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Ignore:
Timestamp:
May 19, 2016, 5:50:36 PM (9 years ago)
Author:
tgidron
Message:

New Floor, Level HUD, Pickups work

Location:
code/branches/tgidronFS16
Files:
13 edited

Legend:

Unmodified
Added
Removed
  • code/branches/tgidronFS16/data/levels/Hover.oxw

    r11184 r11192  
    2525MAZE_SIZE = MAZE_NUM_CELLS*MAZE_CELL_SIZE
    2626?>
    27 <!--
    28 <Template name=mediumdamagehoverpickupRepresentation>
    29     <PickupRepresentation>
    30         <spawner-representation>
    31             <StaticEntity>
    32                 <attached>
    33                     <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 >
    34                         <attached>
    35                             <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.5 />
    36                         </attached>
    37                     </Billboard>
    38                 </attached>
    39             </StaticEntity>
    40         </spawner-representation>
    41     </PickupRepresentation>
    42 </Template>
    43 
    44 <Template name=damagehover baseclass=DamageBoostPickup>
    45   <DamageBoostPickup
    46     representation = "mediumdamagehoverpickup"
    47     duration = 10.0
    48     damageMultiplier = 5.0
    49     activationType = "immediate"
    50     durationType = "continuous"
    51   />
    52 </Template> -->
    5327
    5428<!-- Shrink Pickup Representation -->
     
    5933            <StaticEntity>
    6034                <attached>
    61                     <Billboard position="0,50,0" colour="1.0,0.55,1.0" material="Sphere2" scale=1>
     35                    <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.5>
    6236                        <attached>
    6337                            <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.35 />
     
    7549    representation = "smallshrinkpickup"
    7650    duration = 10.0
    77     shrinkFactor = 2.5
     51    shrinkFactor = 2
    7852    activaionType = "immediate"
    7953    durationType = "continuous"
     
    8862            <StaticEntity>
    8963                <attached>
    90                     <Billboard position="0,50,0" colour="0.99,0.96,0.52" material="Sphere2" scale=1>
     64                    <Billboard position="0,0,0" colour="0.99,0.96,0.52" material="Sphere2" scale=0.5>
    9165                        <attached>
    9266                            <Billboard position="0,0,0" colour="0.98,0.94,0.22" material="3arrowsup" scale=0.7 />
     
    10478    duration = 10.0
    10579    speedAdd = 0.0
    106     SpeedMultiply = 50.0
     80    SpeedMultiply = 5.0
    10781    activationType = "immediate"
    10882    durationType = "continuous"
     
    11791            <StaticEntity>
    11892                <attached>
    119                     <Billboard position="0,50,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=1>
     93                    <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.5>
    12094                        <attached>
    12195                            <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Asterisk" scale=0.65 />
     
    135109
    136110<Template name=obstacle baseclass=Pawn>
    137     <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" >
     111    <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=10000000000000 name=box RVName = "Box 4" >
    138112        <attached>
    139             <Model position="0,50,0" mesh="crate.mesh" scale3D="15,15,15" />
     113            <Model position="0,0,0" mesh="crate.mesh" scale3D="15,15,15" />
    140114        </attached>
    141115        <collisionShapes>
     
    145119</Template>
    146120
     121<!-- Ground Template -->
     122
     123<Template name=ground baseclass=StaticEntity>
     124    <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000000 friction=0.01 >
     125      <attached>
     126        <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="300,20,300" />
     127      </attached>
     128      <collisionShapes>
     129        <BoxCollisionShape position="0,0,0" halfExtents="300,10,300" />
     130      </collisionShapes>
     131    </StaticEntity>
     132</Template>
    147133
    148134<Level
     
    156142  <?lua include("includes/notifications.oxi") ?>
    157143
    158 
    159   <?lua
    160       for i = 1, 10, 1 do
    161           for j = 1,10 ,1 do
    162   ?>
    163 
    164   <StaticEntity position="0,0,0" collisionType="static">
    165     <attached>
    166       <Model
    167         position="<?lua print(MAZE_CELL_SIZE*i)?>, -16, <?lua print(MAZE_CELL_SIZE*j)?>"
    168         scale3D="<?lua print(MAZE_CELL_SIZE*i)?>, 16, <?lua print(MAZE_CELL_SIZE*j)?>"
    169         mesh="CubeGround.mesh"
    170         />
    171     </attached>
    172       <collisionShapes>
    173         <BoxCollisionShape
    174           position="<?lua print(MAZE_CELL_SIZE*i)?>, <?lua print(MAZE_CELL_HEIGHT+1)?>, <?lua print(MAZE_CELL_SIZE*j)?>"
    175           halfExtents="<?lua print(MAZE_CELL_SIZE*i)?>,1,<?lua print(MAZE_CELL_SIZE*j)?>"
    176         />
    177         <BoxCollisionShape
    178           position="<?lua print(MAZE_CELL_SIZE*i)?>,-1,<?lua print(MAZE_CELL_SIZE*j)?>"
    179           halfExtents="<?lua print(MAZE_CELL_SIZE*i)?>,1,<?lua print(MAZE_CELL_SIZE*j)?>"
    180         />
    181       </collisionShapes>
    182 
    183   <?lua
    184       end
    185     end
    186    ?>
    187 
    188   </StaticEntity>
    189 
    190144  <Scene
    191145    ambientlight = "0.8, 0.8, 0.8"
     
    217171      inventoryRepresentation = "SmallShrink"
    218172    />
    219 <!--
    220     <PickupRepresentation
    221       name = "damagehover"
    222       pickupName = "Medium Damage Hover Pickup"
    223       pickupDescription = "Multiplies the ship damage with 5."
    224       spawnerTemplate = "mediumdamagehoverpickupRepresentation"
    225       inventoryRepresentation = "MediumDamageHover"
    226     /> -->
    227173
    228174    <StaticEntity position="0,0,0" collisionType="static">
     
    239185          pickuptemplateshrink=smallshrinkpickup
    240186          pickuprepresentationtemplateshrink=smallshrinkpickupRepresentation
     187          groundtemplate=ground
    241188        />
    242         </attached>
    243        
     189
     190      </attached>
     191     
    244192    </StaticEntity>
    245193
     
    262210  </Scene>
    263211</Level>
    264 
    265 
    266 
    267 <!--<<Model
    268           position="<?lua print(MAZE_SIZE/2)?>,-16,<?lua print(MAZE_SIZE/2)?>"
    269           scale3D="<?lua print(MAZE_SIZE/2)?>,16,<?lua print(MAZE_SIZE/2)?>"
    270           mesh="ss_wall.mesh"
    271         />
    272       </attached>
    273      
    274       <collisionShapes>
    275         <BoxCollisionShape
    276           position="<?lua print(MAZE_SIZE/2)?>,<?lua print(MAZE_CELL_HEIGHT+1)?>,<?lua print(MAZE_SIZE/2)?>"
    277           halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>"
    278         />
    279         <BoxCollisionShape
    280           position="<?lua print(MAZE_SIZE/2)?>,-1,<?lua print(MAZE_SIZE/2)?>"
    281           halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>"
    282         />
    283       </collisionShapes> -->
  • code/branches/tgidronFS16/data/levels/includes/weaponSettingsHover.oxi

    r11184 r11192  
    1414    </links>
    1515    <Weapon>
    16       <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1, 1,-18 " projectileMesh="LaserBeam2.mesh" />
     16      <HsW01 mode=0 munitionpershot=0 delay=0.125 speed=2000.0f damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1, 1,-50 " projectileMesh="LaserBeam2.mesh" />
    1717    </Weapon>
    1818    <Weapon>
    19       <EnergyDrink mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.8, 1, -18.0" projectileMesh="LaserBeam2.mesh" />
     19      <HsW01 mode=0 munitionpershot=0 delay=0.125 speed=2000.0f damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.8, 1,-50" projectileMesh="LaserBeam2.mesh" />
    2020    </Weapon>
    2121  </WeaponPack>
     
    2727</weaponpacks> 
    2828<munition>
    29   <LaserMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
    30   <FusionMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
     29  <LaserMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=20/>
    3130</munition>
  • code/branches/tgidronFS16/data/levels/templates/spaceshipHover.oxt

    r11184 r11192  
    2222   rotationThrust    = 45
    2323
    24    jumpBoost = 230
     24   jumpBoost = 450
    2525
    2626   lift = 1;
     
    3333
    3434   collisionType     = "dynamic"
    35    mass              = 100000
     35   mass              = 1000000
    3636   linearDamping     = 0.2
    3737   angularDamping    = 0.9999999
     
    4747    </attached>
    4848    <collisionShapes>
    49       <BoxCollisionShape position="0,-12, 42" halfExtents="42, 24 ,180" />
     49      <BoxCollisionShape position="0,-12, 42" halfExtents="49, 24 ,180" />
    5050    </collisionShapes>
    5151    <explosion>
    5252      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
    53       <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" scale=2 />
     53      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" scale=12 />
    5454      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
    5555
     
    8181   speedfront     = 1400
    8282   speedback      =  800
    83    speedleftright =  600
    84    speedupdown    =  600
     83   speedleftright =  700
     84   speedupdown    =  700
    8585
    8686   accelerationfront     = 1000
    8787   accelerationbrake     = 1000
    8888   accelerationback      =  250
    89    accelerationleftright =  250
     89   accelerationleftright =  350
    9090   accelerationupdown    =  125
    9191  >
  • code/branches/tgidronFS16/data/overlays/HoverHUD.oxo

    r11177 r11192  
    4545    </HUDHealthBar>
    4646
    47    
    48     <HUDNavigation
    49      name          = "Navigation"
    50      correctaspect = true
    51      font          = "Monofur"
    52      textsize      = 0.02
    53      navMarkerSize = 0.03
    54      aimMarkerSize = 0.02
    55     />
    5647
    5748
  • code/branches/tgidronFS16/src/modules/hover/Hover.cc

    r11184 r11192  
    6464        cellHeight = 0;
    6565
     66        bShowLevel = false;
     67
    6668        totFlags = 0;
    6769
     
    8082            cellSize = this->origin_->getCellSize();
    8183            cellHeight = this->origin_->getCellHeight();
     84
     85            /*
     86            bool occupiedCells[numCells][numCells];
     87
     88            for(int i = 0; i < numCells; i++)
     89            {
     90                for(int j = 0; j < numCells; j++)
     91                {
     92                    occupiedCells[i][j] = false;
     93                }
     94            }
     95            occupiedCells[0][0] = true;
     96            */
    8297
    8398            MazeGenerator generator(numCells);
     
    93108                (new HoverWall(origin_->getContext()))->init(i+1,      0,        cellSize, cellHeight, 2);
    94109                (new HoverWall(origin_->getContext()))->init(i+1,      numCells, cellSize, cellHeight, 2);
     110            }
     111
     112
     113            //Ground
     114            for(int i = 0; i<numCells; i++){
     115                for(int j = 0; j<numCells; j++){
     116                    StaticEntity* groundCell = new StaticEntity(origin_->getContext());
     117
     118                    groundCell->addTemplate(origin_->getGroundTemplate());
     119                    groundCell->setPosition(get3dCoordinates(i,j,-60));
     120                }
     121
    95122            }
    96123
     
    112139            }
    113140
    114             //Generate 5 flags randomly (test only 1 flag)
     141            createFlags();
     142
     143            //Generate 3 PickupSpawners randomly (destroy hover pickup)
     144            for (int i = 0; i<3; i++)
     145            {
     146                PickupSpawner* pickupSpawner = new PickupSpawner(origin_->getContext());
     147
     148                pickupSpawner->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 0.0f));
     149                pickupSpawner->setPickupTemplateName(origin_->getPickupTemplate());
     150                pickupSpawner->setMaxSpawnedItems(3);
     151                pickupSpawner->setRespawnTime(30);
     152                pickupSpawner->setTriggerDistance(40);
     153                // Add pickup spawner to the pickup spawner list
     154                pickupSpawners_.push_back(pickupSpawner);
     155            }
     156           
     157            //Generate 3 PickupSpawners randomly (speed pickup)
     158            for (int i = 0; i<3; i++)
     159            {
     160                PickupSpawner* pickupSpawner = new PickupSpawner(origin_->getContext());
     161
     162                pickupSpawner->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 0.0f));
     163                pickupSpawner->setPickupTemplateName(origin_->getPickupTemplateSpeed());
     164                pickupSpawner->setMaxSpawnedItems(3);
     165                pickupSpawner->setRespawnTime(30);
     166                pickupSpawner->setTriggerDistance(40);
     167                // Add pickup spawner to the pickup spawner list
     168                pickupSpawners_.push_back(pickupSpawner);
     169            }
     170
     171            //Generate 3 PickupSpawners randomly (shrink pickup)
     172            for (int i = 0; i<3; i++)
     173            {
     174                PickupSpawner* pickupSpawner = new PickupSpawner(origin_->getContext());
     175
     176                pickupSpawner->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 0.0f));
     177                pickupSpawner->setPickupTemplateName(origin_->getPickupTemplateShrink());
     178                pickupSpawner->setMaxSpawnedItems(3);
     179                pickupSpawner->setRespawnTime(30);
     180                pickupSpawner->setTriggerDistance(40);
     181                // Add pickup spawner to the pickup spawner list
     182                pickupSpawners_.push_back(pickupSpawner);
     183            }
     184
     185            //*****************************************************************************
     186
     187            //Generate destroyable crates randomly on field
     188
     189            for (int i = 0; i<10; i++){
     190
     191                Pawn* crate = new Pawn(origin_->getContext());
     192
     193                crate->addTemplate(origin_->getObstacleTemplate()); 
     194                crate->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 43.0f));
     195
     196
     197            }   
     198           
     199
     200
     201
     202             //If no lives are left, end game
     203            if(lives <= 0)
     204            {
     205                GSLevel::startMainMenu();
     206            }
     207            // Debug
     208            orxout() << this->origin_->getPickupTemplate() << endl;
     209            orxout() << this->origin_->getPickupRepresentationTemplate() << endl;
     210
     211
     212            orxout() << this->origin_->getPickupTemplateSpeed() << endl;
     213            orxout() << this->origin_->getPickupRepresentationTemplateSpeed() << endl;
     214
     215            orxout() << this->origin_->getObstacleTemplate() << endl;
     216            //orxout() << crate->getPosition() << endl;
     217        }
     218    }
     219
     220
     221    // Start new level
     222    void Hover::createFlags()
     223    {
     224        //Generate 5 flags randomly (test only 1 flag)
     225
     226          /*  do
     227            {
     228                int i = 0;
     229
     230                HoverFlag* flag = new HoverFlag(origin_->getContext());
     231                int x = rand()%numCells;
     232                int y = rand()%numCells;
     233                flag->init(x, y, cellSize);
     234                flags_.push_back(flag);
     235
     236                occupiedCells[x][y] = true;
     237
     238                i++;
     239
     240            }while( i<5 || occupiedCells[x][y] == true);
     241            */
     242
    115243            for ( int i = 0; i < 5; i++ )
    116244            {
     
    118246                flag->init(rand()%numCells, rand()%numCells, cellSize);
    119247                flags_.push_back(flag);
    120             }
     248
    121249           
    122250
    123             //Generate 3 PickupSpawners randomly (destroy hover pickup)
    124             for (int i = 0; i<3; i++)
    125             {
    126                 PickupSpawner* pickupSpawner = new PickupSpawner(origin_->getContext());
    127 
    128                 pickupSpawner->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 10.0f));
    129                 pickupSpawner->setPickupTemplateName(origin_->getPickupTemplate());
    130                 pickupSpawner->setMaxSpawnedItems(3);
    131                 pickupSpawner->setRespawnTime(30);
    132                 pickupSpawner->setTriggerDistance(5);
    133                 // Add pickup spawner to the pickup spawner list
    134                 pickupSpawners_.push_back(pickupSpawner);
    135             }
    136            
    137             //Generate 3 PickupSpawners randomly (speed pickup)
    138             for (int i = 0; i<3; i++)
    139             {
    140                 PickupSpawner* pickupSpawner = new PickupSpawner(origin_->getContext());
    141 
    142                 pickupSpawner->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 10.0f));
    143                 pickupSpawner->setPickupTemplateName(origin_->getPickupTemplateSpeed());
    144                 pickupSpawner->setMaxSpawnedItems(3);
    145                 pickupSpawner->setRespawnTime(30);
    146                 pickupSpawner->setTriggerDistance(5);
    147                 // Add pickup spawner to the pickup spawner list
    148                 pickupSpawners_.push_back(pickupSpawner);
    149             }
    150 
    151             //Generate 3 PickupSpawners randomly (shrink pickup)
    152             for (int i = 0; i<3; i++)
    153             {
    154                 PickupSpawner* pickupSpawner = new PickupSpawner(origin_->getContext());
    155 
    156                 pickupSpawner->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 10.0f));
    157                 pickupSpawner->setPickupTemplateName(origin_->getPickupTemplateShrink());
    158                 pickupSpawner->setMaxSpawnedItems(3);
    159                 pickupSpawner->setRespawnTime(30);
    160                 pickupSpawner->setTriggerDistance(5);
    161                 // Add pickup spawner to the pickup spawner list
    162                 pickupSpawners_.push_back(pickupSpawner);
    163             }
    164 
    165             //*****************************************************************************
    166 
    167             //Generate a destroyable crate randomly on field
    168 
    169             Pawn* crate = new Pawn(origin_->getContext());
    170 
    171            
    172             crate->addTemplate(origin_->getObstacleTemplate()); 
    173             crate->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 10.0f));
    174             //ate->setInitialHealth(100.0f);
    175            
    176 
    177 
    178 
    179              //If no lives are left, end game
    180             if(lives <= 0)
    181             {
    182                 GSLevel::startMainMenu();
    183             }
    184             // Debug
    185             orxout() << this->origin_->getPickupTemplate() << endl;
    186             orxout() << this->origin_->getPickupRepresentationTemplate() << endl;
    187 
    188             orxout() << this->origin_->getPickupTemplateSpeed() << endl;
    189             orxout() << this->origin_->getPickupRepresentationTemplateSpeed() << endl;
    190 
    191             orxout() << this->origin_->getObstacleTemplate() << endl;
    192             orxout() << crate->getPosition() << endl;
    193         }
    194     }
    195 
    196 
    197     // Start new level
    198     void Hover::newLevel()
    199     {
    200         //Generate 5 flags randomly (test only 1 flag)
    201             for ( int i = 0; i < 5; i++ )
    202             {
    203                 HoverFlag* flag = new HoverFlag(origin_->getContext());
    204                 flag->init(rand()%numCells, rand()%numCells, cellSize);
    205                 flags_.push_back(flag);
     251                if(flags_[i]->getPosition() == get3dCoordinates(0,0,-60))
     252                {
     253                    flags_[i]->destroyLater();
     254                    flags_.erase(flags_.begin()+i);
     255                }
    206256            }
    207257           
     
    245295            lives++;
    246296        }
    247         newLevel();
     297        createFlags();
     298        toggleShowLevel();
     299        showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&Hover::toggleShowLevel, this)));
    248300
    249301    }
  • code/branches/tgidronFS16/src/modules/hover/Hover.h

    r11182 r11192  
    5858
    5959            void start();
    60             void newLevel();
     60            void createFlags();
    6161            void levelUp();
    6262            void endLevel();
     
    7777                { return this->level; }
    7878
     79            bool bShowLevel;
     80
    7981        private:
    8082
     
    9496
    9597            std::vector<PickupSpawner*> pickupSpawners_;
    96            
     98
     99            void toggleShowLevel(){bShowLevel = !bShowLevel;}
     100
     101            Timer showLevelTimer;
    97102    };
    98103}
  • code/branches/tgidronFS16/src/modules/hover/HoverOrigin.cc

    r11184 r11192  
    7373        XMLPortParam(HoverOrigin, "pickuptemplateshrink", setPickupTemplateShrink, getPickupTemplateShrink, xmlelement, mode);
    7474        XMLPortParam(HoverOrigin, "pickuprepresentationtemplateshrink", setPickupRepresentationTemplateShrink, getPickupRepresentationTemplateShrink, xmlelement, mode);
     75        XMLPortParam(HoverOrigin, "groundtemplate", setGroundTemplate, getGroundTemplate, xmlelement, mode);
    7576    }
    7677
  • code/branches/tgidronFS16/src/modules/hover/HoverOrigin.h

    r11182 r11192  
    110110                { return this->obstacleTemplate_; }       
    111111
     112            //get and set for ground template
     113
     114            inline void setGroundTemplate(std::string groundTemplate)
     115                { this->groundTemplate_ = groundTemplate; }
     116            inline std::string getGroundTemplate() const
     117                { return this->groundTemplate_; } 
     118
    112119        private:
    113120            void checkGametype();
     
    132139            //Template for crate obstacle
    133140            std::string obstacleTemplate_;
     141
     142            //Template for ground cell
     143            std::string groundTemplate_;
    134144    };
    135145}
  • code/branches/tgidronFS16/src/modules/hover/TFlagsLivesLevelHUD.cc

    r11177 r11192  
    8585                this->setColour(ColourValue(1, 1, 1, 1));
    8686                this->setCaption(level);
     87               
    8788            }
    8889           
     90            if(this->hoverGame_->bShowLevel)
     91                {
     92                    setTextSize(0.2);
     93                    setPosition(Vector2(0.3, 0.55));
     94                    std::stringstream sstm;
     95                    sstm << "Level " << level;
     96                    this->setCaption(sstm.str());
     97                }
    8998    }
    9099
  • code/branches/tgidronFS16/src/modules/hover/TFlagsLivesLevelHUD.h

    r11177 r11192  
    8585                { return this->totLevel_; }
    8686
     87
    8788        private:
    8889            Hover* hoverGame_;
  • code/branches/tgidronFS16/src/modules/invader/Invader.cc

    r11083 r11192  
    7171        // spawn enemy every 3.5 seconds
    7272        enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&Invader::spawnEnemy, this)));
    73         comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&Invader::comboControll, this)));
     73        comboTimer.setTimer(3.0f, false, createExecutor(createFunctor(&Invader::comboControll, this)));
    7474        this->setHUDTemplate("InvaderHUD");
    7575    }
  • code/branches/tgidronFS16/src/modules/weapons/weaponmodes/HsW01.cc

    r11108 r11192  
    8585        XMLPortParam(HsW01, "projectileMesh", setMesh, getMesh, xmlelement, mode);
    8686        XMLPortParam(HsW01, "sound", setSound, getSound, xmlelement, mode);
     87        XMLPortParam(HsW01, "speed", setSpeed, getSpeed, xmlelement, mode);
    8788    }
    8889
  • code/branches/tgidronFS16/src/modules/weapons/weaponmodes/HsW01.h

    r11099 r11192  
    112112            void muzzleflash();
    113113
     114            /**
     115            @brief Set the firing speed.
     116            @param speed The speed of the shot
     117            */
     118
     119            void setSpeed(const float speed)
     120                { this->speed_ = speed; }
     121
     122            /**
     123            @brief Get the firing speed.
     124            @return Returns the speed of the shot
     125            */
     126
     127            const float getSpeed() const
     128                { return this->speed_; }
     129
    114130            std::string material_; //!< The material.
    115131            std::string mesh_; //!< The mesh.
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