Changeset 11491
- Timestamp:
- Oct 16, 2017, 4:03:17 PM (7 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/SOBv2_HS17/src/modules/superorxobros/SOBFigure.cc
r11420 r11491 110 110 mush->hasCollided_ = true; // needed because of destroyLater takes some time and player should receive points only once 111 111 112 Vector3 scale = {1.2, 1.2, 1.2}; 113 this->setScale3D(scale); 114 /*if (this->hasPhysics() && this->collisionShape_ != nullptr) 115 { 116 this->collisionShape_->setScale3D(scale); 117 }*/ 118 119 } 112 120 //Check if otherObject is a Gumba (that walking enemies) 113 } else if (gumba != nullptr && !(gumba->hasCollided_)) { 114 115 //If player jumps on its head, kill it, else, kill the player 121 122 else if (gumba != nullptr && !(gumba->hasCollided_)) { 123 124 //If player doesn't jump on its head, kill it, else, kill the player 116 125 if (getVelocity().z >= -20) { 117 Vector3 vel = getVelocity(); 118 vel.y = -80; 119 vel.z = 200; 120 setVelocity(vel); 121 predead_=true; 122 SOB* SOBGame = orxonox_cast<SOB*>(getGametype()); 123 SOBGame->setDone(true); 126 // If player hasn't a power up, he dies. Else he shrinks and the gumba dies. 127 if(!gotPowerUp_){ 128 Vector3 vel = getVelocity(); 129 vel.y = -80; 130 vel.z = 200; 131 setVelocity(vel); 132 predead_=true; 133 SOB* SOBGame = orxonox_cast<SOB*>(getGametype()); 134 SOBGame->setDone(true); 135 } else{ 136 gotPowerUp_ = false; 137 138 Vector3 scale = {1, 1, 1}; 139 this->setScale3D(scale); 140 /*if (this->hasPhysics() && this->collisionShape_ != nullptr) 141 { 142 this->collisionShape_->setScale3D(scale); 143 }*/ 144 145 gumba->destroyLater(); 146 gumba->hasCollided_ = true; 147 } 124 148 125 149 } else {
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