Changeset 11099 for code/trunk/src/orxonox/weaponsystem
- Timestamp:
- Jan 27, 2016, 6:50:51 PM (9 years ago)
- Location:
- code/trunk/src/orxonox/weaponsystem
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/orxonox/weaponsystem/WeaponSlot.h
r11071 r11099 48 48 <WeaponSlot position=" 0, 0,0" /> 49 49 </weaponslots> 50 @endcode 50 51 51 52 A WeaponSlot can be attached to a @ref orxonox::Pawn because WeaponSlot inherits from @ref orxonox::StaticEntity. -
code/trunk/src/orxonox/weaponsystem/WeaponSystem.cc
r11071 r11099 285 285 /** 286 286 @brief 287 Fires the @ref Orxonox::WeaponSet with the specified firemode.287 Fires the @ref orxonox::WeaponSet with the specified firemode. 288 288 */ 289 289 void WeaponSystem::fire(unsigned int firemode)
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