Changeset 11184 for code/branches/tgidronFS16/data
- Timestamp:
- May 12, 2016, 4:02:21 PM (9 years ago)
- Location:
- code/branches/tgidronFS16
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/tgidronFS16
- Property svn:mergeinfo changed
/code/trunk (added) merged: 11156-11157,11160-11161,11176
- Property svn:mergeinfo changed
-
code/branches/tgidronFS16/data/levels/Hover.oxw
r11182 r11184 20 20 <?lua 21 21 MAZE_NUM_CELLS = 10 22 MAZE_CELL_SIZE = 100 23 MAZE_CELL_HEIGHT = 30 22 MAZE_CELL_SIZE = 600 23 MAZE_CELL_HEIGHT = 180 24 MAZE_WALL_THICKNESS = 10 24 25 MAZE_SIZE = MAZE_NUM_CELLS*MAZE_CELL_SIZE 25 26 ?> … … 58 59 <StaticEntity> 59 60 <attached> 60 <Billboard position="0, 0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1>61 <Billboard position="0,50,0" colour="1.0,0.55,1.0" material="Sphere2" scale=1> 61 62 <attached> 62 63 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.35 /> … … 87 88 <StaticEntity> 88 89 <attached> 89 <Billboard position="0, 0,0" colour="0.99,0.96,0.52" material="Sphere2" scale=0.1>90 <Billboard position="0,50,0" colour="0.99,0.96,0.52" material="Sphere2" scale=1> 90 91 <attached> 91 92 <Billboard position="0,0,0" colour="0.98,0.94,0.22" material="3arrowsup" scale=0.7 /> … … 116 117 <StaticEntity> 117 118 <attached> 118 <Billboard position="0, 0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1>119 <Billboard position="0,50,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=1> 119 120 <attached> 120 121 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Asterisk" scale=0.65 /> … … 136 137 <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" > 137 138 <attached> 138 <Model position="0, 0,0" mesh="crate.mesh" scale3D="3,3,3" />139 <Model position="0,50,0" mesh="crate.mesh" scale3D="15,15,15" /> 139 140 </attached> 140 141 <collisionShapes> 141 <BoxCollisionShape position="0,0,0" halfExtents=" 15,15,15" />142 <BoxCollisionShape position="0,0,0" halfExtents="70,70,70" /> 142 143 </collisionShapes> 143 144 </Pawn> … … 156 157 157 158 158 159 <?lua 160 for i = 1, 10, 1 do 161 for j = 1,10 ,1 do 162 ?> 163 164 <StaticEntity position="0,0,0" collisionType="static"> 165 <attached> 166 <Model 167 position="<?lua print(MAZE_CELL_SIZE*i)?>, -16, <?lua print(MAZE_CELL_SIZE*j)?>" 168 scale3D="<?lua print(MAZE_CELL_SIZE*i)?>, 16, <?lua print(MAZE_CELL_SIZE*j)?>" 169 mesh="CubeGround.mesh" 170 /> 171 </attached> 172 <collisionShapes> 173 <BoxCollisionShape 174 position="<?lua print(MAZE_CELL_SIZE*i)?>, <?lua print(MAZE_CELL_HEIGHT+1)?>, <?lua print(MAZE_CELL_SIZE*j)?>" 175 halfExtents="<?lua print(MAZE_CELL_SIZE*i)?>,1,<?lua print(MAZE_CELL_SIZE*j)?>" 176 /> 177 <BoxCollisionShape 178 position="<?lua print(MAZE_CELL_SIZE*i)?>,-1,<?lua print(MAZE_CELL_SIZE*j)?>" 179 halfExtents="<?lua print(MAZE_CELL_SIZE*i)?>,1,<?lua print(MAZE_CELL_SIZE*j)?>" 180 /> 181 </collisionShapes> 182 183 <?lua 184 end 185 end 186 ?> 187 188 </StaticEntity> 159 189 160 190 <Scene 161 191 ambientlight = "0.8, 0.8, 0.8" 162 192 skybox = "Orxonox/Starbox" 163 gravity = "0, - 200, 0"193 gravity = "0, -300, 0" 164 194 > 165 195 … … 210 240 pickuprepresentationtemplateshrink=smallshrinkpickupRepresentation 211 241 /> 212 <Model 213 position="<?lua print(MAZE_SIZE/2)?>,-16,<?lua print(MAZE_SIZE/2)?>" 214 scale3D="<?lua print(MAZE_SIZE/2)?>,16,<?lua print(MAZE_SIZE/2)?>" 215 mesh="CubeGround.mesh" 216 /> 217 </attached> 218 <collisionShapes> 219 <BoxCollisionShape 220 position="<?lua print(MAZE_SIZE/2)?>,<?lua print(MAZE_CELL_HEIGHT+1)?>,<?lua print(MAZE_SIZE/2)?>" 221 halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>" 222 /> 223 <BoxCollisionShape 224 position="<?lua print(MAZE_SIZE/2)?>,-1,<?lua print(MAZE_SIZE/2)?>" 225 halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>" 226 /> 227 </collisionShapes> 242 </attached> 243 228 244 </StaticEntity> 229 245 … … 238 254 <SpawnPoint 239 255 team=0 240 position=" 50,20,50"241 lookat=" 100,20,100"256 position="300,120,300" 257 lookat="600,120,600" 242 258 spawnclass=HoverShip 243 259 pawndesign=spaceshiphover … … 247 263 </Level> 248 264 265 266 267 <!--<<Model 268 position="<?lua print(MAZE_SIZE/2)?>,-16,<?lua print(MAZE_SIZE/2)?>" 269 scale3D="<?lua print(MAZE_SIZE/2)?>,16,<?lua print(MAZE_SIZE/2)?>" 270 mesh="ss_wall.mesh" 271 /> 272 </attached> 273 274 <collisionShapes> 275 <BoxCollisionShape 276 position="<?lua print(MAZE_SIZE/2)?>,<?lua print(MAZE_CELL_HEIGHT+1)?>,<?lua print(MAZE_SIZE/2)?>" 277 halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>" 278 /> 279 <BoxCollisionShape 280 position="<?lua print(MAZE_SIZE/2)?>,-1,<?lua print(MAZE_SIZE/2)?>" 281 halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>" 282 /> 283 </collisionShapes> --> -
code/branches/tgidronFS16/data/levels/emptyLevel.oxw
r11052 r11184 14 14 <?lua 15 15 include("templates/spaceshipEscort.oxt") 16 include("templates/spaceshipHover.oxt") 16 17 ?> 17 18 … … 29 30 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 30 31 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 32 33 <SpaceShip position="0,0,0" lookat="0,0,0" > 34 35 <templates> 36 <Template link=spaceshiphover /> 37 </templates> 38 39 </SpaceShip> 31 40 32 41 </Scene> -
code/branches/tgidronFS16/data/levels/includes/weaponSettingsHover.oxi
r11177 r11184 1 1 <weaponslots> 2 <WeaponSlot position="- 3,2,-3" />3 <WeaponSlot position=" 3,2,-3" />2 <WeaponSlot position="-10,2,-100" /> 3 <WeaponSlot position=" 10,2,-100" /> 4 4 </weaponslots> 5 5 <weaponsets> -
code/branches/tgidronFS16/data/levels/templates/spaceshipHover.oxt
r11177 r11184 18 18 reloadwaittime = 0.5 19 19 20 primaryThrust = 200 20 primaryThrust = 2000 21 21 auxilaryThrust = 1 22 22 rotationThrust = 45 23 23 24 jumpBoost = 11024 jumpBoost = 230 25 25 26 26 lift = 1; 27 stallSpeed = 220;27 stallSpeed = 1400; 28 28 29 29 boostPower = 10 … … 33 33 34 34 collisionType = "dynamic" 35 mass = 1000 35 mass = 100000 36 36 linearDamping = 0.2 37 37 angularDamping = 0.9999999 … … 41 41 </engines> 42 42 <attached> 43 <Model position="0,0,- 20" mesh="hovership_body.mesh" scale="5" yaw=180/>44 <Model position="0,0,- 20" mesh="hovership_engine.mesh" scale="5" yaw=180/>45 <Model position="0,0,- 20" mesh="hovership_gun.mesh" scale="5" yaw=180/>43 <Model position="0,0,-120" mesh="hovership_body.mesh" scale="30" yaw=180/> 44 <Model position="0,0,-120" mesh="hovership_engine.mesh" scale="30" yaw=180/> 45 <Model position="0,0,-120" mesh="hovership_gun.mesh" scale="30" yaw=180/> 46 46 47 47 </attached> 48 48 <collisionShapes> 49 <BoxCollisionShape position="0,- 2 ,7" halfExtents="7, 4 ,30" />49 <BoxCollisionShape position="0,-12, 42" halfExtents="42, 24 ,180" /> 50 50 </collisionShapes> 51 51 <explosion> … … 69 69 <SpaceShip> 70 70 <camerapositions> 71 <CameraPosition position="0, 8, 5" drag=true mouselook=true />72 <CameraPosition position="0, 8,5" yaw="180" drag=true mouselook=true />71 <CameraPosition position="0, 48, 30" drag=true mouselook=true /> 72 <CameraPosition position="0, 48, 30" yaw="180" drag=true mouselook=true /> 73 73 </camerapositions> 74 74 </SpaceShip> … … 79 79 boostfactor = 2 80 80 81 speedfront = 1 5082 speedback = 4083 speedleftright = 4084 speedupdown = 4081 speedfront = 1400 82 speedback = 800 83 speedleftright = 600 84 speedupdown = 600 85 85 86 accelerationfront = 50087 accelerationbrake = 50086 accelerationfront = 1000 87 accelerationbrake = 1000 88 88 accelerationback = 250 89 accelerationleftright = 12589 accelerationleftright = 250 90 90 accelerationupdown = 125 91 91 >
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