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Changeset 11099 for code/trunk/src


Ignore:
Timestamp:
Jan 27, 2016, 6:50:51 PM (9 years ago)
Author:
muemart
Message:

Fix loads of doxygen warnings and other documentation issues

Location:
code/trunk/src
Files:
87 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/libraries/core/CoreIncludes.h

    r11071 r11099  
    125125    @brief Registers the class in the framework with a given Factory.
    126126    @param ClassName The name of the class
     127    @param FactoryInstance An instance of a factory that can create the class
     128    @param bLoadable Whether the class is allowed to be loaded through XML
    127129*/
    128130#define RegisterClassWithFactory(ClassName, FactoryInstance, bLoadable) \
     
    201203        @note This of course only works with Identifiables.
    202204              The only use is in conjunction with macros that don't know the class type.
    203         @param object Pointer to an Identifiable
     205        @param p Pointer to an Identifiable
    204206    */
    205207    template <class T>
    206     inline Identifier* ClassByObjectType(const T*)
     208    inline Identifier* ClassByObjectType(const T* p)
    207209    {
    208210        return ClassIdentifier<T>::getIdentifier();
  • code/trunk/src/libraries/core/GUIManager.cc

    r11083 r11099  
    793793    }
    794794
    795     /** Executes a CEGUI function normally, but catches CEGUI::ScriptException.
     795    /**
     796    @copydoc protectedCeguiSystemCall
     797    @param function
     798        Any callable object/function that takes one parameter.
     799    @param object
     800        Object to be used as an argument for the @p function
     801    @return
     802        True if input was handled, false otherwise. A caught exception yields true.
     803    */
     804    template <typename FunctionType, typename ObjectType>
     805    bool GUIManager::protectedCall(FunctionType function, ObjectType object)
     806    {
     807        try
     808        {
     809            return function(object);
     810        }
     811        catch (CEGUI::ScriptException& ex)
     812        {
     813            // Display the error and proceed. See @remarks why this can be dangerous.
     814            orxout(internal_error) << ex.getMessage() << endl;
     815            return true;
     816        }
     817    }
     818
     819    /**
     820        Executes a CEGUI function normally, but catches CEGUI::ScriptException.
    796821        When a ScriptException occurs, the error message will be displayed and
    797822        the program carries on.
     
    808833        True if input was handled, false otherwise. A caught exception yields true.
    809834    */
    810     template <typename FunctionType, typename ObjectType>
    811     bool GUIManager::protectedCall(FunctionType function, ObjectType object)
    812     {
    813         try
    814         {
    815             return function(object);
    816         }
    817         catch (CEGUI::ScriptException& ex)
    818         {
    819             // Display the error and proceed. See @remarks why this can be dangerous.
    820             orxout(internal_error) << ex.getMessage() << endl;
    821             return true;
    822         }
    823     }
    824 
    825835    template <typename FunctionType>
    826836    bool GUIManager::protectedCeguiSystemCall(FunctionType function)
  • code/trunk/src/libraries/core/class/IdentifierManager.cc

    r11071 r11099  
    255255    /**
    256256        @brief Returns the Identifier with a given typeid-name.
    257         @param name The typeid-name of the wanted Identifier
     257        @param typeInfo The type_info of the wanted Identifier
    258258        @return The Identifier
    259259    */
  • code/trunk/src/libraries/core/command/CommandExecutor.cc

    r11071 r11099  
    6767        @param command A string containing the command
    6868        @param useTcl If true, the command is passed to tcl (see TclBind)
     69        @param printErrors If true, print an error when command failed
    6970        @return Returns the error-code (see @ref CommandExecutorErrorCodes "error codes")
    7071    */
  • code/trunk/src/libraries/core/command/ConsoleCommandCompilation.cc

    r10624 r11099  
    100100        @brief Prints text to the console.
    101101        @param level_name The name of the output level
     102        @param text The text to print
    102103    */
    103104    void orxout_level(const std::string& level_name, const std::string& text)
     
    119120        @param level_name The name of the output level
    120121        @param context_name The name of the output context
     122        @param text The text to print
    121123    */
    122124    void orxout_level_context(const std::string& level_name, const std::string& context_name, const std::string& text)
  • code/trunk/src/libraries/core/commandline/CommandLineIncludes.h

    r11071 r11099  
    3030    @defgroup CmdArgs Commandline arguments
    3131    @ingroup Config
    32     @brief For a reference of all commandline arguments see @ref cmdargspage
    3332*/
    3433
  • code/trunk/src/libraries/core/commandline/CommandLineParser.cc

    r11071 r11099  
    218218    @param value
    219219        String containing the value
    220     @param bParsingFile
    221         Parsing a file or the command line itself
    222220    */
    223221    void CommandLineParser::checkFullArgument(const std::string& name, const std::string& value)
     
    237235    @param value
    238236        String containing the value
    239     @param bParsingFile
    240         Parsing a file or the command line itself
    241237    */
    242238    void CommandLineParser::checkShortcut(const std::string& shortcut, const std::string& value)
  • code/trunk/src/libraries/core/commandline/CommandLineParser.h

    r11071 r11099  
    2626 *
    2727 */
    28 
    29 /**
    30     @defgroup CmdArgs Commandline arguments
    31     @ingroup Config
    32     @brief For a reference of all commandline arguments see @ref cmdargspage
    33 */
    3428
    3529/**
  • code/trunk/src/libraries/core/config/ConfigValueContainer.h

    r11071 r11099  
    109109            */
    110110            template <class D, class V>
    111             ConfigValueContainer(ConfigFileType::Value type, Identifier* identifier, const std::string& sectionname, const std::string& varname, const D& defvalue, const V&)
     111            ConfigValueContainer(ConfigFileType::Value type, Identifier* identifier, const std::string& sectionname, const std::string& varname, const D& defvalue, const V& value)
    112112            {
    113113                this->init(type, identifier, sectionname, varname);
     
    125125            */
    126126            template <class D, class V>
    127             ConfigValueContainer(ConfigFileType::Value type, Identifier* identifier, const std::string& sectionname, const std::string& varname, const std::vector<D>& defvalue, const std::vector<V>&)
     127            ConfigValueContainer(ConfigFileType::Value type, Identifier* identifier, const std::string& sectionname, const std::string& varname, const std::vector<D>& defvalue, const std::vector<V>& value)
    128128            {
    129129                this->init(type, identifier, sectionname, varname);
  • code/trunk/src/libraries/core/object/IteratorBase.h

    r11071 r11099  
    173173            /**
    174174                @brief Increments the Iterator if it points at the given element.
    175                 @param object The object to compare with
     175                @param element The element to compare with
    176176            */
    177177            virtual void removedElement(ObjectListBaseElement* element) override
  • code/trunk/src/libraries/core/object/ObjectListBase.h

    r11071 r11099  
    5555            /**
    5656                @brief Constructor: Creates the list-element with an object.
    57                 @param objectBase The object to store
     57                @param object The object to store
    5858            */
    5959            ObjectListBaseElement(Listable* object) : next_(nullptr), prev_(nullptr), objectBase_(object), list_(nullptr) {}
  • code/trunk/src/libraries/network/MasterServerComm.h

    r8858 r11099  
    8888      int sendRequest( std::string data );
    8989
    90       /** \param callback The callback function to call with data received.
     90      /** \param listener The listener to call with data received.
    9191       *  \param delayms Delay in milliseconds.
    9292       * \return 0 for success, other for error
  • code/trunk/src/libraries/network/ServerList.h

    r10622 r11099  
    7474      /* BASIC MANIPULATION */
    7575      /** \param toadd the server to add.
     76       *  \param peer the peer
    7677       *
    7778       * Add server to the game server list
  • code/trunk/src/libraries/tools/BulletDebugDrawer.cc

    r10277 r11099  
    11/**
     2 * @file BulletDebugDrawer.cc
    23 * Originally from http://www.ogre3d.org/tikiwiki/BulletDebugDrawer&structure=Cookbook
    34 * This source code is released into the Public Domain.
  • code/trunk/src/libraries/tools/BulletDebugDrawer.h

    r11071 r11099  
    1 /**
    2  * Originally from http://www.ogre3d.org/tikiwiki/BulletDebugDrawer&structure=Cookbook
    3  * This source code is released into the Public Domain.
    4  *
    5  * Modified by Fabian 'x3n' Landau by using DebugDrawer and Orxonox specific utilities (e.g. output).
    6  */
    7 
    81#ifndef _BulletDebugDrawer_H__
    92#define _BulletDebugDrawer_H__
     
    1811namespace orxonox
    1912{
     13    /**
     14    * Originally from http://www.ogre3d.org/tikiwiki/BulletDebugDrawer&structure=Cookbook
     15    * This source code is released into the Public Domain.
     16    *
     17    * Modified by Fabian 'x3n' Landau by using DebugDrawer and Orxonox specific utilities (e.g. output).
     18    */
    2019    class _ToolsExport BulletDebugDrawer : public btIDebugDraw, public Ogre::FrameListener
    2120    {
  • code/trunk/src/libraries/tools/DebugDrawer.cc

    r11071 r11099  
    11/**
     2 * @file DebugDrawer.cc
    23 * Copy-pasted from
    34 *  - https://bitbucket.org/hasyimi/ogre-debug-drawing-utility/src
  • code/trunk/src/libraries/tools/DebugDrawer.h

    r10262 r11099  
    11/**
     2 * @file DebugDrawer.h
    23 * Copy-pasted from
    34 *  - https://bitbucket.org/hasyimi/ogre-debug-drawing-utility/src
     
    910 */
    1011
    11 /**
    12  * @file
    13  * @brief DebugDrawer is a utility to draw debug shapes (lines, triangles, spheres) with Ogre.
    14  * This utility is e.g. used by @ref BulletDebugDrawer to visualize collision shapes and other physical entities.
    15  */
     12
    1613
    1714#ifndef _DebugDrawer_H__
     
    2623namespace orxonox
    2724{
     25    /**
     26     * @brief DebugDrawer is a utility to draw debug shapes (lines, triangles, spheres) with Ogre.
     27     * This utility is e.g. used by @ref orxonox::BulletDebugDrawer to visualize collision shapes and other physical entities.
     28     */
    2829    class _ToolsExport DebugDrawer
    2930    {
  • code/trunk/src/libraries/tools/IcoSphere.cc

    r11071 r11099  
    11/**
     2 * @file IcoSphere.cc
    23 * Copy-pasted from
    34 *  - https://bitbucket.org/hasyimi/ogre-debug-drawing-utility/src
  • code/trunk/src/libraries/tools/IcoSphere.h

    r10262 r11099  
    1 /**
    2  * Copy-pasted from
    3  *  - https://bitbucket.org/hasyimi/ogre-debug-drawing-utility/src
    4  *  - http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Debug+Drawing+Utility+Class
    5  *
    6  * This source code is released into the Public Domain.
    7  *
    8  * Modified by Fabian 'x3n' Landau
    9  */
    101
    11 /**
    12  * @file
    13  * @brief DebugDrawer is a utility to draw debug shapes (lines, triangles, spheres) with Ogre.
    14  * This utility is e.g. used by @ref BulletDebugDrawer to visualize collision shapes and other physical entities.
    15  */
    162
    173#ifndef _IcoSphere_H__
     
    2713    typedef std::pair<Ogre::Vector3, Ogre::ColourValue> VertexPair;
    2814
     15    /**
     16    * Copy-pasted from
     17    *  - https://bitbucket.org/hasyimi/ogre-debug-drawing-utility/src
     18    *  - http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Debug+Drawing+Utility+Class
     19    *
     20    * This source code is released into the Public Domain.
     21    *
     22    * Modified by Fabian 'x3n' Landau
     23    */
    2924    class _ToolsExport IcoSphere
    3025    {
  • code/trunk/src/libraries/tools/OgreBulletUtils.h

    r11071 r11099  
    11/**
     2 * @file OgreBulletUtils.h
    23 * Copy-pasted from http://www.ogre3d.org/tikiwiki/BulletDebugDrawer&structure=Cookbook
    34 * This source code is released into the Public Domain.
  • code/trunk/src/libraries/util/Clock.h

    r11071 r11099  
    5454        caveat because it will only capture the time on the same CPU core.
    5555        Confining the main thread to one process could speed up the game.
    56         See \ref cmdargspage "Ccommandline Argument" 'limitToCPU' (only on Windows)
    5756    */
    5857    class _UtilExport Clock
  • code/trunk/src/libraries/util/Math.cc

    r11071 r11099  
    291291    /**
    292292                @brief Gets the new vector after a coordinate transformation
    293                 @param distance Vector which will be transformed
    294                 @param mydirection New x basevector
    295                 @param myorthonormal New y basevector
    296                 @param otherposition New z basevector
    297                 @return direction in the new coordinates
     293                @param totransform Vector which will be transformed
     294                @param newx New x basevector
     295                @param newy New y basevector
     296                @param newz New z basevector
     297                @return Vector in the new coordinates
    298298
    299299                x is vector in old coordinates
     
    307307                y = T^(-1)*x
    308308            */
    309     orxonox::Vector3 getTransformedVector(const orxonox::Vector3& distance, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& myside)
     309    orxonox::Vector3 getTransformedVector(const orxonox::Vector3& totransform, const orxonox::Vector3& newx, const orxonox::Vector3& newy, const orxonox::Vector3& newz)
    310310    {
    311311        // inverse of the transform matrix
    312         float determinant = +mydirection.x * (myorthonormal.y*myside.z - myside.y*myorthonormal.z)
    313                             -mydirection.y * (myorthonormal.x*myside.z - myorthonormal.z*myside.x)
    314                             +mydirection.z * (myorthonormal.x*myside.y - myorthonormal.y*myside.x);
     312        float determinant = +newx.x * (newy.y*newz.z - newz.y*newy.z)
     313                            -newx.y * (newy.x*newz.z - newy.z*newz.x)
     314                            +newx.z * (newy.x*newz.y - newy.y*newz.x);
    315315        float invdet = 1/determinant;
    316316
     
    320320        orxonox::Vector3 zinvtransform;
    321321
    322         xinvtransform.x = (myorthonormal.y * myside.z        - myside.y        * myorthonormal.z)*invdet;
    323         xinvtransform.y = (mydirection.z   * myside.y        - mydirection.y   * myside.z       )*invdet;
    324         xinvtransform.z = (mydirection.y   * myorthonormal.z - mydirection.z   * myorthonormal.y)*invdet;
    325         yinvtransform.x = (myorthonormal.z * myside.x        - myorthonormal.x * myside.z       )*invdet;
    326         yinvtransform.y = (mydirection.x   * myside.z        - mydirection.z   * myside.x       )*invdet;
    327         yinvtransform.z = (myorthonormal.x * mydirection.z   - mydirection.x   * myorthonormal.z)*invdet;
    328         zinvtransform.x = (myorthonormal.x * myside.y        - myside.x        * myorthonormal.y)*invdet;
    329         zinvtransform.y = (myside.x        * mydirection.y   - mydirection.x   * myside.y       )*invdet;
    330         zinvtransform.z = (mydirection.x   * myorthonormal.y - myorthonormal.x * mydirection.y  )*invdet;
     322        xinvtransform.x = (newy.y * newz.z        - newz.y        * newy.z)*invdet;
     323        xinvtransform.y = (newx.z   * newz.y        - newx.y   * newz.z       )*invdet;
     324        xinvtransform.z = (newx.y   * newy.z - newx.z   * newy.y)*invdet;
     325        yinvtransform.x = (newy.z * newz.x        - newy.x * newz.z       )*invdet;
     326        yinvtransform.y = (newx.x   * newz.z        - newx.z   * newz.x       )*invdet;
     327        yinvtransform.z = (newy.x * newx.z   - newx.x   * newy.z)*invdet;
     328        zinvtransform.x = (newy.x * newz.y        - newz.x        * newy.y)*invdet;
     329        zinvtransform.y = (newz.x        * newx.y   - newx.x   * newz.y       )*invdet;
     330        zinvtransform.z = (newx.x   * newy.y - newy.x * newx.y  )*invdet;
    331331
    332332        // coordinate transformation
    333333        orxonox::Vector3 distanceShip;
    334         distanceShip.x = xinvtransform.x * distance.x + yinvtransform.x * distance.y + zinvtransform.x * distance.z;
    335         distanceShip.y = xinvtransform.y * distance.x + yinvtransform.y * distance.y + zinvtransform.y * distance.z;
    336         distanceShip.z = xinvtransform.z * distance.x + yinvtransform.z * distance.y + zinvtransform.z * distance.z;
     334        distanceShip.x = xinvtransform.x * totransform.x + yinvtransform.x * totransform.y + zinvtransform.x * totransform.z;
     335        distanceShip.y = xinvtransform.y * totransform.x + yinvtransform.y * totransform.y + zinvtransform.y * totransform.z;
     336        distanceShip.z = xinvtransform.z * totransform.x + yinvtransform.z * totransform.y + zinvtransform.z * totransform.z;
    337337
    338338        return distanceShip;
  • code/trunk/src/modules/docking/DockingAnimation.h

    r9667 r11099  
    5353    /**
    5454    @brief
    55         Base class for docking animations used by @ref orxonox::Docking "Docks".
     55        Base class for docking animations used by @ref orxonox::Dock "Docks".
    5656
    5757    @author
  • code/trunk/src/modules/docking/DockingEffect.h

    r9667 r11099  
    5151    /**
    5252    @brief
    53         Handles DockingEffects for @ref orxonox::Docking "Docks".
     53        Handles DockingEffects for @ref orxonox::Dock "Docks".
    5454
    5555    @author
  • code/trunk/src/modules/docking/DockingTarget.h

    r11071 r11099  
    4545    /**
    4646    @brief
    47         DockingTargets for @ref orxonox::Docking "Docks".
     47        DockingTargets for @ref orxonox::Dock "Docks".
    4848
    4949    @author
  • code/trunk/src/modules/docking/MoveToDockingTarget.h

    r11071 r11099  
    4646    /**
    4747    @brief
    48         Base class for docking animations used by @ref orxonox::Docking "Docks".
     48        Base class for docking animations used by @ref orxonox::Dock "Docks".
    4949
    5050    @author
  • code/trunk/src/modules/gametypes/SpaceRaceController.cc

    r11083 r11099  
    2424 */
    2525
    26 /**
    27  * Conventions:
    28  * -first Checkpoint has index 0
    29  * -staticCheckPoint= static Point (see def over = constructor)
    30  */
    31 
    32 /*TODO:
    33  * tICK KORRIGIEREN
    34  *
    35  *
    36  */
    3726#include <gametypes/SpaceRaceController.h>
    3827#include "core/CoreIncludes.h"
  • code/trunk/src/modules/gametypes/SpaceRaceController.h

    r11071 r11099  
    3636namespace orxonox
    3737{
     38    /**
     39     * Conventions:
     40     * -first Checkpoint has index 0
     41     * -staticCheckPoint= static Point (see def over = constructor)
     42     *@todo:
     43     *  tICK KORRIGIEREN
     44     */
    3845    class _GametypesExport SpaceRaceController: public ArtificialController,
    3946            public Tickable
  • code/trunk/src/modules/hover/HoverFlag.cc

    r11071 r11099  
    8080    @param yCoordinate
    8181        Y-Coordinate of the flage, 0-9, origin is bottom left
     82    @param cellSize
     83        The size of the cells
    8284    */
    8385    void HoverFlag::init(int xCoordinate, int yCoordinate, int cellSize)
  • code/trunk/src/modules/hover/HoverOrigin.h

    r11071 r11099  
    4141        The HoverOrigin implements the playing field @ref orxonox::Hover "Hover" takes place in and allows for many parameters of the minigame to be set.
    4242        The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis.
    43        
    44         Various parameters can be set:
    45         - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>.
    46         - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::HoverPlatform "HoverPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.
    47         - The <b>battemplate</b> is a template that is applied to the @ref orxonox::HoverPlatform "HoverFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.
    48         - The <b>ballspeed</b> is the speed with which the @ref orxonox::HoverPlatform "HoverPlatform" moves. The default is <em>100</em>.
    49         - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::HoverPlatform "HoverPlatform". The default is <em>1.0</em>.
    50         - The <b>batspeed</b> is the speed with which the @ref orxonox::HoverFigure "HoverFigures" move. The default is <em>60</em>.
    51         - The <b>batlength</b> is the length of the @ref orxonox::HoverFigure "HoverFigures" as the percentage of the height of the playing field. The default is <em>0.25</em>.
    52        
    53         An example in XML of the HoverOrigin would be:
    54        
    55         First the needed templates:
    56         The template for the @ref orxonox::HoverPlatform "HoverPlatform".
    57         @code
    58         <Template name="Hoverball">
    59           <HoverPlatform>
    60             <attached>
    61               <Model mesh="sphere.mesh" scale="2" />
    62               <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" />
    63             </attached>
    64             <eventlisteners>
    65               <EventTarget target="hiteffect" />
    66             </eventlisteners>
    67           </HoverPlatform>
    68         </Template>
    69         @endcode
    70         As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::HoverPlatform "HoverPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached.
    71        
    72         Additionally the template for the @ref orxonox::HoverFigure "HoverFigure".
    73         @code
    74         <Template name="Hoverbatcameras" defaults="0">
    75           <HoverFigure>
    76             <camerapositions>
    77               <CameraPosition position="0,200,0" pitch="-90" absolute="true" />
    78             </camerapositions>
    79           </HoverFigure>
    80         </Template>
    81 
    82         <Template name="Hoverbat">
    83           <HoverFigure camerapositiontemplate=Hoverbatcameras>
    84             <attached>
    85               <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" />
    86             </attached>
    87           </HoverFigure>
    88         </Template>
    89         @endcode
    90         As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::HoverFigure "HoverFigure". The second template ist the actual template for the @ref orxonox::HoverFigure "HoverFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::HoverFigure "HoverFigure" is attached.
    91         propellerTemplate_
    92         Finally the HoverOrigin is created.
    93         @code
    94         <HoverOrigin name="Hovercenter" dimension="200,120" balltemplate="Hoverball" battemplate="Hoverbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25">
    95           <attached>
    96             <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" />
    97             <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" />
    98           </attached>
    99         </HoverOrigin>
    100         @endcode
    101         All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached.
    102        
    103         For a more elaborate example, have a look at the <code>Hover.oxw</code> level file.
     43        For an example, have a look at the <code>Hover.oxw</code> level file.
    10444
    10545    */
  • code/trunk/src/modules/hover/HoverWall.cc

    r11071 r11099  
    7676    @param y
    7777        y-Coordinate of the Square that the Wall is attached to, 0-9, Origin is Bottom left
     78    @param cellSize
     79        The size of a cell
     80    @param cellHeight
     81        The height of a cell
    7882    @param orientation
    7983            Wall on the right side (1) or on top (2) of this square, 0-1       
  • code/trunk/src/modules/jump/JumpEnemy.cc

    r11071 r11099  
    139139    }
    140140
    141     /**
    142     @brief
    143         Set the bats for the ball.
    144     @param bats
    145         An array (of size 2) of weak pointers, to be set as the new bats.
    146     */
    147141    void JumpEnemy::setFigure(JumpFigure* newFigure)
    148142    {
  • code/trunk/src/modules/mini4dgame/Mini4DgameBoard.cc

    r11071 r11099  
    7272
    7373    /**
    74         @brief checks if the move is valid
    75         @param the position where to put the stone plus the player who makes the move
     74        @brief Checks if the move is valid
     75        @param move The position where to put the stone
    7676    */
    7777    bool Mini4DgameBoard::isValidMove(const Mini4DgamePosition& move)
     
    9898    /**
    9999    @brief makes a move on the logic playboard
    100     @param the position where to put the stone plus the player who makes the move
     100    @param move The position where to put the stone
    101101    */
    102102    void Mini4DgameBoard::makeMove(const Mini4DgamePosition& move)
  • code/trunk/src/modules/notifications/NotificationDispatcher.h

    r11071 r11099  
    103103            /**
    104104            @brief Set the NotificationDispatcher to broadcast.
    105             @param broadcast Whether the NotificationDispatcher is set to broadcast or singlecast.
     105            @param v Whether the NotificationDispatcher is set to broadcast or singlecast.
    106106            */
    107107            void setBroadcasting(bool v)
  • code/trunk/src/modules/notifications/NotificationQueue.cc

    r11071 r11099  
    4949    @brief
    5050        Default constructor. Registers and initializes the object.
    51     @param creator
    52         The creator of the NotificationQueue.
    5351    */
    5452    NotificationQueue::NotificationQueue(Context* context) : BaseObject(context), Synchronisable(context), registered_(false)
     
    6563        this->registerVariables();
    6664    }
    67 
    68     // TODO move to docu.
    69     /**
    70     @brief
    71         Constructor. Registers and initializes the object.
    72     @param creator
    73         The creator of the NotificationQueue
    74     @param name
    75         The name of the new NotificationQueue. It needs to be unique
    76     @param senders
    77         The senders that are targets of this NotificationQueue, i.e. the names of senders whose Notifications this NotificationQueue displays.
    78         The senders need to be seperated by commas.
    79     @param size
    80         The size (the maximum number of displayed Notifications) of this NotificationQueue.
    81     @param displayTime
    82         The time during which a Notification is (at most) displayed.
    83     */
    8465
    8566    /**
  • code/trunk/src/modules/objects/Script.cc

    r11071 r11099  
    5858    @brief
    5959        Constructor. Registers and initializes the object.
    60     @param creator
    61         The creator of this object.
    6260    */
    6361    Script::Script(Context* context) : BaseObject(context)
  • code/trunk/src/modules/objects/Turret.h

    r11071 r11099  
    2828
    2929/**
     30    @file Turret.h
    3031    @brief Definition of the Turret class.
    3132    @ingroup Objects
  • code/trunk/src/modules/objects/controllers/TurretController.h

    r10262 r11099  
    2626 *
    2727 */
    28 
    29 /**
    30     @brief Definition for the controller for turrets.
    31 */
    3228
    3329#ifndef _TurretController_H__
  • code/trunk/src/modules/objects/triggers/DistanceTrigger.cc

    r11071 r11099  
    5454    @brief
    5555        Constructor. Registers and initializes the object.
    56     @param creator
    57         The creator of this trigger.
    5856    */
    5957    DistanceTrigger::DistanceTrigger(Context* context) : Trigger(context)
  • code/trunk/src/modules/objects/triggers/DistanceTriggerBeacon.cc

    r9667 r11099  
    4545    @brief
    4646        Constructor. Registers the object.
    47     @param creator
    48         The creator of this object.
    4947    */
    5048    DistanceTriggerBeacon::DistanceTriggerBeacon(Context* context) : StaticEntity(context)
  • code/trunk/src/modules/objects/triggers/EventTrigger.cc

    r11071 r11099  
    4545    @brief
    4646        Constructor. Registers and initializes the object.
    47     @param creator
    48         The creator of the EventTrigger.
    4947    */
    5048    EventTrigger::EventTrigger(Context* context) : Trigger(context)
  • code/trunk/src/modules/objects/triggers/MultiTrigger.cc

    r11071 r11099  
    4848    @brief
    4949        Constructor. Registers the objects and initializes default values.
    50     @param creator
    51         The creator.
    5250    */
    5351    MultiTrigger::MultiTrigger(Context* context) : TriggerBase(context)
  • code/trunk/src/modules/objects/triggers/MultiTriggerContainer.cc

    r11071 r11099  
    4747    @brief
    4848        Default constructor. Registers the object and creates an empty container.
    49     @param creator
    50         The creator.
    5149    */
    5250    MultiTriggerContainer::MultiTriggerContainer(Context* context) : BaseObject(context), originator_(nullptr), data_(nullptr)
     
    5856    @brief
    5957        Constructor. Registers the object and sets the input values.
    60     @param creator
    61         The creator.
     58    @param context
     59        The context.
    6260    @param originator
    6361        A pointer to the originator of the Event, i.e. the MultiTrigger that fired the Event. (or is about to fire)
  • code/trunk/src/modules/objects/triggers/Trigger.cc

    r11071 r11099  
    5151    @brief
    5252        Constructor. Registers and initializes the object.
    53     @param creator
    54         The creator of the Trigger.
    5553    */
    5654    Trigger::Trigger(Context* context) : TriggerBase(context)
  • code/trunk/src/modules/pickup/Pickup.cc

    r11071 r11099  
    5353    @brief
    5454        Constructor. Registers and initializes the object.
    55     @param creator
    56         The objects creator.
    5755    */
    5856    Pickup::Pickup(Context* context) : BaseObject(context)
  • code/trunk/src/modules/pickup/PickupCollection.cc

    r11071 r11099  
    5050    @brief
    5151        Default Constructor.
    52     @param creator
    53         The creator of the object.
    5452    */
    5553    PickupCollection::PickupCollection(Context* context) : BaseObject(context)
  • code/trunk/src/modules/pickup/PickupManager.cc

    r11071 r11099  
    335335    @param representationObjectId
    336336        The objectId identifying (over the network) the PickupRepresentation that represents this Pickupable.
     337    @param representationName
     338        The name of the associated PickupRepresentation
    337339    @param pickedUp
    338340        The pickedUp status the Pickupable changed to.
  • code/trunk/src/modules/pickup/PickupSpawner.cc

    r11071 r11099  
    5252    @brief
    5353        Constructor. Creates a blank PickupSpawner.
    54     @param creator
    55         Pointer to the object which created this item.
    5654    */
    5755    PickupSpawner::PickupSpawner(Context* context) : StaticEntity(context), pickup_(nullptr), representation_(nullptr), pickupTemplate_(nullptr)
     
    9088    @brief
    9189        Factory method, Creates a fully functional PickupSpawner.
    92     @param creator
    93         The creator of this PickupSpawner.
     90    @param context
     91        The context of this PickupSpawner.
    9492    @param pickup
    9593        The Pickupable to be spawned by this PickupSpawner.
  • code/trunk/src/modules/pickup/items/DamageBoostPickup.h

    r9667 r11099  
    6868
    6969            /**
    70              @brief set Damage multiplier
    71              @param multiplier The default damage multiplier to set
     70             @brief Get Damage multiplier
    7271             */
    7372            inline float getDamageMultiplier()
  • code/trunk/src/modules/tetris/TetrisCenterpoint.h

    r11071 r11099  
    105105            /**
    106106            @brief Set the template for the stones.
    107             @param template The template name to be applied to each stone.
     107            @param templateName The template name to be applied to each stone.
    108108            */
    109109            void setStoneTemplate(const std::string& templateName)
     
    118118            /**
    119119            @brief Set the template for the bricks.
    120             @param template The template name to be applied to each brick.
     120            @param templateName The template name to be applied to each brick.
    121121            */
    122122            void setBrickTemplate(const std::string& templateName)
  • code/trunk/src/modules/towerdefense/TowerDefense.h

    r11071 r11099  
    2727 */
    2828
    29  /**
    30     @brief
    31         GameType class for TowerDefense. See TowerDefenseReadme.txt for Information.
    32 
    33     @ingroup TowerDefense
    34  */
    35 
    3629
    3730#ifndef _TowerDefense_H__
     
    4740namespace orxonox
    4841{
     42    /**
     43    @brief
     44    GameType class for TowerDefense. See TowerDefenseReadme.txt for Information.
     45
     46    @ingroup TowerDefense
     47    */
    4948    class _TowerDefenseExport TowerDefense : public TeamDeathmatch
    5049    {
  • code/trunk/src/modules/towerdefense/TowerDefenseCenterpoint.h

    r11071 r11099  
    2727 */
    2828
    29 /**
    30  @brief
    31  See TowerDefenseReadme.txt for Information.
    32  @ingroup TowerDefense
    33  */
    34 
    3529
    3630#ifndef _TowerDefenseCenterpoint_H__
     
    4640namespace orxonox
    4741{
     42    /**
     43    @brief
     44    See TowerDefenseReadme.txt for Information.
     45    @ingroup TowerDefense
     46    */
    4847    class _TowerDefenseExport TowerDefenseCenterpoint : public MobileEntity
    4948    {
  • code/trunk/src/modules/towerdefense/TowerDefenseEnemy.cc

    r11071 r11099  
    55//  Created by Jonas Erb on 22.10.14.
    66
    7 /**
    8 @brief
    9 See TowerDefenseReadme.txt for Information.
    10 
    11 @ingroup TowerDefense
    12 */
    137#include "TowerDefenseEnemy.h"
    148#include "core/CoreIncludes.h"
  • code/trunk/src/modules/towerdefense/TowerDefenseEnemy.h

    r11071 r11099  
    55//  Created by Jonas Erb on 22.10.14.
    66
    7 /**
    8 @brief
    9 See TowerDefenseReadme.txt for Information.
    107
    11 @ingroup TowerDefense
    12 */
    138
    149
     
    2621namespace orxonox
    2722{
    28 /* Class to give the TowerDefenseEnemy spaceships waypoints and
    29  *
    30  */
     23    /**
     24    @brief
     25    See TowerDefenseReadme.txt for Information.
     26
     27    @ingroup TowerDefense
     28    */
    3129    class _TowerDefenseExport TowerDefenseEnemy : public SpaceShip
    3230    {
  • code/trunk/src/modules/towerdefense/TowerDefenseField.h

    r11071 r11099  
    2727 */
    2828
    29 /**
    30  @brief
    31  See TowerDefenseReadme.txt for Information.
    32  @ingroup TowerDefense
    33  */
    3429
    3530
     
    5651    };
    5752
    58 
     53    /**
     54    @brief
     55    See TowerDefenseReadme.txt for Information.
     56    @ingroup TowerDefense
     57    */
    5958    class _TowerDefenseExport TowerDefenseField : public MovableEntity
    6059    {
  • code/trunk/src/modules/towerdefense/TowerDefenseHUDController.h

    r11071 r11099  
    2727 */
    2828
    29  /**
    30     @brief
    31         This subclass of OverlayText is used to display the stats of the player in the HUD
    32 
    33     @ingroup TowerDefense
    34  */
    35 
    3629
    3730#ifndef _TowerDefenseHUDController_H__
     
    4639namespace orxonox
    4740{
     41    /**
     42    @brief
     43    This subclass of OverlayText is used to display the stats of the player in the HUD
     44
     45    @ingroup TowerDefense
     46    */
    4847    class _TowerDefenseExport TowerDefenseHUDController : public OverlayText, public Tickable
    4948    {
  • code/trunk/src/modules/towerdefense/TowerDefenseTower.h

    r10629 r11099  
    66//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
    77//
    8 
    9 /**
    10 @brief
    11 See TowerDefenseTowerDefenseReadme.txt for Information.
    12 
    13 @ingroup TowerDefenseTowerDefense
    14 */
    158
    169
     
    2417namespace orxonox
    2518{
     19    /**
     20    @brief
     21    See TowerDefenseTowerDefenseReadme.txt for Information.
     22
     23    @ingroup TowerDefenseTowerDefense
     24    */
    2625    class _TowerDefenseExport TowerDefenseTower : public Turret
    2726    {
  • code/trunk/src/modules/weapons/projectiles/BasicProjectile.cc

    r11071 r11099  
    7474    @param contactPoint
    7575        A btManifoldPoint indicating the point of contact/impact.
     76    @param cs
     77        The btCollisionShape of the other object
    7678    @return
    7779        Returns true if the collision resulted in a successful hit.
  • code/trunk/src/modules/weapons/projectiles/BasicProjectile.h

    r10293 r11099  
    9797            /**
    9898            @brief Get the shield-damage done by this projectile.
    99                    Shield-damage only reduces shield health.
    100             @param shielddamage The amount of damage. Is non-negative.
    10199            */
    102100            inline float getShieldDamage() const
  • code/trunk/src/modules/weapons/projectiles/GravityBombField.h

    r11071 r11099  
    5050     * @date    23.05.2015
    5151     *
    52      * @param [in,out] the Pawn that created the field.
     52     * @param [in,out] shooter the Pawn that created the field.
    5353     */
    5454    void setShooter(Pawn* shooter)
  • code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.cc

    r11052 r11099  
    8080    /**
    8181    @brief
    82         This function starts a timer that will cause the projectile to split after a time defined by the argument @param splitTime.       
     82        This function starts a timer that will cause the projectile to split after a time defined by the argument @p splitTime.
     83    @param splitTime The time
    8384    */
    8485    void SplitGunProjectile::setSplitTime(float splitTime)
  • code/trunk/src/modules/weapons/weaponmodes/HsW01.h

    r11071 r11099  
    7676            /**
    7777            @brief Set the sound.
    78             @param mesh The Sound name.
     78            @param sound The Sound name.
    7979            */
    8080            void setSound(const std::string& sound)
  • code/trunk/src/orxonox/LevelInfo.cc

    r11071 r11099  
    115115    @brief
    116116        Set the starting ship models of the level
    117     @param tags
     117    @param ships
    118118        A comma-seperated string of all the allowed ship models for the shipselection.
    119119    */
     
    244244    RegisterClass(LevelInfo);
    245245
    246     /**
    247     @brief
    248 
    249     @param creator
    250         The creator of this object.
    251     */
    252246    LevelInfo::LevelInfo(Context* context) : BaseObject(context)
    253247    {
  • code/trunk/src/orxonox/LevelInfo.h

    r11071 r11099  
    197197    @author
    198198        Damian 'Mozork' Frick
    199     @edit
    200199        Matthias Hutter
    201200    @ingroup Orxonox
     
    247246            /**
    248247            @brief Set the starting ship models of the level
    249             @param A comma-seperated string of all the allowed ship models for the shipselection.
     248            @param ships A comma-seperated string of all the allowed ship models for the shipselection.
    250249            */
    251250            inline void setStartingShips(const std::string& ships)
  • code/trunk/src/orxonox/chat/ChatHistory.h

    r11071 r11099  
    8080       *
    8181       * \param message The incoming message
    82        * \param senderID Identification number of the sender
     82       * \param name Name of the sender
    8383       */
    8484      virtual void incomingChat(const std::string& message, const std::string& name) override;
  • code/trunk/src/orxonox/chat/ChatInputHandler.h

    r11071 r11099  
    120120
    121121      /** \param message the message text
    122        * \param senderID ID of the player who sent the message
     122       * \param name Name of the player who sent the message
    123123       *
    124124       * Deal with incoming chat (which means in our case: Add it to the
  • code/trunk/src/orxonox/controllers/ActionpointController.h

    r11071 r11099  
    9494            @brief
    9595                XML method, example XML usage:
     96
     97                @code
    9698                <SpaceShip position="-2000, 1500, -1000" lookat="0,0,0" team=0 name="ss2">
    9799                  <templates>
     
    110112                  </controller>
    111113                </SpaceShip>
     114                @endcode
    112115               
    113116                Full description:
     
    116119                If any WorldEntity that is not Actionpoint or its child being sent to actionpoints through XML,
    117120                action would be assumed to be Action::FLY and target position to be position of the entity. Also, if not Actionpoint
    118                 is passed, it is assumed to be in a loop. How it works is: in <actionpoints> first all Actionpoints between
     121                is passed, it is assumed to be in a loop. How it works is: in \<actionpoints\> first all Actionpoints between
    119122                first Actionpoint with loopStart=true and first following Actionpoint with loopEnd=true are included in a single loop.
    120123                If they are adjacent (in the input array) with WorldEntity, then WorldEntity is also in a loop.
     
    122125               
    123126                Loop example:
     127
     128                @code
    124129                <SpaceShip position="-1500, 1500, -1000" lookat="0,0,0" team=0 name="ss1">
    125130                  <templates>
     
    137142                  </controller>
    138143                </SpaceShip>
     144                @endcode
    139145               
    140146                other loop example:
     147
     148                @code
    141149                <SpaceShip position="-1500, -1500, -1500" lookat="0,0,0" team=0 name="ss1">
    142150                  <templates>
     
    153161                    </DivisionController>
    154162                  </controller>
    155                 </SpaceShip>
     163                </SpaceShip>
     164                @endcode
    156165
    157166            @note
    158                 Don't use several loops, and don't use WorldEntities as input to <actionpoints> as I didn't test it well, but you
     167                Don't use several loops, and don't use WorldEntities as input to \<actionpoints\> as I didn't test it well, but you
    159168                can try if feeling lucky. 
    160169            */
  • code/trunk/src/orxonox/controllers/ArtificialController.cc

    r11071 r11099  
    255255        @brief Adds first waypoint of type name to the waypoint stack, which is within the searchDistance
    256256        @param name object-name of a point of interest (e.g. "PickupSpawner", "ForceField")
     257        @param searchDistance The maximum distance to search
    257258    */
    258259    void ArtificialController::updatePointsOfInterest(std::string name, float searchDistance)
  • code/trunk/src/orxonox/controllers/MasterController.h

    r11071 r11099  
    4444      If no MasterController is initialized, none of ActionpointControllers will work.
    4545      Example:
     46
     47      @code
    4648      <Pawn position = "100000, 100000, 100000">
    4749        <controller>
     
    5052        </controller>
    5153      </Pawn>
     54      @endcode
    5255    */
    5356    class _OrxonoxExport MasterController : public Controller, public Tickable
  • code/trunk/src/orxonox/gametypes/Dynamicmatch.cc

    r11071 r11099  
    2626 *
    2727 */
    28 //TODO:
    29 //pig punkte vergeben pro Zeit!
    30 //killerfarbe schwarz; evtl. eigenes Raumfahrzeug;
    31 //Low; Codeoptimierung und Dokumentation
    32 
    33 /**
    34 @brief
    35     Short Gaming Manual:
    36     There are three different parties a player can belong to: victim, chaser or killer
    37     Every player starts as chaser. As long as there are not enough victims and killers, you can change your and other player's parties by shooting them.
    38     In order to win you have to earn as much points as possible:
    39     - as victim by escaping the chasers
    40     - as chaser by shooting the victim
    41     - as killer by killing the chasers
    42 
    43 
    44     What you shouldn't do is shooting at players of your own party. By doing so your score will decrease.
    45     P.S: If you don't want to be a victim: Get rid of your part by shooting a chaser.
    46 */
     28
    4729#include "Dynamicmatch.h"
    4830
  • code/trunk/src/orxonox/gametypes/Dynamicmatch.h

    r11071 r11099  
    4242namespace orxonox
    4343{
     44    /**
     45    @brief
     46        Short Gaming Manual:
     47        There are three different parties a player can belong to: victim, chaser or killer
     48        Every player starts as chaser. As long as there are not enough victims and killers, you can change your and other player's parties by shooting them.
     49        In order to win you have to earn as much points as possible:
     50        - as victim by escaping the chasers
     51        - as chaser by shooting the victim
     52        - as killer by killing the chasers
     53
     54
     55        What you shouldn't do is shooting at players of your own party. By doing so your score will decrease.
     56        P.S: If you don't want to be a victim: Get rid of your part by shooting a chaser.
     57
     58        @todo:
     59        pig punkte vergeben pro Zeit!
     60        killerfarbe schwarz; evtl. eigenes Raumfahrzeug;
     61        Low; Codeoptimierung und Dokumentation
     62    */
    4463    class _OrxonoxExport Dynamicmatch : public Gametype
    4564    {
  • code/trunk/src/orxonox/infos/GametypeInfo.cc

    r11071 r11099  
    378378    @param player
    379379        The player that has changed its spawned status.
    380     @param ready
     380    @param spawned
    381381        The new spawned status.
    382382    */
  • code/trunk/src/orxonox/interfaces/NotificationListener.cc

    r11071 r11099  
    102102    @param isCommand
    103103        Whether the message is a command or a notification.
    104     @param messageType
     104    @param type
    105105        The type of the notification.
    106106    */
  • code/trunk/src/orxonox/interfaces/PlayerTrigger.h

    r10624 r11099  
    8282        /**
    8383        @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger.
    84         @param player A pointer to the Pawn that triggered the PlayerTrigger.
     84        @param pawn A pointer to the Pawn that triggered the PlayerTrigger.
    8585        */
    8686        void setTriggeringPawn(Pawn* pawn);
  • code/trunk/src/orxonox/items/Engine.h

    r11071 r11099  
    4545        There are many parameters that can be specified:
    4646        - The <b>relativePosition</b>, specifies the position relative to the center of the SpaceShip the Engine is mounted on.
    47         - The <b>maximal speed</b>, there are four maximal speeds that can be specified: The <b>speedfront</b>, the maximal forward speed. The <b>speedback>, the maximal backward speed. The <b>speedleftright</b>, the maximal speed in y-direction of the SpaceShip coordinate frame. The <b>speedupdown</b>, the maximal speed in z-direction of the SpaceShip coordinate frame. All maximal speeds (naturally) have to be non-negative.
     47        - The <b>maximal speed</b>, there are four maximal speeds that can be specified: The <b>speedfront</b>, the maximal forward speed. The <b>speedback</b>, the maximal backward speed. The <b>speedleftright</b>, the maximal speed in y-direction of the SpaceShip coordinate frame. The <b>speedupdown</b>, the maximal speed in z-direction of the SpaceShip coordinate frame. All maximal speeds (naturally) have to be non-negative.
    4848        - The <b>acceleration</b>, there are five types of acceleration that can be specified: The <b>accelerationfront</b>, the forward acceleration. The <b>accelerationbrake</b>, the braking acceleration. The <b>accelerationback</b>, the backward acceleration. The <b>accelerationleftright</b>, the acceleration in y-direction. The <b>accelerationupdown</b>, the acceleration in z-direction. All accelerations have to be non-negative.
    4949        - The <b>boostfactor</b>, specifies the factor by which boosting increases the speed. This has to be non-negative, as well. Beware that maximal speeds can be overcome through boosting.
     
    213213            /**
    214214            @brief Add to the additional forward speed factor.
    215             @param factor The speed that is added to the additional forward speed. Must be non-negative.
     215            @param speed The speed that is added to the additional forward speed. Must be non-negative.
    216216            */
    217217            inline void addSpeedAdd(float speed)
  • code/trunk/src/orxonox/items/PartDestructionEvent.cc

    r11071 r11099  
    164164    @brief
    165165        Set type of the target
    166     @param param
     166    @param type
    167167        The desired target-type as string. Valid target-types: ship engine weapon
    168168    */
     
    197197        Set the operation to be applied.
    198198    @param param
    199         The desired parameter as string. Valid parameters: c.f. @ref orxnox::PartDestructionEvent::TargetParam
     199        The desired parameter as string. Valid parameters: c.f. @ref TargetParam
    200200    */
    201201    void PartDestructionEvent::setTargetParam(std::string param)
  • code/trunk/src/orxonox/items/PartDestructionEvent.h

    r11071 r11099  
    8181                @brief
    8282                    List of all allowed parameters.
    83                 */
     83            */
    8484            enum class TargetParam
    8585            {
  • code/trunk/src/orxonox/items/ShipPart.cc

    r11071 r11099  
    116116    @brief
    117117        Add a StaticEntity to the ShipPart.
    118     @param engine
     118    @param entity
    119119        A pointer to the StaticEntity to be added.
    120120    */
     
    158158    @brief
    159159        Add a PartDestructionEvent to the ShipPart.
    160     @param engine
     160    @param event
    161161        A pointer to the PartDestructionEvent to be added.
    162162    */
  • code/trunk/src/orxonox/overlays/OrxonoxOverlay.cc

    r11071 r11099  
    126126        This has to be called before usage, otherwise strange behaviour is
    127127        guaranteed! (there should be no segfaults however).
    128     @copydoc
    129         BaseObject::XMLPort()
     128    @copydoc BaseObject::XMLPort()
    130129    */
    131130    void OrxonoxOverlay::XMLPort(Element& xmlelement, XMLPort::Mode mode)
  • code/trunk/src/orxonox/overlays/OverlayGroup.cc

    r11071 r11099  
    8585    @brief
    8686        Loads the group and all its children OrxonoxOverlays.
    87     @copydoc
    88         BaseObject::XMLPort()
     87    @copydoc BaseObject::XMLPort()
    8988    */
    9089    void OverlayGroup::XMLPort(Element& xmlelement, XMLPort::Mode mode)
  • code/trunk/src/orxonox/weaponsystem/WeaponSlot.h

    r11071 r11099  
    4848          <WeaponSlot position="    0,   0,0" />
    4949        </weaponslots>
     50        @endcode
    5051
    5152        A WeaponSlot can be attached to a @ref orxonox::Pawn because WeaponSlot inherits from @ref orxonox::StaticEntity.
  • code/trunk/src/orxonox/weaponsystem/WeaponSystem.cc

    r11071 r11099  
    285285    /**
    286286    @brief
    287         Fires the @ref Orxonox::WeaponSet with the specified firemode.
     287        Fires the @ref orxonox::WeaponSet with the specified firemode.
    288288    */
    289289    void WeaponSystem::fire(unsigned int firemode)
  • code/trunk/src/orxonox/worldentities/Actionpoint.h

    r11071 r11099  
    4949        Example XML code:
    5050
     51        @code
    5152        <SpaceShip position="-2000, 1500, -1000" lookat="0,0,0" team=0 name="thisShipName">
    5253          <templates>
     
    6566          </controller>
    6667        </SpaceShip>
    67        
     68        @endcode
     69
    6870        Example with loops:
    6971
     72        @code
    7073        <SpaceShip position="-1500, 1500, -1000" lookat="0,0,0" team=0 name="thisShipName">
    7174          <templates>
     
    8386          </controller>
    8487        </SpaceShip>
     88        @endcode
    8589       
    8690        One can also use other Worldentities instead of Actionpoints just like Waypoints, but those points
  • code/trunk/src/orxonox/worldentities/WorldEntity.h

    r11071 r11099  
    400400            @param otherObject
    401401                The object this one has collided into.
     402            @param ownCollisionShape
     403                The collision shape of the other object
    402404            @param contactPoint
    403405                Contact point provided by Bullet. Holds more information and can me modified. See return value.
  • code/trunk/src/orxonox/worldentities/pawns/ModularSpaceShip.cc

    r11071 r11099  
    207207    @brief
    208208        Add a ShipPart to the SpaceShip.
    209     @param engine
     209    @param part
    210210        A pointer to the ShipPart to be added.
    211211    */
  • code/trunk/src/orxonox/worldentities/pawns/ModularSpaceShip.h

    r11071 r11099  
    5858
    5959        As mentioned @ref orxonox::Engine Engines can be mounted on the ModularSpaceShip.
    60         In order to assign attached entities to a ShipPart, a ShipPart with the same name as the corresponding entity needs to be created in the <parts> tag.
     60        In order to assign attached entities to a ShipPart, a ShipPart with the same name as the corresponding entity needs to be created in the \<parts\> tag.
    6161        Here is a (primitive) example of a ModularSpaceShip defined in XML:
    6262        @code
  • code/trunk/src/orxonox/worldentities/pawns/Pawn.cc

    r11071 r11099  
    425425    /**
    426426    @brief
    427         Check whether the Pawn has a @ref Orxonox::WeaponSystem and fire it with the specified firemode if it has one.
     427        Check whether the Pawn has a @ref orxonox::WeaponSystem and fire it with the specified firemode if it has one.
    428428    */
    429429
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