Changeset 11282
- Timestamp:
- Nov 14, 2016, 2:14:59 PM (8 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw
r11281 r11282 188 188 <?lua end ?> 189 189 190 <!-- ------------------CheckPoints----------------- 191 <OldRaceCheckPoint name="checkpoint1" yaw=90 pitch=90 position="1000,30,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false"> 192 <attached> 193 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 194 </attached> 195 <collisionShapes> 196 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 197 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 198 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 199 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 200 </collisionShapes> 201 </OldRaceCheckPoint> 202 203 <OldRaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false"> 204 <attached> 205 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 206 </attached> 207 <collisionShapes> 208 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 209 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 210 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 211 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 212 </collisionShapes> 213 </OldRaceCheckPoint> 214 215 <OldRaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false"> 216 <attached> 217 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 218 </attached> 219 <collisionShapes> 220 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 221 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 222 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 223 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 224 </collisionShapes> 225 </OldRaceCheckPoint> 226 227 <OldRaceCheckPoint name="checkpoint4" yaw=90 pitch=90 position="8000,-150,150" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false"> 228 <attached> 229 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 230 </attached> 231 <collisionShapes> 232 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 233 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 234 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 235 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 236 </collisionShapes> 237 </OldRaceCheckPoint> 238 239 <OldRaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="10000,-200,200" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false"> 240 <attached> 241 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 242 </attached> 243 <collisionShapes> 244 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 245 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 246 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 247 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 248 </collisionShapes> 249 </OldRaceCheckPoint> 250 251 <OldRaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false"> 252 <attached> 253 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 254 </attached> 255 <collisionShapes> 256 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 257 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 258 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 259 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 260 </collisionShapes> 261 </OldRaceCheckPoint> 262 263 <OldRaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false"> 264 <attached> 265 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 266 </attached> 267 <collisionShapes> 268 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 269 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 270 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 271 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 272 </collisionShapes> 273 </OldRaceCheckPoint> 274 275 <OldRaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false"> 276 <attached> 277 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 278 </attached> 279 <collisionShapes> 280 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 281 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 282 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 283 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 284 </collisionShapes> 285 </OldRaceCheckPoint> 286 287 <OldRaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false"> 288 <attached> 289 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 290 </attached> 291 <collisionShapes> 292 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 293 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 294 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 295 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 296 </collisionShapes> 297 </OldRaceCheckPoint> 298 299 <OldRaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="false"> 300 <attached> 301 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 302 </attached> 303 <collisionShapes> 304 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 305 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 306 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 307 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 308 </collisionShapes> 309 </OldRaceCheckPoint> 310 311 <OldRaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="10" islast="false"> 312 <attached> 313 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 314 </attached> 315 <collisionShapes> 316 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 317 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 318 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 319 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 320 </collisionShapes> 321 </OldRaceCheckPoint> 322 323 <OldRaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="11" islast="false"> 324 <attached> 325 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 326 </attached> 327 <collisionShapes> 328 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 329 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 330 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 331 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 332 </collisionShapes> 333 </OldRaceCheckPoint> 334 335 <OldRaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="12" islast="false"> 336 <attached> 337 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 338 </attached> 339 <collisionShapes> 340 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 341 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 342 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 343 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 344 </collisionShapes> 345 </OldRaceCheckPoint> 346 347 <OldRaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="13" islast="false"> 348 <attached> 349 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 350 </attached> 351 <collisionShapes> 352 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 353 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 354 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 355 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 356 </collisionShapes> 357 </OldRaceCheckPoint> 358 359 <OldRaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="14" islast="true"> 360 <attached> 361 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 362 </attached> 363 <collisionShapes> 364 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 365 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 366 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 367 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 368 </collisionShapes> 369 </OldRaceCheckPoint> --> 370 371 372 373 <!-- ---------------------Trying to solve checkpoint problem---------------------- --> 190 191 <!-- ---------------------Checkpoints---------------------- --> 374 192 375 193 <SpaceRaceManager> … … 377 195 378 196 379 <RaceCheckPoint name="checkpoint1" position="1000,30,0" yaw=90 pitch=90 direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false" nextcheckpoints="2,-1,-1"> 380 <attached> 381 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 382 </attached> 383 384 385 <collisionShapes> 386 387 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 388 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 389 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 390 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 391 392 </collisionShapes> 393 </RaceCheckPoint> 394 395 396 397 <RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false" nextcheckpoints="3,-1,-1"> 398 <attached> 399 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 400 </attached> 401 <collisionShapes> 402 403 404 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 405 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 406 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 407 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 408 409 410 </collisionShapes> 411 412 </RaceCheckPoint> 413 414 415 <RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false" nextcheckpoints="4,-1,-1"> 416 <attached> 417 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 418 </attached> 419 <collisionShapes> 420 421 422 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 423 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 424 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 425 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 426 427 428 </collisionShapes> 429 430 </RaceCheckPoint> 431 432 433 <RaceCheckPoint name="checkpoint4" yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false" nextcheckpoints="5,-1,-1"> 434 <attached> 435 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 436 </attached> 437 <collisionShapes> 438 439 440 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 441 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 442 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 443 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 444 445 446 </collisionShapes> 447 448 </RaceCheckPoint> 449 450 451 <RaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false" nextcheckpoints="6,-1,-1"> 452 <attached> 453 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 454 </attached> 455 <collisionShapes> 456 457 458 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 459 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 460 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 461 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 462 463 464 </collisionShapes> 465 </RaceCheckPoint> 466 467 468 469 <RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false" nextcheckpoints="7,-1,-1"> 470 <attached> 471 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 472 </attached> 473 <collisionShapes> 474 475 476 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 477 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 478 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 479 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 480 481 482 </collisionShapes> 483 484 </RaceCheckPoint> 485 486 487 488 <RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false" nextcheckpoints="8,-1,-1"> 489 <attached> 490 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 491 </attached> 492 <collisionShapes> 493 494 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 495 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 496 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 497 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 498 499 </collisionShapes> 500 </RaceCheckPoint> 501 502 503 <RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false" nextcheckpoints="9,-1,-1"> 504 <attached> 505 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 506 </attached> 507 <collisionShapes> 508 509 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 510 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 511 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 512 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 513 514 515 </collisionShapes> 516 517 </RaceCheckPoint> 518 519 520 <RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false" nextcheckpoints="10,-1,-1"> 521 <attached> 522 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 523 </attached> 524 <collisionShapes> 525 526 527 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 528 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 529 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 530 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 531 532 533 </collisionShapes> 534 535 </RaceCheckPoint> 536 537 <RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="false" nextcheckpoints="11,-1,-1"> 538 <attached> 539 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 540 </attached> 541 <collisionShapes> 542 543 544 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 545 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 546 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 547 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 548 549 550 </collisionShapes> 551 552 </RaceCheckPoint> 553 554 <RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="10" islast="false" nextcheckpoints="12,-1,-1"> 555 <attached> 556 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 557 </attached> 558 <collisionShapes> 559 560 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 561 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 562 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 563 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 564 565 </collisionShapes> 566 567 </RaceCheckPoint> 568 569 570 571 <RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="11" islast="false" nextcheckpoints="13,-1,-1"> 572 <attached> 573 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 574 </attached> 575 <collisionShapes> 576 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 577 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 578 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 579 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 580 581 </collisionShapes> 582 </RaceCheckPoint> 583 584 585 <RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="12" islast="true" > 586 <attached> 587 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 588 </attached> 589 <collisionShapes> 590 591 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 592 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 593 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 594 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 595 596 </collisionShapes> 597 </RaceCheckPoint> 598 599 600 601 <RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="13" islast="true" > 602 <attached> 603 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 604 </attached> 605 <collisionShapes> 606 607 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 608 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 609 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 610 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 611 612 </collisionShapes> 613 </RaceCheckPoint> 614 615 <RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="14" islast="true" > 616 <attached> 617 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 618 </attached> 619 <collisionShapes> 620 621 <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" /> 622 <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" /> 623 <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" /> 624 <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" /> 625 626 </collisionShapes> 197 <RaceCheckPoint name="checkpoint1" position="1000,30,0" yaw=90 pitch=90 direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> 198 <attached> 199 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 200 </attached> 201 <collisionShapes> 202 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 203 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 204 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 205 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 206 </collisionShapes> 207 </RaceCheckPoint> 208 209 210 211 <RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> 212 <attached> 213 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 214 </attached> 215 <collisionShapes> 216 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 217 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 218 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 219 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 220 </collisionShapes> 221 </RaceCheckPoint> 222 223 224 <RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> 225 <attached> 226 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 227 </attached> 228 <collisionShapes> 229 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 230 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 231 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 232 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 233 </collisionShapes> 234 </RaceCheckPoint> 235 236 237 <RaceCheckPoint name="checkpoint4" yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1"> 238 <attached> 239 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 240 </attached> 241 <collisionShapes> 242 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 243 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 244 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 245 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 246 </collisionShapes> 247 </RaceCheckPoint> 248 249 250 <RaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> 251 <attached> 252 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 253 </attached> 254 <collisionShapes> 255 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 256 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 257 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 258 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 259 </collisionShapes> 260 </RaceCheckPoint> 261 262 263 264 <RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> 265 <attached> 266 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 267 </attached> 268 <collisionShapes> 269 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 270 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 271 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 272 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 273 </collisionShapes> 274 </RaceCheckPoint> 275 276 277 278 <RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> 279 <attached> 280 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 281 </attached> 282 <collisionShapes> 283 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 284 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 285 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 286 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 287 </collisionShapes> 288 </RaceCheckPoint> 289 290 291 <RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1"> 292 <attached> 293 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 294 </attached> 295 <collisionShapes> 296 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 297 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 298 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 299 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 300 </collisionShapes> 301 </RaceCheckPoint> 302 303 304 <RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1"> 305 <attached> 306 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 307 </attached> 308 <collisionShapes> 309 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 310 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 311 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 312 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 313 </collisionShapes> 314 </RaceCheckPoint> 315 316 <RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> 317 <attached> 318 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 319 </attached> 320 <collisionShapes> 321 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 322 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 323 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 324 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 325 </collisionShapes> 326 </RaceCheckPoint> 327 328 <RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1"> 329 <attached> 330 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 331 </attached> 332 <collisionShapes> 333 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 334 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 335 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 336 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 337 </collisionShapes> 338 </RaceCheckPoint> 339 340 341 342 <RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> 343 <attached> 344 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 345 </attached> 346 <collisionShapes> 347 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 348 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 349 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 350 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 351 </collisionShapes> 352 </RaceCheckPoint> 353 354 355 <RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1"> 356 <attached> 357 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 358 </attached> 359 <collisionShapes> 360 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 361 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 362 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 363 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 364 </collisionShapes> 365 </RaceCheckPoint> 366 367 368 369 <RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1"> 370 <attached> 371 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 372 </attached> 373 <collisionShapes> 374 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 375 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 376 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 377 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 378 </collisionShapes> 379 </RaceCheckPoint> 380 381 <RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1"> 382 <attached> 383 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 384 </attached> 385 <collisionShapes> 386 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 387 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 388 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 389 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 390 </collisionShapes> 627 391 </RaceCheckPoint> 628 392
Note: See TracChangeset
for help on using the changeset viewer.