Changeset 11405 for code/branches/SuperOrxoBros_FS17/data/levels
- Timestamp:
- Apr 27, 2017, 3:08:16 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
r11404 r11405 11 11 include("stats.oxo") 12 12 include("templates/lodInformation.oxt") 13 include("overlays/SOBHUD.oxo") 13 14 ?> 15 16 17 <Template name=mushroom defaults=0> 18 <SOBMushroom collisionType="dynamic" speed=30> 19 <attached> 20 <Model mesh="QCube.mesh" position="0,0,20" scale=10/> 21 </attached> 22 <collisionShapes> 23 <BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /><!-- 1 --> 24 </collisionShapes> 25 </SOBMushroom> 26 </Template> 27 28 14 29 15 30 <Template name=sobfigurecameras defaults=0> … … 118 133 119 134 120 <!-- BLOCK 1 in der LUFT - alle analog wie diesen :) -->121 <!-- Sobald ein QBlock von unten gehittet wird, wechselt die Visibility von allen attached Models. Hier wuerde also Cube1.1 invisible und Cube2.12 visible. Die Collisionshape wird ja sowieso beibehalten. -->122 <SOBQBlock collisionType="static" > <!-- 1 -->123 <attached> 124 <Model mesh="QCube.mesh" position="120,0,20"scale=10/>125 <Model mesh="Cube1.1.mesh" position=" 120,0,30" scale=10 visible="false"/>126 </attached> 127 <collisionShapes> 128 <BoxCollisionShape position=" 120,0,20" halfExtents="5,5,5" />135 <!-- BLOCK 1 in der LUFT - alle analog wie diesen :) --> 136 <!-- Sobald ein QBlock von unten gehittet wird, wechselt die Visibility von allen attached Models. Hier wuerde also Cube1.1 invisible und Cube2.12 visible. Die Collisionshape wird ja sowieso beibehalten. --> 137 <SOBQBlock collisionType="static" type="Mushroom" position="120,0,20"> <!-- 1 --> 138 <attached> 139 <Model mesh="QCube.mesh" scale=10/> 140 <Model mesh="Cube1.1.mesh" position="0,0,10" scale=10 visible="false"/> 141 </attached> 142 <collisionShapes> 143 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 129 144 </collisionShapes> 130 145 </SOBQBlock> … … 143 158 </SOBQBlock> 144 159 145 <SOBMushroom collisionType="dynamic" speed=30>160 <SOBMushroom collisionType="dynamic" speed=30> 146 161 <attached> 147 162 <Model mesh="QCube.mesh" position="0,0,20" scale=10/> … … 167 182 </SOBQBlock> 168 183 169 170 171 172 173 184 185 186 187 188 <SOBQBlock collisionType="static"><!-- ? Block --> 174 189 <attached> 175 190 <Model mesh="QCube.mesh" position="190,0,20" scale=10/> <!-- 6 --> … … 256 271 257 272 258 273 259 274 <SOBQBlock collisionType="static"> <!-- 10er Block --> <!-- 2 --> 260 275 <attached> … … 356 371 357 372 <BoxCollisionShape position="720,0,20" halfExtents="5,5,5" /> <!-- 4 --> 358 373 359 374 360 375 <BoxCollisionShape position="890,0,20" halfExtents="5,5,5" /> <!-- 10 -->
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