Changeset 11259 for code/branches
- Timestamp:
- Oct 31, 2016, 4:06:26 PM (8 years ago)
- Location:
- code/branches/BigShip_HS16/data/levels
- Files:
-
- 3 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/BigShip_HS16/data/levels/emptyLevel.oxw
r11052 r11259 14 14 <?lua 15 15 include("templates/spaceshipEscort.oxt") 16 include("templates/endurancetest_template.oxt") 16 17 ?> 17 18 … … 29 30 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 30 31 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 32 33 <MovableEntity position="0,0,0" > 34 <templates> 35 <Template link=endurance/> 36 </templates> 37 </MovableEntity> 31 38 32 39 </Scene> -
code/branches/BigShip_HS16/data/levels/endurancetest.oxw
r11228 r11259 12 12 ?> 13 13 14 <!-- Spaceship included in the level --> 15 14 16 <?lua 15 include("templates/spaceship Escort.oxt")17 include("templates/spaceshipPirate.oxt") 16 18 ?> 17 19 18 20 <Level> 19 <templates>20 <Template name = endurance>21 <SpaceShip22 hudtemplate = spaceshiphud23 camerapositiontemplate = bigshipcameras24 spawnparticlesource = "Orxonox/fairytwirl"25 spawnparticleduration = 326 explosionchunks = 627 21 28 health = 100 29 maxhealth = 200 30 initialhealth = 100 22 <templates> 31 23 32 shieldhealth = 100 33 initialshieldhealth = 30 34 maxshieldhealth = 50 35 shieldabsorption = 0.8 36 shieldrechargerate = 1 37 shieldrechargewaittime = 1 24 25 <Template name = endurance> 38 26 39 primaryThrust = 30 40 auxilaryThrust = 30 41 rotationThrust = 10 27 <!-- Spaceship parameters --> 28 <SpaceShip 29 hudtemplate = spaceshiphud 30 camerapositiontemplate = bigshipcameras 31 spawnparticlesource = "Orxonox/fairytwirl" 32 spawnparticleduration = 3 33 explosionchunks = 6 42 34 43 lift = 1; 44 stallSpeed = 220; 35 health = 100 36 maxhealth = 200 37 initialhealth = 100 45 38 46 boostPower = 30 47 boostPowerRate = 1.5 48 boostRate = 4 49 boostCooldownDuration = 10 39 shieldhealth = 100 40 initialshieldhealth = 30 41 maxshieldhealth = 50 42 shieldabsorption = 0.8 43 shieldrechargerate = 1 44 shieldrechargewaittime = 1 50 45 51 shakeFrequency = 15 52 shakeAmplitude = 9 46 primaryThrust = 30 47 auxilaryThrust = 30 48 rotationThrust = 10 53 49 54 collisionType = "dynamic" 55 mass = 1000 56 linearDamping = 0.7 57 angularDamping = 0.9999999 58 > 50 lift = 1; 51 stallSpeed = 220; 59 52 60 <!-- Testsphere in testlevel --> 61 <MovableEntity position="0,0,0" rotationrate="5.0" rotationaxis="0,1,0" mass=100 collisionType="dynamic" collisiondamage=0.05 enablecollisiondamage=true> 53 boostPower = 30 54 boostPowerRate = 1.5 55 boostRate = 4 56 boostCooldownDuration = 10 57 58 shakeFrequency = 15 59 shakeAmplitude = 9 60 61 collisionType = "dynamic" 62 mass = 1000 63 linearDamping = 0.7 64 angularDamping = 0.9999999 65 > 62 66 63 67 64 <attached> 65 <Model position="0,0,0" mesh="sphere.mesh" scale3D="100,20,100" /> 66 </attached> 68 <!-- Engines of the Spaceship --> 67 69 68 <collisionShapes> 69 <SphereCollisionShape position="0,0,0" halfExtents="100,20,100" /> 70 </collisionShapes> 71 70 72 71 73 </MovableEntity> 72 <engines> 73 <MultiStateEngine position=" 15, 0, 0" template=bigshipengine /> 74 <MultiStateEngine position="-15, 0, 0" template=bigshipengine /> 75 </engines> 74 76 75 <!-- Large coordinate axis --> 76 <Model position="50,0,0" mesh="Coordinates.mesh" scale="20"/> 77 <!-- Testsphere in testlevel --> 78 79 <MovableEntity position ="0, 0, 0" velocity= "10, 0, 0" collisionType=dynamic mass=1000 friction=0.01 > 80 81 <!-- use attached for the different spaceship parts and the lights --> 82 <!-- BlinkingBillboard class for blinking lights --> 83 <attached> 84 <Model position="0,0,0" mesh="sphere.mesh" scale3D="100,100,100" /> 85 </attached> 86 87 <!-- Collision Shapes --> 88 89 <collisionShapes> 90 <SphereCollisionShape position="0,0,0" radius="100" /> 91 </collisionShapes> 92 </MovableEntity> 93 94 <!-- Explosion and Explosionparts --> 95 96 <!-- Cameras and Cameraposition --> 97 98 <!-- Multistateengine definition + engine sounds --> 99 100 <!-- Large coordinate axis --> 101 <Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/> 102 103 <!-- Spawnpoint of the Spaceship --> 104 <SpawnPoint team=0 position = "-100,0,0" lookat="0,0,0" spawnclass=Spaceship pawndesign=spaceshippirate /> 105 106 <!-- Planets and forcefields --> 77 107 78 108 79 /> 80 </Spaceship> 109 <!-- Blacklight to illuminate surfaces --> 110 111 112 113 <!-- Egine sound of the Spaceship --> 114 <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> 115 116 <!-- World Ambient Sound --> 117 118 </SpaceShip> 81 119 </Template> 82 120 </templates> 121 83 122 <?lua include("includes/notifications.oxi") ?> 84 123
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