Changeset 11416 for code/branches/SuperOrxoBros_FS17/data/levels
- Timestamp:
- May 11, 2017, 3:18:27 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
r11414 r11416 26 26 </Template> 27 27 28 <Template name=coin defaults=0 > 29 <SOBCoin speed = 15 lifetime = 0.7> 30 <attached> 31 <Model mesh="Pilz.mesh" position="0,0,11" scale=3 pitch=90/> 32 </attached> 33 34 </SOBCoin> 35 </Template> 36 28 37 29 38 … … 72 81 <Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic"> 73 82 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 74 <SpawnPoint position=" 991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" />75 76 77 83 <SpawnPoint position="1984,-5,88 " orientation="0.534038, 0.563456, 0.212168, 0.593553" /> 84 85 <!-- 991.729, -110.11, 435.404 86 --> 78 87 79 88 … … 118 127 119 128 120 <SOBGumba collisionType="dynamic" speed=30> 129 130 <SOBGumba collisionType="dynamic" speed=30 position = "320,0,0"> 121 131 <attached> 122 132 <Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> … … 153 163 <!-- BLOCK 1 in der LUFT - alle analog wie diesen :) --> 154 164 <!-- Sobald ein QBlock von unten gehittet wird, wechselt die Visibility von allen attached Models. Hier wuerde also Cube1.1 invisible und Cube2.12 visible. Die Collisionshape wird ja sowieso beibehalten. --> 155 <SOBQBlock collisionType="static" type=" Mushroom" position="170,0,20" mass='-1'> <!-- L1.1 -->165 <SOBQBlock collisionType="static" type="Coin" position="170,0,20" mass='-1'> <!-- L1.1 --> 156 166 <attached> 157 167 <Model mesh="QCube.mesh" scale=10 pitch=90 /> … … 201 211 202 212 <Model mesh="Cube1.1.mesh" position="250,0,20" scale=10/> <!-- L1.7 --> 203 <!-- Rohre-->213 <!-- Rohre--> 204 214 <Model mesh="Rohr.mesh" position="295,5,-35" scale=10 pitch=90 /> <!-- L1.8 --> 205 215 <Model mesh="Rohr.mesh" position="395,5,-25" scale=10 pitch=90 /> <!-- L1.9 --> … … 244 254 <collisionShapes> 245 255 246 256 247 257 <BoxCollisionShape position="295,0,-4" halfExtents="12,5,12" /> <!-- 1.8 --> 248 258 <BoxCollisionShape position="395,0,1" halfExtents="12,5,17" /> <!-- 1.9 --> … … 523 533 524 534 525 526 527 528 529 535 536 <!-- FLAG --> 537 <SOBFlagstone points = 100 position="1990,0,10" collisionType="static"> 538 <collisionShapes> 539 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 540 </collisionShapes> 541 </SOBFlagstone> 542 <SOBFlagstone points = 200 position="1990,0,20" collisionType="static"> 543 <collisionShapes> 544 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 545 </collisionShapes> 546 </SOBFlagstone> 547 <SOBFlagstone points = 400 position="1990,0,30" collisionType="static"> 548 <collisionShapes> 549 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 550 </collisionShapes> 551 </SOBFlagstone> 552 <SOBFlagstone points = 800 position="1990,0,40" collisionType="static"> 553 <collisionShapes> 554 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 555 </collisionShapes> 556 </SOBFlagstone> 557 <SOBFlagstone points = 1600 position="1990,0,50" collisionType="static"> 558 <collisionShapes> 559 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 560 </collisionShapes> 561 </SOBFlagstone> 562 <SOBFlagstone points = 2200 position="1990,0,60" collisionType="static"> 563 <collisionShapes> 564 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 565 </collisionShapes> 566 </SOBFlagstone> 567 <SOBFlagstone points = 2700 position="1990,0,70" collisionType="static"> 568 <collisionShapes> 569 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 570 </collisionShapes> 571 </SOBFlagstone> 572 <SOBFlagstone points = 3400 position="1990,0,80" collisionType="static"> 573 <collisionShapes> 574 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 575 </collisionShapes> 576 </SOBFlagstone> 577 <SOBFlagstone points = 4000 position="1990,0,90" collisionType="static"> 578 <collisionShapes> 579 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 580 </collisionShapes> 581 </SOBFlagstone> 582 583 584 585 <SOBCastlestone position="2060,0,-10" collisionType="static"> 586 <collisionShapes> 587 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 588 </collisionShapes> 589 </SOBCastlestone> 590 591 <SOBCastlestone position="2050,40,-10" collisionType="static"> 592 <collisionShapes> 593 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 594 </collisionShapes> 595 </SOBCastlestone> 596 <StaticEntity collisionType="static" mass='-1'> 597 <collisionShapes> 598 <BoxCollisionShape position="2050,20,-20" halfExtents="5,20,5" /> 599 </collisionShapes> 600 </StaticEntity> 601 602 530 603 531 604 … … 563 636 <BoxCollisionShape position="1890,0,50" halfExtents="15,5,5" /> 564 637 <BoxCollisionShape position="1895,0,60" halfExtents="10,5,5" /> 565 < BoxCollisionShape position="1990,0,40" halfExtents="5,5,55" />566 638 <!--<BoxCollisionShape position="1990,0,40" halfExtents="5,5,55" /> 639 --> 567 640 568 641
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