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Ignore:
Timestamp:
Jan 27, 2016, 6:50:51 PM (9 years ago)
Author:
muemart
Message:

Fix loads of doxygen warnings and other documentation issues

Location:
code/trunk/src/orxonox/worldentities
Files:
5 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/orxonox/worldentities/Actionpoint.h

    r11071 r11099  
    4949        Example XML code:
    5050
     51        @code
    5152        <SpaceShip position="-2000, 1500, -1000" lookat="0,0,0" team=0 name="thisShipName">
    5253          <templates>
     
    6566          </controller>
    6667        </SpaceShip>
    67        
     68        @endcode
     69
    6870        Example with loops:
    6971
     72        @code
    7073        <SpaceShip position="-1500, 1500, -1000" lookat="0,0,0" team=0 name="thisShipName">
    7174          <templates>
     
    8386          </controller>
    8487        </SpaceShip>
     88        @endcode
    8589       
    8690        One can also use other Worldentities instead of Actionpoints just like Waypoints, but those points
  • code/trunk/src/orxonox/worldentities/WorldEntity.h

    r11071 r11099  
    400400            @param otherObject
    401401                The object this one has collided into.
     402            @param ownCollisionShape
     403                The collision shape of the other object
    402404            @param contactPoint
    403405                Contact point provided by Bullet. Holds more information and can me modified. See return value.
  • code/trunk/src/orxonox/worldentities/pawns/ModularSpaceShip.cc

    r11071 r11099  
    207207    @brief
    208208        Add a ShipPart to the SpaceShip.
    209     @param engine
     209    @param part
    210210        A pointer to the ShipPart to be added.
    211211    */
  • code/trunk/src/orxonox/worldentities/pawns/ModularSpaceShip.h

    r11071 r11099  
    5858
    5959        As mentioned @ref orxonox::Engine Engines can be mounted on the ModularSpaceShip.
    60         In order to assign attached entities to a ShipPart, a ShipPart with the same name as the corresponding entity needs to be created in the <parts> tag.
     60        In order to assign attached entities to a ShipPart, a ShipPart with the same name as the corresponding entity needs to be created in the \<parts\> tag.
    6161        Here is a (primitive) example of a ModularSpaceShip defined in XML:
    6262        @code
  • code/trunk/src/orxonox/worldentities/pawns/Pawn.cc

    r11071 r11099  
    425425    /**
    426426    @brief
    427         Check whether the Pawn has a @ref Orxonox::WeaponSystem and fire it with the specified firemode if it has one.
     427        Check whether the Pawn has a @ref orxonox::WeaponSystem and fire it with the specified firemode if it has one.
    428428    */
    429429
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