Changeset 11397 for code/branches/SuperOrxoBros_FS17
- Timestamp:
- Apr 12, 2017, 10:43:26 AM (8 years ago)
- File:
-
- 1 edited
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code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
r11396 r11397 1 1 <LevelInfo 2 3 4 5 6 2 name = "SOOOOOOOOOOOB" 3 description = "Jump as high as you can. Use the mouse to guide the jumper." 4 tags = "minigame" 5 screenshot = "jump.png" 6 /> 7 7 8 9 10 11 12 13 8 <?lua 9 include("HUDTemplates3.oxo") 10 include("jumpHUD.oxo") 11 include("stats.oxo") 12 include("templates/lodInformation.oxt") 13 ?> 14 14 15 16 17 18 19 20 21 </Template>15 <Template name=sobfigurecameras defaults=0> 16 <SOBFigure> 17 <camerapositions> 18 <CameraPosition position="0,-150,30" absolute=true mouselook=false drag=false direction="0,1,0"/> 19 </camerapositions> 20 </SOBFigure> 21 </Template> 22 22 23 23 … … 25 25 26 26 27 <Template name=sobFigureTemplate>28 29 30 31 27 <Template name=sobFigureTemplate> 28 <SOBFigure camerapositiontemplate=sobfigurecameras collisionType="dynamic" position="0,0,30"> 29 <attached> 30 <Model mesh="Orxo.mesh" scale=2.5 pitch=0 roll=90 yaw=90/> 31 </attached> 32 32 33 34 35 <!-- <SphereCollisionShape yaw="20" pitch="20" roll="20" radius="10" position="0,0,10" /> -->36 33 <collisionShapes> 34 <BoxCollisionShape position="-2,0,2" halfExtents="3,1,10" /> 35 <!-- <SphereCollisionShape yaw="20" pitch="20" roll="20" radius="10" position="0,0,10" /> --> 36 </collisionShapes> 37 37 38 38 39 40 </Template>39 </SOBFigure> 40 </Template> 41 41 42 <Level43 44 45 42 <Level 43 plugins = "superorxobros" 44 gametype = "SOB" 45 >- 46 46 47 47 48 49 50 </templates>51 <?lua include("includes/notifications.oxi") ?>48 <templates> 49 <Template link=lodtemplate_default /> 50 </templates> 51 <?lua include("includes/notifications.oxi") ?> 52 52 53 <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true"/>53 <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true"/> 54 54 55 55 56 <Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic">57 58 56 <Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic"> 57 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 58 <SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" /> 59 59 60 60 … … 64 64 65 65 66 <MovableEntity>67 68 69 70 71 66 <MovableEntity > 67 <attached> 68 <SOBCenterpoint name=jumpcenter cameraOffset="10" figureTemplate=sobFigureTemplate> 69 <attached> 70 </attached> 71 </SOBCenterpoint> 72 72 73 74 73 </attached> 74 </MovableEntity> 75 75 76 76 … … 78 78 79 79 80 <?lua 81 for i = 0, 100, 1 82 do 83 j = math.random() 84 ?> 85 86 <SOBItem position="<?lua print(i*10) ?>,0,-20" collisionType="static"> 87 <attached> 88 <Model mesh="MarioCube.mesh" scale="10" /> 89 </attached> 90 91 </SOBItem> 92 93 <?lua 94 end 95 ?> 96 97 <StaticEntity collisionType="static"> 98 <collisionShapes> 99 <BoxCollisionShape position="500,0,-20" halfExtents="500,5,5" /> 100 </collisionShapes> 101 </StaticEntity> 80 <!-- <?lua 81 for i = 0, 100, 1 82 do 83 j = math.random() 84 ?> 85 86 <SOBItem position="<?lua print(i*10) ?>,0,-20" collisionType="static"> 87 <attached> 88 <Model mesh="MarioCube.mesh" scale="10" /> 89 </attached> 90 91 </SOBItem> 92 93 <?lua 94 end 95 ?> 96 --> 102 97 103 98 104 </Scene> 105 </Level> 99 //neu 100 //neu Models eingefuegt 101 102 103 //erster Boden 104 <Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/> 105 <Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/> 106 <Model mesh="Cube2.12.mesh" position="240,0,-30" scale=10 Pitch=90/> 107 <Model mesh="Cube2.6.mesh" position="360,0,-30" scale=10 Pitch=90/> 108 109 //Luft1 110 <Model mesh="Cube1.1.mesh" position="320,0,-80" scale=20/> 111 <Model mesh="Cube1.1.mesh" position="360,0,-80" scale=20/> 112 <Model mesh="Cube1.1.mesh" position="400,0,-80" scale=20/> 113 114 //Boden2 115 <Model mesh="Cube2.12.mesh" position="880,0,-30" scale=10 Pitch=90/> 116 <Model mesh="Cube2.2.mesh" position="1120,0,-30" scale=10 Pitch=90/> 117 118 //Luft2 119 <Model mesh="Cube1.1.mesh" position="1000,0,-80" scale=20/> 120 <Model mesh="Cube1.1.mesh" position="1040,0,-80" scale=20/> 121 <Model mesh="Cube1.6.mesh" position="1060,0,-160" scale=20/> 122 <Model mesh="Cube1.1.mesh" position="1180,0,-160" scale=20/> 123 <Model mesh="Cube1.1.mesh" position="1200,0,-160" scale=20/> 124 125 //Luft3 126 <Model mesh="Cube1.3.mesh" position="1280,0,-160" scale=20/> 127 <Model mesh="Cube1.1.mesh" position="1340,0,-80" scale=20/> 128 //10er Block 1340??? 129 <Model mesh="Cube1.1.mesh" position="1440,0,-80" scale=20/> 130 //Stern 1460 131 // ? bei 1560 132 // ? bei 1600 133 // Whats that?? 1600 u -160 134 // ? bei 1660 135 <Model mesh="Cube1.1.mesh" position="1780,0,-80" scale=20/> 136 <Model mesh="Cube1.3.mesh" position="1840,0,-160" scale=20/> 137 <Model mesh="Cube1.1.mesh" position="1980,0,-160" scale=20/> 138 <Model mesh="Cube1.1.mesh" position="2040,0,-160" scale=20/> 139 <Model mesh="Cube1.1.mesh" position="2000,0,-80" scale=20/> 140 <Model mesh="Cube1.1.mesh" position="2020,0,-80" scale=20/> 141 //Dreieckklein 2100 142 //Dreieckklein 2220 143 //Dreickklein+1 2380 144 145 146 147 148 //Boden3 149 <Model mesh="Cube2.12.mesh" position="1240,0,-20" scale=20 Pitch=90/> 150 <Model mesh="Cube2.12.mesh" position="1480,0,-20" scale=20 Pitch=90/> 151 <Model mesh="Cube2.12.mesh" position="1720,0,0" scale=20 Pitch=90/> 152 <Model mesh="Cube2.12.mesh" position="1960,0,0" scale=20 Pitch=90/> 153 154 <Model mesh="Cube2.12.mesh" position="2200,0,0" scale=20 Pitch=90/> 155 <Model mesh="Cube2.12.mesh" position="2440,0,0" scale=20 Pitch=90/> 156 157 <Model mesh="Cube2.2.mesh" position="2680,0,0" scale=20 Pitch=90/> 158 <Model mesh="Cube2.2.mesh" position="2720,0,0" scale=20 Pitch=90/> 159 160 //Luft4 161 //Dreickklein 2800 162 163 //Boden4 164 <Model mesh="Cube2.12.mesh" position="2800,0,0" scale=20 Pitch=90/> 165 <Model mesh="Cube2.12.mesh" position="3040,0,0" scale=20 Pitch=90/> 166 <Model mesh="Cube2.12.mesh" position="3280,0,0" scale=20 Pitch=90/> 167 <Model mesh="Cube2.12.mesh" position="3520,0,0" scale=20 Pitch=90/> 168 <Model mesh="Cube2.12.mesh" position="3760,0,0" scale=20 Pitch=90/> 169 170 171 172 173 174 175 <StaticEntity collisionType="static"> 176 <collisionShapes> 177 <BoxCollisionShape position="500,0,-20" halfExtents="500,5,5" /> 178 </collisionShapes> 179 </StaticEntity> 180 181 182 </Scene> 183 </Level>
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