Changeset 11276
- Timestamp:
- Nov 7, 2016, 4:07:14 PM (8 years ago)
- Location:
- code/branches/SpaceRace_HS16/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw
r11272 r11276 10 10 include("HUDTemplates3.oxo") 11 11 include("templates/lodInformation.oxt") 12 include("templates/spaceshipAssff.oxt")13 14 ?>15 16 <?lua17 include("templates/spaceshipAssff2.oxt")18 12 include("templates/fastship.oxt") 19 include("templates/spaceshipPirate.oxt") 13 include("templates/pickupRepresentationTemplates.oxt") 14 20 15 ?> 21 16 … … 34 29 > 35 30 31 <?lua 32 include("includes/pickups.oxi") 33 ?> 36 34 37 35 … … 55 53 </events> 56 54 </WorldSound> 57 58 59 55 <DistanceTrigger name="start1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> 60 56 <DistanceTrigger name="go" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=10.5 /> 61 57 62 58 <DistanceTrigger name="racetheme" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=10.75 /> 63 64 65 66 67 59 <WorldAmbientSound source="racetheme.ogg" looping="true" playOnLoad="false" > 68 60 <events> … … 74 66 75 67 76 77 <!-- Das erste Bot -->78 <SpaceShip position="20,0,0" lookat="25,0,0">79 <templates>80 <Template link=fastship />81 </templates>82 <controller>83 <WaypointPatrolController alertnessradius=1 team=10>84 <waypoints>85 <Model mesh="cube.mesh" scale=0 position="1000,0,0" />86 <Model mesh="cube.mesh" scale=0 position="1500,1000,250" />87 <Model mesh="cube.mesh" scale=0 position="0,400,300" />88 </waypoints>89 </WaypointPatrolController>90 </controller>91 </SpaceShip>92 93 94 95 96 97 98 68 <!-- <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true" /> --> 99 100 101 69 <?lua math.randomseed(98) ?> 102 103 70 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 104 105 71 <SimpleNotification message="Reach the last check point within 150 seconds!!" /> 72 106 73 107 74 <!-- ------------------SpawnPoint----------------- --> … … 109 76 </SpawnPoint> 110 77 111 <Model mesh="axes.mesh" scale="10" position="600,0,0"/> 112 <Model mesh="axes.mesh" scale="10" position="800,0,0"/> 113 <Model mesh="axes.mesh" scale="10" position="1000,0,0"/> 114 <Model mesh="axes.mesh" scale="10" position="1100,0,0"/> 115 <Model mesh="axes.mesh" scale="10" position="1200,0,0"/> 116 <Model mesh="axes.mesh" scale="10" position="1300,0,0"/> 117 <Model mesh="axes.mesh" scale="10" position="1400,0,0"/> 118 <Model mesh="axes.mesh" scale="10" position="1500,0,0"/> 119 <Model mesh="axes.mesh" scale="10" position="1600,0,0"/> 120 <Model mesh="axes.mesh" scale="10" position="1700,0,0"/> 121 122 123 <!-- Launch station --> 78 <!-- Launch station --> 124 79 <StaticEntity mass="50" position="-400,-20,0" direction="0,-90,0" collisionType="static"> 125 80 <attached> … … 137 92 </StaticEntity> 138 93 139 <!-- ---------------asteroid ellipse1----------------- --> 94 <!-- ---------------ForceFields----------------- --> 95 <ForceField position="0,0,0" direction="0,-1,0" diameter=700 velocity=2000 length=2000/> 96 97 <!-- ------------------Planet----------------- --> 98 <Planet position="25000,5000,5000" scale=1000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f /> 99 <StaticEntity position="0,0,0" collisionType=static> 100 <collisionShapes> 101 <SphereCollisionShape radius="1" /> 102 </collisionShapes> 103 </StaticEntity> 104 105 <!-- ---------------asteroid belt1----------------- --> 140 106 <?lua 141 107 max = 50 142 108 for i = 0, max, 1 143 109 do 144 x = i*1000145 y = math.cos(i)*20146 z = math.sin(i)*20110 x = 800+ i*1000 111 y = -500+ math.cos(i)*20 112 z = -500+ math.sin(i)*20 147 113 ?> 148 114 <?lua … … 153 119 154 120 <MovableEntity 155 position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"121 position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>" 156 122 collisionType = "dynamic" 157 123 linearDamping = "0.5" 158 124 angularDamping = "0.01" 159 collisiondamage = "0.0 1"125 collisiondamage = "0.02" 160 126 enablecollisiondamage = "true" 161 127 scale="<?lua print(j * 5) ?>" > … … 176 142 <?lua end ?> 177 143 178 <!-- ---------------asteroid ellipse1----------------- -->144 <!-- ---------------asteroid belt2----------------- --> 179 145 <?lua 180 146 max = 50 181 147 for i = 0, max, 1 182 148 do 183 x = i*1000184 y = math.cos(i)*-20185 z = math.sin(i)*-20149 x = 800+ i*1000 150 y = 100+ math.cos(i)*-20 151 z = 100+ math.sin(i)*-20 186 152 ?> 187 153 <?lua … … 192 158 193 159 <MovableEntity 194 position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"160 position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>" 195 161 collisionType = "dynamic" 196 162 linearDamping = "0.5" 197 163 angularDamping = "0.01" 198 collisiondamage = "0.0 1"164 collisiondamage = "0.02" 199 165 enablecollisiondamage = "true" 200 166 scale="<?lua print(j * 5) ?>" > … … 215 181 <?lua end ?> 216 182 217 218 <!-- ---------------ForceFields----------------- -->219 <ForceField position="0,0,0" direction="0,-1,0" diameter=500 velocity=2000 length=1200/>220 221 183 <!-- ------------------CheckPoints----------------- --> 222 <OldRaceCheckPoint name="checkpoint1" direction="0,2,0" position="800,20,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">184 <!--OldRaceCheckPoint name="checkpoint1" yaw=90 pitch=90 position="1000,30,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false"> 223 185 <attached> 224 186 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 232 194 </OldRaceCheckPoint> 233 195 234 <OldRaceCheckPoint name="checkpoint2" position="1600,60,40" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">235 <attached> 236 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 237 </attached> 238 <collisionShapes> 239 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 240 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 241 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 242 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 243 </collisionShapes> 244 </OldRaceCheckPoint> 245 246 <OldRaceCheckPoint name="checkpoint3" position="2400,100,70" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">196 <OldRaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false"> 197 <attached> 198 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 199 </attached> 200 <collisionShapes> 201 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 202 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 203 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 204 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 205 </collisionShapes> 206 </OldRaceCheckPoint> 207 208 <OldRaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false"> 247 209 <attached> 248 210 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 256 218 </OldRaceCheckPoint> 257 219 258 <OldRaceCheckPoint name="checkpoint4" position="3200,150,120" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">220 <OldRaceCheckPoint name="checkpoint4" yaw=90 pitch=90 position="8000,-150,150" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false"> 259 221 <attached> 260 222 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 268 230 </OldRaceCheckPoint> 269 231 270 <OldRaceCheckPoint name="checkpoint5" position="4000,200,140" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">232 <OldRaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="10000,-200,200" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false"> 271 233 <attached> 272 234 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 280 242 </OldRaceCheckPoint> 281 243 282 <OldRaceCheckPoint name="checkpoint6" position="4800,100,100" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false"> 283 <attached> 284 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 285 </attached> 286 <collisionShapes> 287 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 288 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 289 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 290 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 291 </collisionShapes> 292 </OldRaceCheckPoint> 293 294 <OldRaceCheckPoint name="checkpoint7" position="5600,0,-20" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="true"> 295 <attached> 296 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 297 </attached> 298 <collisionShapes> 299 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 300 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 301 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 302 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 303 </collisionShapes> 304 </OldRaceCheckPoint> 305 306 307 308 <!-- <SpaceRaceManager> 309 <checkpoints> 310 <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> 311 <attached> 312 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 313 314 315 <Model position="0,0,55" mesh="testcube.mesh" scale3D="110,20,20" /> 316 <Model position="0,0,-55" mesh="testcube.mesh" scale3D="110,20,20" /> 317 <Model position="55,0,0" mesh="testcube.mesh" scale3D="20,20,110" /> 318 <Model position="-55,0,0" mesh="testcube.mesh" scale3D="20,20,110" /> 319 320 321 322 323 </attached> 324 325 326 327 <collisionShapes> 328 329 330 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 331 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 332 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 333 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 334 335 336 </collisionShapes> 337 338 339 340 341 </RaceCheckPoint> 342 343 <RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> 344 <attached> 345 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 346 </attached> 347 348 349 <collisionShapes> 350 351 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 352 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 353 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 354 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 355 356 </collisionShapes> 357 </RaceCheckPoint> 358 359 360 </checkpoints> 361 </SpaceRaceManager> --> 362 363 244 <OldRaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false"> 245 <attached> 246 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 247 </attached> 248 <collisionShapes> 249 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 250 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 251 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 252 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 253 </collisionShapes> 254 </OldRaceCheckPoint> 255 256 <OldRaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false"> 257 <attached> 258 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 259 </attached> 260 <collisionShapes> 261 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 262 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 263 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 264 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 265 </collisionShapes> 266 </OldRaceCheckPoint> 267 268 <OldRaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false"> 269 <attached> 270 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 271 </attached> 272 <collisionShapes> 273 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 274 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 275 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 276 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 277 </collisionShapes> 278 </OldRaceCheckPoint> 279 280 <OldRaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false"> 281 <attached> 282 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 283 </attached> 284 <collisionShapes> 285 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 286 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 287 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 288 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 289 </collisionShapes> 290 </OldRaceCheckPoint> 291 292 <OldRaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="false"> 293 <attached> 294 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 295 </attached> 296 <collisionShapes> 297 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 298 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 299 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 300 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 301 </collisionShapes> 302 </OldRaceCheckPoint> 303 304 <OldRaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="10" islast="false"> 305 <attached> 306 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 307 </attached> 308 <collisionShapes> 309 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 310 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 311 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 312 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 313 </collisionShapes> 314 </OldRaceCheckPoint> 315 316 <OldRaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="11" islast="false"> 317 <attached> 318 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 319 </attached> 320 <collisionShapes> 321 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 322 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 323 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 324 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 325 </collisionShapes> 326 </OldRaceCheckPoint> 327 328 <OldRaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="12" islast="false"> 329 <attached> 330 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 331 </attached> 332 <collisionShapes> 333 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 334 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 335 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 336 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 337 </collisionShapes> 338 </OldRaceCheckPoint> 339 340 <OldRaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="13" islast="false"> 341 <attached> 342 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 343 </attached> 344 <collisionShapes> 345 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 346 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 347 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 348 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 349 </collisionShapes> 350 </OldRaceCheckPoint> 351 352 <OldRaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="14" islast="true"> 353 <attached> 354 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 355 </attached> 356 <collisionShapes> 357 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 358 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 359 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 360 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 361 </collisionShapes> 362 </OldRaceCheckPoint> 363 364 <!-- ---------------------PickUps---------------------- --> 365 366 <!--at checkpoint3--> 367 <PickupSpawner pickup=mediumpeedpickup position="4800,100,300" triggerDistance="60" respawnTime="10" maxSpawnedItems="99" scale="8" /> 368 <!--at checkpoint#6--> 369 <PickupSpawner pickup=mediumshrinkpickup position="14800,0,0" triggerDistance="60" respawnTime="20" maxSpawnedItems="5" scale="8"/> 370 <!--at checkpoint9--> 371 <PickupSpawner pickup=smallshrinkpickup position="20800,120,-120" triggerDistance="60" respawnTime="10" maxSpawnedItems="10" scale="8"/> 372 <!--at checkpoint12--> 373 <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="29800,-50,50" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 374 <!--stray pickups--> 375 <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="6000,-300,100" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 376 <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="9000,300,200" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 377 <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="20000,-400,0" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 364 378 365 379 </Scene> -
code/branches/SpaceRace_HS16/data/levels/templates/fastship.oxt
r11260 r11276 6 6 spawnparticleduration = 3 7 7 8 health = 1 008 health = 150 9 9 maxhealth = 200 10 initialhealth = 1 0010 initialhealth = 150 11 11 12 shieldhealth = 3013 initialshieldhealth = 3014 maxshieldhealth = 5012 shieldhealth = 70 13 initialshieldhealth = 50 14 maxshieldhealth = 100 15 15 shieldabsorption = 0.8 16 16 shieldrechargerate = 1 17 17 shieldrechargewaittime = 1 18 18 19 primaryThrust = 1000020 auxilaryThrust = 1000 019 primaryThrust = 2000 20 auxilaryThrust = 1000 21 21 rotationThrust = 50 22 22 … … 25 25 26 26 27 boostPower = 1 50027 boostPower = 10 28 28 boostPowerRate = 10 29 29 boostRate = 10 30 30 boostCooldownDuration = 10 31 31 32 shakeFrequency = 3033 shakeAmplitude = 1532 shakeFrequency = 50 33 shakeAmplitude = 30 34 34 35 35 collisionType = "dynamic" … … 85 85 <Template name=spaceshipassffengine baseclass=MultiStateEngine> 86 86 <MultiStateEngine 87 boostfactor = 2087 boostfactor = 10 88 88 89 speedfront = 50090 speedback = 50089 speedfront = 1000 90 speedback = 1000 91 91 speedleftright = 50 92 92 speedupdown = 50 … … 95 95 defEngineSndBoost = "sounds/Engine_high.ogg" 96 96 97 accelerationfront = 500098 accelerationbrake = 500099 accelerationback = 100 accelerationleftright = 101 accelerationupdown = 97 accelerationfront = 300 98 accelerationbrake = 300 99 accelerationback = 125 100 accelerationleftright = 125 101 accelerationupdown = 125 102 102 > 103 103 <EffectContainer condition="idle">
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