Changeset 11142
- Timestamp:
- Mar 17, 2016, 3:53:19 PM (9 years ago)
- Location:
- code/branches/sagerjFS16/src
- Files:
-
- 2 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc
r11071 r11142 348 348 if (NewHumanController::localController_s) 349 349 NewHumanController::localController_s->doUnfire(); 350 orxout() << "unfire" << endl; 350 351 } 351 352 -
code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h
r11108 r11142 45 45 /** 46 46 @brief 47 A WeaponMode defines how a Weapon is used. It specifies what kind of @ref orxonox::Projectile is created when you fire it, how much time it takes to reload, what sound you hear while shooting, how much damage the projectile deals to a target, ... 47 A WeaponMode defines how a Weapon is used. It specifies what kind of 48 @ref orxonox::Projectile is created when you fire it, how much time it takes to reload, 49 what sound you hear while shooting, how much damage the projectile deals to a target, ... 48 50 */ 49 51 class _OrxonoxExport WeaponMode : public BaseObject
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