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Changeset 11284 for code


Ignore:
Timestamp:
Nov 14, 2016, 3:46:04 PM (8 years ago)
Author:
bberabi
Message:
 
Location:
code/branches/SpaceRace_HS16
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw

    r11282 r11284  
    8181    <!-- ------------------SpawnPoint----------------- -->
    8282    <SpawnPoint position="0,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" >
     83    </SpawnPoint>
     84<SpawnPoint position="-50,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" >
     85    </SpawnPoint>
     86<SpawnPoint position="-100,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" >
     87    </SpawnPoint>
     88<SpawnPoint position="-150,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" >
     89    </SpawnPoint>
     90<SpawnPoint position="-200,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" >
    8391    </SpawnPoint>
    8492
     
    195203   
    196204
    197     <RaceCheckPoint name="checkpoint1" position="1000,30,0" yaw=90 pitch=90 direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
    198         <attached>
    199       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    200     </attached>
    201     <collisionShapes>
    202         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    203         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    204         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    205         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    206     </collisionShapes>
    207     </RaceCheckPoint>
    208 
    209 
    210 
    211 <RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
    212         <attached>
    213       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    214     </attached>
    215     <collisionShapes>
    216         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    217         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    218         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    219         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    220     </collisionShapes>
    221     </RaceCheckPoint>
    222 
    223 
    224 <RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
    225         <attached>
    226       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    227     </attached>
    228     <collisionShapes>
    229         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    230         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    231         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    232         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    233     </collisionShapes>
    234     </RaceCheckPoint>
    235 
    236 
    237 <RaceCheckPoint name="checkpoint4"  yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
    238         <attached>
    239       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    240     </attached>
    241     <collisionShapes>
    242         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    243         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    244         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    245         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    246     </collisionShapes>
    247     </RaceCheckPoint>
    248 
    249 
    250 <RaceCheckPoint name="checkpoint5"  yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
    251         <attached>
    252       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    253     </attached>
    254     <collisionShapes>
    255         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    256         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    257         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    258         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    259     </collisionShapes>
    260     </RaceCheckPoint>
    261 
    262 
    263 
    264 <RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
    265         <attached>
    266       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    267     </attached>
    268     <collisionShapes>
    269         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    270         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    271         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    272         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    273     </collisionShapes>
    274     </RaceCheckPoint>
    275 
    276 
    277 
    278 <RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
    279         <attached>
    280       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    281     </attached>
    282     <collisionShapes>
    283         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    284         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    285         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    286         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    287     </collisionShapes>
    288     </RaceCheckPoint>
    289 
    290 
    291 <RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
    292         <attached>
    293       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    294     </attached>
    295     <collisionShapes>
    296         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    297         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    298         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    299         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    300     </collisionShapes>
    301     </RaceCheckPoint>
    302 
    303 
    304 <RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
    305         <attached>
    306       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    307     </attached>
    308     <collisionShapes>
    309         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    310         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    311         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    312         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    313     </collisionShapes>
    314     </RaceCheckPoint>
    315 
    316 <RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
    317         <attached>
    318       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    319     </attached>
    320     <collisionShapes>
    321         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    322         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    323         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    324         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    325     </collisionShapes>
    326     </RaceCheckPoint>
    327 
    328 <RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
    329         <attached>
    330       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    331     </attached>
    332     <collisionShapes>
    333         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    334         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    335         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    336         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    337     </collisionShapes>
    338     </RaceCheckPoint>
    339 
    340 
    341 
    342 <RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
    343         <attached>
    344       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    345     </attached>
    346     <collisionShapes>
    347         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    348         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    349         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    350         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    351     </collisionShapes>
    352     </RaceCheckPoint>
    353 
    354 
    355 <RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
    356         <attached>
    357       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    358     </attached>
    359     <collisionShapes>
    360         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    361         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    362         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    363         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    364     </collisionShapes>
    365     </RaceCheckPoint>
    366 
    367 
    368 
    369 <RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">
    370         <attached>
    371       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
    372     </attached>
    373     <collisionShapes>
    374         <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
    375         <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
    376         <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
    377         <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
    378     </collisionShapes>
    379     </RaceCheckPoint>
    380 
    381 <RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">
     205    <RaceCheckPoint name="checkpoint1" position="1000,30,0" yaw=90 pitch=90 direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
     206        <attached>
     207      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     208    </attached>
     209    <collisionShapes>
     210        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     211        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     212        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     213        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     214    </collisionShapes>
     215    </RaceCheckPoint>
     216
     217
     218
     219<RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
     220        <attached>
     221      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     222    </attached>
     223    <collisionShapes>
     224        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     225        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     226        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     227        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     228    </collisionShapes>
     229    </RaceCheckPoint>
     230
     231
     232<RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
     233        <attached>
     234      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     235    </attached>
     236    <collisionShapes>
     237        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     238        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     239        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     240        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     241    </collisionShapes>
     242    </RaceCheckPoint>
     243
     244
     245<RaceCheckPoint name="checkpoint4"  yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
     246        <attached>
     247      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     248    </attached>
     249    <collisionShapes>
     250        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     251        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     252        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     253        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     254    </collisionShapes>
     255    </RaceCheckPoint>
     256
     257
     258<RaceCheckPoint name="checkpoint5"  yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
     259        <attached>
     260      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     261    </attached>
     262    <collisionShapes>
     263        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     264        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     265        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     266        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     267    </collisionShapes>
     268    </RaceCheckPoint>
     269
     270
     271
     272<RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
     273        <attached>
     274      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     275    </attached>
     276    <collisionShapes>
     277        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     278        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     279        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     280        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     281    </collisionShapes>
     282    </RaceCheckPoint>
     283
     284
     285
     286<RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
     287        <attached>
     288      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     289    </attached>
     290    <collisionShapes>
     291        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     292        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     293        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     294        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     295    </collisionShapes>
     296    </RaceCheckPoint>
     297
     298
     299<RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
     300        <attached>
     301      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     302    </attached>
     303    <collisionShapes>
     304        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     305        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     306        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     307        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     308    </collisionShapes>
     309    </RaceCheckPoint>
     310
     311
     312<RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
     313        <attached>
     314      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     315    </attached>
     316    <collisionShapes>
     317        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     318        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     319        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     320        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     321    </collisionShapes>
     322    </RaceCheckPoint>
     323
     324<RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
     325        <attached>
     326      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     327    </attached>
     328    <collisionShapes>
     329        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     330        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     331        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     332        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     333    </collisionShapes>
     334    </RaceCheckPoint>
     335
     336<RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
     337        <attached>
     338      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     339    </attached>
     340    <collisionShapes>
     341        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     342        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     343        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     344        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     345    </collisionShapes>
     346    </RaceCheckPoint>
     347
     348
     349
     350<RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
     351        <attached>
     352      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     353    </attached>
     354    <collisionShapes>
     355        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     356        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     357        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     358        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     359    </collisionShapes>
     360    </RaceCheckPoint>
     361
     362
     363<RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
     364        <attached>
     365      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     366    </attached>
     367    <collisionShapes>
     368        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     369        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     370        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     371        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     372    </collisionShapes>
     373    </RaceCheckPoint>
     374
     375
     376
     377<RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">
     378        <attached>
     379      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
     380    </attached>
     381    <collisionShapes>
     382        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
     383        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
     384        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
     385        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
     386    </collisionShapes>
     387    </RaceCheckPoint>
     388
     389<RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">
    382390        <attached>
    383391      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
  • code/branches/SpaceRace_HS16/src/modules/gametypes/SpaceRace.cc

    r11283 r11284  
    185185       
    186186   
    187         const std::string& message = player->getName() + "reached the checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1)
     187        const std::string& message = player->getName() + " reached the checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1)
    188188        + "after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds.";
    189189 this->getGametypeInfo()->sendAnnounceMessage(message);
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