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Ignore:
Timestamp:
Jan 10, 2016, 8:01:09 PM (9 years ago)
Author:
landauf
Message:

removed empty tick functions

Location:
code/branches/cpp11_v3/src/modules/weapons
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/cpp11_v3/src/modules/weapons/IceGunFreezer.cc

    r11054 r11058  
    6363    /**
    6464    @brief
    65         The controlling happens here. This method defines what the controller has to do each tick.
    66     @param dt
    67         The duration of the tick.
    68     */
    69     void IceGunFreezer::tick(float dt)
    70     {
    71         SUPER(IceGunFreezer, tick, dt);
    72 
    73 
    74     }
    75 
    76     /**
    77     @brief
    7865        Sets the freeze time variable to the passed value.
    7966    */
  • code/branches/cpp11_v3/src/modules/weapons/IceGunFreezer.h

    r11054 r11058  
    3737#include "weapons/WeaponsPrereqs.h"
    3838
    39 #include "tools/interfaces/Tickable.h"
    4039#include "worldentities/StaticEntity.h"
    4140#include "graphics/Model.h"
     
    5049    @ingroup Weapons
    5150    */
    52     class _WeaponsExport IceGunFreezer : public StaticEntity, public Tickable
     51    class _WeaponsExport IceGunFreezer : public StaticEntity
    5352    {
    5453        public:
    5554            IceGunFreezer(Context* context);
    5655            virtual ~IceGunFreezer();
    57             virtual void tick(float dt) override;
    5856            virtual void startFreezing();
    5957            virtual void stopFreezing();
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