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Ignore:
Timestamp:
May 26, 2016, 4:53:34 PM (9 years ago)
Author:
fvultier
Message:

merged discharger, thats the last one

Location:
code/branches/presentationFS16
Files:
7 edited
5 copied

Legend:

Unmodified
Added
Removed
  • code/branches/presentationFS16

  • code/branches/presentationFS16/data/defaultConfig/keybindings.ini

    r10622 r11208  
    122122KeyStop=
    123123KeySystemRequest="printScreen"
    124 KeyT="onpress fire 3"
     124KeyT= onpress push 3 | onrelease release 3
    125125KeyTab="NewHumanController changeMode"
    126126KeyU=""
     
    132132KeyVolumeDown=
    133133KeyVolumeUp=
    134 KeyW="scale 1 moveFrontBack"
     134KeyW="scale 1 moveFrontBack "
    135135KeyWake=
    136136KeyWebBack=
     
    142142KeyWebStop=
    143143KeyX="selectClosest"
    144 KeyY="onpress fire 4"
     144KeyY= onpress push 4 | onrelease release 4
    145145KeyYen=
    146146KeyZ="selectNext"
     
    152152Button6=
    153153Button7=
    154 Left="fire 0"
    155 Middle="fire 2"
    156 Right= fire 1 | unfire
     154Left= push 0 | release 0
     155Middle= push 2 | release 2
     156Right= push 1 | release 1
    157157Wheel1Down="NewHumanController decelerate"
    158158Wheel1Up="NewHumanController accelerate"
  • code/branches/presentationFS16/data/gui/scripts/KeyBindMenu.lua

    r8232 r11208  
    77
    88    commandList = {}
    9     table.insert(commandList, "fire 0")
    10     table.insert(commandList, "fire 1 | unfire")
    11     table.insert(commandList, "onpress fire 2")
    12     table.insert(commandList, "onpress fire 3")
     9    table.insert(commandList, "fire 0" | "release 0")
     10    table.insert(commandList, "fire 1" | "release 1")
     11    table.insert(commandList, "onpress fire 2" | "onrelease release 2")
     12    table.insert(commandList, "onpress fire 3" | "onrelease release 3")
    1313    table.insert(commandList, "scale 1 moveFrontBack")
    1414    table.insert(commandList, "scale -1 moveFrontBack")
  • code/branches/presentationFS16/data/levels/emptyLevel.oxw

    r11199 r11208  
    1313
    1414<?lua
    15   include("templates/spaceshipEscort.oxt")
     15  include("templates/spaceshipEscortDischarger.oxt")
    1616  include("templates/spaceshipHover.oxt")
    1717?>
     
    2929
    3030    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    31     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
     31    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescortdischarger />
    3232
    3333    <SpaceShip position="0,0,0" lookat="0,0,0" >
  • code/branches/presentationFS16/data/levels/includes/weaponSettingsEscort.oxi

    r11052 r11208  
    11    <weaponslots>
    2       <WeaponSlot position="-9.2,2,-13" />
    3       <WeaponSlot position=" 9.2,2,-13" />
     2      <WeaponSlot
     3        position="-9.2,2,-13"
     4      />
    45    </weaponslots>
     6
    57    <weaponsets>
    6       <WeaponSet firemode=0 />
    7       <WeaponSet firemode=1 />
     8      <WeaponSet
     9        firemode=0
     10      />
    811    </weaponsets>
     12   
    913    <weaponpacks>
    1014      <WeaponPack>
    1115        <links>
    12           <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
    13           <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
     16          <DefaultWeaponmodeLink
     17            firemode=0
     18            weaponmode=0
     19          />
    1420        </links>
    1521        <Weapon>
    16           <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
     22          <Discharger
     23            mode=0
     24            munitionpershot=1
     25            delay=0
     26            damage=0.8
     27            material="Flares/point_lensflare"
     28            muzzleoffset=" 1.6, 1.3, -2.0"
     29            projectileMesh="LaserBeam2.mesh"
     30          />
    1731        </Weapon>
    18         <Weapon>
    19           <HsW01 mode=0 munitionpershot=1 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
    20         </Weapon>
     32   
    2133      </WeaponPack>
    22       <WeaponPack>
    23         <links>
    24           <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
    25         </links>
    26       </WeaponPack>
     34
    2735    </weaponpacks>
    2836    <munition>
    29       <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     37      <LaserMunition
     38        initialmagazines=2
     39        maxmagazines=2
     40        munitionpermagazine=10
     41        replenishamount=1
     42        replenishinterval=2
     43      />
    3044    </munition>
  • code/branches/presentationFS16/data/levels/missionOne.oxw

    r11052 r11208  
    1212  include("templates/lodInformation.oxt")
    1313  include("templates/spaceshipAssff.oxt")
     14  include("templates/spaceshipEscort.oxt")
    1415  include("templates/spaceshipPirate.oxt")
    1516  include("templates/spaceshipSpacecruiser.oxt")
     
    5758        <events>
    5859            <trigger>
    59                 <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff>
     60                <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort>
    6061                  <EventTrigger invert=true>
    6162                    <events>
  • code/branches/presentationFS16/data/overlays/HUDTemplates3.oxo

    r11052 r11208  
    184184     weaponModeHUDSize      = "0.09, 0.03"
    185185    />
     186
     187    <HUDChargeBar
     188     name                   = "ChargeBar"
     189     background    = "Orxonox/BarBackground"
     190     size          = "0.40, 0.04"
     191     position      = "0.0 , 0.5 "
     192     pickpoint     = "0, 1"
     193     correctaspect = true
     194     iconmaterial  = "Orxonox/BarIconCharge"
     195    >
     196      <BarColour position = 0.0 colour = "0.7,0.5,0.2" />
     197      <BarColour position = 0.5 colour = "0.2,0.7,0.2" />
     198      <BarColour position = 1.0 colour = "0.7,0.2,0.2" />
     199    </HUDChargeBar>
    186200   
    187201    <HUDTimer
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