Changeset 11161
- Timestamp:
- Mar 27, 2016, 9:37:44 PM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/orxonox/gametypes/TeamGametype.cc
r11071 r11161 141 141 void TeamGametype::spawnDeadPlayersIfRequested() 142 142 { 143 for (const auto& mapEntry : this->players_) \143 for (const auto& mapEntry : this->players_) 144 144 { 145 145 if(allowedInGame_[mapEntry.first] == false)//check if dead player is allowed to enter
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