Changeset 11426 for code/branches/SuperOrxoBros_FS17/data/levels
- Timestamp:
- May 18, 2017, 3:57:10 PM (8 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
r11420 r11426 3 3 description = "The retro-game Super Mario Bros. in Orxonox." 4 4 tags = "minigame" 5 screenshot = " jump.png"5 screenshot = "SOB.png" 6 6 /> 7 7 … … 21 21 </attached> 22 22 <collisionShapes> 23 <BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /> <!-- 1 -->23 <BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /> 24 24 </collisionShapes> 25 25 </SOBMushroom> … … 29 29 <SOBCoin speed = 15 lifetime = 0.7> 30 30 <attached> 31 <Model mesh=" Pilz.mesh" position="0,0,11" scale=3 pitch=90/>31 <Model mesh="Coin.mesh" position="0,0,11" scale=50 pitch=-90 roll=90/> 32 32 </attached> 33 33 … … 52 52 <SOBFigure camerapositiontemplate=sobfigurecameras collisionType="dynamic" position="0,0,30"> 53 53 <attached> 54 <Model mesh=" Orxo.mesh" scale=2.5 pitch=0 roll=90 yaw=90/>54 <Model mesh="orxo.mesh" position = "0,0,12" scale=2.5 pitch=0 roll=90 yaw=90/> 55 55 <ParticleSpawner source="Orxonox/fire4" startdelay=0 position="-4,0,0" visible="false"/> 56 56 </attached> … … 58 58 <collisionShapes> 59 59 <BoxCollisionShape position="-2,0,2" halfExtents="3,1,10" /> 60 <!-- <SphereCollisionShape yaw="20" pitch="20" roll="20" radius="10" position="0,0,10" /> -->61 60 </collisionShapes> 62 61 … … 83 82 <SpawnPoint position="1984,-5,88 " orientation="0.534038, 0.563456, 0.212168, 0.593553" /> 84 83 85 <!-- 991.729, -110.11, 435.40486 -->87 88 89 84 90 85 … … 100 95 101 96 102 103 104 105 <!-- <?lua106 for i = 0, 100, 1107 do108 j = math.random()109 ?>110 111 <SOBItem position="<?lua print(i*10) ?>,0,-20" collisionType="static">112 <attached>113 <Model mesh="MarioCube.mesh" scale="10" />114 </attached>115 116 </SOBItem>117 118 <?lua119 end120 ?>121 -->122 123 124 125 126 127 128 129 130 97 <!--Gumba--> 131 98 … … 177 144 </SOBGumba> 178 145 179 <SOBGumba collisionType="dynamic" speed= 30 position = "940,0,0">146 <SOBGumba collisionType="dynamic" speed=20 position = "940,0,0"> 180 147 <attached> 181 148 <Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> … … 196 163 </SOBGumba> 197 164 198 <SOBGumba collisionType="dynamic" speed= 30 position = "1190,0,0">165 <SOBGumba collisionType="dynamic" speed=20 position = "1190,0,0"> 199 166 <attached> 200 167 <Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> … … 216 183 </SOBGumba> 217 184 218 <SOBGumba collisionType="dynamic" speed= 30 position = "1330,0,0">185 <SOBGumba collisionType="dynamic" speed=20 position = "1330,0,0"> 219 186 <attached> 220 187 <Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> … … 236 203 </SOBGumba> 237 204 238 <SOBGumba collisionType="dynamic" speed= 30 position = "1770,0,0">205 <SOBGumba collisionType="dynamic" speed=20 position = "1770,0,0"> 239 206 <attached> 240 207 <Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> … … 265 232 266 233 267 //erster Boden234 <!-- Boden 1 --> 268 235 <Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/> <!-- B1.1 --> 269 236 <Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/> <!-- B1.2--> … … 281 248 </StaticEntity> 282 249 283 //Luft1 284 285 286 287 <!-- BLOCK 1 in der LUFT - alle analog wie diesen :) --> 288 <!-- Sobald ein QBlock von unten gehittet wird, wechselt die Visibility von allen attached Models. Hier wuerde also Cube1.1 invisible und Cube2.12 visible. Die Collisionshape wird ja sowieso beibehalten. --> 289 <SOBQBlock collisionType="static" type="Coin" position="170,0,20" mass='-1'> 250 251 252 253 <!-- Luft 1 --> 254 255 256 <SOBQBlock collisionType="static" type="Coin" position="170,0,20" mass='-1'> <!-- L1.1 --> 290 257 <attached> 291 258 <Model mesh="QCube.mesh" scale=10 pitch=90 /> … … 297 264 </SOBQBlock> 298 265 299 <SOBQBlock collisionType="static" type=" Mushroom" position="230,0,60" mass='-1' >266 <SOBQBlock collisionType="static" type="Coin" position="230,0,60" mass='-1' > 300 267 <attached> 301 268 <Model mesh="QCube.mesh" scale=10 pitch=90/> … … 323 290 <Model mesh="Cube1.1.mesh" position="230,0,20" scale=10/> <!-- L1.5 --> 324 291 325 <SOBQBlock collisionType="static" type=" Mushroom" position="240,0,20" mass='-1'><!-- ? Block -->292 <SOBQBlock collisionType="static" type="Coin" position="240,0,20" mass='-1'><!-- ? Block --> 326 293 <attached> 327 294 <Model mesh="QCube.mesh" scale=10 pitch=90/> … … 334 301 </SOBQBlock> 335 302 336 <Model mesh="Cube1.1.mesh" position="250,0,20" scale=10/> <!-- L1.7 -->303 <Model mesh="Cube1.1.mesh" position="250,0,20" scale=10/> <!-- L1.7 --> 337 304 <!-- Rohre--> 338 <Model mesh="Rohr.mesh" position="295,5,-35" scale=10 roll=90 yaw=90 pitch=-90/> 339 <Model mesh="Rohr.mesh" position="395,5,-25" scale=10 roll=90 yaw=90 pitch=-90/> 340 <Model mesh="Rohr.mesh" position="475,5,-15" scale=10 roll=90 yaw=90 pitch=-90 /> 341 <Model mesh="Rohr.mesh" position="585,5,-15" scale=10 roll=90 yaw=90 pitch=-90 /> 305 <Model mesh="Rohr.mesh" position="295,5,-35" scale=10 roll=90 yaw=90 pitch=-90/> <!-- L1.8 --> 306 <Model mesh="Rohr.mesh" position="395,5,-25" scale=10 roll=90 yaw=90 pitch=-90/> <!-- L1.9 --> 307 <Model mesh="Rohr.mesh" position="475,5,-15" scale=10 roll=90 yaw=90 pitch=-90 /> <!-- L1.10 --> 308 <Model mesh="Rohr.mesh" position="585,5,-15" scale=10 roll=90 yaw=90 pitch=-90 /> <!-- L1.11 --> 342 309 343 310 <SOBQBlock collisionType="static" type="Mushroom" position="650,0,30" mass='-1'> … … 356 323 357 324 358 <StaticEntity collisionType="static" mass='-1'> <!-- ? Block -->359 <collisionShapes> <!-- ?/S Block has his own collisionShape(1,3,5,6) -->325 <StaticEntity collisionType="static" mass='-1'> 326 <collisionShapes> 360 327 361 328 <BoxCollisionShape position="210,0,20" halfExtents="5,5,5" /> <!-- 1.3 --> 362 329 <BoxCollisionShape position="230,0,20" halfExtents="5,5,5" /> <!-- 1.5 --> 363 330 <BoxCollisionShape position="250,0,20" halfExtents="5,5,5" /> <!-- 1.7 --> 364 <BoxCollisionShape position="295,0,-4" halfExtents="12,5,12" /> <!-- 1.8 --> 331 332 333 </collisionShapes> 334 </StaticEntity> 335 336 337 <StaticEntity collisionType="static" > 338 <collisionShapes> 339 340 341 <BoxCollisionShape position="295,0,-4" halfExtents="12,5,12" /> <!-- 1.8 --> 365 342 <BoxCollisionShape position="395,0,1" halfExtents="12,5,17" /> <!-- 1.9 --> 366 343 <BoxCollisionShape position="475,0,6" halfExtents="12,5,22" /> <!-- 1.10 --> 367 344 <BoxCollisionShape position="585,0,6" halfExtents="12,5,22" /> <!-- 1.11 --> 368 345 369 <!--<CylinderCollisionShape position="295,0,0" radius="10" height="60" pitch=90 />--> 370 371 372 373 </collisionShapes> 374 </StaticEntity> 375 376 377 <StaticEntity collisionType="static" > 378 <collisionShapes> 379 380 381 <BoxCollisionShape position="295,0,-4" halfExtents="12,5,12" /> <!-- 1.8 --> 382 <BoxCollisionShape position="395,0,1" halfExtents="12,5,17" /> <!-- 1.9 --> 383 <BoxCollisionShape position="475,0,6" halfExtents="12,5,22" /> <!-- 1.10 --> 384 <BoxCollisionShape position="585,0,6" halfExtents="12,5,22" /> <!-- 1.11 --> 385 386 <!--<CylinderCollisionShape position="295,0,0" radius="10" height="60" pitch=90 />--> 387 388 389 390 </collisionShapes> 391 </StaticEntity> 392 393 394 395 396 397 398 399 //Boden2 346 </collisionShapes> 347 </StaticEntity> 348 349 350 351 352 353 354 355 <!-- Boden 2 --> 400 356 <Model mesh="Cube2.12.mesh" position="710,0,-30" scale=10 Pitch=90/> <!-- B2.1 --> 401 357 <Model mesh="Cube2.3.mesh" position="830,0,-30" scale=10 Pitch=90/> <!-- B2.2 --> … … 411 367 412 368 413 //Luft2369 <!-- Luft 2 --> 414 370 <Model mesh="Cube1.1.mesh" position="770,0,20" scale=10/> <!-- L2.1 --> 415 371 416 <SOBQBlock collisionType="static" type="Mushroom" position="780,0,20" mass='-1'> 372 <SOBQBlock collisionType="static" type="Mushroom" position="780,0,20" mass='-1'> <!-- L2.2 --> 417 373 <attached> 418 374 <Model mesh="QCube.mesh" scale=10 pitch=90/> … … 443 399 444 400 445 //Luft3401 <!-- Luft 3 --> 446 402 <Model mesh="Cube1.3.mesh" position="910,0,60" scale=10/> <!-- L3.1 --> 447 403 448 <SOBQBlock collisionType="static" type=" Mushroom" position="940,0,60" mass='-1'> <!-- ? Block --><!-- L3.2 -->404 <SOBQBlock collisionType="static" type="Coin" position="940,0,60" mass='-1'> <!-- L3.2 --> 449 405 <attached> 450 406 <Model mesh="QCube.mesh" scale=10 pitch=90/> … … 456 412 </SOBQBlock> 457 413 458 <SOBQBlock collisionType="static" type="Mushroom" position="940,0,20" mass='-1'> <!-- 10er Block --><!-- L3.3 -->414 <SOBQBlock collisionType="static" type="Mushroom" position="940,0,20" mass='-1'> <!-- L3.3 --> 459 415 <attached> 460 416 <Model mesh="QCube.mesh" scale=10 pitch=90/> … … 470 426 471 427 472 <SOBQBlock collisionType="static" type="Mushroom" position="1010,0,20" mass='-1'> <!-- Stern Block --><!-- L3.5 -->428 <SOBQBlock collisionType="static" type="Mushroom" position="1010,0,20" mass='-1'> <!-- L3.5 --> 473 429 <attached> 474 430 <Model mesh="QCube.mesh" scale=10 pitch=90/> … … 480 436 </SOBQBlock> 481 437 482 <SOBQBlock collisionType="static" type=" Mushroom" position="1060,0,20" mass='-1'> <!-- ? Block --><!-- L3.6 -->438 <SOBQBlock collisionType="static" type="Coin" position="1060,0,20" mass='-1'> <!-- L3.6 --> 483 439 <attached> 484 440 <Model mesh="QCube.mesh" scale=10 pitch=90/> … … 491 447 492 448 493 <SOBQBlock collisionType="static" type="Mushroom" position="1090,0,60" mass='-1'> <!-- Item Block --><!-- L3.7 -->449 <SOBQBlock collisionType="static" type="Mushroom" position="1090,0,60" mass='-1'> <!-- L3.7 --> 494 450 <attached> 495 451 <Model mesh="QCube.mesh" scale=10 pitch=90/> … … 501 457 </SOBQBlock> 502 458 503 <SOBQBlock collisionType="static" type=" Mushroom" position="1090,0,20" mass='-1'> <!-- ? Block --><!-- L3.8 -->459 <SOBQBlock collisionType="static" type="Coin" position="1090,0,20" mass='-1'> <!-- L3.8 --> 504 460 <attached> 505 461 <Model mesh="QCube.mesh" scale=10 pitch=90/> … … 511 467 </SOBQBlock> 512 468 513 <SOBQBlock collisionType="static" type=" Mushroom" position="1120,0,20" mass='-1'> <!-- ? Block --><!-- L3.9 -->469 <SOBQBlock collisionType="static" type="Coin" position="1120,0,20" mass='-1'> <!-- L3.9 --> 514 470 <attached> 515 471 <Model mesh="QCube.mesh" scale=10 pitch=90/> … … 527 483 <Model mesh="Cube1.1.mesh" position="1280,0,60" scale=10/> <!-- L3.12 --> 528 484 529 <SOBQBlock collisionType="static" type=" Mushroom" position="1290,0,60" mass='-1'><!-- L3.13 -->485 <SOBQBlock collisionType="static" type="Coin" position="1290,0,60" mass='-1'> <!-- L3.13 --> 530 486 <attached> 531 487 <Model mesh="QCube.mesh" type="Mushroom" scale=10 pitch=90/> … … 538 494 539 495 540 <SOBQBlock collisionType="static" type=" Mushroom" position="1300,0,60" mass='-1'><!-- L3.14 -->496 <SOBQBlock collisionType="static" type="Coin" position="1300,0,60" mass='-1'> <!-- L3.14 --> 541 497 <attached> 542 498 <Model mesh="QCube.mesh" type="Mushroom" scale=10 pitch=90/> … … 563 519 <collisionShapes> 564 520 565 <BoxCollisionShape position="1355,0,-10" halfExtents="20,5,5" /> <!-- 3.18 -->521 <BoxCollisionShape position="1355,0,-10" halfExtents="20,5,5" /> <!-- 3.18 --> 566 522 <BoxCollisionShape position="1360,0,0" halfExtents="15,5,5" /> 567 523 <BoxCollisionShape position="1365,0,10" halfExtents="10,5,5" /> … … 593 549 594 550 <BoxCollisionShape position="1180,0,20" halfExtents="5,5,5" /> <!-- 3.10 --> 595 <BoxCollisionShape position="1220,0,60" halfExtents="15,5,5" /> 551 <BoxCollisionShape position="1220,0,60" halfExtents="15,5,5" /> <!-- 3.11 --> 596 552 <BoxCollisionShape position="1280,0,60" halfExtents="5,5,5" /> <!-- 3.12 --> 597 553 <BoxCollisionShape position="1310,0,60" halfExtents="5,5,5" /> <!-- 3.15 --> … … 604 560 605 561 606 //Boden3562 <!-- Boden3 --> 607 563 <Model mesh="Cube2.12.mesh" position="890,0,-30" scale=10 Pitch=90/> 608 564 <Model mesh="Cube2.12.mesh" position="1010,0,-30" scale=10 Pitch=90/> … … 625 581 626 582 627 //Luft4583 <!-- Luft4 --> 628 584 <Model mesh="Dreieck.mesh" position="1560,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- L4.1 --> 629 585 630 <Model mesh="Rohr.mesh" position="1645,5,-35" scale=10 roll=90 yaw=90 pitch=-90 /> 586 <Model mesh="Rohr.mesh" position="1645,5,-35" scale=10 roll=90 yaw=90 pitch=-90 /> <!-- L4.2 --> 631 587 632 588 <Model mesh="Cube1.1.mesh" position="1690,0,20" scale=10/> <!-- L4.3 --> 633 589 <Model mesh="Cube1.1.mesh" position="1700,0,20" scale=10/> <!-- L4.4 --> 634 590 635 <SOBQBlock collisionType="static" type=" Mushroom" position="1710,0,20" mass='-1'><!-- L4.5 -->591 <SOBQBlock collisionType="static" type="Coin" position="1710,0,20" mass='-1'> <!-- L4.5 --> 636 592 <attached> 637 593 <Model mesh="QCube.mesh" scale=10 pitch=90/> … … 645 601 <Model mesh="Cube1.1.mesh" position="1720,0,20" scale=10/> <!-- L4.6 --> 646 602 <Model mesh="Rohr.mesh" position="1805,5,-35" scale=10 roll=90 yaw=90 pitch=-90 /> <!-- L4.7 --> 647 <Model mesh="Dreieckgross.mesh" position="1850,0,-10" scale=10 pitch=90 /> <!-- L4.8 -->603 <Model mesh="Dreieckgross.mesh" position="1850,0,-10" scale=10 pitch=90 /> <!-- L4.8 --> 648 604 649 605 … … 706 662 707 663 708 664 <!-- Castlestone --> 709 665 <SOBCastlestone position="2060,0,-10" collisionType="static"> 710 666 <collisionShapes> … … 747 703 <BoxCollisionShape position="1560,0,20" halfExtents="5,5,5" /> 748 704 749 <BoxCollisionShape position="1645,0,-4" halfExtents="12,5,12" /> 750 751 752 <BoxCollisionShape position="1805,0,-4" halfExtents="12,5,12" /> 753 754 <BoxCollisionShape position="1860,0,-10" halfExtents="45,5,5" /> <!-- 4.8 -->705 <BoxCollisionShape position="1645,0,-4" halfExtents="12,5,12" /> <!-- 4.2 --> 706 707 708 <BoxCollisionShape position="1805,0,-4" halfExtents="12,5,12" /> <!-- 4.7 --> 709 710 <BoxCollisionShape position="1860,0,-10" halfExtents="45,5,5" /> <!-- 4.8 --> 755 711 <BoxCollisionShape position="1865,0,0" halfExtents="40,5,5" /> 756 712 <BoxCollisionShape position="1870,0,10" halfExtents="35,5,5" /> … … 761 717 <BoxCollisionShape position="1895,0,60" halfExtents="10,5,5" /> 762 718 <BoxCollisionShape position="1990,0,125" halfExtents="5,5,30" /> 763 <!--<BoxCollisionShape position="1990,0,40" halfExtents="5,5,55" /> 764 --> 765 766 767 768 769 770 719 <BoxCollisionShape position="1940,0,150" halfExtents="45,5,5" /> 720 771 721 772 722
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