Changeset 11284 for code/branches/SpaceRace_HS16
- Timestamp:
- Nov 14, 2016, 3:46:04 PM (8 years ago)
- Location:
- code/branches/SpaceRace_HS16
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw
r11282 r11284 81 81 <!-- ------------------SpawnPoint----------------- --> 82 82 <SpawnPoint position="0,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" > 83 </SpawnPoint> 84 <SpawnPoint position="-50,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" > 85 </SpawnPoint> 86 <SpawnPoint position="-100,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" > 87 </SpawnPoint> 88 <SpawnPoint position="-150,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" > 89 </SpawnPoint> 90 <SpawnPoint position="-200,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" > 83 91 </SpawnPoint> 84 92 … … 195 203 196 204 197 <RaceCheckPoint name="checkpoint1" position="1000,30,0" yaw=90 pitch=90 direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">198 <attached> 199 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 200 </attached> 201 <collisionShapes> 202 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 203 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 204 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 205 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 206 </collisionShapes> 207 </RaceCheckPoint> 208 209 210 211 <RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">212 <attached> 213 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 214 </attached> 215 <collisionShapes> 216 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 217 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 218 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 219 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 220 </collisionShapes> 221 </RaceCheckPoint> 222 223 224 <RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">225 <attached> 226 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 227 </attached> 228 <collisionShapes> 229 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 230 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 231 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 232 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 233 </collisionShapes> 234 </RaceCheckPoint> 235 236 237 <RaceCheckPoint name="checkpoint4" yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">238 <attached> 239 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 240 </attached> 241 <collisionShapes> 242 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 243 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 244 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 245 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 246 </collisionShapes> 247 </RaceCheckPoint> 248 249 250 <RaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">251 <attached> 252 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 253 </attached> 254 <collisionShapes> 255 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 256 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 257 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 258 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 259 </collisionShapes> 260 </RaceCheckPoint> 261 262 263 264 <RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">265 <attached> 266 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 267 </attached> 268 <collisionShapes> 269 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 270 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 271 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 272 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 273 </collisionShapes> 274 </RaceCheckPoint> 275 276 277 278 <RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">279 <attached> 280 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 281 </attached> 282 <collisionShapes> 283 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 284 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 285 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 286 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 287 </collisionShapes> 288 </RaceCheckPoint> 289 290 291 <RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">292 <attached> 293 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 294 </attached> 295 <collisionShapes> 296 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 297 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 298 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 299 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 300 </collisionShapes> 301 </RaceCheckPoint> 302 303 304 <RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">305 <attached> 306 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 307 </attached> 308 <collisionShapes> 309 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 310 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 311 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 312 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 313 </collisionShapes> 314 </RaceCheckPoint> 315 316 <RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">317 <attached> 318 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 319 </attached> 320 <collisionShapes> 321 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 322 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 323 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 324 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 325 </collisionShapes> 326 </RaceCheckPoint> 327 328 <RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">329 <attached> 330 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 331 </attached> 332 <collisionShapes> 333 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 334 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 335 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 336 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 337 </collisionShapes> 338 </RaceCheckPoint> 339 340 341 342 <RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">343 <attached> 344 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 345 </attached> 346 <collisionShapes> 347 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 348 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 349 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 350 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 351 </collisionShapes> 352 </RaceCheckPoint> 353 354 355 <RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">356 <attached> 357 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 358 </attached> 359 <collisionShapes> 360 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 361 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 362 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 363 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 364 </collisionShapes> 365 </RaceCheckPoint> 366 367 368 369 <RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">370 <attached> 371 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 372 </attached> 373 <collisionShapes> 374 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 375 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 376 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 377 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 378 </collisionShapes> 379 </RaceCheckPoint> 380 381 <RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance=" 40" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">205 <RaceCheckPoint name="checkpoint1" position="1000,30,0" yaw=90 pitch=90 direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> 206 <attached> 207 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 208 </attached> 209 <collisionShapes> 210 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 211 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 212 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 213 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 214 </collisionShapes> 215 </RaceCheckPoint> 216 217 218 219 <RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> 220 <attached> 221 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 222 </attached> 223 <collisionShapes> 224 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 225 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 226 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 227 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 228 </collisionShapes> 229 </RaceCheckPoint> 230 231 232 <RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> 233 <attached> 234 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 235 </attached> 236 <collisionShapes> 237 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 238 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 239 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 240 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 241 </collisionShapes> 242 </RaceCheckPoint> 243 244 245 <RaceCheckPoint name="checkpoint4" yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1"> 246 <attached> 247 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 248 </attached> 249 <collisionShapes> 250 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 251 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 252 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 253 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 254 </collisionShapes> 255 </RaceCheckPoint> 256 257 258 <RaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> 259 <attached> 260 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 261 </attached> 262 <collisionShapes> 263 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 264 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 265 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 266 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 267 </collisionShapes> 268 </RaceCheckPoint> 269 270 271 272 <RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> 273 <attached> 274 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 275 </attached> 276 <collisionShapes> 277 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 278 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 279 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 280 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 281 </collisionShapes> 282 </RaceCheckPoint> 283 284 285 286 <RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> 287 <attached> 288 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 289 </attached> 290 <collisionShapes> 291 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 292 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 293 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 294 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 295 </collisionShapes> 296 </RaceCheckPoint> 297 298 299 <RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1"> 300 <attached> 301 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 302 </attached> 303 <collisionShapes> 304 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 305 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 306 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 307 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 308 </collisionShapes> 309 </RaceCheckPoint> 310 311 312 <RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1"> 313 <attached> 314 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 315 </attached> 316 <collisionShapes> 317 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 318 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 319 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 320 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 321 </collisionShapes> 322 </RaceCheckPoint> 323 324 <RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> 325 <attached> 326 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 327 </attached> 328 <collisionShapes> 329 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 330 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 331 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 332 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 333 </collisionShapes> 334 </RaceCheckPoint> 335 336 <RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1"> 337 <attached> 338 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 339 </attached> 340 <collisionShapes> 341 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 342 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 343 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 344 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 345 </collisionShapes> 346 </RaceCheckPoint> 347 348 349 350 <RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> 351 <attached> 352 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 353 </attached> 354 <collisionShapes> 355 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 356 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 357 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 358 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 359 </collisionShapes> 360 </RaceCheckPoint> 361 362 363 <RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1"> 364 <attached> 365 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 366 </attached> 367 <collisionShapes> 368 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 369 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 370 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 371 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 372 </collisionShapes> 373 </RaceCheckPoint> 374 375 376 377 <RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1"> 378 <attached> 379 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 380 </attached> 381 <collisionShapes> 382 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 383 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 384 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 385 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 386 </collisionShapes> 387 </RaceCheckPoint> 388 389 <RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1"> 382 390 <attached> 383 391 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> -
code/branches/SpaceRace_HS16/src/modules/gametypes/SpaceRace.cc
r11283 r11284 185 185 186 186 187 const std::string& message = player->getName() + " reached the checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1)187 const std::string& message = player->getName() + " reached the checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1) 188 188 + "after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds."; 189 189 this->getGametypeInfo()->sendAnnounceMessage(message);
Note: See TracChangeset
for help on using the changeset viewer.