Changeset 11509 for code/branches/FlappyOrx_HS17/data/levels
- Timestamp:
- Oct 23, 2017, 4:19:11 PM (7 years ago)
- Location:
- code/branches/FlappyOrx_HS17/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/FlappyOrx_HS17/data/levels/FlappyOrx.oxw
r11503 r11509 43 43 <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> 44 44 <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 45 <SpawnPoint team=0 position=" -200,0,0" lookat="0,0,0" spawnclass=FlappyOrxShip pawndesign=spaceshipFlappyOrx />45 <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=FlappyOrxShip pawndesign=spaceshipFlappyOrx /> 46 46 47 47 48 48 <FlappyOrxCenterPoint name=flappyorxcenter /> 49 49 50 <?lua 51 for i = 1, 30, 1 do 52 j = math.random() 53 ?> 50 54 55 <MovableEntity 56 position = "<?lua print(i* 300) ?>,0, <?lua print(j* 200) ?>" 57 collisionType = dynamic 58 linearDamping = 0.8 59 angularDamping = 0 60 scale = "<?lua print(10)?>" 61 collisiondamage = 0 62 enablecollisiondamage = true 63 > 64 65 <attached> 66 <Model mass="1000" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 67 </attached> 68 <collisionShapes> 69 <SphereCollisionShape radius="<?lua print(10) ?>" /> 70 </collisionShapes> 71 </MovableEntity> 72 73 <MovableEntity 74 position = "<?lua print(i* 300) ?>,0,<?lua print(-150 + j* 200) ?>" 75 collisionType = dynamic 76 linearDamping = 0.8 77 angularDamping = 0 78 scale = "<?lua print(10)?>" 79 collisiondamage = 0 80 enablecollisiondamage = true 81 > 82 83 <attached> 84 <Model mass="1000" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 85 </attached> 86 <collisionShapes> 87 <SphereCollisionShape radius="<?lua print(10) ?>" /> 88 </collisionShapes> 89 </MovableEntity> 90 91 <?lua 92 end 93 ?> 94 51 95 52 96 </Scene> -
code/branches/FlappyOrx_HS17/data/levels/Invaders.oxw
r11504 r11509 45 45 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader /> 46 46 47 <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> 48 <Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/> 47 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=FlappyOrxShip pawndesign=spaceshipFlappyOrx /> 49 48 50 <InvaderCenterPoint name=invadercenter />51 49 50 <FlappyOrxCenterPoint name=flappyorxcenter /> 52 51 <?lua 53 52 for i = 1, 30, 1 do
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