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Ignore:
Timestamp:
Feb 4, 2016, 11:54:04 PM (9 years ago)
Author:
fvultier
Message:

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

Location:
code/trunk/data/levels
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/data/levels/includes/weaponSettingsFPS.oxi

    r11052 r11108  
    1010      <WeaponSet firemode=0 />
    1111      <WeaponSet firemode=1 />
     12      <WeaponSet firemode=2 />
    1213    </weaponsets>
    1314    <weaponpacks>
     
    1920        </links>
    2021        <Weapon>
    21           <HsW01 mode=0 munitionpershot=0 delay=0.0 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.7, -0.3, -3" />
    22           <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/>
     22          <HsW01 mode=0 munitionpershot=0 delay=0.0 damage=2.5 material="Flares/point_lensflare" muzzleoffset="0.7,-0.3,-3" />
     23          <FlameGun mode=1 munitionpershot=1 damage=0.5 muzzleoffset="0.7,-0.3,-3"/>
     24          <LightningGun mode=2 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/>
    2325        </Weapon>
    24         <LaserGun
    25             position="0,0,0"
    26             munitionType="LaserGunMunition"
    27             bulletLoadingTime="0.2"
    28             magazineLoadingTime="5.0"
    29             speed="1000"
    30             unlimitedMunition=true
    31         />
    32         <!--LaserGun
    33             position="0,0,0"
    34             munitionType="LaserGunMunition"
    35             bulletLoadingTime="0.2"
    36             magazineLoadingTime="5.0"
    37             speed="1250"
    38             unlimitedMunition=true
    39         />
    40       </WeaponPack>
    41       <WeaponPack firemode=1>
    42         <Fusion
    43             position="0,0,0"
    44             munitionType="FusionMunition"
    45             bulletLoadingTime="0.3"
    46             magazineLoadingTime="3"
    47             speed="600"
    48             unlimitedMunition=true
    49         /-->
    5026      </WeaponPack>
    5127    </weaponpacks>
    5228    <munition>
    5329      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/>
     30      <FlameMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=20/>
    5431      <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 />
    5532    </munition>
  • code/trunk/data/levels/includes/weaponSettingsGhost.oxi

    r11052 r11108  
    22      <WeaponSlot position=" 1.3,4.66,-20" />
    33      <WeaponSlot position="-1.3,4.66,-20" />
    4       <WeaponSlot position="13.7,4.66,-20" />
    5       <WeaponSlot position="-16.3,4.66,-20" />
     4      <WeaponSlot position="0,4.66,-20" />
    65    </weaponslots>
    76    <weaponsets>
     
    98      <WeaponSet firemode=1 />
    109      <WeaponSet firemode=2 />
    11       <WeaponSet firemode=2 />
     10      <WeaponSet firemode=3 />
    1211    </weaponsets>
    1312    <weaponpacks>
     
    1716          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
    1817          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
     18          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
    1919        </links>
    2020        <Weapon>
    2121          <HsW01 mode=0 munitionpershot=1 healthdamage=3.14159 delay=0 material="Flares/point_lensflare" />
    2222          <HsW01 mode=0 munitionpershot=1 healthdamage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
    23           <LightningGun mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 />
     23          <FusionFire mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 />
    2424        </Weapon>
    2525        <Weapon>
    2626          <HsW01 mode=0 munitionpershot=1 damage=3.14159 delay=0  material="Flares/point_lensflare" />
    2727          <HsW01 mode=0 munitionpershot=1 damage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
    28           <LightningGun mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 />
     28          <FusionFire mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 />
    2929        </Weapon>
    3030        <Weapon>
    31           <SimpleRocketFire mode=2 munitionpershot=1 muzzleoffset="0,0,0" damage=50 />
    32         </Weapon>
    33         <Weapon>
    34           <SimpleRocketFire mode=2 munitionpershot=1 muzzleoffset="0,0,0" damage=50 delay=0.1 />
     31          <FlameGun mode=2 munitionpershot=1 damage=0.5 muzzleoffset="0,0,0"/>
     32          <SplitGun mode=3 munitionpershot=1 damage=6.0 muzzleoffset="0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 />
    3533        </Weapon>
    3634      </WeaponPack>
     
    3836    <munition>
    3937      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
    40       <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
    41       <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     38      <FusionMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     39      <FlameMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=20/>
     40      <SplitMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5/>
    4241    </munition>
  • code/trunk/data/levels/templates/pickupRepresentationTemplates.oxt

    r11052 r11108  
    360360        <MunitionContainer munitiontype="RocketMunition" munitionamount=0 magazinesamount=10 />
    361361        <MunitionContainer munitiontype="IceMunition" munitionamount=0 magazinesamount=10 />
     362        <MunitionContainer munitiontype="FlameMunition" munitionamount=0 magazinesamount=10 />
    362363        <MunitionContainer munitiontype="GravityBombMunition" munitionamount=0 magazinesamount=10 />
    363364        <MunitionContainer munitiontype="MineMunition" munitionamount=0 magazinesamount=10 />
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