- Timestamp:
- Oct 23, 2017, 4:13:00 PM (7 years ago)
- Location:
- code/branches/AsteroidMining_HS17
- Files:
-
- 2 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/AsteroidMining_HS17/data/levels/AsteroidFarming.oxw
r11492 r11508 56 56 57 57 58 <!-- @Objects: 4 boxes (uncontrolled pawns) Trying to understand the pickup generation--> 59 <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" > 60 <events> 61 <visibility> 62 <EventListener event="flying4" /> 63 </visibility> 64 </events> 65 <attached> 66 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> 67 </attached> 68 <collisionShapes> 69 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 70 </collisionShapes> 71 72 </Pawn> 73 74 <Pawn team=1 health=50 position="0,1000,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Globi Asteroid" > 75 <events> 76 <visibility> 77 <EventListener event="flying4" /> 78 </visibility> 79 </events> 80 <attached> 81 <Model position="0,0,0" mesh="ast4.mesh" scale3D="3,3,3" /> 82 </attached> 83 <collisionShapes> 84 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 85 </collisionShapes> 86 87 </Pawn> 88 89 90 91 58 92 </Scene> 59 93 </Level> 60 61 <!-- Boxes = Pawns--> -
code/branches/AsteroidMining_HS17/src/orxonox/worldentities/pawns/CMakeLists.txt
r10216 r11508 7 7 TeamBaseMatchBase.cc 8 8 Destroyer.cc 9 AsteroidMinable.cc 9 10 )
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