- Timestamp:
- Apr 26, 2017, 11:07:48 AM (8 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
r11402 r11403 116 116 <!-- BLOCK 1 in der LUFT - alle analog wie diesen :) --> 117 117 <!-- Sobald ein QBlock von unten gehittet wird, wechselt die Visibility von allen attached Models. Hier wuerde also Cube1.1 invisible und Cube2.12 visible. Die Collisionshape wird ja sowieso beibehalten. --> 118 <SOBQBlock collisionType="static"> 118 <SOBQBlock collisionType="static"> <!-- 1 --> 119 119 <attached> 120 120 <Model mesh="Cube1.1.mesh" position="120,0,20" scale=10/> 121 <Model mesh="Cube2.12.mesh" position="120,0,20" scale=10 visible="false"/> 122 </attached> 123 <collisionShapes> 124 <BoxCollisionShape position="120,0,20" halfExtents="5,5,5" /><!-- 1 --> 125 </collisionShapes> 126 </SOBQBlock> 127 128 129 130 <SOBMushroom collisionType="dynamic" speed=30> 121 <Model mesh="Cube1.1.mesh" position="120,0,30" scale=10 visible="false"/> 122 </attached> 123 <collisionShapes> 124 <BoxCollisionShape position="120,0,20" halfExtents="5,5,5" /> 125 </collisionShapes> 126 </SOBQBlock> 127 128 129 <Model mesh="Cube1.1.mesh" position="160,0,20" scale=10 /> <!-- 2 --> 130 131 <SOBQBlock collisionType="static"><!--ITEM--> 132 <attached> 133 <Model mesh="Cube1.1.mesh" position="170,0,20" scale=10/> <!-- 3 --> 134 <Model mesh="Cube1.1.mesh" position="170,0,30" scale=10 visible="false"/> 135 </attached> 136 <collisionShapes> 137 <BoxCollisionShape position="170,0,20" halfExtents="5,5,5" /><!-- 3 --> 138 </collisionShapes> 139 </SOBQBlock> 140 141 <SOBMushroom collisionType="dynamic" speed=30> 131 142 <attached> 132 143 <Model mesh="Cube1.1.mesh" position="0,0,20" scale=10/> … … 139 150 140 151 141 142 143 <!-- <Model mesh="Cube1.1.mesh" position="120,0,20" scale=10/><!-- ? Block --> <!-- 1 -->144 <Model mesh="Cube1.1.mesh" position="160,0,20" scale=10 /> <!-- 2 -->145 <Model mesh="Cube1.1.mesh" position="170,0,20" scale=10 /><!-- Item Block --> <!-- 3 -->146 152 <Model mesh="Cube1.1.mesh" position="180,0,20" scale=10/> <!-- 4 --> 147 <Model mesh="Cube1.1.mesh" position="180,0,60" scale=10 /><!-- ? Block --> <!-- 5 -->148 <Model mesh="Cube1.1.mesh" position="190,0,20" scale=10/><!-- ? Block --> <!-- 6 -->149 153 <Model mesh="Cube1.1.mesh" position="200,0,20" scale=10/> <!-- 7 --> 150 154 151 <StaticEntity collisionType="static"> 152 <collisionShapes> 155 <SOBQBlock collisionType="static"><!-- ? Block --> 156 <attached> 157 <Model mesh="Cube1.1.mesh" position="180,0,60" scale=10/> <!-- 5 --> 158 <Model mesh="Cube1.1.mesh" position="180,0,70" scale=10 visible="false"/> 159 </attached> 160 <collisionShapes> 161 <BoxCollisionShape position="180,0,60" halfExtents="5,5,5" /> 162 </collisionShapes> 163 </SOBQBlock> 164 165 166 167 168 169 <SOBQBlock collisionType="static"><!-- ? Block --> 170 <attached> 171 <Model mesh="Cube1.1.mesh" position="190,0,20" scale=10/> <!-- 6 --> 172 <Model mesh="Cube1.1.mesh" position="190,0,30" scale=10 visible="false"/> 173 </attached> 174 <collisionShapes> 175 <BoxCollisionShape position="190,0,20" halfExtents="5,5,5" /> 176 </collisionShapes> 177 </SOBQBlock> 178 179 180 <StaticEntity collisionType="static"><!-- ? Block --> 181 <collisionShapes><!-- ?/S Block has his own collisionShape(1,3,5,6) --> 182 183 <BoxCollisionShape position="160,0,20" halfExtents="5,5,5" /><!-- 2 --> 184 <BoxCollisionShape position="180,0,20" halfExtents="5,5,5" /><!-- 4 --> 185 <BoxCollisionShape position="200,0,20" halfExtents="5,5,5" /><!-- 7 --> 153 186 <!--<BoxCollisionShape position="120,0,20" halfExtents="5,5,5" /><!-- 1 --> 154 <BoxCollisionShape position="160,0,20" halfExtents="5,5,5" /><!-- 2 --> 155 <BoxCollisionShape position="170,0,20" halfExtents="5,5,5" /><!-- 3 --> 156 <BoxCollisionShape position="180,0,20" halfExtents="5,5,5" /><!-- 4 --> 157 <BoxCollisionShape position="180,0,60" halfExtents="5,5,5" /><!-- 5 --> 158 <BoxCollisionShape position="190,0,20" halfExtents="5,5,5" /><!-- 6 --> 159 <BoxCollisionShape position="200,0,20" halfExtents="5,5,5" /><!-- 7 --> 187 <!--<BoxCollisionShape position="170,0,20" halfExtents="5,5,5" /><!-- 3 --> 188 <!--<BoxCollisionShape position="180,0,60" halfExtents="5,5,5" /><!-- 5 --> 189 <!--<BoxCollisionShape position="190,0,20" halfExtents="5,5,5" /><!-- 6 --> 160 190 161 191 … … 182 212 //Luft2 183 213 <Model mesh="Cube1.1.mesh" position="500,0,20" scale=10/> 184 <Model mesh="Cube1.1.mesh" position="510,0,20" scale=10/><!-- Item Block --> 214 <SOBQBlock collisionType="static"><!--ITEM--> 215 <attached> 216 <Model mesh="Cube1.1.mesh" position="510,0,20" scale=10/> 217 <Model mesh="Cube1.1.mesh" position="510,0,30" scale=10 visible="false"/> 218 </attached> 219 <collisionShapes> 220 <BoxCollisionShape position="510,0,20" halfExtents="5,5,5" /> 221 </collisionShapes> 222 </SOBQBlock> 185 223 <Model mesh="Cube1.1.mesh" position="520,0,20" scale=10/> 186 224 <Model mesh="Cube1.6.mesh" position="530,0,60" scale=10/> … … 191 229 <collisionShapes> 192 230 <BoxCollisionShape position="500,0,20" halfExtents="5,5,5" /> 193 < BoxCollisionShape position="510,0,20" halfExtents="5,5,5" />231 <!--<BoxCollisionShape position="510,0,20" halfExtents="5,5,5" />--> 194 232 <BoxCollisionShape position="520,0,20" halfExtents="5,5,5" /> 195 233 <BoxCollisionShape position="570,0,60" halfExtents="40,5,5" /> … … 204 242 //Luft3 205 243 <Model mesh="Cube1.3.mesh" position="640,0,60" scale=10/> <!-- 1 --> 206 <Model mesh="Cube1.1.mesh" position="670,0,20" scale=10/><!-- 10er Block --> <!-- 2 -->207 <Model mesh="Cube1.1.mesh" position="670,0,60" scale=10/><!-- ? Block --> <!-- 3 -->208 209 244 <Model mesh="Cube1.1.mesh" position="720,0,20" scale=10/> <!-- 4 --> 210 <Model mesh="Cube1.1.mesh" position="730,0,20" scale=10/><!-- Stern Block --> <!-- 5 -->211 <Model mesh="Cube1.1.mesh" position="780,0,20" scale=10/><!-- ? Block --> <!-- 6 -->212 <Model mesh="Cube1.1.mesh" position="800,0,20" scale=10/><!-- ? Block --> <!-- 7 -->213 <Model mesh="Cube1.1.mesh" position="800,0,60" scale=10/><!-- Item Block --> <!-- 8 -->214 <Model mesh="Cube1.1.mesh" position="820,0,20" scale=10/><!-- ? Block --> <!-- 9 -->215 216 245 <Model mesh="Cube1.1.mesh" position="890,0,20" scale=10/> <!-- 10 --> 217 246 <Model mesh="Cube1.3.mesh" position="920,0,60" scale=10/> <!-- 11 --> 218 247 <Model mesh="Cube1.1.mesh" position="990,0,60" scale=10/> <!-- 12 --> 219 248 <Model mesh="Cube1.1.mesh" position="1020,0,60" scale=10/> <!-- 13 --> 220 <Model mesh="Cube1.1.mesh" position="1000,0,20" scale=10/> <!-- 14 --> 249 <Model mesh="Cube1.1.mesh" position="1000,0,20" scale=10/> <!-- 14 --> <!-- only one Collision for 1000 and 1010 --> 221 250 <Model mesh="Cube1.1.mesh" position="1010,0,20" scale=10/> <!-- 14 --> 222 <Model mesh="Cube1.1.mesh" position="1000,0,60" scale=10/><!-- ? Block --> <!-- 15 --> 223 <Model mesh="Cube1.1.mesh" position="1010,0,60" scale=10/><!-- ? Block --> <!-- 16 --> 224 <Model mesh="Dreieck+1.mesh" position="1220,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> 225 <Model mesh="Dreieck.mesh" position="1080,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> 226 <Model mesh="Dreieck.mesh" position="1110,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> 227 228 //Dreieckklein 1050 229 //Dreieckklein 1110 230 //Dreickklein+1 1190 251 252 253 254 255 <SOBQBlock collisionType="static"> <!-- 10er Block --> <!-- 2 --> 256 <attached> 257 <Model mesh="Cube1.1.mesh" position="670,0,20" scale=10/> 258 <Model mesh="Cube1.1.mesh" position="670,0,30" scale=10 visible="false"/> 259 </attached> 260 <collisionShapes> 261 <BoxCollisionShape position="670,0,20" halfExtents="5,5,5" /> 262 </collisionShapes> 263 </SOBQBlock> 264 265 <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 3 --> 266 <attached> 267 <Model mesh="Cube1.1.mesh" position="670,0,60" scale=10/> 268 <Model mesh="Cube1.1.mesh" position="670,0,70" scale=10 visible="false"/> 269 </attached> 270 <collisionShapes> 271 <BoxCollisionShape position="670,0,60" halfExtents="5,5,5" /> 272 </collisionShapes> 273 </SOBQBlock> 274 275 <SOBQBlock collisionType="static"> <!-- Stern Block --> <!-- 5 --> 276 <attached> 277 <Model mesh="Cube1.1.mesh" position="730,0,20" scale=10/> 278 <Model mesh="Cube1.1.mesh" position="730,0,30" scale=10 visible="false"/> 279 </attached> 280 <collisionShapes> 281 <BoxCollisionShape position="730,0,20" halfExtents="5,5,5" /> 282 </collisionShapes> 283 </SOBQBlock> 284 <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 6 --> 285 <attached> 286 <Model mesh="Cube1.1.mesh" position="780,0,20" scale=10/> 287 <Model mesh="Cube1.1.mesh" position="780,0,30" scale=10 visible="false"/> 288 </attached> 289 <collisionShapes> 290 <BoxCollisionShape position="780,0,20" halfExtents="5,5,5" /> 291 </collisionShapes> 292 </SOBQBlock> 293 <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 7 --> 294 <attached> 295 <Model mesh="Cube1.1.mesh" position="800,0,20" scale=10/> 296 <Model mesh="Cube1.1.mesh" position="800,0,30" scale=10 visible="false"/> 297 </attached> 298 <collisionShapes> 299 <BoxCollisionShape position="800,0,20" halfExtents="5,5,5" /> 300 </collisionShapes> 301 </SOBQBlock> 302 <SOBQBlock collisionType="static"> <!-- Item Block --> <!-- 8 --> 303 <attached> 304 <Model mesh="Cube1.1.mesh" position="800,0,60" scale=10/> 305 <Model mesh="Cube1.1.mesh" position="800,0,70" scale=10 visible="false"/> 306 </attached> 307 <collisionShapes> 308 <BoxCollisionShape position="800,0,60" halfExtents="5,5,5" /> 309 </collisionShapes> 310 </SOBQBlock> 311 <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 9 --> 312 <attached> 313 <Model mesh="Cube1.1.mesh" position="820,0,20" scale=10/> 314 <Model mesh="Cube1.1.mesh" position="820,0,30" scale=10 visible="false"/> 315 </attached> 316 <collisionShapes> 317 <BoxCollisionShape position="820,0,20" halfExtents="5,5,5" /> 318 </collisionShapes> 319 </SOBQBlock> 320 <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 15 --> 321 <attached> 322 <Model mesh="Cube1.1.mesh" position="1000,0,60" scale=10/> 323 <Model mesh="Cube1.1.mesh" position="1000,0,70" scale=10 visible="false"/> 324 </attached> 325 <collisionShapes> 326 <BoxCollisionShape position="1000,0,60" halfExtents="5,5,5" /> 327 </collisionShapes> 328 </SOBQBlock> 329 <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 16 --> 330 <attached> 331 <Model mesh="Cube1.1.mesh" position="1010,0,60" scale=10/> 332 <Model mesh="Cube1.1.mesh" position="1010,0,70" scale=10 visible="false"/> 333 </attached> 334 <collisionShapes> 335 <BoxCollisionShape position="1010,0,60" halfExtents="5,5,5" /> 336 </collisionShapes> 337 </SOBQBlock> 338 339 340 341 342 <Model mesh="Dreieck+1.mesh" position="1220,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- 17 --> <!--collisionshape??--> 343 <Model mesh="Dreieck.mesh" position="1080,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- 18 --> <!--collisionshape??--> 344 <Model mesh="Dreieck.mesh" position="1110,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- 19 --> <!--collisionshape??--> 345 346 231 347 232 348 … … 234 350 <collisionShapes> 235 351 <BoxCollisionShape position="645,0,60" halfExtents="15,5,5" /> <!-- 1 --> 236 <BoxCollisionShape position="670,0,20" halfExtents="5,5,5" /> <!-- 2 -->237 <BoxCollisionShape position="670,0,60" halfExtents="5,5,5" /> <!-- 3 -->238 352 239 353 <BoxCollisionShape position="720,0,20" halfExtents="5,5,5" /> <!-- 4 --> 240 <BoxCollisionShape position="730,0,20" halfExtents="5,5,5" /> <!-- 5 --> 241 <BoxCollisionShape position="780,0,20" halfExtents="5,5,5" /> <!-- 6 --> 242 <BoxCollisionShape position="800,0,20" halfExtents="5,5,5" /> <!-- 7 --> 243 <BoxCollisionShape position="800,0,60" halfExtents="5,5,5" /> <!-- 8 --> 244 <BoxCollisionShape position="820,0,20" halfExtents="5,5,5" /> <!-- 9 --> 354 245 355 246 356 <BoxCollisionShape position="890,0,20" halfExtents="5,5,5" /> <!-- 10 --> … … 249 359 <BoxCollisionShape position="1020,0,60" halfExtents="5,5,5" /> <!-- 13 --> 250 360 <BoxCollisionShape position="1005,0,20" halfExtents="10,5,5" /> <!-- 14 --> 251 <BoxCollisionShape position="1000,0,60" halfExtents="5,5,5" /> <!-- 15 --> 252 <BoxCollisionShape position="1010,0,60" halfExtents="5,5,5" /> <!-- 16 --> 361 362 363 <BoxCollisionShape position="1210,0,-10" halfExtents="25,5,5" /> <!-- 17 --> 364 <BoxCollisionShape position="1065,0,-10" halfExtents="20,5,5" /> <!-- 18 --> 365 <!--<BoxCollisionShape position="1105,0,-10" halfExtents="15,5,5" /> --> <!-- 19 --> 366 253 367 254 368
Note: See TracChangeset
for help on using the changeset viewer.