Changeset 11099 for code/trunk/src/modules/weapons
- Timestamp:
- Jan 27, 2016, 6:50:51 PM (9 years ago)
- Location:
- code/trunk/src/modules/weapons
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/modules/weapons/projectiles/BasicProjectile.cc
r11071 r11099 74 74 @param contactPoint 75 75 A btManifoldPoint indicating the point of contact/impact. 76 @param cs 77 The btCollisionShape of the other object 76 78 @return 77 79 Returns true if the collision resulted in a successful hit. -
code/trunk/src/modules/weapons/projectiles/BasicProjectile.h
r10293 r11099 97 97 /** 98 98 @brief Get the shield-damage done by this projectile. 99 Shield-damage only reduces shield health.100 @param shielddamage The amount of damage. Is non-negative.101 99 */ 102 100 inline float getShieldDamage() const -
code/trunk/src/modules/weapons/projectiles/GravityBombField.h
r11071 r11099 50 50 * @date 23.05.2015 51 51 * 52 * @param [in,out] the Pawn that created the field.52 * @param [in,out] shooter the Pawn that created the field. 53 53 */ 54 54 void setShooter(Pawn* shooter) -
code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.cc
r11052 r11099 80 80 /** 81 81 @brief 82 This function starts a timer that will cause the projectile to split after a time defined by the argument @param splitTime. 82 This function starts a timer that will cause the projectile to split after a time defined by the argument @p splitTime. 83 @param splitTime The time 83 84 */ 84 85 void SplitGunProjectile::setSplitTime(float splitTime) -
code/trunk/src/modules/weapons/weaponmodes/HsW01.h
r11071 r11099 76 76 /** 77 77 @brief Set the sound. 78 @param meshThe Sound name.78 @param sound The Sound name. 79 79 */ 80 80 void setSound(const std::string& sound)
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