Changeset 11493 for code/trunk/data/levels
- Timestamp:
- Oct 16, 2017, 4:07:37 PM (7 years ago)
- Location:
- code/trunk
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
/code/branches/tgidronFS16 (added) merged: 11140,11151,11163,11168-11169,11171,11177,11182,11184,11192,11196,11198,11201
- Property svn:mergeinfo changed
-
code/trunk/data/levels/Hover.oxw
r11052 r11493 3 3 description = "Level for Minigame Hover" 4 4 tags = "minigame" 5 screenshot = " emptylevel.png"5 screenshot = "hover.png" 6 6 /> 7 7 … … 20 20 <?lua 21 21 MAZE_NUM_CELLS = 10 22 MAZE_CELL_SIZE = 100 23 MAZE_CELL_HEIGHT = 30 22 MAZE_CELL_SIZE = 600 23 MAZE_CELL_HEIGHT = 180 24 MAZE_WALL_THICKNESS = 10 24 25 MAZE_SIZE = MAZE_NUM_CELLS*MAZE_CELL_SIZE 25 26 ?> 27 28 <!-- Shrink Pickup Representation --> 29 30 <Template name=smallshrinkpickupRepresentation> 31 <PickupRepresentation> 32 <spawner-representation> 33 <StaticEntity> 34 <attached> 35 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.5> 36 <attached> 37 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.35 /> 38 </attached> 39 </Billboard> 40 </attached> 41 </StaticEntity> 42 </spawner-representation> 43 </PickupRepresentation> 44 </Template> 45 46 47 <Template name=smallshrinkpickup baseclass=ShrinkPickup> 48 <ShrinkPickup 49 representation = "smallshrinkpickup" 50 duration = 10.0 51 shrinkFactor = 2 52 activaionType = "immediate" 53 durationType = "continuous" 54 /> 55 </Template> 56 57 <!-- Speed Pickup Representation --> 58 59 <Template name=hugespeedpickupRepresentation> 60 <PickupRepresentation> 61 <spawner-representation> 62 <StaticEntity> 63 <attached> 64 <Billboard position="0,0,0" colour="0.99,0.96,0.52" material="Sphere2" scale=0.5> 65 <attached> 66 <Billboard position="0,0,0" colour="0.98,0.94,0.22" material="3arrowsup" scale=0.7 /> 67 </attached> 68 </Billboard> 69 </attached> 70 </StaticEntity> 71 </spawner-representation> 72 </PickupRepresentation> 73 </Template> 74 75 <Template name=hugespeedpickup baseclass=SpeedPickup> 76 <SpeedPickup 77 representation = "hugespeedpickup" 78 duration = 10.0 79 speedAdd = 0.0 80 SpeedMultiply = 5.0 81 activationType = "immediate" 82 durationType = "continuous" 83 /> 84 </Template> 85 86 <!-- Destroy Carrier Pickup Representation --> 87 88 <Template name=destroyhoverpickupRepresentation> 89 <PickupRepresentation> 90 <spawner-representation> 91 <StaticEntity> 92 <attached> 93 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.5> 94 <attached> 95 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Asterisk" scale=0.65 /> 96 </attached> 97 </Billboard> 98 </attached> 99 </StaticEntity> 100 </spawner-representation> 101 </PickupRepresentation> 102 </Template> 103 104 <Template name=destroyhoverpickup baseclass=MetaPickup> 105 <MetaPickup representation="destroyhover" metaType="destroyCarrier" /> 106 </Template> 107 108 <!-- Obstacle (crate) Template --> 109 110 <Template name=obstacle baseclass=Pawn> 111 <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=10000000000000 name=box RVName = "Box 4" > 112 <attached> 113 <Model position="0,0,0" mesh="crate.mesh" scale3D="15,15,15" /> 114 </attached> 115 <collisionShapes> 116 <BoxCollisionShape position="0,0,0" halfExtents="70,70,70" /> 117 </collisionShapes> 118 </Pawn> 119 </Template> 120 121 <!-- Ground Template --> 122 123 <Template name=ground baseclass=StaticEntity> 124 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000000 friction=0.01 > 125 <attached> 126 <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="300,20,300" /> 127 </attached> 128 <collisionShapes> 129 <BoxCollisionShape position="0,0,0" halfExtents="300,10,300" /> 130 </collisionShapes> 131 </StaticEntity> 132 </Template> 26 133 27 134 <Level … … 32 139 <Template link=lodtemplate_default /> 33 140 </templates> 141 34 142 <?lua include("includes/notifications.oxi") ?> 35 143 … … 37 145 ambientlight = "0.8, 0.8, 0.8" 38 146 skybox = "Orxonox/Starbox" 39 gravity = "0, - 200, 0"147 gravity = "0, -300, 0" 40 148 > 149 150 <PickupRepresentation 151 name = "destroyhover" 152 pickupName = "Destroy Hover Pickup" 153 pickupDescription = "destroys you." 154 spawnerTemplate = "destroyhoverpickupRepresentation" 155 inventoryRepresentation = "destroyHoverPickup" 156 /> 157 158 <PickupRepresentation 159 name = "hugespeedpickup" 160 pickupName = "Huge Speed Boost" 161 pickupDescription = "Multiplies Speed of the Ship by a huge amount." 162 spawnerTemplate = "hugespeedpickupRepresentation" 163 inventoryRepresentation = "HugeSpeed" 164 /> 165 166 <PickupRepresentation 167 name = "smallshrinkpickup" 168 pickupName = "Small Shrink" 169 pickupDescription = "Shrinks the ship by a small amount." 170 spawnerTemplate = "smallshrinkpickupRepresentation" 171 inventoryRepresentation = "SmallShrink" 172 /> 41 173 42 174 <StaticEntity position="0,0,0" collisionType="static"> … … 46 178 cellSize="<?lua print(MAZE_CELL_SIZE)?>" 47 179 cellHeight="<?lua print(MAZE_CELL_HEIGHT)?>" 180 wallThickness="<?lua print(MAZE_WALL_THICKNESS)?>" 181 obstacletemplate=obstacle 182 pickuptemplate=destroyhoverpickup 183 pickuprepresentationtemplate=destroyhoverpickupRepresentation 184 pickuptemplatespeed=hugespeedpickup 185 pickuprepresentationtemplatespeed=hugespeedpickupRepresentation 186 pickuptemplateshrink=smallshrinkpickup 187 pickuprepresentationtemplateshrink=smallshrinkpickupRepresentation 188 groundtemplate=ground 48 189 /> 49 <Model 50 position="<?lua print(MAZE_SIZE/2)?>,-16,<?lua print(MAZE_SIZE/2)?>" 51 scale3D="<?lua print(MAZE_SIZE/2)?>,16,<?lua print(MAZE_SIZE/2)?>" 52 mesh="CubeGround.mesh" 53 /> 190 54 191 </attached> 55 <collisionShapes> 56 <BoxCollisionShape 57 position="<?lua print(MAZE_SIZE/2)?>,<?lua print(MAZE_CELL_HEIGHT+1)?>,<?lua print(MAZE_SIZE/2)?>" 58 halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>" 59 /> 60 <BoxCollisionShape 61 position="<?lua print(MAZE_SIZE/2)?>,-1,<?lua print(MAZE_SIZE/2)?>" 62 halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>" 63 /> 64 </collisionShapes> 192 65 193 </StaticEntity> 66 194 … … 75 203 <SpawnPoint 76 204 team=0 77 position=" 50,20,50"78 lookat=" 100,20,100"205 position="300,120,300" 206 lookat="600,120,600" 79 207 spawnclass=HoverShip 80 208 pawndesign=spaceshiphover … … 83 211 </Scene> 84 212 </Level> 85 -
code/trunk/data/levels/includes/weaponSettingsHover.oxi
r11052 r11493 1 1 <weaponslots> 2 <WeaponSlot position="- 3,2,-3" />3 <WeaponSlot position=" 3,2,-3" />2 <WeaponSlot position="-10,2,-100" /> 3 <WeaponSlot position=" 10,2,-100" /> 4 4 </weaponslots> 5 5 <weaponsets> … … 14 14 </links> 15 15 <Weapon> 16 < IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />16 <HsW01 mode=0 munitionpershot=0 delay=0.125 speed=2000.0f damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1, 1,-50 " projectileMesh="LaserBeam2.mesh" /> 17 17 </Weapon> 18 18 <Weapon> 19 < IceGun mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />19 <HsW01 mode=0 munitionpershot=0 delay=0.125 speed=2000.0f damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.8, 1,-50" projectileMesh="LaserBeam2.mesh" /> 20 20 </Weapon> 21 21 </WeaponPack> … … 27 27 </weaponpacks> 28 28 <munition> 29 < IceMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>29 <LaserMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=20/> 30 30 </munition> -
code/trunk/data/levels/templates/spaceshipHover.oxt
r11052 r11493 18 18 reloadwaittime = 0.5 19 19 20 primaryThrust = 200 21 auxilaryThrust = 3022 rotationThrust = 2520 primaryThrust = 2000 21 auxilaryThrust = 1 22 rotationThrust = 45 23 23 24 jumpBoost = 9024 jumpBoost = 350 25 25 26 26 lift = 1; 27 stallSpeed = 220;27 stallSpeed = 1400; 28 28 29 29 boostPower = 10 … … 33 33 34 34 collisionType = "dynamic" 35 mass = 100 35 mass = 1000000 36 36 linearDamping = 0.2 37 37 angularDamping = 0.9999999 … … 41 41 </engines> 42 42 <attached> 43 <Model position="0,0,- 20" mesh="hovership_body.mesh" scale="5" yaw=180/>44 <Model position="0,0,- 20" mesh="hovership_engine.mesh" scale="5" yaw=180/>45 <Model position="0,0,- 20" mesh="hovership_gun.mesh" scale="5" yaw=180/>43 <Model position="0,0,-120" mesh="hovership_body.mesh" scale="30" yaw=180/> 44 <Model position="0,0,-120" mesh="hovership_engine.mesh" scale="30" yaw=180/> 45 <Model position="0,0,-120" mesh="hovership_gun.mesh" scale="30" yaw=180/> 46 46 47 47 </attached> 48 48 <collisionShapes> 49 <BoxCollisionShape position="0,- 2 ,7" halfExtents="7, 4 ,30" />49 <BoxCollisionShape position="0,-12, 42" halfExtents="49, 24 ,180" /> 50 50 </collisionShapes> 51 51 <explosion> 52 52 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 53 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" scale= 2 />53 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" scale=12 /> 54 54 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 55 55 … … 69 69 <SpaceShip> 70 70 <camerapositions> 71 <CameraPosition position="0, 8, 5" drag=true mouselook=true />72 <CameraPosition position="0, 8,5" yaw="180" drag=true mouselook=true />71 <CameraPosition position="0, 48, 30" drag=true mouselook=true /> 72 <CameraPosition position="0, 48, 30" yaw="180" drag=true mouselook=true /> 73 73 </camerapositions> 74 74 </SpaceShip> … … 79 79 boostfactor = 2 80 80 81 speedfront = 9082 speedback = 4083 speedleftright = 4084 speedupdown = 4081 speedfront = 1400 82 speedback = 800 83 speedleftright = 700 84 speedupdown = 700 85 85 86 accelerationfront = 50087 accelerationbrake = 50088 accelerationback = 12589 accelerationleftright = 12586 accelerationfront = 1000 87 accelerationbrake = 1000 88 accelerationback = 250 89 accelerationleftright = 350 90 90 accelerationupdown = 125 91 91 >
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