Changeset 11388 for code/branches
- Timestamp:
- Mar 30, 2017, 4:02:20 PM (8 years ago)
- Location:
- code/branches/Boss_FS17/data/levels
- Files:
-
- 3 added
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Boss_FS17/data/levels/Endurancefinal.oxw
r11380 r11388 38 38 </ModularSpaceShip> 39 39 40 <StaticEntity position="0, 0,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >40 <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > 41 41 <attached> 42 42 <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" /> -
code/branches/Boss_FS17/data/levels/FinalBossFS17.oxw
r11380 r11388 14 14 15 15 <?lua 16 include("templates/spaceshipEscort.oxt") 17 include("templates/endurancetest_template.oxt") 16 include("templates/Bossspawnship.oxt") 17 include("templates/Bossship.oxt") 18 18 19 ?> 19 20 … … 37 38 <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="1000" maxhealth="1000" initialhealth="1000" scale3D="1,1,1"> 38 39 <templates> 39 <Template link= endurance/>40 <Template link= bossship /> 40 41 </templates> 41 42 </ModularSpaceShip> … … 44 45 <MovableEntity position="0,0,0" rotationrate="45" rotationaxis="0,0,1"> 45 46 <attached> 46 <Model position="0,0,0" mesh=" cube.mesh" scale3D="2,2,20" />47 <Model position="0,0,0" mesh="IceStar.mesh" scale3D="100,100,100" /> 47 48 <MovableEntity position="0,0,0" rotationrate="180" rotationaxis="0,1,0"> 48 49 <attached> … … 52 53 </attached> 53 54 </MovableEntity> 55 56 <MovableEntity position="0,0,0" rotationrate="45" rotationaxis="0,1,0"> 57 <attached> 58 <Model position="0,0,0" mesh="IceStar.mesh" scale3D="100,100,100" /> 59 <MovableEntity position="0,0,0" rotationrate="180" rotationaxis="0,1,0"> 60 <attached> 61 <Model position="0,0,0" mesh="sphere.mesh" scale3D="1,1,10" /> 62 </attached> 63 </MovableEntity> 64 </attached> 65 </MovableEntity> 66 <!-- 67 <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > 68 <attached> 69 <Model position="0,0,0" mesh="IceStar.mesh" scale3D="10000,10000,1000" /> 70 </attached> 71 <collisionShapes> 72 <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" /> 73 </collisionShapes> 74 </StaticEntity> 75 --> 54 76 55 77 -
code/branches/Boss_FS17/data/levels/emptyLevel.oxw
r11380 r11388 29 29 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 30 30 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 31 <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > 32 <attached> 33 <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" /> 34 </attached> 35 <collisionShapes> 36 <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" /> 37 </collisionShapes> 38 </StaticEntity> 31 39 32 40 33 -
code/branches/Boss_FS17/data/levels/includes/weaponSettingsEscort.oxi
r11052 r11388 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> 16 <!--<HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> --> 17 <IceGun mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> 17 18 </Weapon> 18 19 <Weapon>
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