Changeset 11108 for code/trunk/data/levels
- Timestamp:
- Feb 4, 2016, 11:54:04 PM (9 years ago)
- Location:
- code/trunk/data/levels
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/data/levels/includes/weaponSettingsFPS.oxi
r11052 r11108 10 10 <WeaponSet firemode=0 /> 11 11 <WeaponSet firemode=1 /> 12 <WeaponSet firemode=2 /> 12 13 </weaponsets> 13 14 <weaponpacks> … … 19 20 </links> 20 21 <Weapon> 21 <HsW01 mode=0 munitionpershot=0 delay=0.0 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.7, -0.3, -3" /> 22 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/> 22 <HsW01 mode=0 munitionpershot=0 delay=0.0 damage=2.5 material="Flares/point_lensflare" muzzleoffset="0.7,-0.3,-3" /> 23 <FlameGun mode=1 munitionpershot=1 damage=0.5 muzzleoffset="0.7,-0.3,-3"/> 24 <LightningGun mode=2 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/> 23 25 </Weapon> 24 <LaserGun25 position="0,0,0"26 munitionType="LaserGunMunition"27 bulletLoadingTime="0.2"28 magazineLoadingTime="5.0"29 speed="1000"30 unlimitedMunition=true31 />32 <!--LaserGun33 position="0,0,0"34 munitionType="LaserGunMunition"35 bulletLoadingTime="0.2"36 magazineLoadingTime="5.0"37 speed="1250"38 unlimitedMunition=true39 />40 </WeaponPack>41 <WeaponPack firemode=1>42 <Fusion43 position="0,0,0"44 munitionType="FusionMunition"45 bulletLoadingTime="0.3"46 magazineLoadingTime="3"47 speed="600"48 unlimitedMunition=true49 /-->50 26 </WeaponPack> 51 27 </weaponpacks> 52 28 <munition> 53 29 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/> 30 <FlameMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=20/> 54 31 <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 /> 55 32 </munition> -
code/trunk/data/levels/includes/weaponSettingsGhost.oxi
r11052 r11108 2 2 <WeaponSlot position=" 1.3,4.66,-20" /> 3 3 <WeaponSlot position="-1.3,4.66,-20" /> 4 <WeaponSlot position="13.7,4.66,-20" /> 5 <WeaponSlot position="-16.3,4.66,-20" /> 4 <WeaponSlot position="0,4.66,-20" /> 6 5 </weaponslots> 7 6 <weaponsets> … … 9 8 <WeaponSet firemode=1 /> 10 9 <WeaponSet firemode=2 /> 11 <WeaponSet firemode= 2/>10 <WeaponSet firemode=3 /> 12 11 </weaponsets> 13 12 <weaponpacks> … … 17 16 <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> 18 17 <DefaultWeaponmodeLink firemode=2 weaponmode=2 /> 18 <DefaultWeaponmodeLink firemode=3 weaponmode=3 /> 19 19 </links> 20 20 <Weapon> 21 21 <HsW01 mode=0 munitionpershot=1 healthdamage=3.14159 delay=0 material="Flares/point_lensflare" /> 22 22 <HsW01 mode=0 munitionpershot=1 healthdamage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" /> 23 < LightningGunmode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 />23 <FusionFire mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 /> 24 24 </Weapon> 25 25 <Weapon> 26 26 <HsW01 mode=0 munitionpershot=1 damage=3.14159 delay=0 material="Flares/point_lensflare" /> 27 27 <HsW01 mode=0 munitionpershot=1 damage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" /> 28 < LightningGunmode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 />28 <FusionFire mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 /> 29 29 </Weapon> 30 30 <Weapon> 31 <SimpleRocketFire mode=2 munitionpershot=1 muzzleoffset="0,0,0" damage=50 /> 32 </Weapon> 33 <Weapon> 34 <SimpleRocketFire mode=2 munitionpershot=1 muzzleoffset="0,0,0" damage=50 delay=0.1 /> 31 <FlameGun mode=2 munitionpershot=1 damage=0.5 muzzleoffset="0,0,0"/> 32 <SplitGun mode=3 munitionpershot=1 damage=6.0 muzzleoffset="0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 /> 35 33 </Weapon> 36 34 </WeaponPack> … … 38 36 <munition> 39 37 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 40 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 41 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 38 <FusionMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 39 <FlameMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=20/> 40 <SplitMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5/> 42 41 </munition> -
code/trunk/data/levels/templates/pickupRepresentationTemplates.oxt
r11052 r11108 360 360 <MunitionContainer munitiontype="RocketMunition" munitionamount=0 magazinesamount=10 /> 361 361 <MunitionContainer munitiontype="IceMunition" munitionamount=0 magazinesamount=10 /> 362 <MunitionContainer munitiontype="FlameMunition" munitionamount=0 magazinesamount=10 /> 362 363 <MunitionContainer munitiontype="GravityBombMunition" munitionamount=0 magazinesamount=10 /> 363 364 <MunitionContainer munitiontype="MineMunition" munitionamount=0 magazinesamount=10 />
Note: See TracChangeset
for help on using the changeset viewer.