Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
May 19, 2016, 5:50:36 PM (9 years ago)
Author:
tgidron
Message:

New Floor, Level HUD, Pickups work

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/tgidronFS16/data/levels/includes/weaponSettingsHover.oxi

    r11184 r11192  
    1414    </links>
    1515    <Weapon>
    16       <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1, 1,-18 " projectileMesh="LaserBeam2.mesh" />
     16      <HsW01 mode=0 munitionpershot=0 delay=0.125 speed=2000.0f damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1, 1,-50 " projectileMesh="LaserBeam2.mesh" />
    1717    </Weapon>
    1818    <Weapon>
    19       <EnergyDrink mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.8, 1, -18.0" projectileMesh="LaserBeam2.mesh" />
     19      <HsW01 mode=0 munitionpershot=0 delay=0.125 speed=2000.0f damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.8, 1,-50" projectileMesh="LaserBeam2.mesh" />
    2020    </Weapon>
    2121  </WeaponPack>
     
    2727</weaponpacks> 
    2828<munition>
    29   <LaserMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
    30   <FusionMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
     29  <LaserMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=20/>
    3130</munition>
Note: See TracChangeset for help on using the changeset viewer.