Changeset 11105
- Timestamp:
- Feb 1, 2016, 5:27:49 PM (9 years ago)
- Location:
- code/trunk/src/modules
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/modules/jump/JumpCenterpoint.h
r11071 r11105 38 38 /** 39 39 @brief 40 The JumpCenterpoint implements the playing field @ref orxonox::Jump "Jump" takes place in and allows for many parameters of the minigame to be set. 41 The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis. 42 43 Various parameters can be set: 44 - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>. 45 - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::JumpPlatform "JumpPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. 46 - The <b>battemplate</b> is a template that is applied to the @ref orxonox::JumpPlatform "JumpFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. 47 - The <b>ballspeed</b> is the speed with which the @ref orxonox::JumpPlatform "JumpPlatform" moves. The default is <em>100</em>. 48 - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::JumpPlatform "JumpPlatform". The default is <em>1.0</em>. 49 - The <b>batspeed</b> is the speed with which the @ref orxonox::JumpFigure "JumpFigures" move. The default is <em>60</em>. 50 - The <b>batlength</b> is the length of the @ref orxonox::JumpFigure "JumpFigures" as the percentage of the height of the playing field. The default is <em>0.25</em>. 51 52 An example in XML of the JumpCenterpoint would be: 53 54 First the needed templates: 55 The template for the @ref orxonox::JumpPlatform "JumpPlatform". 56 @code 57 <Template name="jumpball"> 58 <JumpPlatform> 59 <attached> 60 <Model mesh="sphere.mesh" scale="2" /> 61 <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" /> 62 </attached> 63 <eventlisteners> 64 <EventTarget target="hiteffect" /> 65 </eventlisteners> 66 </JumpPlatform> 67 </Template> 68 @endcode 69 As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::JumpPlatform "JumpPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached. 70 71 Additionally the template for the @ref orxonox::JumpFigure "JumpFigure". 72 @code 73 <Template name="jumpbatcameras" defaults="0"> 74 <JumpFigure> 75 <camerapositions> 76 <CameraPosition position="0,200,0" pitch="-90" absolute="true" /> 77 </camerapositions> 78 </JumpFigure> 79 </Template> 80 81 <Template name="jumpbat"> 82 <JumpFigure camerapositiontemplate=jumpbatcameras> 83 <attached> 84 <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" /> 85 </attached> 86 </JumpFigure> 87 </Template> 88 @endcode 89 As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::JumpFigure "JumpFigure". The second template ist the actual template for the @ref orxonox::JumpFigure "JumpFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::JumpFigure "JumpFigure" is attached. 90 propellerTemplate_ 91 Finally the JumpCenterpoint is created. 92 @code 93 <JumpCenterpoint name="jumpcenter" dimension="200,120" balltemplate="jumpball" battemplate="jumpbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25"> 94 <attached> 95 <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" /> 96 <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" /> 97 </attached> 98 </JumpCenterpoint> 99 @endcode 100 All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached. 101 102 For a more elaborate example, have a look at the <code>jump.oxw</code> level file. 103 40 @brief The JumpCenterpoint is a StaticEntity which represents the level of the minigame. All platforms, enemies and items are attached to the JumpCenterpoint. 104 41 */ 105 42 class _JumpExport JumpCenterpoint : public StaticEntity -
code/trunk/src/modules/jump/JumpFigure.h
r11071 r11105 42 42 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; 43 43 virtual void tick(float dt) override; 44 virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the batup and down.45 virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the batup and down.44 virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down. 45 virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down. 46 46 virtual void rotateYaw(const Vector2& value) override; 47 47 virtual void rotatePitch(const Vector2& value) override; -
code/trunk/src/modules/objects/SpaceBoundaries.cc
r11083 r11105 82 82 pawnsIn_.push_back(currentPawn); 83 83 } 84 } else if (this->reaction_ == 2) { 84 } 85 else if (this->reaction_ == 2) 86 { 85 87 float distance = this->computeDistance(currentPawn); 86 88 if(distance >= this->maxDistance_) … … 88 90 pawnsIn_.push_back(currentPawn); 89 91 } 90 } else { 92 } 93 else 94 { 91 95 pawnsIn_.push_back(currentPawn); 92 96 } … … 205 209 this->removeAllBillboards(); 206 210 211 if(!this->isActive()) 212 return; 213 207 214 float distance; 208 215 bool humanItem;
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