Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
May 18, 2017, 3:44:49 PM (8 years ago)
Author:
nyogaraj
Message:

i finished the project without ever making any commits

Location:
code/branches/Boss_FS17/data/levels/includes
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/Boss_FS17/data/levels/includes/BossSpawnWeaponSetting.oxi

    r11388 r11424  
     1<!--
    12<weaponslots>
    23      <WeaponSlot position="-9.2,2,-13" />
    34      <WeaponSlot position=" 9.2,2,-13" />
    4     </weaponslots>
     5 </weaponslots>
    56    <weaponsets>
    67      <WeaponSet firemode=0 />
     
    1415        </links>
    1516        <Weapon>
    16           <!--<HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> -->
    17           <IceGun mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
     17         
     18          <IceGun mode=0 munitionpershot=1 delay=0 damage=20 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
    1819        </Weapon>
    1920        <Weapon>
    20           <IceGun mode=0 munitionpershot=1 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
     21          <IceGun mode=0 munitionpershot=1 delay=0     damage=20 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
    2122        </Weapon>
    2223      </WeaponPack>
     
    2829    </weaponpacks>
    2930    <munition>
    30       <!-- <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> -->
     31   
    3132      <IceMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
    3233    </munition>
     34
     35-->
     36 <weaponslots>
     37      <WeaponSlot position="-15.0,-1.5,0" />
     38      <WeaponSlot position=" 15.0,-1.5,0" />
     39      <WeaponSlot position="    0,   0,0" />
     40    </weaponslots>
     41    <weaponsets>
     42      <WeaponSet firemode=0 />
     43      <WeaponSet firemode=1 />
     44      <WeaponSet firemode=2 />
     45      <WeaponSet firemode=3 />
     46    </weaponsets>
     47    <weaponpacks>
     48      <WeaponPack>
     49        <links>
     50          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
     51          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
     52          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
     53          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
     54        </links>
     55        <Weapon>
     56          <attached>
     57            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
     58            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
     59            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
     60            <IceGun mode=0 munitionpershot=1 delay=0     damage=20 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh"  />
     61          </attached>
     62          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=20 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     63          <HsW01 mode=0 munitionpershot=1 delay=0     damage=20 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     64          <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
     65        </Weapon>
     66        <Weapon>
     67          <attached>
     68            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
     69            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
     70            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
     71          </attached>
     72          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
     73          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
     74          <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=23 />
     75        </Weapon>
     76        <Weapon>
     77          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
     78          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=8 />
     79        </Weapon>
     80      </WeaponPack>
     81    </weaponpacks>
     82    <munition>
     83      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=2 replenishinterval=7.5/>
     84      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
     85      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
     86    </munition>
  • code/branches/Boss_FS17/data/levels/includes/weaponSettingsEscort.oxi

    r11388 r11424  
    2929    <munition>
    3030      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
     31     
    3132    </munition>
Note: See TracChangeset for help on using the changeset viewer.