Changeset 11209 for code/branches/presentationFS16
- Timestamp:
- May 30, 2016, 10:21:29 AM (9 years ago)
- Location:
- code/branches/presentationFS16/data
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationFS16/data/gui/layouts/CampaignMenu.layout
r11206 r11209 10 10 11 11 <Window Type="MenuWidgets/Button" Name="orxonox/Mission1Button" > 12 <Property Name="Text" Value=" Mission One" />12 <Property Name="Text" Value="New Spaceship/Weaponsystem" /> 13 13 <Property Name="Visible" Value="False"/> 14 14 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> … … 18 18 19 19 <Window Type="MenuWidgets/Button" Name="orxonox/Mission2Button" > 20 <Property Name="Text" Value=" Fight in our Back" />20 <Property Name="Text" Value="Hover" /> 21 21 <Property Name="Visible" Value="False"/> 22 22 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> … … 27 27 28 28 <Window Type="MenuWidgets/Button" Name="orxonox/Mission3Button" > 29 <Property Name="Text" Value=" Pirate Attack" />29 <Property Name="Text" Value="Script Controller" /> 30 30 <Property Name="Visible" Value="False"/> 31 31 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> -
code/branches/presentationFS16/data/levels/florin_johnny_presentation.oxw
r11208 r11209 1 1 <LevelInfo 2 name = " Empty level"3 description = " A level with absolutely nothing in it."4 tags = " test"2 name = "Testlevel for spaceshipfx112" 3 description = "Testlevel for spaceshipfx112" 4 tags = "mission" 5 5 screenshot = "emptylevel.png" 6 6 /> … … 17 17 ?> 18 18 19 <Level> 19 <Level 20 gametype = "Mission" 21 > 20 22 <templates> 21 23 <Template link=lodtemplate_default /> 22 24 </templates> 23 25 <?lua include("includes/notifications.oxi") ?> 26 27 <NotificationQueueCEGUI 28 name="narrative" 29 targets="simpleNotification" 30 size=3 31 displayTime=3.9 32 position="0.2, 0, 0.1, 0" 33 fontSize="23" 34 fontColor="0.3, 1, 0.2, 0.8" 35 alignment="HorzCentred" 36 displaySize="0.6, 0, 0, 0" 37 /> 24 38 25 39 <Scene … … 29 43 30 44 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 31 <SpawnPoint team=0 position=" -200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipfx112 />32 <Model position=“0,0,0“ mesh="fx112.mesh" scale="3" />45 <SpawnPoint team=0 position="0,300,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipfx112 /> 46 <Model position=“0,0,0“ mesh="fx112.mesh" scale="3" /> 33 47 34 <SpaceShip position="300,0,0" lookat="0,0,0" team=3>35 <templates>36 <Template link=spaceshipfx112 />37 </templates>38 <controller>39 <WaypointController accuracy=10 team=3>40 <waypoints>41 <Model mesh="cube.mesh" scale=8 position="300,0,0" />42 <Model mesh="cube.mesh" scale=8 position="300,500,0" />43 <Model mesh="cube.mesh" scale=8 position="0,500,0" />44 <StaticEntity position="0,0,0" />45 </waypoints>46 </WaypointController>47 </controller>48 </SpaceShip>48 <SpaceShip position="0,0,300" lookat="0,0,0" team=3> 49 <templates> 50 <Template link=spaceshipfx112 /> 51 </templates> 52 <controller> 53 <WaypointController accuracy=10 team=3> 54 <waypoints> 55 <Model mesh="cube.mesh" scale=8 position="0,0,300" /> 56 <Model mesh="cube.mesh" scale=8 position="0,500,300" /> 57 <Model mesh="cube.mesh" scale=8 position="0,500,0" /> 58 <StaticEntity position="0,0,0" /> 59 </waypoints> 60 </WaypointController> 61 </controller> 62 </SpaceShip> 49 63 50 64 65 <Backlight position="300,0,0" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="0,1,0"/> 66 <DistanceTrigger name="win" position="300,0,0" target="SpaceShip" distance=25 stayActive="true"/> 67 68 <Script code="Mission endMission true" onLoad="false"> 69 <events> 70 <trigger> 71 <EventListener event="win" /> 72 </trigger> 73 </events> 74 </Script> 75 76 <Backlight position="-300,0,0" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,0"/> 77 <DistanceTrigger name="loose" position="-300,0,0" target="SpaceShip" distance=25 stayActive="true"/> 78 79 <Script code="Mission endMission false" onLoad="false"> 80 <events> 81 <trigger> 82 <EventListener event="loose" /> 83 </trigger> 84 </events> 85 </Script> 86 51 87 </Scene> 52 88 </Level> 53
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