Changeset 11208 for code/branches/presentationFS16/data
- Timestamp:
- May 26, 2016, 4:53:34 PM (9 years ago)
- Location:
- code/branches/presentationFS16
- Files:
-
- 7 edited
- 5 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationFS16
- Property svn:mergeinfo changed
/code/branches/sagerjFS16 (added) merged: 11138,11142,11153,11164,11166,11170,11174-11175,11185,11189,11205
- Property svn:mergeinfo changed
-
code/branches/presentationFS16/data/defaultConfig/keybindings.ini
r10622 r11208 122 122 KeyStop= 123 123 KeySystemRequest="printScreen" 124 KeyT= "onpress fire 3"124 KeyT= onpress push 3 | onrelease release 3 125 125 KeyTab="NewHumanController changeMode" 126 126 KeyU="" … … 132 132 KeyVolumeDown= 133 133 KeyVolumeUp= 134 KeyW="scale 1 moveFrontBack "134 KeyW="scale 1 moveFrontBack " 135 135 KeyWake= 136 136 KeyWebBack= … … 142 142 KeyWebStop= 143 143 KeyX="selectClosest" 144 KeyY= "onpress fire 4"144 KeyY= onpress push 4 | onrelease release 4 145 145 KeyYen= 146 146 KeyZ="selectNext" … … 152 152 Button6= 153 153 Button7= 154 Left= "fire 0"155 Middle= "fire 2"156 Right= fire 1 | unfire154 Left= push 0 | release 0 155 Middle= push 2 | release 2 156 Right= push 1 | release 1 157 157 Wheel1Down="NewHumanController decelerate" 158 158 Wheel1Up="NewHumanController accelerate" -
code/branches/presentationFS16/data/gui/scripts/KeyBindMenu.lua
r8232 r11208 7 7 8 8 commandList = {} 9 table.insert(commandList, "fire 0" )10 table.insert(commandList, "fire 1 | unfire")11 table.insert(commandList, "onpress fire 2" )12 table.insert(commandList, "onpress fire 3" )9 table.insert(commandList, "fire 0" | "release 0") 10 table.insert(commandList, "fire 1" | "release 1") 11 table.insert(commandList, "onpress fire 2" | "onrelease release 2") 12 table.insert(commandList, "onpress fire 3" | "onrelease release 3") 13 13 table.insert(commandList, "scale 1 moveFrontBack") 14 14 table.insert(commandList, "scale -1 moveFrontBack") -
code/branches/presentationFS16/data/levels/emptyLevel.oxw
r11199 r11208 13 13 14 14 <?lua 15 include("templates/spaceshipEscort .oxt")15 include("templates/spaceshipEscortDischarger.oxt") 16 16 include("templates/spaceshipHover.oxt") 17 17 ?> … … 29 29 30 30 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 31 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />31 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescortdischarger /> 32 32 33 33 <SpaceShip position="0,0,0" lookat="0,0,0" > -
code/branches/presentationFS16/data/levels/includes/weaponSettingsEscort.oxi
r11052 r11208 1 1 <weaponslots> 2 <WeaponSlot position="-9.2,2,-13" /> 3 <WeaponSlot position=" 9.2,2,-13" /> 2 <WeaponSlot 3 position="-9.2,2,-13" 4 /> 4 5 </weaponslots> 6 5 7 <weaponsets> 6 <WeaponSet firemode=0 /> 7 <WeaponSet firemode=1 /> 8 <WeaponSet 9 firemode=0 10 /> 8 11 </weaponsets> 12 9 13 <weaponpacks> 10 14 <WeaponPack> 11 15 <links> 12 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 13 <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> 16 <DefaultWeaponmodeLink 17 firemode=0 18 weaponmode=0 19 /> 14 20 </links> 15 21 <Weapon> 16 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> 22 <Discharger 23 mode=0 24 munitionpershot=1 25 delay=0 26 damage=0.8 27 material="Flares/point_lensflare" 28 muzzleoffset=" 1.6, 1.3, -2.0" 29 projectileMesh="LaserBeam2.mesh" 30 /> 17 31 </Weapon> 18 <Weapon> 19 <HsW01 mode=0 munitionpershot=1 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" /> 20 </Weapon> 32 21 33 </WeaponPack> 22 <WeaponPack> 23 <links> 24 <DefaultWeaponmodeLink firemode=1 weaponmode=0 /> 25 </links> 26 </WeaponPack> 34 27 35 </weaponpacks> 28 36 <munition> 29 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 37 <LaserMunition 38 initialmagazines=2 39 maxmagazines=2 40 munitionpermagazine=10 41 replenishamount=1 42 replenishinterval=2 43 /> 30 44 </munition> -
code/branches/presentationFS16/data/levels/missionOne.oxw
r11052 r11208 12 12 include("templates/lodInformation.oxt") 13 13 include("templates/spaceshipAssff.oxt") 14 include("templates/spaceshipEscort.oxt") 14 15 include("templates/spaceshipPirate.oxt") 15 16 include("templates/spaceshipSpacecruiser.oxt") … … 57 58 <events> 58 59 <trigger> 59 <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceship assff>60 <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort> 60 61 <EventTrigger invert=true> 61 62 <events> -
code/branches/presentationFS16/data/overlays/HUDTemplates3.oxo
r11052 r11208 184 184 weaponModeHUDSize = "0.09, 0.03" 185 185 /> 186 187 <HUDChargeBar 188 name = "ChargeBar" 189 background = "Orxonox/BarBackground" 190 size = "0.40, 0.04" 191 position = "0.0 , 0.5 " 192 pickpoint = "0, 1" 193 correctaspect = true 194 iconmaterial = "Orxonox/BarIconCharge" 195 > 196 <BarColour position = 0.0 colour = "0.7,0.5,0.2" /> 197 <BarColour position = 0.5 colour = "0.2,0.7,0.2" /> 198 <BarColour position = 1.0 colour = "0.7,0.2,0.2" /> 199 </HUDChargeBar> 186 200 187 201 <HUDTimer
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