Changeset 11234 for code/branches/StoryModeMap_HS16/data/levels
- Timestamp:
- Oct 17, 2016, 3:57:55 PM (8 years ago)
- Location:
- code/branches/StoryModeMap_HS16/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/StoryModeMap_HS16/data/levels/Invaders.oxw
r10624 r11234 6 6 /> 7 7 <?lua 8 9 8 include("stats.oxo") 9 include("templates/lodInformation.oxt") 10 10 ?> 11 11 12 12 <?lua 13 14 15 16 17 13 include("templates/spaceshipAssff2.oxt") 14 include("templates/spaceshipPirate.oxt") 15 include("templates/spaceshipInvader.oxt") 16 include("templates/enemyInvader.oxt") 17 include("overlays/InvaderHUD.oxo") 18 18 ?> 19 19 20 20 <Level 21 22 21 plugins = invader 22 gametype = Invader 23 23 > 24 25 26 27 24 <templates> 25 <Template link=lodtemplate_default /> 26 </templates> 27 <?lua include("includes/notifications.oxi") ?> 28 28 29 30 31 32 33 34 29 <!-- ambientlight = "0.8, 0.8, 0.8" 30 skybox = "Orxonox/Starbox" --> 31 <Scene 32 ambientlight = "0.8, 0.7, 0.4" 33 skybox = "Orxonox/skyBoxBasic" 34 > 35 35 36 37 38 39 40 36 <WorldAmbientSound 37 source="Earth.ogg" 38 looping="true" 39 playOnLoad="true" 40 /> 41 41 42 43 44 42 <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> 43 <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 44 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader /> 45 45 46 46 <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> 47 47 48 48 49 50 51 52 53 54 49 <InvaderCenterPoint name=invadercenter /> 50 51 <?lua 52 for i = 1, 300, 1 do 53 j = math.random() 54 ?> 55 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 56 <MovableEntity 57 position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>" 58 collisionType = dynamic 59 linearDamping = 0.8 60 angularDamping = 0 61 scale = "<?lua print(j * 150)?>" 62 collisiondamage = 0 63 enablecollisiondamage = true 64 > 65 <attached> 66 <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 67 </attached> 68 <collisionShapes> 69 <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> 70 </collisionShapes> 71 </MovableEntity> 72 72 73 74 75 76 77 73 <?lua 74 end 75 ?> 76 77 </Scene> 78 78 </Level> 79 79 -
code/branches/StoryModeMap_HS16/data/levels/emptyLevel.oxw
r11229 r11234 28 28 29 29 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 30 test for commit30 31 31 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 32 32
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