Changeset 11409 for code/branches/SuperOrxoBros_FS17
- Timestamp:
- Apr 28, 2017, 4:09:26 PM (8 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
r11405 r11409 18 18 <SOBMushroom collisionType="dynamic" speed=30> 19 19 <attached> 20 <Model mesh=" QCube.mesh" position="0,0,20" scale=10/>20 <Model mesh="Pilz.mesh" position="0,0,21" scale=3 pitch=90/> 21 21 </attached> 22 22 <collisionShapes> … … 118 118 119 119 120 <Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/> 121 <Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/> 122 <Model mesh="Cube2.12.mesh" position="240,0,-30" scale=10 Pitch=90/> 123 <Model mesh="Cube2.6.mesh" position="360,0,-30" scale=10 Pitch=90/> 124 125 <StaticEntity collisionType="static"> 126 <collisionShapes> 127 <BoxCollisionShape position="205,0,-20" halfExtents="210,5,5" /> 120 <Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/> <!-- B1.1 --> 121 <Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/> <!-- B1.2--> 122 <Model mesh="Cube2.12.mesh" position="240,0,-30" scale=10 Pitch=90/> <!-- B1.3 --> 123 <Model mesh="Cube2.12.mesh" position="360,0,-30" scale=10 Pitch=90/> <!-- B1.4 --> 124 <Model mesh="Cube2.12.mesh" position="480,0,-30" scale=10 Pitch=90/> <!-- B1.5 --> 125 <Model mesh="Cube2.6.mesh" position="600,0,-30" scale=10 Pitch=90/> <!-- B1.6 --> 126 <Model mesh="Cube2.3.mesh" position="660,0,-30" scale=10 Pitch=90/> <!-- B1.7 --> 127 128 129 <StaticEntity collisionType="static"> 130 <collisionShapes> 131 <BoxCollisionShape position="340,0,-20" halfExtents="345,5,5" /> 128 132 </collisionShapes> 129 133 </StaticEntity> … … 135 139 <!-- BLOCK 1 in der LUFT - alle analog wie diesen :) --> 136 140 <!-- Sobald ein QBlock von unten gehittet wird, wechselt die Visibility von allen attached Models. Hier wuerde also Cube1.1 invisible und Cube2.12 visible. Die Collisionshape wird ja sowieso beibehalten. --> 137 <SOBQBlock collisionType="static" type="Mushroom" position="120,0,20"> <!-- 1 --> 138 <attached> 139 <Model mesh="QCube.mesh" scale=10/> 140 <Model mesh="Cube1.1.mesh" position="0,0,10" scale=10 visible="false"/> 141 </attached> 142 <collisionShapes> 143 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 144 </collisionShapes> 145 </SOBQBlock> 146 147 148 <Model mesh="Cube1.1.mesh" position="160,0,20" scale=10 /> <!-- 2 --> 149 150 <SOBQBlock collisionType="static"><!--ITEM--> 151 <attached> 152 <Model mesh="QCube.mesh" position="170,0,20" scale=10/> <!-- 3 --> 153 <Model mesh="Cube1.1.mesh" position="170,0,30" scale=10 visible="false"/> 154 </attached> 155 <collisionShapes> 156 <BoxCollisionShape position="170,0,20" halfExtents="5,5,5" /><!-- 3 --> 157 </collisionShapes> 158 </SOBQBlock> 141 <SOBQBlock collisionType="static" type="Mushroom" position="170,0,20"> <!-- L1.1 pitch=90--> 142 <attached> 143 <Model mesh="QCube.mesh" scale=10 pitch=90 /> 144 </attached> 145 <collisionShapes> 146 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 147 </collisionShapes> 148 </SOBQBlock> 149 150 <SOBQBlock collisionType="static" type="Mushroom" position="230,0,60" > 151 <attached> 152 <Model mesh="QCube.mesh" scale=10 pitch=90/> <!-- L1.2 --> 153 154 </attached> 155 <collisionShapes> 156 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 157 </collisionShapes> 158 </SOBQBlock> 159 160 <Model mesh="Cube1.1.mesh" position="210,0,20" scale=10 /> <!-- L1.3 --> 161 162 163 <SOBQBlock collisionType="static" type="Mushroom" position="220,0,20"><!--ITEM--> 164 <attached> 165 <Model mesh="QCube.mesh" scale=10 pitch=90/> <!-- L1.4 --> 166 167 </attached> 168 <collisionShapes> 169 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /><!-- 3 --> 170 </collisionShapes> 171 </SOBQBlock> 172 173 <Model mesh="Cube1.1.mesh" position="230,0,20" scale=10/> <!-- L1.5 --> 174 175 <SOBQBlock collisionType="static" type="Mushroom" position="240,0,20"><!-- ? Block --> 176 <attached> 177 <Model mesh="QCube.mesh" scale=10 pitch=90/> <!-- L1.6 --> 178 179 </attached> 180 <collisionShapes> 181 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 182 </collisionShapes> 183 </SOBQBlock> 184 185 <Model mesh="Cube1.1.mesh" position="250,0,20" scale=10/> <!-- L1.7 --> 186 <!-- Rohre--> 187 <Model mesh="Rohr.mesh" position="295,5,-35" scale=10 pitch=90 /> <!-- L1.8 --> 188 <Model mesh="Rohr.mesh" position="395,5,-25" scale=10 pitch=90 /> <!-- L1.9 --> 189 <Model mesh="Rohr.mesh" position="475,5,-15" scale=10 pitch=90 /> <!-- L1.10 --> 190 <Model mesh="Rohr.mesh" position="585,5,-15" scale=10 pitch=90 /> <!-- L1.11 --> 191 192 <SOBQBlock collisionType="static" type="Mushroom" position="650,0,30"> 193 <attached> 194 <Model mesh="QCube.mesh" scale=10 pitch=90/> <!-- L1.12 --> 195 196 </attached> 197 <collisionShapes> 198 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /><!-- 3 --> 199 </collisionShapes> 200 </SOBQBlock> 201 202 203 204 205 159 206 160 207 <SOBMushroom collisionType="dynamic" speed=30> 161 208 <attached> 162 <Model mesh=" QCube.mesh" position="0,0,20" scale=10/>163 164 </attached> 165 <collisionShapes> 166 <BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /> <!-- 1-->209 <Model mesh="Pilz.mesh" position="0,0,21" scale=3 pitch=90/> 210 211 </attached> 212 <collisionShapes> 213 <BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /> <!-- ?????? --> 167 214 </collisionShapes> 168 215 </SOBMushroom> 169 216 170 171 <Model mesh="Cube1.1.mesh" position="180,0,20" scale=10/> <!-- 4 -->172 <Model mesh="Cube1.1.mesh" position="200,0,20" scale=10/> <!-- 7 -->173 174 <SOBQBlock collisionType="static"><!-- ? Block -->175 <attached>176 <Model mesh="QCube.mesh" position="180,0,60" scale=10/> <!-- 5 -->177 <Model mesh="Cube1.1.mesh" position="180,0,70" scale=10 visible="false"/>178 </attached>179 <collisionShapes>180 <BoxCollisionShape position="180,0,60" halfExtents="5,5,5" />181 </collisionShapes>182 </SOBQBlock>183 184 185 186 187 188 <SOBQBlock collisionType="static"><!-- ? Block -->189 <attached>190 <Model mesh="QCube.mesh" position="190,0,20" scale=10/> <!-- 6 -->191 <Model mesh="Cube1.1.mesh" position="190,0,30" scale=10 visible="false"/>192 </attached>193 <collisionShapes>194 <BoxCollisionShape position="190,0,20" halfExtents="5,5,5" />195 </collisionShapes>196 </SOBQBlock>197 217 198 218 … … 200 220 <collisionShapes><!-- ?/S Block has his own collisionShape(1,3,5,6) --> 201 221 202 <BoxCollisionShape position=" 160,0,20" halfExtents="5,5,5" /><!-- 2-->203 <BoxCollisionShape position=" 180,0,20" halfExtents="5,5,5" /><!-- 4-->204 <BoxCollisionShape position="2 00,0,20" halfExtents="5,5,5" /><!--7 -->205 <!--<BoxCollisionShape position="120,0,20" halfExtents="5,5,5" /><!-- 1 -->206 <!--<BoxCollisionShape position="170,0,20" halfExtents="5,5,5" /><!-- 3 --> 207 <!--<BoxCollisionShape position="180,0,60" halfExtents="5,5,5" /><!-- 5 --> 208 <!--<BoxCollisionShape position="190,0,20" halfExtents="5,5,5" /><!-- 6 -->209 210 211 </collisionShapes> 212 </StaticEntity> 222 <BoxCollisionShape position="210,0,20" halfExtents="5,5,5" /><!-- 1.3 --> 223 <BoxCollisionShape position="230,0,20" halfExtents="5,5,5" /><!-- 1.5 --> 224 <BoxCollisionShape position="250,0,20" halfExtents="5,5,5" /><!-- 1.7 --> 225 226 227 228 </collisionShapes> 229 </StaticEntity> 230 231 232 213 233 214 234 … … 216 236 217 237 //Boden2 218 <Model mesh="Cube2.12.mesh" position=" 440,0,-30" scale=10 Pitch=90/>219 <Model mesh="Cube2. 2.mesh" position="560,0,-30" scale=10 Pitch=90/>220 221 <StaticEntity collisionType="static"> 222 <collisionShapes> 223 <BoxCollisionShape position=" 505,0,-20" halfExtents="70,5,5" />238 <Model mesh="Cube2.12.mesh" position="710,0,-30" scale=10 Pitch=90/> <!-- B2.1 --> 239 <Model mesh="Cube2.3.mesh" position="830,0,-30" scale=10 Pitch=90/> <!-- B2.2 --> 240 241 <StaticEntity collisionType="static"> 242 <collisionShapes> 243 <BoxCollisionShape position="780,0,-20" halfExtents="75,5,5" /> 224 244 </collisionShapes> 225 245 </StaticEntity> … … 230 250 231 251 //Luft2 232 <Model mesh="Cube1.1.mesh" position="500,0,20" scale=10/> 233 <SOBQBlock collisionType="static"><!--ITEM--> 234 <attached> 235 <Model mesh="QCube.mesh" position="510,0,20" scale=10/> 236 <Model mesh="Cube1.1.mesh" position="510,0,30" scale=10 visible="false"/> 237 </attached> 238 <collisionShapes> 239 <BoxCollisionShape position="510,0,20" halfExtents="5,5,5" /> 240 </collisionShapes> 241 </SOBQBlock> 242 <Model mesh="Cube1.1.mesh" position="520,0,20" scale=10/> 243 <Model mesh="Cube1.6.mesh" position="530,0,60" scale=10/> 244 <Model mesh="Cube1.1.mesh" position="590,0,60" scale=10/> 245 <Model mesh="Cube1.1.mesh" position="600,0,60" scale=10/> 246 247 <StaticEntity collisionType="static"> 248 <collisionShapes> 249 <BoxCollisionShape position="500,0,20" halfExtents="5,5,5" /> 250 <!--<BoxCollisionShape position="510,0,20" halfExtents="5,5,5" />--> 251 <BoxCollisionShape position="520,0,20" halfExtents="5,5,5" /> 252 <BoxCollisionShape position="570,0,60" halfExtents="40,5,5" /> 252 <Model mesh="Cube1.1.mesh" position="770,0,20" scale=10/> <!-- L2.1 --> 253 254 <SOBQBlock collisionType="static" type="Mushroom" position="780,0,20"> <!-- L2.2 --> 255 <attached> 256 <Model mesh="QCube.mesh" scale=10 pitch=90/> 257 258 </attached> 259 <collisionShapes> 260 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 261 </collisionShapes> 262 </SOBQBlock> 263 264 <Model mesh="Cube1.1.mesh" position="790,0,20" scale=10/> <!-- L2.3 --> 265 <Model mesh="Cube1.6.mesh" position="800,0,60" scale=10/> <!-- L2.4 --> 266 <Model mesh="Cube1.1.mesh" position="860,0,60" scale=10/> <!-- L2.5 --> 267 <Model mesh="Cube1.1.mesh" position="870,0,60" scale=10/> <!-- L2.6 --> 268 269 <StaticEntity collisionType="static"> 270 <collisionShapes> 271 <BoxCollisionShape position="770,0,20" halfExtents="5,5,5" /> <!-- 2.1 --> 272 273 <BoxCollisionShape position="790,0,20" halfExtents="5,5,5" /> <!-- 2.3 --> 274 <BoxCollisionShape position="835,0,60" halfExtents="40,5,5" /> <!-- 2.4 to 2.6 --> 253 275 254 276 … … 260 282 261 283 //Luft3 262 <Model mesh="Cube1.3.mesh" position="640,0,60" scale=10/> <!-- 1 --> 263 <Model mesh="Cube1.1.mesh" position="720,0,20" scale=10/> <!-- 4 --> 264 <Model mesh="Cube1.1.mesh" position="890,0,20" scale=10/> <!-- 10 --> 265 <Model mesh="Cube1.3.mesh" position="920,0,60" scale=10/> <!-- 11 --> 266 <Model mesh="Cube1.1.mesh" position="990,0,60" scale=10/> <!-- 12 --> 267 <Model mesh="Cube1.1.mesh" position="1020,0,60" scale=10/> <!-- 13 --> 268 <Model mesh="Cube1.1.mesh" position="1000,0,20" scale=10/> <!-- 14 --> <!-- only one Collision for 1000 and 1010 --> 269 <Model mesh="Cube1.1.mesh" position="1010,0,20" scale=10/> <!-- 14 --> 270 271 272 273 274 <SOBQBlock collisionType="static"> <!-- 10er Block --> <!-- 2 --> 275 <attached> 276 <Model mesh="QCube.mesh" position="670,0,20" scale=10/> 277 <Model mesh="Cube1.1.mesh" position="670,0,30" scale=10 visible="false"/> 278 </attached> 279 <collisionShapes> 280 <BoxCollisionShape position="670,0,20" halfExtents="5,5,5" /> 281 </collisionShapes> 282 </SOBQBlock> 283 284 <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 3 --> 285 <attached> 286 <Model mesh="QCube.mesh" position="670,0,60" scale=10/> 287 <Model mesh="Cube1.1.mesh" position="670,0,70" scale=10 visible="false"/> 288 </attached> 289 <collisionShapes> 290 <BoxCollisionShape position="670,0,60" halfExtents="5,5,5" /> 291 </collisionShapes> 292 </SOBQBlock> 293 294 <SOBQBlock collisionType="static"> <!-- Stern Block --> <!-- 5 --> 295 <attached> 296 <Model mesh="QCube.mesh" position="730,0,20" scale=10/> 297 <Model mesh="Cube1.1.mesh" position="730,0,30" scale=10 visible="false"/> 298 </attached> 299 <collisionShapes> 300 <BoxCollisionShape position="730,0,20" halfExtents="5,5,5" /> 301 </collisionShapes> 302 </SOBQBlock> 303 <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 6 --> 304 <attached> 305 <Model mesh="QCube.mesh" position="780,0,20" scale=10/> 306 <Model mesh="Cube1.1.mesh" position="780,0,30" scale=10 visible="false"/> 307 </attached> 308 <collisionShapes> 309 <BoxCollisionShape position="780,0,20" halfExtents="5,5,5" /> 310 </collisionShapes> 311 </SOBQBlock> 312 <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 7 --> 313 <attached> 314 <Model mesh="QCube.mesh" position="800,0,20" scale=10/> 315 <Model mesh="Cube1.1.mesh" position="800,0,30" scale=10 visible="false"/> 316 </attached> 317 <collisionShapes> 318 <BoxCollisionShape position="800,0,20" halfExtents="5,5,5" /> 319 </collisionShapes> 320 </SOBQBlock> 321 <SOBQBlock collisionType="static"> <!-- Item Block --> <!-- 8 --> 322 <attached> 323 <Model mesh="QCube.mesh" position="800,0,60" scale=10/> 324 <Model mesh="Cube1.1.mesh" position="800,0,70" scale=10 visible="false"/> 325 </attached> 326 <collisionShapes> 327 <BoxCollisionShape position="800,0,60" halfExtents="5,5,5" /> 328 </collisionShapes> 329 </SOBQBlock> 330 <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 9 --> 331 <attached> 332 <Model mesh="QCube.mesh" position="820,0,20" scale=10/> 333 <Model mesh="Cube1.1.mesh" position="820,0,30" scale=10 visible="false"/> 334 </attached> 335 <collisionShapes> 336 <BoxCollisionShape position="820,0,20" halfExtents="5,5,5" /> 284 <Model mesh="Cube1.3.mesh" position="910,0,60" scale=10/> <!-- L3.1 --> 285 286 <SOBQBlock collisionType="static" type="Mushroom" position="940,0,60"> <!-- ? Block --> <!-- L3.2 --> 287 <attached> 288 <Model mesh="QCube.mesh" scale=10 pitch=90/> 289 </attached> 290 <collisionShapes> 291 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 292 </collisionShapes> 293 </SOBQBlock> 294 295 <SOBQBlock collisionType="static" type="Mushroom" position="940,0,20"> <!-- 10er Block --> <!-- L3.3 --> 296 <attached> 297 <Model mesh="QCube.mesh" scale=10 pitch=90/> 298 299 </attached> 300 <collisionShapes> 301 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 302 </collisionShapes> 303 </SOBQBlock> 304 305 <Model mesh="Cube1.1.mesh" position="1000,0,20" scale=10/> <!-- L3.4 --> 306 307 308 <SOBQBlock collisionType="static" type="Mushroom" position="1010,0,20"> <!-- Stern Block --> <!-- L3.5 --> 309 <attached> 310 <Model mesh="QCube.mesh" scale=10 pitch=90/> 311 </attached> 312 <collisionShapes> 313 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 314 </collisionShapes> 315 </SOBQBlock> 316 317 <SOBQBlock collisionType="static" type="Mushroom" position="1060,0,20"> <!-- ? Block --> <!-- L3.6 --> 318 <attached> 319 <Model mesh="QCube.mesh" scale=10 pitch=90/> 320 </attached> 321 <collisionShapes> 322 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 323 </collisionShapes> 324 </SOBQBlock> 325 326 327 <SOBQBlock collisionType="static" type="Mushroom" position="1090,0,60"> <!-- Item Block --> <!-- L3.7 --> 328 <attached> 329 <Model mesh="QCube.mesh" scale=10 pitch=90/> 330 </attached> 331 <collisionShapes> 332 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 333 </collisionShapes> 334 </SOBQBlock> 335 336 <SOBQBlock collisionType="static" type="Mushroom" position="1090,0,20"> <!-- ? Block --> <!-- L3.8 --> 337 <attached> 338 <Model mesh="QCube.mesh" scale=10 pitch=90/> 339 </attached> 340 <collisionShapes> 341 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 342 </collisionShapes> 343 </SOBQBlock> 344 345 <SOBQBlock collisionType="static" type="Mushroom" position="1120,0,20"> <!-- ? Block --> <!-- L3.9 --> 346 <attached> 347 <Model mesh="QCube.mesh" scale=10 pitch=90/> 348 </attached> 349 <collisionShapes> 350 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 337 351 </collisionShapes> 338 352 </SOBQBlock> 339 <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 15 --> 340 <attached> 341 <Model mesh="QCube.mesh" position="1000,0,60" scale=10/> 342 <Model mesh="Cube1.1.mesh" position="1000,0,70" scale=10 visible="false"/> 343 </attached> 344 <collisionShapes> 345 <BoxCollisionShape position="1000,0,60" halfExtents="5,5,5" /> 346 </collisionShapes> 347 </SOBQBlock> 348 <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 16 --> 349 <attached> 350 <Model mesh="QCube.mesh" position="1010,0,60" scale=10/> 351 <Model mesh="Cube1.1.mesh" position="1010,0,70" scale=10 visible="false"/> 352 </attached> 353 <collisionShapes> 354 <BoxCollisionShape position="1010,0,60" halfExtents="5,5,5" /> 355 </collisionShapes> 356 </SOBQBlock> 357 358 359 360 361 <Model mesh="Dreieck+1.mesh" position="1220,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- 17 --> <!--collisionshape??--> 362 <Model mesh="Dreieck.mesh" position="1080,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- 18 --> <!--collisionshape??--> 363 <Model mesh="Dreieck.mesh" position="1110,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- 19 --> <!--collisionshape??--> 364 365 366 367 368 <StaticEntity collisionType="static"> 369 <collisionShapes> 370 <BoxCollisionShape position="645,0,60" halfExtents="15,5,5" /> <!-- 1 --> 371 372 <BoxCollisionShape position="720,0,20" halfExtents="5,5,5" /> <!-- 4 --> 373 374 375 <BoxCollisionShape position="890,0,20" halfExtents="5,5,5" /> <!-- 10 --> 376 <BoxCollisionShape position="930,0,60" halfExtents="15,5,5" /> <!-- 11 --> 377 <BoxCollisionShape position="990,0,60" halfExtents="5,5,5" /> <!-- 12 --> 378 <BoxCollisionShape position="1020,0,60" halfExtents="5,5,5" /> <!-- 13 --> 379 <BoxCollisionShape position="1005,0,20" halfExtents="10,5,5" /> <!-- 14 --> 380 381 382 <BoxCollisionShape position="1210,0,-10" halfExtents="25,5,5" /> <!-- 17 --> 383 <BoxCollisionShape position="1215,0,0" halfExtents="20,5,5" /> 384 <BoxCollisionShape position="1220,0,10" halfExtents="15,5,5" /> 385 <BoxCollisionShape position="1225,0,20" halfExtents="10,5,5" /> 386 387 <BoxCollisionShape position="1065,0,-10" halfExtents="20,5,5" /> <!-- 18 --> 388 <BoxCollisionShape position="1070,0,0" halfExtents="15,5,5" /> 389 <BoxCollisionShape position="1075,0,10" halfExtents="10,5,5" /> 390 <BoxCollisionShape position="1080,0,20" halfExtents="5,5,5" /> 391 392 <BoxCollisionShape position="1125,0,-10" halfExtents="20,5,5" /> <!-- 19 --> 393 <BoxCollisionShape position="1120,0,0" halfExtents="15,5,5" /> 394 <BoxCollisionShape position="1115,0,10" halfExtents="10,5,5" /> 395 <BoxCollisionShape position="1110,0,20" halfExtents="5,5,5" /> 353 354 <Model mesh="Cube1.1.mesh" position="1180,0,20" scale=10/> <!-- L3.10 --> 355 356 <Model mesh="Cube1.3.mesh" position="1210,0,60" scale=10/> <!-- L3.11 --> 357 358 <Model mesh="Cube1.1.mesh" position="1280,0,60" scale=10/> <!-- L3.12 --> 359 360 <SOBQBlock collisionType="static" position="1290,0,60"> <!-- ? Block --> <!-- L3.13 --> 361 <attached> 362 <Model mesh="QCube.mesh" type="Mushroom" scale=10 pitch=90/> 363 </attached> 364 <collisionShapes> 365 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 366 </collisionShapes> 367 </SOBQBlock> 368 369 370 <SOBQBlock collisionType="static" position="1300,0,60"> <!-- ? Block --> <!-- L3.14 --> 371 <attached> 372 <Model mesh="QCube.mesh" type="Mushroom" scale=10 pitch=90/> 373 </attached> 374 <collisionShapes> 375 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 376 </collisionShapes> 377 </SOBQBlock> 378 379 <Model mesh="Cube1.1.mesh" position="1310,0,60" scale=10/> <!-- L3.15 --> 380 <Model mesh="Cube1.1.mesh" position="1290,0,20" scale=10/> <!-- L3.16 --> 381 <Model mesh="Cube1.1.mesh" position="1300,0,20" scale=10/> <!-- L3.17 --> 382 383 384 385 <Model mesh="Dreieck.mesh" position="1370,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- L3.18 --> 386 <Model mesh="Dreieck.mesh" position="1400,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- L3.19 --> 387 <Model mesh="Dreieck+1.mesh" position="1510,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- L3.20 --> 388 389 390 391 <StaticEntity collisionType="static"> 392 <collisionShapes> 393 <BoxCollisionShape position="920,0,60" halfExtents="15,5,5" /> <!-- 3.1 --> 394 395 <BoxCollisionShape position="1000,0,20" halfExtents="5,5,5" /> <!-- 3.4 --> 396 397 398 <BoxCollisionShape position="1180,0,20" halfExtents="5,5,5" /> <!-- 3.10 --> 399 <BoxCollisionShape position="1220,0,60" halfExtents="15,5,5" /> <!-- 3.11 --> 400 <BoxCollisionShape position="1280,0,60" halfExtents="5,5,5" /> <!-- 3.12 --> 401 <BoxCollisionShape position="1310,0,60" halfExtents="5,5,5" /> <!-- 3.15 --> 402 <BoxCollisionShape position="1300,0,20" halfExtents="10,5,5" /> <!-- 3.16 and 3.17--> 403 404 405 406 407 <BoxCollisionShape position="1355,0,-10" halfExtents="20,5,5" /> <!-- 3.18 .....1080--> 408 <BoxCollisionShape position="1360,0,0" halfExtents="15,5,5" /> 409 <BoxCollisionShape position="1365,0,10" halfExtents="10,5,5" /> 410 <BoxCollisionShape position="1370,0,20" halfExtents="5,5,5" /> 411 412 <BoxCollisionShape position="1415,0,-10" halfExtents="20,5,5" /> <!-- 3.19--> 413 <BoxCollisionShape position="1410,0,0" halfExtents="15,5,5" /> 414 <BoxCollisionShape position="1405,0,10" halfExtents="10,5,5" /> 415 <BoxCollisionShape position="1400,0,20" halfExtents="5,5,5" /> 416 417 <BoxCollisionShape position="1500,0,-10" halfExtents="25,5,5" /> <!-- 3.20 --> 418 <BoxCollisionShape position="1505,0,0" halfExtents="20,5,5" /> 419 <BoxCollisionShape position="1510,0,10" halfExtents="15,5,5" /> 420 <BoxCollisionShape position="1515,0,20" halfExtents="10,5,5" /> 396 421 397 422 … … 406 431 407 432 //Boden3 408 <Model mesh="Cube2.12.mesh" position="620,0,-30" scale=10 Pitch=90/> 409 <Model mesh="Cube2.12.mesh" position="740,0,-30" scale=10 Pitch=90/> 410 <Model mesh="Cube2.12.mesh" position="860,0,-30" scale=10 Pitch=90/> 411 <Model mesh="Cube2.12.mesh" position="980,0,-30" scale=10 Pitch=90/> 412 413 <Model mesh="Cube2.12.mesh" position="1100,0,-30" scale=10 Pitch=90/> 414 <Model mesh="Cube2.2.mesh" position="1220,0,-30" scale=10 Pitch=90/> 415 416 417 <StaticEntity collisionType="static"> 418 <collisionShapes> 419 <BoxCollisionShape position="925,0,-20" halfExtents="310,5,5" /> 420 </collisionShapes> 421 </StaticEntity> 433 <Model mesh="Cube2.12.mesh" position="890,0,-30" scale=10 Pitch=90/> 434 <Model mesh="Cube2.12.mesh" position="1010,0,-30" scale=10 Pitch=90/> 435 <Model mesh="Cube2.12.mesh" position="1130,0,-30" scale=10 Pitch=90/> 436 <Model mesh="Cube2.12.mesh" position="1250,0,-30" scale=10 Pitch=90/> 437 438 <Model mesh="Cube2.12.mesh" position="1370,0,-30" scale=10 Pitch=90/> 439 <Model mesh="Cube2.2.mesh" position="1490,0,-30" scale=10 Pitch=90/> 440 <Model mesh="Cube2.2.mesh" position="1510,0,-30" scale=10 Pitch=90/> 441 442 443 <StaticEntity collisionType="static"> 444 <collisionShapes> 445 <BoxCollisionShape position="1205,0,-20" halfExtents="320,5,5" /> 446 </collisionShapes> 447 </StaticEntity> 448 449 450 451 422 452 423 453 //Luft4 424 <Model mesh="Cube1.1.mesh" position="1400,0,20" scale=10/> 425 <Model mesh="Cube1.1.mesh" position="1410,0,20" scale=10/> 426 <Model mesh="Cube1.1.mesh" position="1420,0,20" scale=10/> <!-- ? Block --> 427 <Model mesh="Cube1.1.mesh" position="1430,0,20" scale=10/> 428 <Model mesh="Dreieck.mesh" position="1270,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- 20 --> 429 430 431 <StaticEntity collisionType="static"> 432 <collisionShapes> 433 <BoxCollisionShape position="1400,0,20" halfExtents="5,5,5" /> 434 <BoxCollisionShape position="1410,0,20" halfExtents="5,5,5" /> 435 <BoxCollisionShape position="1420,0,20" halfExtents="5,5,5" /> 436 <BoxCollisionShape position="1430,0,20" halfExtents="5,5,5" /> 437 438 <BoxCollisionShape position="1285,0,-10" halfExtents="20,5,5" /> <!-- 20 --> 439 <BoxCollisionShape position="1280,0,0" halfExtents="15,5,5" /> 440 <BoxCollisionShape position="1275,0,10" halfExtents="10,5,5" /> 441 <BoxCollisionShape position="1270,0,20" halfExtents="5,5,5" /> 454 <Model mesh="Dreieck.mesh" position="1560,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- L4.1 --> 455 456 <Model mesh="Rohr.mesh" position="1645,5,-35" scale=10 pitch=90 /> <!-- L4.2 --> 457 458 <Model mesh="Cube1.1.mesh" position="1690,0,20" scale=10/> <!-- L4.3 --> 459 <Model mesh="Cube1.1.mesh" position="1700,0,20" scale=10/> <!-- L4.4 --> 460 461 <SOBQBlock collisionType="static" type="Mushroom" position="1710,0,20"> <!-- L4.5 --> 462 <attached> 463 <Model mesh="QCube.mesh" scale=10 pitch=90/> 464 </attached> 465 <collisionShapes> 466 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 467 </collisionShapes> 468 </SOBQBlock> 469 470 <Model mesh="Cube1.1.mesh" position="1720,0,20" scale=10/> <!-- L4.6 --> 471 <Model mesh="Rohr.mesh" position="1805,5,-35" scale=10 pitch=90 /> <!-- L4.7 --> 472 473 474 475 <Model mesh="Schloss.mesh" position="2050,40,60" scale=12 pitch=90/> 476 <!--<Model mesh="Fahne.mesh" position="1900,0,20" scale=10 pitch=90/> 477 <Model mesh="Fahnenstange.mesh" position="1970,0,0" scale=10/> 478 <Model mesh="Fundament.mesh" position="1970,5,-10" scale=10 yaw=180/>--> 479 480 481 482 <StaticEntity collisionType="static"> 483 <collisionShapes> 484 485 <BoxCollisionShape position="1575,0,-10" halfExtents="20,5,5" /> <!-- 4.1--> 486 <BoxCollisionShape position="1570,0,0" halfExtents="15,5,5" /> 487 <BoxCollisionShape position="1565,0,10" halfExtents="10,5,5" /> 488 <BoxCollisionShape position="1560,0,20" halfExtents="5,5,5" /> 489 490 491 <BoxCollisionShape position="1690,0,20" halfExtents="5,5,5" /> <!-- 4.2 --> 492 <BoxCollisionShape position="1700,0,20" halfExtents="5,5,5" /> <!-- 4.3 --> 493 <BoxCollisionShape position="1720,0,20" halfExtents="5,5,5" /> <!-- 4.5 --> 494 495 496 442 497 443 498 … … 453 508 454 509 //Boden4 455 <Model mesh="Cube2.12.mesh" position="1 270,0,-30" scale=10 Pitch=90/>456 <Model mesh="Cube2.12.mesh" position="1 390,0,-30" scale=10 Pitch=90/>457 <Model mesh="Cube2.12.mesh" position="1 510,0,-30" scale=10 Pitch=90/>458 <Model mesh="Cube2.12.mesh" position="1 630,0,-30" scale=10 Pitch=90/>459 <Model mesh="Cube2.12.mesh" position=" 1750,0,-30" scale=10 Pitch=90/>460 461 <StaticEntity collisionType="static"> 462 <collisionShapes> 463 <BoxCollisionShape position="1 565,0,-20" halfExtents="300,5,5" />510 <Model mesh="Cube2.12.mesh" position="1560,0,-30" scale=10 Pitch=90/> 511 <Model mesh="Cube2.12.mesh" position="1680,0,-30" scale=10 Pitch=90/> 512 <Model mesh="Cube2.12.mesh" position="1800,0,-30" scale=10 Pitch=90/> 513 <Model mesh="Cube2.12.mesh" position="1920,0,-30" scale=10 Pitch=90/> 514 <Model mesh="Cube2.12.mesh" position="2040,0,-30" scale=10 Pitch=90/> 515 516 <StaticEntity collisionType="static"> 517 <collisionShapes> 518 <BoxCollisionShape position="1855,0,-20" halfExtents="300,5,5" /> 464 519 </collisionShapes> 465 520 </StaticEntity>
Note: See TracChangeset
for help on using the changeset viewer.