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Ignore:
Timestamp:
Dec 5, 2016, 6:01:02 PM (8 years ago)
Author:
patricwi
Message:

bug when ending or restarting a game with non-empty inventory and size and address of pickups still has to be specified so that the item corresponds to the right pickup symbol

File:
1 edited

Legend:

Unmodified
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  • code/branches/HUD_HS16/src/orxonox/interfaces/Pickupable.h

    r11071 r11323  
    9696
    9797            /**
     98            @brief Check whether the Pickupable is in the process of being destroyed.
     99            @return Returns true if so.
     100            */
     101            inline bool isBeingDestroyed(void)
     102                { return this->beingDestroyed_; }
     103               
     104            /**
    98105            @brief Returns whether the Pickupable is currently picked up.
    99106            @return Returns true if the Pickupable is currently picked up, false if not.
     
    155162
    156163            /**
    157             @brief Check whether the Pickupable is in the process of being destroyed.
    158             @return Returns true if so.
    159             */
    160             inline bool isBeingDestroyed(void)
    161                 { return this->beingDestroyed_; }
    162 
    163             /**
    164164            @brief Facilitates the creation of a PickupSpawner upon dropping of the Pickupable.
    165165                   This method must be implemented by any class directly inheriting from Pickupable.
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