 16 ?> 21 17 -
code/trunk/data/levels/iJohnVane_TriptoArea51.oxw
r10274 r11052 169 169 maxshieldhealth = "120" 170 170 shieldabsorption = "0.8" 171 reloadrate= "1"172 reloadwaittime= "1"171 shieldrechargerate = "1" 172 shieldrechargewaittime = "1" 173 173 name = "cruiser" 174 174 radarname = "Spacecruiser" > -
code/trunk/data/levels/iiiJohnVane_EscapeTheBastards.oxw
r9992 r11052 288 288 </WaypointController> 289 289 </controller> 290 <explosion > 291 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 292 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 293 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 294 </explosion> 290 295 </Pawn> 291 296 -
code/trunk/data/levels/includes/invaderWeapon.oxi
r9943 r11052 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 25 25 </links> 26 26 </WeaponPack> 27 </weapons> 27 </weaponpacks> 28 <munition> 29 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/> 30 </munition> -
code/trunk/data/levels/includes/invaderWeaponEnemy.oxi
r9943 r11052 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 25 25 </links> 26 26 </WeaponPack> 27 </weapons> 27 </weaponpacks> 28 <munition> 29 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/> 30 </munition> -
code/trunk/data/levels/includes/pickups.oxi
r9348 r11052 78 78 /> 79 79 80 <PickupRepresentation 81 name = "destroy" 82 pickupName = "Destroy Pickup" 83 pickupDescription = "Destroy all pickups you have." 84 spawnerTemplate = "destroypickupRepresentation" 85 inventoryRepresentation = "detroyPickup" 86 /> 87 88 <PickupRepresentation 89 name = "destroycarrier" 90 pickupName = "Destroy Carrier Pickup" 91 pickupDescription = "destroys you." 92 spawnerTemplate = "destroycarrierpickupRepresentation" 93 inventoryRepresentation = "destroyCarrierPickup" 94 /> 95 80 96 <!-- Speed pickups --> 81 97 … … 138 154 /> 139 155 156 <!-- Munition pickups --> 157 158 <PickupRepresentation 159 name = "smallmunitionpickup" 160 pickupName = "Small munition" 161 pickupDescription = "Gives a small amount of munition." 162 spawnerTemplate = "smallmunitionpickupRepresentation" 163 inventoryRepresentation = "SmallMunition" 164 /> 165 166 <PickupRepresentation 167 name = "mediummunitionpickup" 168 pickupName = "Medium munition" 169 pickupDescription = "Gives a medium amount of munition." 170 spawnerTemplate = "mediummunitionpickupRepresentation" 171 inventoryRepresentation = "MediumMunition" 172 /> 173 174 <PickupRepresentation 175 name = "hugemunitionpickup" 176 pickupName = "Huge munition" 177 pickupDescription = "Gives a huge amount of munition." 178 spawnerTemplate = "hugemunitionpickupRepresentation" 179 inventoryRepresentation = "HugeMunition" 180 /> 181 140 182 <!-- Pickup Collection pickups --> 141 183 … … 175 217 176 218 <PickupRepresentation 177 name = " largedamageboostpickup"178 pickupName = " Large DamageBoost Pickup"219 name = "hugedamageboostpickup" 220 pickupName = "Huge DamageBoost Pickup" 179 221 pickupDescription = "Multiplies the ship damage with 7." 180 spawnerTemplate = " largedamageboostpickupRepresentation"181 inventoryRepresentation = " LargeDamageBoost"222 spawnerTemplate = "hugedamageboostpickupRepresentation" 223 inventoryRepresentation = "HugeDamageBoost" 182 224 /> 183 225 … … 207 249 inventoryRepresentation = "HugeShrink" 208 250 /> 251 252 <!-- Boost Pickup --> 253 254 <PickupRepresentation 255 name = "smallboostpickup" 256 pickupName = "Small Boost" 257 pickupDescription = "Restores the boost by a bit" 258 spawnerTemplate = "smallboostpickupRepresentation" 259 inventoryRepresentation = "SmallBoost" 260 /> 261 262 <PickupRepresentation 263 name = "mediumboostpickup" 264 pickupName = "Medium Boost" 265 pickupDescription = "Restores the boost" 266 spawnerTemplate = "mediumboostpickupRepresentation" 267 inventoryRepresentation = "MediumBoost" 268 /> 269 270 <PickupRepresentation 271 name = "hugeboostpickup" 272 pickupName = "Huge Boost" 273 pickupDescription = "Restores the boost considerably" 274 spawnerTemplate = "hugeboostpickupRepresentation" 275 inventoryRepresentation = "HugeBoost" 276 /> -
code/trunk/data/levels/includes/weaponSettingsAssff.oxi
r10677 r11052 10 10 <WeaponSet firemode=3 /> 11 11 </weaponsets> 12 <weapon s>12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 24 24 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 25 25 </attached> 26 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />27 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />26 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 28 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 29 29 </Weapon> … … 34 34 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 35 35 </attached> 36 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />37 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />36 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 37 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 38 38 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=23 /> 39 39 </Weapon> 40 40 <Weapon> 41 41 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 42 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />42 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=8 /> 43 43 </Weapon> 44 44 </WeaponPack> 45 </weapons> 45 </weaponpacks> 46 <munition> 47 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=2 replenishinterval=7.5/> 48 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 49 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 50 </munition> -
code/trunk/data/levels/includes/weaponSettingsAssff2.oxi
r10677 r11052 9 9 <WeaponSet firemode=2 /> 10 10 <WeaponSet firemode=3 /> 11 </weaponsets> 12 <weapon s>11 </weaponsets> 12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 23 23 <BlinkingBillboard position="-1.9, -.5, -5.5" material="PE/lensflare" colour="0.128, 0.28, 1" amplitude=0.25 frequency=16 quadratic=0 /> 24 24 </attached> 25 <HsW01 mode=0 munitionpershot= 0delay=0.125 healthamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" />26 <HsW01 mode=0 munitionpershot= 0delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" />25 <HsW01 mode=0 munitionpershot=1 delay=0.125 healthamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" /> 26 <HsW01 mode=0 munitionpershot=1 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" /> 27 27 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" shielddamage=23 /> 28 28 </Weapon> … … 32 32 <BlinkingBillboard position="1.9, -.5, -5.5" material="PE/lensflare" colour="0.128, 0.28, 1" amplitude=0.25 frequency=16 quadratic=0 /> 33 33 </attached> 34 <HsW01 mode=0 munitionpershot= 0delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6,1.3,-2.0" />35 <HsW01 mode=0 munitionpershot= 0delay=0.125 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1,1.6,-2.0" />34 <HsW01 mode=0 munitionpershot=1 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6,1.3,-2.0" /> 35 <HsW01 mode=0 munitionpershot=1 delay=0.125 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1,1.6,-2.0" /> 36 36 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" shielddamage=23 /> 37 37 </Weapon> 38 38 <Weapon> 39 39 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 /> 40 <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 />40 <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 fuel=10 /> 41 41 </Weapon> 42 42 </WeaponPack> 43 </weapons> 43 </weaponpacks> 44 <munition> 45 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 46 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 47 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 48 </munition> -
code/trunk/data/levels/includes/weaponSettingsCollateral.oxi
r9664 r11052 10 10 <WeaponSet firemode=3 /> 11 11 </weaponsets> 12 <weapon s>12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 25 25 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="90" yaw="-90" position="-1.5, 1, -0.3" scale=0.6 /> <!-- MACHINE GUN --> 26 26 </attached> 27 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />28 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />29 <LightningGun mode=1 mu zzleoffset="0,0,0" damage=3.14159 shielddamage=20 />27 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 28 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 29 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 30 30 </Weapon> 31 31 … … 36 36 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="90" yaw="-90" position="1.8, 1, -0.3" scale=0.6 /> <!-- MACHINE GUN --> 37 37 </attached> 38 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />39 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />38 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 39 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 40 40 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 41 41 </Weapon> 42 42 <Weapon> 43 43 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 44 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />44 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 45 45 </Weapon> 46 46 </WeaponPack> 47 </weapons> 47 </weaponpacks> 48 <munition> 49 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 50 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 51 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 52 </munition> -
code/trunk/data/levels/includes/weaponSettingsEscort.oxi
r9763 r11052 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> 17 <!--HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam2.mesh" /--> 16 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> 18 17 </Weapon> 19 18 <Weapon> 20 <HsW01 mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" /> 21 <!--HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam2.mesh" /--> 19 <HsW01 mode=0 munitionpershot=1 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" /> 22 20 </Weapon> 23 21 </WeaponPack> … … 27 25 </links> 28 26 </WeaponPack> 29 </weapons> 27 </weaponpacks> 28 <munition> 29 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 30 </munition> -
code/trunk/data/levels/includes/weaponSettingsFPS.oxi
r9348 r11052 11 11 <WeaponSet firemode=1 /> 12 12 </weaponsets> 13 <weapon s>13 <weaponpacks> 14 14 <WeaponPack firemode=0> 15 15 <links> … … 49 49 /--> 50 50 </WeaponPack> 51 </weapons> 51 </weaponpacks> 52 <munition> 53 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/> 54 <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 /> 55 </munition> -
code/trunk/data/levels/includes/weaponSettingsFPS_HS14.oxi
r10262 r11052 11 11 <WeaponSet firemode=1 /> 12 12 </weaponsets> 13 <weapon s>13 <weaponpacks> 14 14 <WeaponPack firemode=0> 15 15 <links> … … 49 49 /--> 50 50 </WeaponPack> 51 </weapons> 51 </weaponpacks> 52 <munition> 53 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/> 54 <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 /> 55 </munition> -
code/trunk/data/levels/includes/weaponSettingsFS15.oxi
r10622 r11052 12 12 <WeaponSet firemode=4 /> 13 13 </weaponsets> 14 <weapon s>14 <weaponpacks> 15 15 <WeaponPack> 16 16 <links> … … 38 38 <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 39 39 <RocketFireOld mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 40 <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />40 <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 41 41 </Weapon> 42 42 </WeaponPack> … … 49 49 </Weapon--> 50 50 </WeaponPack> 51 </weapons> 51 </weaponpacks> 52 <munition> 53 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 54 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 55 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 56 <GravityBombMunition initialmagazines=3 maxmagazines=3 munitionpermagazine=1 /> 57 </munition> -
code/trunk/data/levels/includes/weaponSettingsGhost.oxi
r8857 r11052 11 11 <WeaponSet firemode=2 /> 12 12 </weaponsets> 13 <weapon s>13 <weaponpacks> 14 14 <WeaponPack> 15 15 <links> … … 19 19 </links> 20 20 <Weapon> 21 <HsW01 mode=0 munitionpershot= 0healthdamage=3.14159 delay=0 material="Flares/point_lensflare" />22 <HsW01 mode=0 munitionpershot= 0healthdamage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />21 <HsW01 mode=0 munitionpershot=1 healthdamage=3.14159 delay=0 material="Flares/point_lensflare" /> 22 <HsW01 mode=0 munitionpershot=1 healthdamage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" /> 23 23 <LightningGun mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 /> 24 24 </Weapon> 25 25 <Weapon> 26 <HsW01 mode=0 munitionpershot= 0damage=3.14159 delay=0 material="Flares/point_lensflare" />27 <HsW01 mode=0 munitionpershot= 0damage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />26 <HsW01 mode=0 munitionpershot=1 damage=3.14159 delay=0 material="Flares/point_lensflare" /> 27 <HsW01 mode=0 munitionpershot=1 damage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" /> 28 28 <LightningGun mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 /> 29 29 </Weapon> 30 30 <Weapon> 31 <SimpleRocketFire mode=2 mu zzleoffset="0,0,0" damage=50 />31 <SimpleRocketFire mode=2 munitionpershot=1 muzzleoffset="0,0,0" damage=50 /> 32 32 </Weapon> 33 33 <Weapon> 34 <SimpleRocketFire mode=2 mu zzleoffset="0,0,0" damage=50 delay=0.1 />34 <SimpleRocketFire mode=2 munitionpershot=1 muzzleoffset="0,0,0" damage=50 delay=0.1 /> 35 35 </Weapon> 36 36 </WeaponPack> 37 </weapons> 37 </weaponpacks> 38 <munition> 39 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 40 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 41 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 42 </munition> -
code/trunk/data/levels/includes/weaponSettingsH2.oxi
r7679 r11052 8 8 <WeaponSet firemode=1 /> 9 9 </weaponsets> 10 <weapon s>10 <weaponpacks> 11 11 <WeaponPack> 12 12 <links> … … 18 18 <Model mesh="hs-w01s.mesh" roll="180" position="0.1, 0.0, 0.0" scale=2 /> 19 19 </attached> 20 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" />21 <HsW01 mode=0 munitionpershot= 0delay=0 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" />20 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" /> 21 <HsW01 mode=0 munitionpershot=1 delay=0 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" /> 22 22 </Weapon> 23 23 <Weapon> … … 26 26 <Model mesh="hs-w01s.mesh" roll="180" position="-0.1, 0.0, 0.0" scale=2 /> 27 27 </attached> 28 <HsW01 mode=0 munitionpershot= 0delay=0 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" />29 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" />28 <HsW01 mode=0 munitionpershot=1 delay=0 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" /> 29 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" /> 30 30 </Weapon> 31 31 </WeaponPack> … … 42 42 </Weapon> 43 43 </WeaponPack> 44 </weapons> 44 </weaponpacks> 45 <munition> 46 <LaserMunition initialmagazines=10 maxmagazines=10 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 47 </munition> 45 48 -
code/trunk/data/levels/includes/weaponSettingsHXY.oxi
r8755 r11052 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 24 24 </Weapon> 25 25 </WeaponPack> 26 </weapons> 26 </weaponpacks> 27 <munition> 28 <LaserMunition initialmagazines=10 maxmagazines=10 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 29 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 30 </munition> -
code/trunk/data/levels/includes/weaponSettingsHeartAttack.oxi
r10622 r11052 11 11 <WeaponSet firemode=3 /> 12 12 </weaponsets> 13 <weapon s>13 <weaponpacks> 14 14 <WeaponPack> 15 15 <links> … … 20 20 </links> 21 21 <Weapon> 22 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />23 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />24 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />25 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />22 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" /> 23 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" /> 24 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" /> 25 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" /> 26 26 </Weapon> 27 27 <Weapon> 28 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />29 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />30 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />31 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />28 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" /> 29 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" /> 30 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" /> 31 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" /> 32 32 </Weapon> 33 33 <Weapon> 34 <LaserFire mode=1 munitionpershot= 0muzzleoffset="2.2,6,16" damage=30 shielddamage=20 />35 <LaserFire mode=1 munitionpershot= 0muzzleoffset="-2.2,6,16" damage=30 shielddamage=20 />36 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />34 <LaserFire mode=1 munitionpershot=1 muzzleoffset="2.2,6,16" damage=30 shielddamage=20 /> 35 <LaserFire mode=1 munitionpershot=1 muzzleoffset="-2.2,6,16" damage=30 shielddamage=20 /> 36 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 37 37 <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 38 38 </Weapon> … … 40 40 </Weapon> 41 41 </WeaponPack> 42 <WeaponPack> 43 <links> 44 <DefaultWeaponmodeLink firemode=1 weaponmode=0 /> 45 </links> 46 <!--Weapon> 47 <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" /> 48 </Weapon--> 49 </WeaponPack> 50 </weapons> 42 </weaponpacks> 43 <munition> 44 <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=6.0/> 45 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 46 <RocketMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=1 /> 47 <GravityBombMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 48 </munition> -
code/trunk/data/levels/includes/weaponSettingsHeavyCruiser.oxi
r9943 r11052 10 10 <WeaponSet firemode=3 /> 11 11 </weaponsets> 12 <weapon s>12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 24 24 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 25 25 </attached> 26 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />27 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />26 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 28 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 29 29 </Weapon> … … 34 34 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,-10.3" scale=0.6 /> 35 35 </attached> 36 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />37 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />36 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 37 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 38 38 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 39 39 </Weapon> 40 40 <Weapon> 41 41 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 42 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />42 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 43 43 </Weapon> 44 44 </WeaponPack> 45 <WeaponPack> 46 <links> 47 <DefaultWeaponmodeLink firemode=1 weaponmode=0 /> 48 </links> 49 <!--Weapon> 50 <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" /> 51 </Weapon--> 52 </WeaponPack> 53 </weapons> 45 </weaponpacks> 46 <munition> 47 <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=5.0/> 48 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 49 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 50 </munition> -
code/trunk/data/levels/includes/weaponSettingsHeavyCruiserBody.oxi
r9943 r11052 10 10 <WeaponSet firemode=3 /> 11 11 </weaponsets> 12 <weapon s>12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 21 21 <attached> 22 22 </attached> 23 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />24 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />23 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 24 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 25 25 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 26 26 </Weapon> … … 28 28 <attached> 29 29 </attached> 30 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />31 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />30 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 31 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 32 32 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 33 33 </Weapon> 34 34 <Weapon> 35 35 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 36 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />36 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 37 37 </Weapon> 38 38 </WeaponPack> … … 45 45 </Weapon--> 46 46 </WeaponPack> 47 </weapons> 47 </weaponpacks> 48 <munition> 49 <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.0/> 50 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 51 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 52 </munition> -
code/trunk/data/levels/includes/weaponSettingsImmTest.oxi
r8706 r11052 10 10 <WeaponSet firemode=3 /> 11 11 </weaponsets> 12 <weapon s>12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 44 44 <Weapon> 45 45 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" shielddamage=50 /> 46 <RocketFire mode=3 muzzleoffset="0,0,0" healthdamage=80 shielddamage=20 />46 <RocketFire mode=3 muzzleoffset="0,0,0" healthdamage=80 shielddamage=20 fuel=10 /> 47 47 </Weapon> 48 48 </WeaponPack> … … 55 55 </Weapon--> 56 56 </WeaponPack> 57 </weapons> 57 </weaponpacks> 58 <munition> 59 <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.0/> 60 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 61 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 62 </munition> -
code/trunk/data/levels/includes/weaponSettingsPirate.oxi
r7679 r11052 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot= 0delay=0 damage=2.5 material="Flares/point_lensflare" />17 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />16 <HsW01 mode=0 munitionpershot=1 delay=0 damage=2.5 material="Flares/point_lensflare" /> 17 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" /> 18 18 </Weapon> 19 19 <Weapon> 20 <HsW01 mode=0 munitionpershot= 0delay=0 damage=2.5 material="Flares/point_lensflare" />21 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />20 <HsW01 mode=0 munitionpershot=1 delay=0 damage=2.5 material="Flares/point_lensflare" /> 21 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" /> 22 22 </Weapon> 23 23 </WeaponPack> 24 </weapons> 24 </weaponpacks> 25 <munition> 26 <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.0/> 27 </munition> -
code/trunk/data/levels/includes/weaponSettingsRing.oxi
r10650 r11052 1 <weaponslots> 2 <WeaponSlot position="11,0,-7" /> 3 <WeaponSlot position="0,0,-7" /> 4 <WeaponSlot position="-11,0,-7" /> 5 </weaponslots> 6 <weaponsets> 7 <WeaponSet firemode=0 /> 8 <WeaponSet firemode=1 /> 9 </weaponsets> 10 <weapons> 11 <WeaponPack> 12 <links> 13 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 14 <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> 15 </links> 16 <Weapon> 17 <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset="11,0,-3" freezefactor=0.5 freezetime=2.0 /> 18 </Weapon> 19 <Weapon> 20 <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" -11,0,-3" freezefactor=0.5 freezetime=2.0 /> 21 </Weapon> 22 <Weapon> 23 <GravityBombFire mode=1 munitionpershot=0 delay=0.125 damage=3 muzzleoffset="0,0,-7"/> 24 </Weapon> 25 </WeaponPack> 26 </weapons> 1 <weaponslots> 2 <WeaponSlot position="11,0,-7" /> 3 <WeaponSlot position="-11,0,-7" /> 4 <WeaponSlot position="0,0,-7" /> 5 </weaponslots> 6 <weaponsets> 7 <WeaponSet firemode=0 /> 8 <WeaponSet firemode=1 /> 9 <WeaponSet firemode=2 /> 10 </weaponsets> 11 <weaponpacks> 12 <WeaponPack> 13 <links> 14 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 15 <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> 16 <DefaultWeaponmodeLink firemode=2 weaponmode=2 /> 17 </links> 18 <Weapon> 19 <LaserFire mode=0 munitionpershot=1 damage=10 shielddamage=5 /> 20 <IceGun mode=1 munitionpershot=1 delay=0.125 damage=9.3 muzzleoffset="11,0,-3" freezefactor=0.5 freezetime=2.0 /> 21 </Weapon> 22 <Weapon> 23 <LaserFire mode=0 munitionpershot=1 damage=10 shielddamage=5 /> 24 <IceGun mode=1 munitionpershot=1 delay=0.125 damage=9.3 muzzleoffset=" -11,0,-3" freezefactor=0.5 freezetime=2.0 /> 25 </Weapon> 26 <Weapon> 27 <GravityBombFire mode=2 munitionpershot=1 delay=0.125 damage=3 muzzleoffset="0,0,-7"/> 28 </Weapon> 29 </WeaponPack> 30 </weaponpacks> 31 <munition> 32 <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 33 <GravityBombMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=1 /> 34 <IceMunition initialmagazines=16 maxmagazines=16 munitionpermagazine=1 /> 35 </munition> -
code/trunk/data/levels/includes/weaponSettingsSpacecruiser.oxi
r9348 r11052 14 14 <WeaponSet firemode=3 /> 15 15 </weaponsets> 16 <weapon s>16 <weaponpacks> 17 17 <WeaponPack> 18 18 <links> … … 28 28 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 29 29 </attached> 30 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />31 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />30 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 31 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 32 32 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 33 33 </Weapon> … … 38 38 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 39 39 </attached> 40 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />41 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />40 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 41 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 42 42 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 43 43 </Weapon> 44 44 <Weapon> 45 45 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 46 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />46 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 47 47 </Weapon> 48 48 <Weapon> … … 52 52 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 53 53 </attached> 54 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />55 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />54 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 55 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 56 56 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 57 57 </Weapon> … … 62 62 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 63 63 </attached> 64 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />65 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />64 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 65 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 66 66 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 67 67 </Weapon> … … 72 72 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 73 73 </attached> 74 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />75 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />74 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 75 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 76 76 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 77 77 </Weapon> … … 82 82 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 83 83 </attached> 84 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />85 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />84 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 85 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 86 86 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 87 87 </Weapon> 88 88 </WeaponPack> 89 </weapons> 89 </weaponpacks> 90 <munition> 91 <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 92 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 93 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 94 </munition> -
code/trunk/data/levels/includes/weaponSettingsSwallow.oxi
r10629 r11052 2 2 <WeaponSlot position=" 8,1.66,-17.5" /> 3 3 <WeaponSlot position="-8,1.66,-17.5" /> 4 <WeaponSlot position="0,1.66,-17.5" /> 4 5 </weaponslots> 5 6 <weaponsets> … … 7 8 <WeaponSet firemode=1 /> 8 9 </weaponsets> 9 <weapon s>10 <weaponpacks> 10 11 <WeaponPack> 11 12 <links> … … 14 15 </links> 15 16 <Weapon> 16 <SplitGun mode=0 munitionpershot=0 damage=6.0 muzzleoffset="0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 /> 17 <SplitGun mode=0 munitionpershot=1 damage=6.0 muzzleoffset="0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 /> 18 <LaserFire mode=1 munitionpershot=1 damage=10.0 muzzleoffset="0.5,0.6,1.7" /> 17 19 </Weapon> 18 20 <Weapon> 19 <SplitGun mode=0 munitionpershot=0 damage=6.0 muzzleoffset="-0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 /> 20 </Weapon> 21 <SplitGun mode=0 munitionpershot=1 damage=6.0 muzzleoffset="-0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 /> 22 <LaserFire mode=1 munitionpershot=1 damage=10.0 muzzleoffset="-0.5,0.6,1.7" /> 23 </Weapon> 21 24 </WeaponPack> 22 </weapons> 25 </weaponpacks> 26 <munition> 27 <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 28 <SplitMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 29 </munition> -
code/trunk/data/levels/includes/weaponSettingsTransporter.oxi
r8891 r11052 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot= 0delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />17 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />16 <HsW01 mode=0 munitionpershot=1 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 17 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 18 18 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 19 19 </Weapon> 20 20 <Weapon> 21 <HsW01 mode=0 munitionpershot= 0delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />22 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />21 <HsW01 mode=0 munitionpershot=1 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 22 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 23 23 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 24 24 </Weapon> 25 25 </WeaponPack> 26 </weapons> 26 </weaponpacks> 27 <munition> 28 <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 29 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 30 </munition> -
code/trunk/data/levels/includes/weaponSettingsTurret.oxi
r10216 r11052 5 5 <WeaponSet firemode=0 /> 6 6 </weaponsets> 7 <weapon s>7 <weaponpacks> 8 8 <WeaponPack> 9 9 <links> … … 20 20 </Weapon> 21 21 </WeaponPack> 22 </weapons> 22 </weaponpacks> 23 <munition> 24 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 25 </munition> -
code/trunk/data/levels/includes/weaponSettingsTurret1.oxi
r10262 r11052 5 5 <WeaponSet firemode=0 /> 6 6 </weaponsets> 7 <weapon s>7 <weaponpacks> 8 8 <WeaponPack> 9 9 <links> … … 20 20 </Weapon> 21 21 </WeaponPack> 22 </weapons> 22 </weaponpacks> 23 <munition> 24 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 25 </munition> -
code/trunk/data/levels/includes/weaponSettingsbigship.oxi
r9664 r11052 10 10 <WeaponSet firemode=3 /> 11 11 </weaponsets> 12 <weapon s>12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 21 21 <attached> 22 22 </attached> 23 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />24 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />23 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 24 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 25 25 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 26 26 </Weapon> … … 29 29 30 30 </attached> 31 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />32 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />31 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 32 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 33 33 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 34 34 </Weapon> 35 35 <Weapon> 36 36 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 37 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />37 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 38 38 </Weapon> 39 39 </WeaponPack> … … 46 46 </Weapon--> 47 47 </WeaponPack> 48 </weapons> 48 </weaponpacks> 49 <munition> 50 <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 51 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 52 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 53 </munition> -
code/trunk/data/levels/kecks.oxw
r10262 r11052 348 348 349 349 350 <Pawn health=20 position="0, 112900, 0" direction="0,-1,0" name="boxDestroyed" collisionType=dynamic mass=100000 radarname = "Gravitation Box" >350 <Pawn health=20 position="0, 112900, 0" direction="0,-1,0" name="boxDestroyed" collisionType=dynamic mass=100000 radarname = "Gravitation Box" explosionchunks=0 > 351 351 <attached> 352 352 <Model position="0,0,0" scale="10" mesh="CuboidBody.mesh" /> … … 359 359 </WaypointController> 360 360 </controller> 361 <explosion > 362 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 363 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 364 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 365 </explosion> 361 366 </Pawn> 362 367 -
code/trunk/data/levels/missionOne.oxw
r9985 r11052 526 526 </WaypointController> 527 527 </controller> 528 <explosion > 529 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 530 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 531 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 532 </explosion> 528 533 </Pawn> 529 534 … … 544 549 </WaypointController> 545 550 </controller> 551 <explosion > 552 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 553 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 554 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 555 </explosion> 546 556 </Pawn> 547 557 … … 562 572 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 563 573 </collisionShapes> 574 <explosion > 575 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 576 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 577 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 578 </explosion> 564 579 </Pawn> 565 580 … … 580 595 </WaypointController> 581 596 </controller> 597 <explosion > 598 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 599 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 600 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 601 </explosion> 582 602 </Pawn> 583 603 … … 1080 1100 maxshieldhealth = "120" 1081 1101 shieldabsorption = "0.8" 1082 reloadrate= "1"1083 reloadwaittime= "1"1102 shieldrechargerate = "1" 1103 shieldrechargewaittime = "1" 1084 1104 name = "cruiser" 1085 1105 radarname = "Spacecruiser" > … … 1659 1679 1660 1680 <!-- @Triggers: HACK. The attacktrigger6 Event is created, but does not trigger the Script. 1661 (WTF?) TODO: looks like a BUG 1681 (WTF?) TODO: looks like a BUG 1662 1682 Thus a distanceTrigger is created, that gets enabled, when the inner trigger gets activated. 1663 1683 Due to the large radius it is likely that it actually gets triggered. 1664 1684 --> 1665 1685 1666 <DistanceTrigger name="testDistanceTrigger" position="0,0,0" distance=10000 target=" SpaceShip" stayActive="true" delay=37.0>1686 <DistanceTrigger name="testDistanceTrigger" position="0,0,0" distance=10000 target="Pawn" stayActive="true" delay=37.0> 1667 1687 <EventTrigger name="testEventTrigger" activations="1" stayactive="true" delay=0.1> 1668 1688 <events> -
code/trunk/data/levels/notifications.oxw
r9348 r11052 19 19 <?lua include("includes/notifications.oxi") ?> 20 20 21 <NotificationQueueCEGUI 22 name="narrative" 23 targets="simpleNotification,commandNotification" 24 size=3 25 displayTime=3.9 26 position="0.2, 0, 0.1, 0" 27 fontSize="23" 28 fontColor="0.3, 1, 0.2, 0.8" 29 alignment="HorzCentred" 30 displaySize="0.6, 0, 0, 0" 31 /> 32 21 33 <Scene 22 34 ambientlight = "0.5, 0.5, 0.5" … … 25 37 26 38 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 39 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 27 40 28 <CommandNotification preMessage="Open the PickupInventory by pressing '" postMessage="'." command="OrxonoxOverlay toggleVisibilityPickupInventory">41 <CommandNotification preMessage="Open the PickupInventory by pressing '" postMessage="'." command="OrxonoxOverlay show PickupInventory"> 29 42 <events> 30 43 <trigger> … … 44 57 <Billboard position="0,0,100" colour="1.0,0,1.0" material="Examples/Flare" /> 45 58 46 <?lua47 for i = 1, 10, 1 do48 ?>49 <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />50 <?lua end ?>51 52 59 </Scene> 53 60 </Level> -
code/trunk/data/levels/pickups.oxw
r9939 r11052 36 36 <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 37 37 38 <!-- Boost pickup --> 39 40 <PickupSpawner pickup=smallboostpickup position="-25,-125,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 41 <PickupSpawner pickup=mediumboostpickup position="0,-125,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 42 <PickupSpawner pickup=hugeboostpickup position="25,-125,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 43 44 <!-- DamageBoost pickup --> 45 46 <PickupSpawner pickup=smalldamageboostpickup position="-25,-100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 47 <PickupSpawner pickup=mediumdamageboostpickup position="0,-100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 48 <PickupSpawner pickup=hugedamageboostpickup position="25,-100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 49 50 <!-- Munition pickups --> 51 52 <PickupSpawner pickup=smallmunitionpickup position="-25,-75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> 53 <PickupSpawner pickup=mediummunitionpickup position="0,-75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> 54 <PickupSpawner pickup=hugemunitionpickup position="25,-75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> 55 56 <!-- Shrink pickup --> 57 58 <PickupSpawner pickup=smallshrinkpickup position="-25,-50,-125" triggerDistance="20" respawnTime="60" maxSpawnedItems="5" /> 59 <PickupSpawner pickup=mediumshrinkpickup position="0,-50,-125" triggerDistance="20" respawnTime="60" maxSpawnedItems="5" /> 60 <PickupSpawner pickup=hugeshrinkpickup position="25,-50,-125" triggerDistance="20" respawnTime="60" maxSpawnedItems="5" /> 61 38 62 <!-- Shield pickups --> 39 63 … … 63 87 64 88 <!-- Meta pickups --> 65 66 <Template name=usemetapickup baseclass=MetaPickup>67 <MetaPickup representation="use" metaType="use" />68 </Template>69 70 <Template name=dropmetapickup baseclass=MetaPickup>71 <MetaPickup representation="drop" metaType="drop" />72 </Template>73 74 <Template name=destroymetapickup baseclass=MetaPickup>75 <MetaPickup metaType="destroy" />76 </Template>77 78 <Template name=destroycarriermetapickup baseclass=MetaPickup>79 <MetaPickup metaType="destroyCarrier" />80 </Template>81 89 82 90 <PickupSpawner pickup=usemetapickup position="-25,75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> … … 91 99 <!-- Drone pickup --> 92 100 93 <PickupSpawner pickup=dronepickup position="-50,50,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 94 95 <!-- DamageBoost pickup --> 96 97 <PickupSpawner pickup=smalldamageboostpickup position="-50,75,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 98 <PickupSpawner pickup=mediumdamageboostpickup position="-50,100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 99 <PickupSpawner pickup=largedamageboostpickup position="-50,125,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 101 <PickupSpawner pickup=dronepickup position="-25,100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 100 102 101 103 <!-- Other pickups --> … … 103 105 <!-- PickupRepresentation for the pickup below, since it is not a standard pickup provided by pickups.oxi --> 104 106 <PickupRepresentation 105 name = " MediumHealth"106 pickupName = " MediumHealth Pack"107 pickupDescription = " Once usedadds a medium amout of health to the ship."107 name = "ContinousHealth" 108 pickupName = "Continous Health Pack" 109 pickupDescription = "While useing adds a medium amout of health to the ship." 108 110 spawnerTemplate = "mediumhealthpickupRepresentation" 109 111 inventoryRepresentation = "MediumHealth" … … 111 113 112 114 <Template name=continuoushealthpickup baseclass=HealthPickup> 113 <HealthPickup representation=" MediumHealth" health=500 activationType=immediate healthRate=10 durationType=continuous />115 <HealthPickup representation="ContinousHealth" health=500 activationType=immediate healthRate=10 durationType=continuous /> 114 116 </Template> 115 117 116 118 <PickupSpawner pickup=continuoushealthpickup position="-50,0,-125" respawnTime="60" triggerDistance="20" maxSpawnedItems="5" /> 117 118 <PickupSpawner pickup="smallshrinkpickup" position="-25,-50,-125" respawnTime="60" triggerDistance="20" maxSpawnedItems="5" />119 <PickupSpawner pickup="mediumshrinkpickup" position="0,-50,-125" respawnTime="60" triggerDistance="20" maxSpawnedItems="5" />120 <PickupSpawner pickup="hugeshrinkpickup" position="25,-50,-125" respawnTime="60" triggerDistance="20" maxSpawnedItems="5" />121 119 122 120 <!-- @Objects: 4 boxes (uncontrolled pawns) --> … … 177 175 </Pawn> 178 176 179 <!--StaticEntity position="0,-200,0" direction="0,-1,0" collisionType=static mass=500 friction=0.01 >180 <attached>181 <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10" />182 </attached>183 <collisionShapes>184 <BoxCollisionShape position="0,0,0" halfExtents="10,10,10" />185 </collisionShapes>186 </StaticEntity-->187 188 177 </Scene> 189 178 </Level> -
code/trunk/data/levels/presentationHS13.oxw
r10258 r11052 162 162 maxshieldhealth = "120" 163 163 shieldabsorption = "0.8" 164 reloadrate= "1"165 reloadwaittime= "1"164 shieldrechargerate = "1" 165 shieldrechargewaittime = "1" 166 166 name = "Tanis1" 167 167 radarname = "Tanis Cruiser" > -
code/trunk/data/levels/shieldTest.oxw
r9016 r11052 43 43 shieldabsorption= 1 44 44 45 reloadrate= "10"46 reloadwaittime= 145 shieldrechargerate = "10" 46 shieldrechargewaittime = 1 47 47 48 48 > -
code/trunk/data/levels/templates/FPS.oxt
r10258 r11052 24 24 <BoxCollisionShape position="0,-25,0" halfExtents="15,20,15" /> 25 25 </collisionShapes> 26 <explosion > 27 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 28 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 29 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 30 </explosion> 26 31 27 32 <camerapositions> -
code/trunk/data/levels/templates/FPS_HS14.oxt
r10262 r11052 29 29 <CameraPosition position="-1,1,2.2" drag=false mouselook=true /> 30 30 </camerapositions> 31 <explosion > 32 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 33 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 34 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 35 </explosion> 31 36 32 37 <?lua -
code/trunk/data/levels/templates/HeavyCruiser.oxt
r10216 r11052 19 19 maxshieldhealth = 50 20 20 shieldabsorption = 0.8 21 reloadrate= 122 reloadwaittime= 121 shieldrechargerate = 1 22 shieldrechargewaittime = 1 23 23 24 24 primaryThrust = 300 … … 383 383 <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/> --> 384 384 </collisionShapes> 385 <explosion > 386 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 387 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 388 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 389 </explosion> 385 390 <?lua 386 391 include("../includes/weaponSettingsHeavyCruiser.oxi") -
code/trunk/data/levels/templates/HeavyCruiserBody.oxt
r9943 r11052 17 17 maxshieldhealth = 500 18 18 shieldabsorption = 0.8 19 reloadrate= 120 reloadwaittime= 119 shieldrechargerate = 1 20 shieldrechargewaittime = 1 21 21 22 22 primaryThrust = 300 … … 210 210 <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="frontR, HOOK"/> --> 211 211 </collisionShapes> 212 <explosion > 213 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 214 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 215 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 216 </explosion> 212 217 <?lua 213 218 include("../includes/weaponSettingsHeavyCruiserBody.oxi") -
code/trunk/data/levels/templates/ModularSpaceShipTest.oxt
r10262 r11052 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 100 … … 116 116 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> 117 117 </collisionShapes> 118 119 <explosion > 120 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 121 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 122 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 123 </explosion> 118 124 <?lua 119 125 include("../includes/weaponSettingsAssff.oxi") -
code/trunk/data/levels/templates/bigship.oxt
r9664 r11052 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 30 … … 83 83 84 84 </collisionShapes> 85 86 <explosion > 87 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 88 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 89 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 90 91 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 92 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 93 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 94 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 95 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 96 </explosion> 85 97 <?lua 86 98 include("../includes/weaponSettingsbigship.oxi") -
code/trunk/data/levels/templates/enemyInvader.oxt
r9954 r11052 15 15 maxshieldhealth = 10 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 … … 55 55 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 56 56 </collisionShapes> 57 <explosion > 58 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 59 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 61 62 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 63 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 </explosion> 57 68 <?lua 58 69 include("../includes/invaderWeapon.oxi") … … 77 88 maxshieldhealth = 20 78 89 shieldabsorption = 0.9 79 reloadrate= 180 reloadwaittime= 190 shieldrechargerate = 1 91 shieldrechargewaittime = 1 81 92 82 93 primaryThrust = 150 -
code/trunk/data/levels/templates/pickupRepresentationTemplates.oxt
r9348 r11052 1 <!-- Boost pickups: --> 2 3 <Template name=smallboostpickupRepresentation> 4 <PickupRepresentation> 5 <spawner-representation> 6 <StaticEntity> 7 <attached> 8 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Sphere2" scale=0.1> 9 <attached> 10 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Flash" scale=0.3 /> 11 </attached> 12 </Billboard> 13 </attached> 14 </StaticEntity> 15 </spawner-representation> 16 </PickupRepresentation> 17 </Template> 18 19 <Template name=smallboostpickup baseclass=BoostPickup> 20 <BoostPickup 21 representation = "smallboostpickup" 22 boostrefill = 0.5 23 activationType = "immediate" 24 durationType = "once" 25 /> 26 </Template> 27 28 <Template name=mediumboostpickupRepresentation> 29 <PickupRepresentation> 30 <spawner-representation> 31 <StaticEntity> 32 <attached> 33 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Sphere2" scale=0.1> 34 <attached> 35 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Flash" scale=0.5 /> 36 </attached> 37 </Billboard> 38 </attached> 39 </StaticEntity> 40 </spawner-representation> 41 </PickupRepresentation> 42 </Template> 43 44 <Template name=mediumboostpickup baseclass=BoostPickup> 45 <BoostPickup 46 representation = "mediumboostpickup" 47 boostrefill = 0.75 48 activationType = "immediate" 49 durationType = "once" 50 /> 51 </Template> 52 53 <Template name=hugeboostpickupRepresentation> 54 <PickupRepresentation> 55 <spawner-representation> 56 <StaticEntity> 57 <attached> 58 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Sphere2" scale=0.1> 59 <attached> 60 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Flash" scale=0.7 /> 61 </attached> 62 </Billboard> 63 </attached> 64 </StaticEntity> 65 </spawner-representation> 66 </PickupRepresentation> 67 </Template> 68 69 <Template name=hugeboostpickup baseclass=BoostPickup> 70 <BoostPickup 71 representation = "hugeboostpickup" 72 boostrefill = 1.0 73 activationType = "immediate" 74 durationType = "once" 75 /> 76 </Template> 77 1 78 <!-- Shield pickups: --> 2 79 … … 189 266 </Template> 190 267 268 <!-- Munition pickups: --> 269 270 <Template name=smallmunitionpickupRepresentation> 271 <PickupRepresentation> 272 <spawner-representation> 273 <StaticEntity> 274 <attached> 275 <Billboard position="0,0,0" colour="0.59,0.30,0.16" material="Sphere2" scale=0.1> 276 <attached> 277 <Billboard position="0,0,0" colour="0.47,0.24,0.13" material="Munition" scale=0.3 /> 278 </attached> 279 </Billboard> 280 </attached> 281 </StaticEntity> 282 </spawner-representation> 283 </PickupRepresentation> 284 </Template> 285 286 <Template name=smallmunitionpickup baseclass=MunitionPickup> 287 <MunitionPickup 288 representation = "smallmunitionpickup" 289 activationType = "immediate" 290 durationType = "once" 291 > 292 <munitioncontainers> 293 <MunitionContainer munitiontype="LaserMunition" munitionamount=16 magazinesamount=0 /> 294 <MunitionContainer munitiontype="FusionMunition" munitionamount=8 magazinesamount=0 /> 295 <MunitionContainer munitiontype="LightningMunition" munitionamount=8 magazinesamount=0 /> 296 </munitioncontainers> 297 </MunitionPickup> 298 </Template> 299 300 <Template name=mediummunitionpickupRepresentation> 301 <PickupRepresentation> 302 <spawner-representation> 303 <StaticEntity> 304 <attached> 305 <Billboard position="0,0,0" colour="0.59,0.30,0.16" material="Sphere2" scale=0.1> 306 <attached> 307 <Billboard position="0,0,0" colour="0.47,0.24,0.13" material="Munition" scale=0.5 /> 308 </attached> 309 </Billboard> 310 </attached> 311 </StaticEntity> 312 </spawner-representation> 313 </PickupRepresentation> 314 </Template> 315 316 <Template name=mediummunitionpickup baseclass=MunitionPickup> 317 <MunitionPickup 318 representation = "mediummunitionpickup" 319 activationType = "immediate" 320 durationType = "once" 321 > 322 <munitioncontainers> 323 <MunitionContainer munitiontype="LaserMunition" munitionamount=32 magazinesamount=0 /> 324 <MunitionContainer munitiontype="FusionMunition" munitionamount=16 magazinesamount=0 /> 325 <MunitionContainer munitiontype="LightningMunition" munitionamount=16 magazinesamount=0 /> 326 <MunitionContainer munitiontype="SplitMunition" munitionamount=8 magazinesamount=0 /> 327 <MunitionContainer munitiontype="RocketMunition" munitionamount=0 magazinesamount=2 /> 328 <MunitionContainer munitiontype="MineMunition" munitionamount=0 magazinesamount=2 /> 329 </munitioncontainers> 330 </MunitionPickup> 331 </Template> 332 333 <Template name=hugemunitionpickupRepresentation> 334 <PickupRepresentation> 335 <spawner-representation> 336 <StaticEntity> 337 <attached> 338 <Billboard position="0,0,0" colour="0.59,0.30,0.16" material="Sphere2" scale=0.1> 339 <attached> 340 <Billboard position="0,0,0" colour="0.47,0.24,0.13" material="Munition" scale=0.7 /> 341 </attached> 342 </Billboard> 343 </attached> 344 </StaticEntity> 345 </spawner-representation> 346 </PickupRepresentation> 347 </Template> 348 349 <Template name=hugemunitionpickup baseclass=MunitionPickup> 350 <MunitionPickup 351 representation = "hugemunitionpickup" 352 activationType = "immediate" 353 durationType = "once" 354 > 355 <munitioncontainers> 356 <MunitionContainer munitiontype="LaserMunition" munitionamount=64 magazinesamount=0 /> 357 <MunitionContainer munitiontype="FusionMunition" munitionamount=32 magazinesamount=0 /> 358 <MunitionContainer munitiontype="LightningMunition" munitionamount=32 magazinesamount=0 /> 359 <MunitionContainer munitiontype="SplitMunition" munitionamount=16 magazinesamount=0 /> 360 <MunitionContainer munitiontype="RocketMunition" munitionamount=0 magazinesamount=10 /> 361 <MunitionContainer munitiontype="IceMunition" munitionamount=0 magazinesamount=10 /> 362 <MunitionContainer munitiontype="GravityBombMunition" munitionamount=0 magazinesamount=10 /> 363 <MunitionContainer munitiontype="MineMunition" munitionamount=0 magazinesamount=10 /> 364 </munitioncontainers> 365 </MunitionPickup> 366 </Template> 367 191 368 <!-- Meta pickups: --> 192 369 … … 196 373 <StaticEntity> 197 374 <attached> 198 <Billboard position="0,0,0" colour="0.60,0.97,0.23" material="Sphere2" scale=0.1> 199 <attached> 200 <Billboard position="0,0,0" colour="0.40,0.81,0.10" material="Arrow" scale=0.65 /> 201 </attached> 202 </Billboard> 203 </attached> 204 </StaticEntity> 205 </spawner-representation> 206 </PickupRepresentation> 375 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1> 376 <attached> 377 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="ArrowUp" scale=0.65 /> 378 </attached> 379 </Billboard> 380 </attached> 381 </StaticEntity> 382 </spawner-representation> 383 </PickupRepresentation> 384 </Template> 385 386 <Template name=usemetapickup baseclass=MetaPickup> 387 <MetaPickup representation="use" metaType="use" /> 207 388 </Template> 208 389 … … 212 393 <StaticEntity> 213 394 <attached> 214 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1> 215 <attached> 216 <Billboard position="0,0,0" colour="0.95,0.20,0.10" material="Arrow" scale=0.65 /> 217 </attached> 218 </Billboard> 219 </attached> 220 </StaticEntity> 221 </spawner-representation> 222 </PickupRepresentation> 395 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1> 396 <attached> 397 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="ArrowDown" scale=0.65 /> 398 </attached> 399 </Billboard> 400 </attached> 401 </StaticEntity> 402 </spawner-representation> 403 </PickupRepresentation> 404 </Template> 405 406 <Template name=dropmetapickup baseclass=MetaPickup> 407 <MetaPickup representation="drop" metaType="drop" /> 408 </Template> 409 410 <Template name=destroypickupRepresentation> 411 <PickupRepresentation> 412 <spawner-representation> 413 <StaticEntity> 414 <attached> 415 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1> 416 <attached> 417 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Splash" scale=0.65 /> 418 </attached> 419 </Billboard> 420 </attached> 421 </StaticEntity> 422 </spawner-representation> 423 </PickupRepresentation> 424 </Template> 425 426 <Template name=destroymetapickup baseclass=MetaPickup> 427 <MetaPickup representation="destroy" metaType="destroy" /> 428 </Template> 429 430 <Template name=destroycarrierpickupRepresentation> 431 <PickupRepresentation> 432 <spawner-representation> 433 <StaticEntity> 434 <attached> 435 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1> 436 <attached> 437 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Asterisk" scale=0.65 /> 438 </attached> 439 </Billboard> 440 </attached> 441 </StaticEntity> 442 </spawner-representation> 443 </PickupRepresentation> 444 </Template> 445 446 <Template name=destroycarriermetapickup baseclass=MetaPickup> 447 <MetaPickup representation="destroycarrier" metaType="destroyCarrier" /> 223 448 </Template> 224 449 … … 232 457 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 > 233 458 <attached> 234 <Billboard position="0,0,0" colour="0. 30,0.30,0.30" material="damageSmall" scale=0.7/>459 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.3 /> 235 460 </attached> 236 461 </Billboard> … … 258 483 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 > 259 484 <attached> 260 <Billboard position="0,0,0" colour="0. 30,0.30,0.30" material="damageMedium" scale=0.7/>485 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.5 /> 261 486 </attached> 262 487 </Billboard> … … 277 502 </Template> 278 503 279 <Template name= largedamageboostpickupRepresentation>504 <Template name=hugedamageboostpickupRepresentation> 280 505 <PickupRepresentation> 281 506 <spawner-representation> … … 284 509 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 > 285 510 <attached> 286 <Billboard position="0,0,0" colour="0. 30,0.30,0.30" material="damageLarge" scale=0.7 />287 </attached> 288 </Billboard> 289 </attached> 290 </StaticEntity> 291 </spawner-representation> 292 </PickupRepresentation> 293 </Template> 294 295 <Template name= largedamageboostpickup baseclass=DamageBoostPickup>511 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.7 /> 512 </attached> 513 </Billboard> 514 </attached> 515 </StaticEntity> 516 </spawner-representation> 517 </PickupRepresentation> 518 </Template> 519 520 <Template name=hugedamageboostpickup baseclass=DamageBoostPickup> 296 521 <DamageBoostPickup 297 representation = " largedamageboostpickup"522 representation = "hugedamageboostpickup" 298 523 duration = 10.0 299 524 damageMultiplier = 7.0 … … 498 723 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1> 499 724 <attached> 500 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0. 4/>725 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.35 /> 501 726 </attached> 502 727 </Billboard> … … 524 749 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1> 525 750 <attached> 526 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0. 7/>751 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.55 /> 527 752 </attached> 528 753 </Billboard> … … 550 775 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1> 551 776 <attached> 552 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale= 1.0/>777 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.75 /> 553 778 </attached> 554 779 </Billboard> … … 609 834 </attached> 610 835 <collisionShapes> 611 < BoxCollisionShape position="0,0,0" halfExtents="1, 1, 1"/>836 <SphereCollisionShape position="0,0,0" radius=5 /> 612 837 </collisionShapes> 613 838 <weaponslots> 614 <WeaponSlot position=" 0,0,0" />839 <WeaponSlot position="0,0,0" /> 615 840 </weaponslots> 616 841 <weaponsets> 617 842 <WeaponSet firemode=0 /> 618 843 </weaponsets> 619 <weapon s>844 <weaponpacks> 620 845 <WeaponPack> 621 846 <links> … … 631 856 </Weapon> 632 857 </WeaponPack> 633 </weapons> 858 </weaponpacks> 859 <munition> 860 <LaserMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/> 861 </munition> 634 862 </Drone> 635 863 </Template> -
code/trunk/data/levels/templates/spaceshipAssff.oxt
r9939 r11052 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 7 explosionchunks = 68 7 9 8 health = 100 … … 15 14 maxshieldhealth = 50 16 15 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 116 shieldrechargerate = 1 17 shieldrechargewaittime = 1 19 18 20 19 primaryThrust = 100 … … 57 56 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 58 57 </collisionShapes> 58 <explosion> 59 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 61 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 62 63 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 </explosion> 59 68 <?lua 60 69 include("../includes/weaponSettingsAssff.oxi") -
code/trunk/data/levels/templates/spaceshipAssff2.oxt
r8860 r11052 15 15 maxshieldhealth = 150 16 16 shieldabsorption = 0.95 17 reloadrate= 518 reloadwaittime= 0.517 shieldrechargerate = 5 18 shieldrechargewaittime = 0.5 19 19 20 20 primaryThrust = 100 … … 37 37 linearDamping = 0.7 38 38 angularDamping = 0.9999999 39 40 explosionSound = "sounds/Explosion2.ogg" 39 41 > 40 42 <engines> … … 55 57 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 56 58 </collisionShapes> 59 <explosion > 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 61 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 62 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 63 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 </explosion> 57 70 <?lua 58 71 include("../includes/weaponSettingsAssff2.oxi") -
code/trunk/data/levels/templates/spaceshipCollateralDamage.oxt
r9664 r11052 16 16 maxshieldhealth = 50 17 17 shieldabsorption = 0.8 18 reloadrate= 119 reloadwaittime= 118 shieldrechargerate = 1 19 shieldrechargewaittime = 1 20 20 21 21 primaryThrust = 100 … … 62 62 63 63 </collisionShapes> 64 65 <explosion > 66 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 67 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 68 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 69 70 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 71 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 72 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 73 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 74 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 75 </explosion> 64 76 65 77 -
code/trunk/data/levels/templates/spaceshipDodgeRace.oxt
r10262 r11052 15 15 maxshieldhealth = 20 16 16 shieldabsorption = 0.1 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 … … 60 60 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 61 61 </collisionShapes> 62 <explosion > 63 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 65 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 66 67 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 70 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 71 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 72 </explosion> 62 73 <?lua 63 74 include("../includes/invaderWeapon.oxi") -
code/trunk/data/levels/templates/spaceshipEscort.oxt
r9664 r11052 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 7 explosionchunks = 47 explosionchunks = 10 8 8 9 9 health = 80 … … 15 15 maxshieldhealth = 60 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 … … 56 56 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 57 57 </collisionShapes> 58 <explosion> 59 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 61 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 62 63 <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 </explosion> 58 70 <?lua 59 71 include("../includes/weaponSettingsEscort.oxi") … … 92 104 <EffectContainer condition="idle"> 93 105 <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> 106 /> 107 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" /> 108 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" /> 94 109 </EffectContainer> 95 110 <EffectContainer condition="not idle"> … … 101 116 </EffectContainer> 102 117 <EffectContainer condition="normal or boost"> 103 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />104 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />118 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 119 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 105 120 </EffectContainer> 121 106 122 <EffectContainer condition="boost"> 107 123 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> -
code/trunk/data/levels/templates/spaceshipGhost.oxt
r8858 r11052 15 15 maxshieldhealth = 150 16 16 shieldabsorption = 0.9 17 reloadrate= 318 reloadwaittime= 0.017 shieldrechargerate = 3 18 shieldrechargewaittime = 0.0 19 19 20 20 primaryThrust = 600 … … 52 52 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 53 53 </collisionShapes> 54 <explosion > 55 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 56 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 57 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 58 59 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 60 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 61 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 62 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 63 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 </explosion> 54 65 <?lua 55 66 include("../includes/weaponSettingsGhost.oxi") -
code/trunk/data/levels/templates/spaceshipH2.oxt
r8858 r11052 41 41 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 42 42 </collisionShapes> 43 <explosion > 44 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 45 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 46 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 47 48 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 49 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 50 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 51 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 52 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 53 </explosion> 43 54 44 55 </SpaceShip> -
code/trunk/data/levels/templates/spaceshipHXY.oxt
r8858 r11052 35 35 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 36 36 </collisionShapes> 37 <explosion > 38 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 39 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 40 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 41 42 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 43 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 44 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 45 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 46 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 47 </explosion> 37 48 38 49 <?lua -
code/trunk/data/levels/templates/spaceshipHXYSL.oxt
r8858 r11052 34 34 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 35 35 </collisionShapes> 36 <explosion > 37 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 38 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 39 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 40 41 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 42 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 43 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 44 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 45 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 46 </explosion> 36 47 37 48 <?lua -
code/trunk/data/levels/templates/spaceshipHeartAttack.oxt
r10622 r11052 15 15 maxshieldhealth = 800 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 40 … … 63 63 <BoxCollisionShape position="-5,5,4.3" halfExtents="1.4, 1.5, 1.4" /> 64 64 </collisionShapes> 65 <explosion > 66 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 67 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 68 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 69 70 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 71 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 72 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 73 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 74 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 75 </explosion> 65 76 <?lua 66 77 include("../includes/weaponSettingsHeartAttack.oxi") -
code/trunk/data/levels/templates/spaceshipInvader.oxt
r9943 r11052 15 15 maxshieldhealth = 60 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 … … 59 59 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 60 60 </collisionShapes> 61 <explosion > 62 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 63 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 65 66 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 70 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 71 </explosion> 61 72 <?lua 62 73 include("../includes/invaderWeapon.oxi") -
code/trunk/data/levels/templates/spaceshipPirate.oxt
r8858 r11052 15 15 maxshieldhealth = 40 16 16 shieldabsorption = 0.6 17 reloadrate= 218 reloadwaittime= 0.517 shieldrechargerate = 2 18 shieldrechargewaittime = 0.5 19 19 20 20 primaryThrust = 100 … … 53 53 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 54 54 </collisionShapes> 55 <explosion> 56 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 57 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" scale=2 /> 58 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 59 60 <ExplosionPart mesh="explosionparts/pirate_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 61 <ExplosionPart mesh="explosionparts/pirate_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 62 <ExplosionPart mesh="explosionparts/pirate_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 63 <ExplosionPart mesh="explosionparts/pirate_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 </explosion> 55 65 56 66 <?lua -
code/trunk/data/levels/templates/spaceshipRace.oxt
r9348 r11052 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 100 … … 57 57 58 58 </collisionShapes> 59 <explosion > 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 61 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 62 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 63 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 </explosion> 59 70 <?lua 60 71 include("../includes/weaponSettingsAssff.oxi") -
code/trunk/data/levels/templates/spaceshipRing.oxt
r10622 r11052 15 15 maxshieldhealth = 60 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 … … 53 53 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 54 54 </collisionShapes> 55 <explosion > 56 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 57 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 58 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 59 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 61 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 62 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 63 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 </explosion> 55 66 <?lua 56 67 include("../includes/weaponSettingsRing.oxi") -
code/trunk/data/levels/templates/spaceshipSpacecruiser.oxt
r9348 r11052 15 15 maxshieldhealth = 90 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 90 … … 66 66 67 67 </collisionShapes> 68 <explosion > 69 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 70 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 71 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 72 73 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 74 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 75 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 76 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 77 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 78 </explosion> 68 79 <?lua 69 80 include("../includes/weaponSettingsSpacecruiser.oxi") -
code/trunk/data/levels/templates/spaceshipSwallow.oxt
r8858 r11052 15 15 maxshieldhealth = 80 16 16 shieldabsorption = 0.75 17 reloadrate= 1.518 reloadwaittime= 0.217 shieldrechargerate = 1.5 18 shieldrechargewaittime = 0.2 19 19 20 20 primaryThrust = 600; … … 49 49 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 50 50 </collisionShapes> 51 <explosion > 52 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 53 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 54 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 55 56 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 57 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 58 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 59 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 60 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 61 </explosion> 51 62 <?lua 52 63 include("../includes/weaponSettingsSwallow.oxi") -
code/trunk/data/levels/templates/spaceshipTransporter.oxt
r8858 r11052 34 34 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 35 35 </collisionShapes> 36 <explosion > 37 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 38 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 39 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 40 41 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 42 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 43 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 44 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 45 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 46 </explosion> 36 47 37 48 <?lua -
code/trunk/data/levels/templates/spaceshipTransporterSL.oxt
r8858 r11052 34 34 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 35 35 </collisionShapes> 36 <explosion > 37 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 38 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 39 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 40 41 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 42 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 43 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 44 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 45 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 46 </explosion> 36 47 37 48 <?lua -
code/trunk/data/levels/templates/spaceshipTurret.oxt
r9664 r11052 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 100 … … 44 44 <SphereCollisionShape radius="10" position = "0,0,0"/> 45 45 </collisionShapes> 46 <explosion > 47 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 48 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 49 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 50 51 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 52 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 53 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 54 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 55 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 56 </explosion> 46 57 <?lua 47 58 include("../includes/weaponSettingsTurret.oxi") -
code/trunk/data/levels/templates/towerdefensetower.oxt
r10622 r11052 4 4 5 5 explosionchunks = 6 6 reloadrate=107 reloadwaittime=56 shieldrechargerate=10 7 shieldrechargewaittime=5 8 8 collisionType="none" 9 9 pitch="0" -
code/trunk/data/levels/towerDefense.oxw
r10629 r11052 39 39 <TowerDefenseTower 40 40 explosionchunks=6 41 reloadrate=1042 reloadwaittime=541 shieldrechargerate=10 42 shieldrechargewaittime=5 43 43 collisionType="none" 44 44 pitch="0" … … 60 60 <WeaponSet firemode=0 /> 61 61 </weaponsets> 62 <weapon s>62 <weaponpacks> 63 63 <WeaponPack> 64 64 <links> … … 69 69 </Weapon> 70 70 </WeaponPack> 71 </weapons> 71 </weaponpacks> 72 <munition> 73 <LaserMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10 replenishamount=1 replenishinterval=0.3/> 74 </munition> 72 75 </TowerDefenseTower> 73 76 </Template> … … 76 79 <TowerDefenseTower 77 80 explosionchunks=6 78 reloadrate=1079 reloadwaittime=581 shieldrechargerate=10 82 shieldrechargewaittime=5 80 83 collisionType="none" 81 84 pitch="0" … … 97 100 <WeaponSet firemode=0 /> 98 101 </weaponsets> 99 <weapon s>102 <weaponpacks> 100 103 <WeaponPack> 101 104 <links> … … 106 109 </Weapon> 107 110 </WeaponPack> 108 </weapons> 111 </weaponpacks> 112 <munition> 113 <LightningMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 114 </munition> 109 115 <attached> 110 116 <Backlight position="0,0,0" scale=2.0 colour="0.4, 0.0, 1.0" width=10 length=10 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> … … 116 122 <TowerDefenseTower 117 123 explosionchunks=6 118 reloadrate=10119 reloadwaittime=5124 shieldrechargerate=10 125 shieldrechargewaittime=5 120 126 collisionType="none" 121 127 pitch="0" … … 137 143 <WeaponSet firemode=0 /> 138 144 </weaponsets> 139 <weapon s>145 <weaponpacks> 140 146 <WeaponPack> 141 147 <links> … … 146 152 </Weapon> 147 153 </WeaponPack> 148 </weapons> 154 </weaponpacks> 155 <munition> 156 <SplitMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 157 </munition> 149 158 </TowerDefenseTower> 150 159 </Template> … … 153 162 <TowerDefenseTower 154 163 explosionchunks=6 155 reloadrate=10156 reloadwaittime=5164 shieldrechargerate=10 165 shieldrechargewaittime=5 157 166 collisionType="none" 158 167 pitch="0" … … 174 183 <WeaponSet firemode=0 /> 175 184 </weaponsets> 176 <weapon s>185 <weaponpacks> 177 186 <WeaponPack> 178 187 <links> … … 180 189 </links> 181 190 <Weapon> 182 <RocketFire mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 />191 <RocketFire mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 fuel=10/> 183 192 </Weapon> 184 193 </WeaponPack> 185 </weapons> 194 </weaponpacks> 195 <munition> 196 <RocketMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 197 </munition> 186 198 <attached> 187 199 <ParticleSpawner position="0,0,0" source="Orxonox/sparks" lifetime=3.0 autostart=1 loop=1 /> … … 193 205 <TowerDefenseTower 194 206 explosionchunks=6 195 reloadrate=10196 reloadwaittime=5207 shieldrechargerate=10 208 shieldrechargewaittime=5 197 209 collisionType="none" 198 210 pitch="0" … … 214 226 <WeaponSet firemode=0 /> 215 227 </weaponsets> 216 <weapon s>228 <weaponpacks> 217 229 <WeaponPack> 218 230 <links> … … 223 235 </Weapon> 224 236 </WeaponPack> 225 </weapons> 237 </weaponpacks> 238 <munition> 239 <IceMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 240 </munition> 226 241 </TowerDefenseTower> 227 242 </Template> … … 243 258 maxshieldhealth = 15 244 259 shieldabsorption = 0.8 245 reloadrate= 1246 reloadwaittime= 1260 shieldrechargerate = 1 261 shieldrechargewaittime = 1 247 262 248 263 primaryThrust = 1000 … … 308 323 maxshieldhealth = 0 309 324 shieldabsorption = 0.8 310 reloadrate= 1311 reloadwaittime= 1325 shieldrechargerate = 1 326 shieldrechargewaittime = 1 312 327 313 328 primaryThrust = 100 … … 381 396 maxshieldhealth = 5 382 397 shieldabsorption = 0.8 383 reloadrate= 1384 reloadwaittime= 1398 shieldrechargerate = 1 399 shieldrechargewaittime = 1 385 400 386 401 primaryThrust = 100
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