Changeset 11297 for code/branches/BigShip_HS16
- Timestamp:
- Nov 21, 2016, 3:31:06 PM (8 years ago)
- Location:
- code/branches/BigShip_HS16/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/BigShip_HS16/data/levels/endurancetestlevel.oxw
r11291 r11297 31 31 <SpawnPoint team=0 position="-200,0,0" lookat="-100,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 32 32 33 <ModularSpaceShip position="0,0,0" health="500">33 <ModularSpaceShip position="0,0,0" velocity ="10,0,0"> 34 34 <templates> 35 35 <Template link=endurance/> -
code/branches/BigShip_HS16/data/levels/templates/endurancetest_template.oxt
r11291 r11297 3 3 4 4 <ModularSpaceShip 5 name = endurance 5 6 collisionType=dynamic 6 7 mass = 10000 7 lineardamping = 0.998 angularDamping = 0.998 9 9 10 rotationaxis = "1,0,0" 10 11 explosionchunks = 12 11 health = 200 12 maxhealth = 200 13 initialhealth = 200 12 13 rotationrate = "5" 14 14 > 15 15 16 16 17 <!-- Test endurance --> 18 19 <parts> 20 <ShipPart name="part1" initialhealth="100" maxhealth="100" damageabsorption="0" explosionposition="-100,0,0"> 17 18 <parts> 19 <ShipPart name="Endurance_Small_Ship" initialhealth="1000" maxhealth="1000" damageabsorption="0" explosionposition="-100,0,0"> 21 20 <destructionevents> 22 21 23 22 <PartDestructionEvent targetType="part" targetName = "Endurance_Small_Ship" operation="-" /> 24 23 25 24 </destructionevents> 26 25 </ShipPart> 27 26 28 <!-- <ShipPart name="part1" initialhealth="10" maxhealth="10" damageabsorption="0" explosionposition="-100,0,100"> 27 </parts> 28 29 <!-- Test endurance --> 30 <!-- 31 32 <parts> 33 <ShipPart name="Endurance_Small_Ship" initialhealth="1000" maxhealth="1000" damageabsorption="0" explosionposition="-100,0,0"> 34 <destructionevents> 35 36 <PartDestructionEvent targetType="part" targetName = "Endurance_Small_Ship" operation="destroy" /> 37 38 </destructionevents> 39 </ShipPart> 40 41 <ShipPart name="part1" initialhealth="10" maxhealth="10" damageabsorption="0" explosionposition="-100,0,100"> 29 42 <destructionevents> 30 43 <PartDestructionEvent targetType="part" targetName = "part0" operation="destroy" value="0.5"/> … … 44 57 </ShipPart> 45 58 46 -->59 47 60 48 61 </parts> 49 62 --> 50 63 51 64 <explosion > … … 56 69 57 70 58 59 60 71 61 72 <attached> 62 <!-- coordinates (0,0,0) num 0--> 63 64 <StaticEntity name= "part0" collisionType=static position ="0,0,0" info = "part0" > 65 <attached> 66 <Model mesh="cube.mesh" scale="10"/> 67 68 69 </attached> 70 71 <collisionShapes> 72 73 <BoxCollisionShape halfExtents="10,10,10" lookat="0,0,0" info ="part0"/> 74 75 </collisionShapes> 73 <!-- coordinates (0,0,0) element 0--> 74 75 <!-- Small-Ship 1/2 --> 76 77 <StaticEntity name = "Endurance_Small_Ship" collisionType=static position ="21,14.4,-9.6" pitch="60" yaw="0" roll="90" > 78 <attached> 79 <Model mesh="Endurance_Small_Ship.mesh" scale="36" /> 80 81 82 83 </attached> 84 85 <collisionShapes> 86 87 <BoxCollisionShape halfExtents="10,10,10" info ="Endurance_Small_Ship"/> 88 89 </collisionShapes> 90 91 </StaticEntity> 92 93 <!-- Small-Ship 1/2 --> 94 95 <StaticEntity collisionType=static position ="21,-14.4,9.6" pitch="-120" yaw="0" roll="90" > 96 <attached> 97 <Model mesh="Endurance_Small_Ship.mesh" scale="36" /> 98 99 100 101 </attached> 102 103 <collisionShapes> 104 105 <BoxCollisionShape halfExtents="10,10,10" /> 106 107 </collisionShapes> 108 109 </StaticEntity> 110 111 112 113 <!-- Tunnelsystem --> 114 115 <StaticEntity collisionType=static position ="0,0,0" lookat="0,0,0" pitch="-30" yaw="0" roll="90" > 116 <attached> 117 <Model mesh="Endurance_Tunnelsystem.mesh" scale="66" /> 118 119 120 121 </attached> 122 123 <collisionShapes> 124 125 <BoxCollisionShape halfExtents="10,10,10" /> 126 127 </collisionShapes> 76 128 77 129 </StaticEntity> … … 97 149 </StaticEntity> 98 150 99 <!-- coordinates (100,0,0) num 1--> 151 <!-- 2 Mistery elements --> 152 153 <StaticEntity collisionType=static position ="0,-6,-9.6" yaw="0" roll="90" pitch="-30" > 154 <attached> 155 156 157 <Model mesh="Endurance_Mystery.mesh" scale="48" /> 158 159 160 161 </attached> 162 163 <collisionShapes> 164 165 <BoxCollisionShape halfExtents="4,4,4" /> 166 167 </collisionShapes> 168 169 </StaticEntity> 170 171 <StaticEntity collisionType=static position ="0,3.6,7.2" yaw="0" roll="90" pitch="150" > 172 <attached> 173 174 175 <Model mesh="Endurance_Mystery.mesh" scale="48" /> 176 177 178 179 </attached> 180 181 <collisionShapes> 182 183 <BoxCollisionShape halfExtents="4,4,4" /> 184 185 </collisionShapes> 186 187 </StaticEntity> 188 189 <!-- coordinates (100,0,0) element 1--> 100 190 101 191 <StaticEntity name= "part1" collisionType=static lookat="0,0,0" position ="0,0,120" direction="0,0,0" yaw="-90" roll="-90" pitch="0"> … … 107 197 <Model mesh="Endurance_MainEngine.mesh" scale="5" /> 108 198 199 109 200 110 201 … … 126 217 </StaticEntity> 127 218 128 <!-- coordinates (86,50,0) num 2 -->129 219 130 220 <!-- ct11 --> … … 148 238 </StaticEntity> 149 239 240 <!-- coordinates (86,50,0) element 2 --> 241 150 242 <StaticEntity name = "part2" collisionType=static lookat="0,0,0" position ="0,60,103.2" direction="0,0,0" yaw="0" roll="-90"> 151 243 <attached> … … 182 274 </StaticEntity> 183 275 184 <!-- coordinates (50,86,0) num3 -->276 <!-- coordinates (50,86,0) element 3 --> 185 277 186 278 <StaticEntity name="part3" collisionType=static lookat="0,0,0" position ="0,103.2,60" direction="0,0,0" yaw="-90" roll="-90"> … … 224 316 </StaticEntity> 225 317 226 <!-- coordinates (0,100,0) num4 -->318 <!-- coordinates (0,100,0) element 4 --> 227 319 228 320 <StaticEntity name ="part4" collisionType=static position ="0,120,0" lookat="0,0,0" yaw="0" roll="-90"> … … 261 353 </StaticEntity> 262 354 263 <!-- coordinates (-50,86,0) num5 -->355 <!-- coordinates (-50,86,0) element 5 --> 264 356 265 357 <StaticEntity name= "part5" collisionType=static position ="0,103.2,-60" lookat="0,0,0" direction="0,0,0" yaw="0" roll="-90"> … … 297 389 </StaticEntity> 298 390 299 <!-- coordinates (-86,50,0) num6 -->391 <!-- coordinates (-86,50,0) element 6 --> 300 392 301 393 <StaticEntity name="part6" collisionType=static position ="0,60,-103.2" lookat="0,0,0" yaw="0" roll="-90" > … … 332 424 </StaticEntity> 333 425 334 <!-- coordinates (-100,0,0) num7 -->426 <!-- coordinates (-100,0,0) element 7 --> 335 427 336 428 <StaticEntity name= "part7" collisionType=static position ="0,0,-120" lookat="0,0,0" direction="0,0,0" yaw="90" roll="90"> … … 375 467 376 468 377 <!-- coordinates (-86,-50,0) num8 -->469 <!-- coordinates (-86,-50,0) element 8 --> 378 470 379 471 <StaticEntity name ="part8" collisionType=static position ="0,-60,-103.2" lookat="0,0,0" direction="0,0,0" yaw="0" roll="-90" > … … 411 503 </StaticEntity> 412 504 413 <!-- coordinates (-50,-86,0) num9 -->505 <!-- coordinates (-50,-86,0) element 9 --> 414 506 415 507 <StaticEntity name="part9" collisionType=static position ="0,-103.2,-60" lookat="0,0,0" direction="0,0,0" yaw="-90" roll="-90"> … … 433 525 </StaticEntity> 434 526 527 528 529 435 530 <!-- ct3 --> 436 531 … … 453 548 </StaticEntity> 454 549 455 <!-- coordinates (0,-100,0) num10 -->550 <!-- coordinates (0,-100,0) element 10 --> 456 551 457 552 <StaticEntity name ="part10" collisionType=static position ="0,-120,0" lookat="0,0,0" yaw="0" roll="-90"> … … 490 585 </StaticEntity> 491 586 492 <!-- coordinates (50,-86,0) num11 -->587 <!-- coordinates (50,-86,0) element 11 --> 493 588 494 589 <StaticEntity name ="part11" collisionType=static position ="0,-103.2,60" lookat="0,0,0" yaw="0" roll="-90"> … … 525 620 </StaticEntity> 526 621 527 <!-- coordinates (86,-50,0) num12 -->622 <!-- coordinates (86,-50,0) element 12 --> 528 623 529 624 <StaticEntity name ="part12" collisionType=static position ="0,-60,103.2" lookat="0,0,0" yaw="0" roll="-90"> … … 546 641 547 642 548 549 643 550 644
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