Changeset 11052 for code/trunk/data/levels/templates
- Timestamp:
- Jan 9, 2016, 6:26:20 PM (9 years ago)
- Location:
- code/trunk
- Files:
-
- 29 edited
- 3 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/data/levels/templates/FPS.oxt
r10258 r11052 24 24 <BoxCollisionShape position="0,-25,0" halfExtents="15,20,15" /> 25 25 </collisionShapes> 26 <explosion > 27 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 28 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 29 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 30 </explosion> 26 31 27 32 <camerapositions> -
code/trunk/data/levels/templates/FPS_HS14.oxt
r10262 r11052 29 29 <CameraPosition position="-1,1,2.2" drag=false mouselook=true /> 30 30 </camerapositions> 31 <explosion > 32 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 33 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 34 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 35 </explosion> 31 36 32 37 <?lua -
code/trunk/data/levels/templates/HeavyCruiser.oxt
r10216 r11052 19 19 maxshieldhealth = 50 20 20 shieldabsorption = 0.8 21 reloadrate= 122 reloadwaittime= 121 shieldrechargerate = 1 22 shieldrechargewaittime = 1 23 23 24 24 primaryThrust = 300 … … 383 383 <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/> --> 384 384 </collisionShapes> 385 <explosion > 386 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 387 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 388 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 389 </explosion> 385 390 <?lua 386 391 include("../includes/weaponSettingsHeavyCruiser.oxi") -
code/trunk/data/levels/templates/HeavyCruiserBody.oxt
r9943 r11052 17 17 maxshieldhealth = 500 18 18 shieldabsorption = 0.8 19 reloadrate= 120 reloadwaittime= 119 shieldrechargerate = 1 20 shieldrechargewaittime = 1 21 21 22 22 primaryThrust = 300 … … 210 210 <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="frontR, HOOK"/> --> 211 211 </collisionShapes> 212 <explosion > 213 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 214 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 215 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 216 </explosion> 212 217 <?lua 213 218 include("../includes/weaponSettingsHeavyCruiserBody.oxi") -
code/trunk/data/levels/templates/ModularSpaceShipTest.oxt
r10262 r11052 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 100 … … 116 116 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> 117 117 </collisionShapes> 118 119 <explosion > 120 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 121 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 122 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 123 </explosion> 118 124 <?lua 119 125 include("../includes/weaponSettingsAssff.oxi") -
code/trunk/data/levels/templates/bigship.oxt
r9664 r11052 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 30 … … 83 83 84 84 </collisionShapes> 85 86 <explosion > 87 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 88 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 89 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 90 91 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 92 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 93 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 94 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 95 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 96 </explosion> 85 97 <?lua 86 98 include("../includes/weaponSettingsbigship.oxi") -
code/trunk/data/levels/templates/enemyInvader.oxt
r9954 r11052 15 15 maxshieldhealth = 10 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 … … 55 55 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 56 56 </collisionShapes> 57 <explosion > 58 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 59 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 61 62 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 63 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 </explosion> 57 68 <?lua 58 69 include("../includes/invaderWeapon.oxi") … … 77 88 maxshieldhealth = 20 78 89 shieldabsorption = 0.9 79 reloadrate= 180 reloadwaittime= 190 shieldrechargerate = 1 91 shieldrechargewaittime = 1 81 92 82 93 primaryThrust = 150 -
code/trunk/data/levels/templates/pickupRepresentationTemplates.oxt
r9348 r11052 1 <!-- Boost pickups: --> 2 3 <Template name=smallboostpickupRepresentation> 4 <PickupRepresentation> 5 <spawner-representation> 6 <StaticEntity> 7 <attached> 8 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Sphere2" scale=0.1> 9 <attached> 10 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Flash" scale=0.3 /> 11 </attached> 12 </Billboard> 13 </attached> 14 </StaticEntity> 15 </spawner-representation> 16 </PickupRepresentation> 17 </Template> 18 19 <Template name=smallboostpickup baseclass=BoostPickup> 20 <BoostPickup 21 representation = "smallboostpickup" 22 boostrefill = 0.5 23 activationType = "immediate" 24 durationType = "once" 25 /> 26 </Template> 27 28 <Template name=mediumboostpickupRepresentation> 29 <PickupRepresentation> 30 <spawner-representation> 31 <StaticEntity> 32 <attached> 33 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Sphere2" scale=0.1> 34 <attached> 35 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Flash" scale=0.5 /> 36 </attached> 37 </Billboard> 38 </attached> 39 </StaticEntity> 40 </spawner-representation> 41 </PickupRepresentation> 42 </Template> 43 44 <Template name=mediumboostpickup baseclass=BoostPickup> 45 <BoostPickup 46 representation = "mediumboostpickup" 47 boostrefill = 0.75 48 activationType = "immediate" 49 durationType = "once" 50 /> 51 </Template> 52 53 <Template name=hugeboostpickupRepresentation> 54 <PickupRepresentation> 55 <spawner-representation> 56 <StaticEntity> 57 <attached> 58 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Sphere2" scale=0.1> 59 <attached> 60 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Flash" scale=0.7 /> 61 </attached> 62 </Billboard> 63 </attached> 64 </StaticEntity> 65 </spawner-representation> 66 </PickupRepresentation> 67 </Template> 68 69 <Template name=hugeboostpickup baseclass=BoostPickup> 70 <BoostPickup 71 representation = "hugeboostpickup" 72 boostrefill = 1.0 73 activationType = "immediate" 74 durationType = "once" 75 /> 76 </Template> 77 1 78 <!-- Shield pickups: --> 2 79 … … 189 266 </Template> 190 267 268 <!-- Munition pickups: --> 269 270 <Template name=smallmunitionpickupRepresentation> 271 <PickupRepresentation> 272 <spawner-representation> 273 <StaticEntity> 274 <attached> 275 <Billboard position="0,0,0" colour="0.59,0.30,0.16" material="Sphere2" scale=0.1> 276 <attached> 277 <Billboard position="0,0,0" colour="0.47,0.24,0.13" material="Munition" scale=0.3 /> 278 </attached> 279 </Billboard> 280 </attached> 281 </StaticEntity> 282 </spawner-representation> 283 </PickupRepresentation> 284 </Template> 285 286 <Template name=smallmunitionpickup baseclass=MunitionPickup> 287 <MunitionPickup 288 representation = "smallmunitionpickup" 289 activationType = "immediate" 290 durationType = "once" 291 > 292 <munitioncontainers> 293 <MunitionContainer munitiontype="LaserMunition" munitionamount=16 magazinesamount=0 /> 294 <MunitionContainer munitiontype="FusionMunition" munitionamount=8 magazinesamount=0 /> 295 <MunitionContainer munitiontype="LightningMunition" munitionamount=8 magazinesamount=0 /> 296 </munitioncontainers> 297 </MunitionPickup> 298 </Template> 299 300 <Template name=mediummunitionpickupRepresentation> 301 <PickupRepresentation> 302 <spawner-representation> 303 <StaticEntity> 304 <attached> 305 <Billboard position="0,0,0" colour="0.59,0.30,0.16" material="Sphere2" scale=0.1> 306 <attached> 307 <Billboard position="0,0,0" colour="0.47,0.24,0.13" material="Munition" scale=0.5 /> 308 </attached> 309 </Billboard> 310 </attached> 311 </StaticEntity> 312 </spawner-representation> 313 </PickupRepresentation> 314 </Template> 315 316 <Template name=mediummunitionpickup baseclass=MunitionPickup> 317 <MunitionPickup 318 representation = "mediummunitionpickup" 319 activationType = "immediate" 320 durationType = "once" 321 > 322 <munitioncontainers> 323 <MunitionContainer munitiontype="LaserMunition" munitionamount=32 magazinesamount=0 /> 324 <MunitionContainer munitiontype="FusionMunition" munitionamount=16 magazinesamount=0 /> 325 <MunitionContainer munitiontype="LightningMunition" munitionamount=16 magazinesamount=0 /> 326 <MunitionContainer munitiontype="SplitMunition" munitionamount=8 magazinesamount=0 /> 327 <MunitionContainer munitiontype="RocketMunition" munitionamount=0 magazinesamount=2 /> 328 <MunitionContainer munitiontype="MineMunition" munitionamount=0 magazinesamount=2 /> 329 </munitioncontainers> 330 </MunitionPickup> 331 </Template> 332 333 <Template name=hugemunitionpickupRepresentation> 334 <PickupRepresentation> 335 <spawner-representation> 336 <StaticEntity> 337 <attached> 338 <Billboard position="0,0,0" colour="0.59,0.30,0.16" material="Sphere2" scale=0.1> 339 <attached> 340 <Billboard position="0,0,0" colour="0.47,0.24,0.13" material="Munition" scale=0.7 /> 341 </attached> 342 </Billboard> 343 </attached> 344 </StaticEntity> 345 </spawner-representation> 346 </PickupRepresentation> 347 </Template> 348 349 <Template name=hugemunitionpickup baseclass=MunitionPickup> 350 <MunitionPickup 351 representation = "hugemunitionpickup" 352 activationType = "immediate" 353 durationType = "once" 354 > 355 <munitioncontainers> 356 <MunitionContainer munitiontype="LaserMunition" munitionamount=64 magazinesamount=0 /> 357 <MunitionContainer munitiontype="FusionMunition" munitionamount=32 magazinesamount=0 /> 358 <MunitionContainer munitiontype="LightningMunition" munitionamount=32 magazinesamount=0 /> 359 <MunitionContainer munitiontype="SplitMunition" munitionamount=16 magazinesamount=0 /> 360 <MunitionContainer munitiontype="RocketMunition" munitionamount=0 magazinesamount=10 /> 361 <MunitionContainer munitiontype="IceMunition" munitionamount=0 magazinesamount=10 /> 362 <MunitionContainer munitiontype="GravityBombMunition" munitionamount=0 magazinesamount=10 /> 363 <MunitionContainer munitiontype="MineMunition" munitionamount=0 magazinesamount=10 /> 364 </munitioncontainers> 365 </MunitionPickup> 366 </Template> 367 191 368 <!-- Meta pickups: --> 192 369 … … 196 373 <StaticEntity> 197 374 <attached> 198 <Billboard position="0,0,0" colour="0.60,0.97,0.23" material="Sphere2" scale=0.1> 199 <attached> 200 <Billboard position="0,0,0" colour="0.40,0.81,0.10" material="Arrow" scale=0.65 /> 201 </attached> 202 </Billboard> 203 </attached> 204 </StaticEntity> 205 </spawner-representation> 206 </PickupRepresentation> 375 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1> 376 <attached> 377 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="ArrowUp" scale=0.65 /> 378 </attached> 379 </Billboard> 380 </attached> 381 </StaticEntity> 382 </spawner-representation> 383 </PickupRepresentation> 384 </Template> 385 386 <Template name=usemetapickup baseclass=MetaPickup> 387 <MetaPickup representation="use" metaType="use" /> 207 388 </Template> 208 389 … … 212 393 <StaticEntity> 213 394 <attached> 214 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1> 215 <attached> 216 <Billboard position="0,0,0" colour="0.95,0.20,0.10" material="Arrow" scale=0.65 /> 217 </attached> 218 </Billboard> 219 </attached> 220 </StaticEntity> 221 </spawner-representation> 222 </PickupRepresentation> 395 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1> 396 <attached> 397 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="ArrowDown" scale=0.65 /> 398 </attached> 399 </Billboard> 400 </attached> 401 </StaticEntity> 402 </spawner-representation> 403 </PickupRepresentation> 404 </Template> 405 406 <Template name=dropmetapickup baseclass=MetaPickup> 407 <MetaPickup representation="drop" metaType="drop" /> 408 </Template> 409 410 <Template name=destroypickupRepresentation> 411 <PickupRepresentation> 412 <spawner-representation> 413 <StaticEntity> 414 <attached> 415 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1> 416 <attached> 417 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Splash" scale=0.65 /> 418 </attached> 419 </Billboard> 420 </attached> 421 </StaticEntity> 422 </spawner-representation> 423 </PickupRepresentation> 424 </Template> 425 426 <Template name=destroymetapickup baseclass=MetaPickup> 427 <MetaPickup representation="destroy" metaType="destroy" /> 428 </Template> 429 430 <Template name=destroycarrierpickupRepresentation> 431 <PickupRepresentation> 432 <spawner-representation> 433 <StaticEntity> 434 <attached> 435 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1> 436 <attached> 437 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Asterisk" scale=0.65 /> 438 </attached> 439 </Billboard> 440 </attached> 441 </StaticEntity> 442 </spawner-representation> 443 </PickupRepresentation> 444 </Template> 445 446 <Template name=destroycarriermetapickup baseclass=MetaPickup> 447 <MetaPickup representation="destroycarrier" metaType="destroyCarrier" /> 223 448 </Template> 224 449 … … 232 457 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 > 233 458 <attached> 234 <Billboard position="0,0,0" colour="0. 30,0.30,0.30" material="damageSmall" scale=0.7/>459 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.3 /> 235 460 </attached> 236 461 </Billboard> … … 258 483 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 > 259 484 <attached> 260 <Billboard position="0,0,0" colour="0. 30,0.30,0.30" material="damageMedium" scale=0.7/>485 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.5 /> 261 486 </attached> 262 487 </Billboard> … … 277 502 </Template> 278 503 279 <Template name= largedamageboostpickupRepresentation>504 <Template name=hugedamageboostpickupRepresentation> 280 505 <PickupRepresentation> 281 506 <spawner-representation> … … 284 509 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 > 285 510 <attached> 286 <Billboard position="0,0,0" colour="0. 30,0.30,0.30" material="damageLarge" scale=0.7 />287 </attached> 288 </Billboard> 289 </attached> 290 </StaticEntity> 291 </spawner-representation> 292 </PickupRepresentation> 293 </Template> 294 295 <Template name= largedamageboostpickup baseclass=DamageBoostPickup>511 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.7 /> 512 </attached> 513 </Billboard> 514 </attached> 515 </StaticEntity> 516 </spawner-representation> 517 </PickupRepresentation> 518 </Template> 519 520 <Template name=hugedamageboostpickup baseclass=DamageBoostPickup> 296 521 <DamageBoostPickup 297 representation = " largedamageboostpickup"522 representation = "hugedamageboostpickup" 298 523 duration = 10.0 299 524 damageMultiplier = 7.0 … … 498 723 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1> 499 724 <attached> 500 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0. 4/>725 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.35 /> 501 726 </attached> 502 727 </Billboard> … … 524 749 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1> 525 750 <attached> 526 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0. 7/>751 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.55 /> 527 752 </attached> 528 753 </Billboard> … … 550 775 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1> 551 776 <attached> 552 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale= 1.0/>777 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.75 /> 553 778 </attached> 554 779 </Billboard> … … 609 834 </attached> 610 835 <collisionShapes> 611 < BoxCollisionShape position="0,0,0" halfExtents="1, 1, 1"/>836 <SphereCollisionShape position="0,0,0" radius=5 /> 612 837 </collisionShapes> 613 838 <weaponslots> 614 <WeaponSlot position=" 0,0,0" />839 <WeaponSlot position="0,0,0" /> 615 840 </weaponslots> 616 841 <weaponsets> 617 842 <WeaponSet firemode=0 /> 618 843 </weaponsets> 619 <weapon s>844 <weaponpacks> 620 845 <WeaponPack> 621 846 <links> … … 631 856 </Weapon> 632 857 </WeaponPack> 633 </weapons> 858 </weaponpacks> 859 <munition> 860 <LaserMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/> 861 </munition> 634 862 </Drone> 635 863 </Template> -
code/trunk/data/levels/templates/spaceshipAssff.oxt
r9939 r11052 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 7 explosionchunks = 68 7 9 8 health = 100 … … 15 14 maxshieldhealth = 50 16 15 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 116 shieldrechargerate = 1 17 shieldrechargewaittime = 1 19 18 20 19 primaryThrust = 100 … … 57 56 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 58 57 </collisionShapes> 58 <explosion> 59 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 61 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 62 63 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 </explosion> 59 68 <?lua 60 69 include("../includes/weaponSettingsAssff.oxi") -
code/trunk/data/levels/templates/spaceshipAssff2.oxt
r8860 r11052 15 15 maxshieldhealth = 150 16 16 shieldabsorption = 0.95 17 reloadrate= 518 reloadwaittime= 0.517 shieldrechargerate = 5 18 shieldrechargewaittime = 0.5 19 19 20 20 primaryThrust = 100 … … 37 37 linearDamping = 0.7 38 38 angularDamping = 0.9999999 39 40 explosionSound = "sounds/Explosion2.ogg" 39 41 > 40 42 <engines> … … 55 57 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 56 58 </collisionShapes> 59 <explosion > 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 61 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 62 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 63 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 </explosion> 57 70 <?lua 58 71 include("../includes/weaponSettingsAssff2.oxi") -
code/trunk/data/levels/templates/spaceshipCollateralDamage.oxt
r9664 r11052 16 16 maxshieldhealth = 50 17 17 shieldabsorption = 0.8 18 reloadrate= 119 reloadwaittime= 118 shieldrechargerate = 1 19 shieldrechargewaittime = 1 20 20 21 21 primaryThrust = 100 … … 62 62 63 63 </collisionShapes> 64 65 <explosion > 66 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 67 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 68 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 69 70 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 71 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 72 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 73 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 74 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 75 </explosion> 64 76 65 77 -
code/trunk/data/levels/templates/spaceshipDodgeRace.oxt
r10262 r11052 15 15 maxshieldhealth = 20 16 16 shieldabsorption = 0.1 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 … … 60 60 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 61 61 </collisionShapes> 62 <explosion > 63 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 65 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 66 67 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 70 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 71 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 72 </explosion> 62 73 <?lua 63 74 include("../includes/invaderWeapon.oxi") -
code/trunk/data/levels/templates/spaceshipEscort.oxt
r9664 r11052 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 7 explosionchunks = 47 explosionchunks = 10 8 8 9 9 health = 80 … … 15 15 maxshieldhealth = 60 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 … … 56 56 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 57 57 </collisionShapes> 58 <explosion> 59 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 61 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 62 63 <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 </explosion> 58 70 <?lua 59 71 include("../includes/weaponSettingsEscort.oxi") … … 92 104 <EffectContainer condition="idle"> 93 105 <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> 106 /> 107 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" /> 108 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" /> 94 109 </EffectContainer> 95 110 <EffectContainer condition="not idle"> … … 101 116 </EffectContainer> 102 117 <EffectContainer condition="normal or boost"> 103 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />104 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />118 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 119 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 105 120 </EffectContainer> 121 106 122 <EffectContainer condition="boost"> 107 123 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> -
code/trunk/data/levels/templates/spaceshipGhost.oxt
r8858 r11052 15 15 maxshieldhealth = 150 16 16 shieldabsorption = 0.9 17 reloadrate= 318 reloadwaittime= 0.017 shieldrechargerate = 3 18 shieldrechargewaittime = 0.0 19 19 20 20 primaryThrust = 600 … … 52 52 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 53 53 </collisionShapes> 54 <explosion > 55 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 56 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 57 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 58 59 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 60 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 61 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 62 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 63 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 </explosion> 54 65 <?lua 55 66 include("../includes/weaponSettingsGhost.oxi") -
code/trunk/data/levels/templates/spaceshipH2.oxt
r8858 r11052 41 41 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 42 42 </collisionShapes> 43 <explosion > 44 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 45 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 46 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 47 48 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 49 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 50 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 51 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 52 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 53 </explosion> 43 54 44 55 </SpaceShip> -
code/trunk/data/levels/templates/spaceshipHXY.oxt
r8858 r11052 35 35 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 36 36 </collisionShapes> 37 <explosion > 38 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 39 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 40 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 41 42 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 43 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 44 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 45 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 46 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 47 </explosion> 37 48 38 49 <?lua -
code/trunk/data/levels/templates/spaceshipHXYSL.oxt
r8858 r11052 34 34 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 35 35 </collisionShapes> 36 <explosion > 37 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 38 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 39 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 40 41 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 42 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 43 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 44 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 45 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 46 </explosion> 36 47 37 48 <?lua -
code/trunk/data/levels/templates/spaceshipHeartAttack.oxt
r10622 r11052 15 15 maxshieldhealth = 800 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 40 … … 63 63 <BoxCollisionShape position="-5,5,4.3" halfExtents="1.4, 1.5, 1.4" /> 64 64 </collisionShapes> 65 <explosion > 66 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 67 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 68 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 69 70 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 71 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 72 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 73 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 74 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 75 </explosion> 65 76 <?lua 66 77 include("../includes/weaponSettingsHeartAttack.oxi") -
code/trunk/data/levels/templates/spaceshipInvader.oxt
r9943 r11052 15 15 maxshieldhealth = 60 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 … … 59 59 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 60 60 </collisionShapes> 61 <explosion > 62 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 63 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 65 66 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 70 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 71 </explosion> 61 72 <?lua 62 73 include("../includes/invaderWeapon.oxi") -
code/trunk/data/levels/templates/spaceshipPirate.oxt
r8858 r11052 15 15 maxshieldhealth = 40 16 16 shieldabsorption = 0.6 17 reloadrate= 218 reloadwaittime= 0.517 shieldrechargerate = 2 18 shieldrechargewaittime = 0.5 19 19 20 20 primaryThrust = 100 … … 53 53 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 54 54 </collisionShapes> 55 <explosion> 56 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 57 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" scale=2 /> 58 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 59 60 <ExplosionPart mesh="explosionparts/pirate_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 61 <ExplosionPart mesh="explosionparts/pirate_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 62 <ExplosionPart mesh="explosionparts/pirate_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 63 <ExplosionPart mesh="explosionparts/pirate_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 </explosion> 55 65 56 66 <?lua -
code/trunk/data/levels/templates/spaceshipRace.oxt
r9348 r11052 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 100 … … 57 57 58 58 </collisionShapes> 59 <explosion > 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 61 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 62 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 63 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 </explosion> 59 70 <?lua 60 71 include("../includes/weaponSettingsAssff.oxi") -
code/trunk/data/levels/templates/spaceshipRing.oxt
r10622 r11052 15 15 maxshieldhealth = 60 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 … … 53 53 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 54 54 </collisionShapes> 55 <explosion > 56 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 57 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 58 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 59 60 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 61 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 62 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 63 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 </explosion> 55 66 <?lua 56 67 include("../includes/weaponSettingsRing.oxi") -
code/trunk/data/levels/templates/spaceshipSpacecruiser.oxt
r9348 r11052 15 15 maxshieldhealth = 90 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 90 … … 66 66 67 67 </collisionShapes> 68 <explosion > 69 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 70 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 71 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 72 73 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 74 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 75 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 76 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 77 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 78 </explosion> 68 79 <?lua 69 80 include("../includes/weaponSettingsSpacecruiser.oxi") -
code/trunk/data/levels/templates/spaceshipSwallow.oxt
r8858 r11052 15 15 maxshieldhealth = 80 16 16 shieldabsorption = 0.75 17 reloadrate= 1.518 reloadwaittime= 0.217 shieldrechargerate = 1.5 18 shieldrechargewaittime = 0.2 19 19 20 20 primaryThrust = 600; … … 49 49 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 50 50 </collisionShapes> 51 <explosion > 52 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 53 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 54 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 55 56 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 57 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 58 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 59 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 60 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 61 </explosion> 51 62 <?lua 52 63 include("../includes/weaponSettingsSwallow.oxi") -
code/trunk/data/levels/templates/spaceshipTransporter.oxt
r8858 r11052 34 34 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 35 35 </collisionShapes> 36 <explosion > 37 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 38 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 39 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 40 41 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 42 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 43 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 44 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 45 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 46 </explosion> 36 47 37 48 <?lua -
code/trunk/data/levels/templates/spaceshipTransporterSL.oxt
r8858 r11052 34 34 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 35 35 </collisionShapes> 36 <explosion > 37 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 38 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 39 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 40 41 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 42 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 43 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 44 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 45 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 46 </explosion> 36 47 37 48 <?lua -
code/trunk/data/levels/templates/spaceshipTurret.oxt
r9664 r11052 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 100 … … 44 44 <SphereCollisionShape radius="10" position = "0,0,0"/> 45 45 </collisionShapes> 46 <explosion > 47 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 48 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 49 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 50 51 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 52 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 53 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 54 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 55 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 56 </explosion> 46 57 <?lua 47 58 include("../includes/weaponSettingsTurret.oxi") -
code/trunk/data/levels/templates/towerdefensetower.oxt
r10622 r11052 4 4 5 5 explosionchunks = 6 6 reloadrate=107 reloadwaittime=56 shieldrechargerate=10 7 shieldrechargewaittime=5 8 8 collisionType="none" 9 9 pitch="0"
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