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Ignore:
Timestamp:
Apr 21, 2016, 4:05:15 PM (9 years ago)
Author:
binderm
Message:

Campaignmenu improved, it's now possible to only show single levels and not all together.

Location:
code/branches/bindermFS16/src/orxonox/overlays
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/bindermFS16/src/orxonox/overlays/CampaignMenu.cc

    r11162 r11173  
    3333#include "core/GameMode.h"
    3434
     35
    3536namespace orxonox
    3637{
     38
     39   
    3740    RegisterClass(CampaignMenu);
    3841
     
    5255    }
    5356
    54     //loads the campaign menu
    55     void CampaignMenu::loadNewMenu()
     57
     58    //loads the new campaign menu
     59    void CampaignMenu::loadnewmenu()
    5660    {
    5761       
  • code/branches/bindermFS16/src/orxonox/overlays/CampaignMenu.h

    r11162 r11173  
    3232#include <string>
    3333#include "core/BaseObject.h"
     34#include "util/Singleton.h"
    3435
    35 
    36 namespace orxonox // tolua_export
    37 { // tolua_export
    38 
    39         class _OrxonoxExport CampaignMenu // tolua_export
    40          : public BaseObject
    41     { // tolua_export
     36//tolua_begin
     37namespace orxonox
     38{
     39//tolua_end
     40class _OrxonoxExport CampaignMenu : public BaseObject //tolua_export
     41    { //tolua_export
    4242    public:
    4343        CampaignMenu(Context* context);
    4444        ~CampaignMenu();
    45         static void test(); // tolua_export
    46         void loadNewMenu();
    47     };// tolua_export
    48 } // tolua_export
     45        static void test(); //tolua_export
     46        void loadnewmenu();
     47    }; //tolua_export
     48
     49
     50
     51} //tolua_export
    4952
    5053#endif /* _CampaignMenu_H__ */
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